REALLY IMPORTANT: fix bug with retransmissions not happening

pull/732/head
Kevin Hester 2021-03-06 11:13:33 +08:00
rodzic 2c29e8b179
commit c88b9732eb
5 zmienionych plików z 44 dodań i 16 usunięć

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@ -1,16 +1,16 @@
#include "configuration.h"
#include "RadioInterface.h"
#include "Channels.h"
#include "MeshRadio.h"
#include "MeshService.h"
#include "NodeDB.h"
#include "assert.h"
#include "configuration.h"
#include "Router.h"
#include "sleep.h"
#include <assert.h>
#include <pb_decode.h>
#include <pb_encode.h>
#include "Channels.h"
#define RDEF(name, freq, spacing, num_ch, power_limit) \
{ \
@ -119,11 +119,11 @@ uint32_t RadioInterface::getTxDelayMsec()
void printPacket(const char *prefix, const MeshPacket *p)
{
DEBUG_MSG("%s (id=0x%08x Fr0x%02x To0x%02x, WantAck%d, HopLim%d Ch0x%x", prefix, p->id, p->from & 0xff, p->to & 0xff, p->want_ack,
p->hop_limit, p->channel);
DEBUG_MSG("%s (id=0x%08x Fr0x%02x To0x%02x, WantAck%d, HopLim%d Ch0x%x", prefix, p->id, p->from & 0xff, p->to & 0xff,
p->want_ack, p->hop_limit, p->channel);
if (p->which_payloadVariant == MeshPacket_decoded_tag) {
auto &s = p->decoded;
DEBUG_MSG(" Portnum=%d", s.portnum);
if (s.want_response)
@ -332,6 +332,10 @@ void RadioInterface::deliverToReceiver(MeshPacket *p)
{
assert(rxDest);
assert(rxDest->enqueue(p, 0)); // NOWAIT - fixme, if queue is full, delete older messages
// Nasty hack because our threading is primitive. interfaces shouldn't need to know about routers FIXME
if (router)
router->setReceivedMessage();
}
/***

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@ -1,8 +1,8 @@
#include "ReliableRouter.h"
#include "MeshPlugin.h"
#include "MeshTypes.h"
#include "configuration.h"
#include "mesh-pb-constants.h"
#include "MeshPlugin.h"
// ReliableRouter::ReliableRouter() {}
@ -36,7 +36,7 @@ bool ReliableRouter::shouldFilterReceived(const MeshPacket *p)
// the original sending process.
if (stopRetransmission(getFrom(p), p->id)) {
DEBUG_MSG("Someone is retransmitting for us, generate implicit ack\n");
if(p->want_ack)
if (p->want_ack)
sendAckNak(Routing_Error_NONE, getFrom(p), p->id);
}
}
@ -63,7 +63,7 @@ void ReliableRouter::sniffReceived(const MeshPacket *p, const Routing *c)
if (p->to == ourNode) { // ignore ack/nak/want_ack packets that are not address to us (we only handle 0 hop reliability
// - not DSR routing)
if (p->want_ack) {
if(MeshPlugin::currentReply)
if (MeshPlugin::currentReply)
DEBUG_MSG("Someone else has replied to this message, no need for a 2nd ack");
else
sendAckNak(Routing_Error_NONE, getFrom(p), p->id);
@ -136,8 +136,9 @@ PendingPacket *ReliableRouter::startRetransmission(MeshPacket *p)
auto id = GlobalPacketId(p);
auto rec = PendingPacket(p);
setNextTx(&rec);
stopRetransmission(getFrom(p), p->id);
setNextTx(&rec);
pending[id] = rec;
return &pending[id];
@ -157,6 +158,8 @@ int32_t ReliableRouter::doRetransmissions()
++nextIt; // we use this odd pattern because we might be deleting it...
auto &p = it->second;
bool stillValid = true; // assume we'll keep this record around
// FIXME, handle 51 day rolloever here!!!
if (p.nextTxMsec <= now) {
if (p.numRetransmissions == 0) {
@ -166,9 +169,10 @@ int32_t ReliableRouter::doRetransmissions()
// Note: we don't stop retransmission here, instead the Nak packet gets processed in sniffReceived - which
// allows the DSR version to still be able to look at the PendingPacket
stopRetransmission(it->first);
stillValid = false; // just deleted it
} else {
DEBUG_MSG("Sending reliable retransmission fr=0x%x,to=0x%x,id=0x%x, tries left=%d\n", p.packet->from, p.packet->to,
p.packet->id, p.numRetransmissions);
DEBUG_MSG("Sending reliable retransmission fr=0x%x,to=0x%x,id=0x%x, tries left=%d\n", p.packet->from,
p.packet->to, p.packet->id, p.numRetransmissions);
// Note: we call the superclass version because we don't want to have our version of send() add a new
// retransmission record
@ -178,8 +182,10 @@ int32_t ReliableRouter::doRetransmissions()
--p.numRetransmissions;
setNextTx(&p);
}
} else {
// Not yet time
}
if(stillValid) {
// Update our desired sleep delay
int32_t t = p.nextTxMsec - now;
d = min(t, d);
@ -187,4 +193,14 @@ int32_t ReliableRouter::doRetransmissions()
}
return d;
}
void ReliableRouter::setNextTx(PendingPacket *pending)
{
assert(iface);
auto d = iface->getRetransmissionMsec(pending->packet);
pending->nextTxMsec = millis() + d;
DEBUG_MSG("Setting next retransmission in %u msecs: ", d);
printPacket("", pending->packet);
setReceivedMessage(); // Run ASAP, so we can figure out our correct sleep time
}

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@ -125,7 +125,5 @@ class ReliableRouter : public FloodingRouter
*/
int32_t doRetransmissions();
void setNextTx(PendingPacket *pending) {
assert(iface);
pending->nextTxMsec = millis() + iface->getRetransmissionMsec(pending->packet); }
void setNextTx(PendingPacket *pending);
};

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@ -115,12 +115,17 @@ void Router::abortSendAndNak(Routing_Error err, MeshPacket *p)
packetPool.release(p);
}
void Router::setReceivedMessage() {
setInterval(0); // Run ASAP, so we can figure out our correct sleep time
}
ErrorCode Router::sendLocal(MeshPacket *p)
{
// No need to deliver externally if the destination is the local node
if (p->to == nodeDB.getNodeNum()) {
printPacket("Enqueuing local", p);
fromRadioQueue.enqueue(p);
setReceivedMessage();
return ERRNO_OK;
} else if (!iface) {
// We must be sending to remote nodes also, fail if no interface found

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@ -63,6 +63,11 @@ class Router : protected concurrency::OSThread
* @return our local nodenum */
NodeNum getNodeNum();
/** Wake up the router thread ASAP, because we just queued a message for it.
* FIXME, this is kinda a hack because we don't have a nice way yet to say 'wake us because we are 'blocked on this queue'
*/
void setReceivedMessage();
protected:
friend class RoutingPlugin;