Improve Lost and Found

As suggested by @RCGV1, this patch sets LOST_AND_FOUND role to
* Broadcast full precision by default
* Save battery by not re-broadcasting

Fixes https://github.com/meshtastic/firmware/issues/5514
pull/5522/head
Tom Fifield 2024-12-07 13:44:58 +11:00
rodzic f89f916f96
commit ad53026e83
2 zmienionych plików z 7 dodań i 2 usunięć

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@ -134,7 +134,11 @@ void Channels::initDefaultChannel(ChannelIndex chIndex)
channelSettings.psk.bytes[0] = defaultpskIndex;
channelSettings.psk.size = 1;
strncpy(channelSettings.name, "", sizeof(channelSettings.name));
channelSettings.module_settings.position_precision = 13; // default to sending location on the primary channel
if (config.device.role == meshtastic_Config_DeviceConfig_Role_LOST_AND_FOUND) {
channelSettings.module_settings.position_precision = 32; // lost and found defaults to full precision
} else {
channelSettings.module_settings.position_precision = 13; // default to sending location on the primary channel
}
channelSettings.has_module_settings = true;
ch.has_settings = true;

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@ -60,6 +60,7 @@ void FloodingRouter::perhapsCancelDupe(const meshtastic_MeshPacket *p)
bool FloodingRouter::isRebroadcaster()
{
return config.device.role != meshtastic_Config_DeviceConfig_Role_CLIENT_MUTE &&
config.device.role != meshtastic_Config_DeviceConfig_Role_LOST_AND_FOUND &&
config.device.rebroadcast_mode != meshtastic_Config_DeviceConfig_RebroadcastMode_NONE;
}
@ -85,7 +86,7 @@ void FloodingRouter::perhapsRebroadcast(const meshtastic_MeshPacket *p)
// We are careful not to call our hooked version of send() - because we don't want to check this again
Router::send(tosend);
} else {
LOG_DEBUG("No rebroadcast: Role = CLIENT_MUTE or Rebroadcast Mode = NONE");
LOG_DEBUG("No rebroadcast: CLIENT_MUTE/LOST_AND_FOUND or Rebroadcast Mode = NONE");
}
} else {
LOG_DEBUG("Ignore 0 id broadcast");