kopia lustrzana https://github.com/meshtastic/firmware
commit
6bc8e1b10a
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@ -5,7 +5,6 @@
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#include <Arduino.h>
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#include <Update.h>
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#include "configuration.h"
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#include "screen.h"
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SimpleAllocator btPool;
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@ -173,7 +172,7 @@ uint32_t getValue32(BLECharacteristic *c, uint32_t defaultValue)
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class MySecurity : public BLESecurityCallbacks
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{
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protected:
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bool onConfirmPIN(uint32_t pin)
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{
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Serial.printf("onConfirmPIN %u\n", pin);
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@ -189,7 +188,7 @@ class MySecurity : public BLESecurityCallbacks
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void onPassKeyNotify(uint32_t pass_key)
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{
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Serial.printf("onPassKeyNotify %u\n", pass_key);
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screen_start_bluetooth(pass_key);
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startCb(pass_key);
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}
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bool onSecurityRequest()
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@ -211,9 +210,13 @@ class MySecurity : public BLESecurityCallbacks
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Serial.printf("onAuthenticationComplete -> fail %d\n", cmpl.fail_reason);
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}
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// Remove our custom screen
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screen.setFrames();
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// Remove our custom PIN request screen.
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stopCb();
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}
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public:
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StartBluetoothPinScreenCallback startCb;
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StopBluetoothPinScreenCallback stopCb;
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};
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BLEServer *pServer;
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@ -255,7 +258,10 @@ void deinitBLE()
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btPool.reset();
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}
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BLEServer *initBLE(std::string deviceName, std::string hwVendor, std::string swVersion, std::string hwVersion)
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BLEServer *initBLE(
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StartBluetoothPinScreenCallback startBtPinScreen,
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StopBluetoothPinScreenCallback stopBtPinScreen,
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std::string deviceName, std::string hwVendor, std::string swVersion, std::string hwVersion)
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{
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BLEDevice::init(deviceName);
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BLEDevice::setEncryptionLevel(ESP_BLE_SEC_ENCRYPT);
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@ -264,6 +270,8 @@ BLEServer *initBLE(std::string deviceName, std::string hwVendor, std::string swV
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* Required in authentication process to provide displaying and/or input passkey or yes/no butttons confirmation
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*/
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static MySecurity mySecurity;
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mySecurity.startCb = startBtPinScreen;
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mySecurity.stopCb = stopBtPinScreen;
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BLEDevice::setSecurityCallbacks(&mySecurity);
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// Create the BLE Server
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@ -1,5 +1,7 @@
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#pragma once
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#include <functional>
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#include <Arduino.h>
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#include <BLEDevice.h>
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#include <BLEServer.h>
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@ -17,8 +19,14 @@ void dumpCharacteristic(BLECharacteristic *c);
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/** converting endianness pull out a 32 bit value */
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uint32_t getValue32(BLECharacteristic *c, uint32_t defaultValue);
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// TODO(girts): create a class for the bluetooth utils helpers?
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using StartBluetoothPinScreenCallback = std::function<void(uint32_t pass_key)>;
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using StopBluetoothPinScreenCallback = std::function<void(void)>;
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void loopBLE();
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BLEServer *initBLE(std::string devName, std::string hwVendor, std::string swVersion, std::string hwVersion = "");
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BLEServer *initBLE(
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StartBluetoothPinScreenCallback startBtPinScreen, StopBluetoothPinScreenCallback stopBtPinScreen,
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std::string devName, std::string hwVendor, std::string swVersion, std::string hwVersion = "");
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void deinitBLE();
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/// Add a characteristic that we will delete when we restart
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@ -2,12 +2,12 @@
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#include <Arduino.h>
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#include <assert.h>
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#include "main.h"
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#include "mesh-pb-constants.h"
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#include "MeshService.h"
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#include "MeshBluetoothService.h"
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#include "NodeDB.h"
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#include "GPS.h"
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#include "screen.h"
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#include "Periodic.h"
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#include "PowerFSM.h"
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@ -118,7 +118,7 @@ MeshPacket *MeshService::handleFromRadioUser(MeshPacket *mp)
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sendOurOwner(mp->from);
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String lcd = String("Joined: ") + mp->payload.variant.user.long_name + "\n";
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screen_print(lcd.c_str());
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screen.print(lcd.c_str());
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}
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return mp;
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@ -360,4 +360,4 @@ void MeshService::onNotify(Observable *o)
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{
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DEBUG_MSG("got gps notify\n");
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onGPSChanged();
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}
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}
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@ -179,4 +179,4 @@ void PowerFSM_setup()
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// timeout");
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powerFSM.run_machine(); // run one interation of the state machine, so we run our on enter tasks for the initial DARK state
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}
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}
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32
src/main.cpp
32
src/main.cpp
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@ -44,6 +44,14 @@ AXP20X_Class axp;
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bool pmu_irq = false;
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#endif
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// Global Screen singleton
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#ifdef I2C_SDA
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meshtastic::Screen screen(SSD1306_ADDRESS, I2C_SDA, I2C_SCL);
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#else
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// Fake values for pins to keep build happy, we won't ever initialize it.
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meshtastic::Screen screen(SSD1306_ADDRESS, 0, 0);
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#endif
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// these flags are all in bss so they default false
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bool isCharging;
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bool isUSBPowered;
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@ -221,8 +229,6 @@ void setup()
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scanI2Cdevice();
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#endif
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axp192Init();
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// Buttons & LED
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#ifdef BUTTON_PIN
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pinMode(BUTTON_PIN, INPUT_PULLUP);
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@ -240,13 +246,16 @@ void setup()
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if (wakeCause == ESP_SLEEP_WAKEUP_TIMER)
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ssd1306_found = false; // forget we even have the hardware
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// Initialize the screen first so we can show the logo while we start up everything else.
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if (ssd1306_found)
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screen.setup();
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axp192Init();
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// Init GPS
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gps.setup();
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screen_print("Started...\n");
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screen.print("Started...\n");
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service.init();
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@ -264,7 +273,14 @@ void initBluetooth()
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// FIXME - we are leaking like crazy
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// AllocatorScope scope(btPool);
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BLEServer *serve = initBLE(getDeviceName(), HW_VENDOR, xstr(APP_VERSION), xstr(HW_VERSION)); // FIXME, use a real name based on the macaddr
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// Note: these callbacks might be coming in from a different thread.
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BLEServer *serve = initBLE(
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[](uint8_t pin) {
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powerFSM.trigger(EVENT_BLUETOOTH_PAIR);
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screen.startBluetoothPinScreen(pin);
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},
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[]() { screen.stopBluetoothPinScreen(); },
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getDeviceName(), HW_VENDOR, xstr(APP_VERSION), xstr(HW_VERSION)); // FIXME, use a real name based on the macaddr
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createMeshBluetoothService(serve);
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// Start advertising - this must be done _after_ creating all services
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@ -392,6 +408,14 @@ void loop()
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}
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#endif
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// Show boot screen for first 3 seconds, then switch to normal operation.
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static bool showingBootScreen = true;
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if (showingBootScreen && (millis() > 3000))
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{
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screen.stopBootScreen();
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showingBootScreen = false;
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}
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// No GPS lock yet, let the OS put the main CPU in low power mode for 100ms (or until another interrupt comes in)
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// i.e. don't just keep spinning in loop as fast as we can.
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//DEBUG_MSG("msecs %d\n", msecstosleep);
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@ -1,6 +1,11 @@
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#pragma once
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#include "screen.h"
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extern bool axp192_found;
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extern bool ssd1306_found;
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extern bool isCharging;
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extern bool isUSBPowered;
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extern bool isUSBPowered;
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// Global Screen singleton.
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extern meshtastic::Screen screen;
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541
src/screen.cpp
541
src/screen.cpp
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@ -20,55 +20,37 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <OLEDDisplay.h>
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#include <Wire.h>
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#include "SSD1306Wire.h"
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#include "OLEDDisplay.h"
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#include "images.h"
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#include "fonts.h"
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#include "GPS.h"
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#include "OLEDDisplayUi.h"
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#include "screen.h"
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#include "mesh-pb-constants.h"
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#include "NodeDB.h"
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#include "main.h"
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#include "configuration.h"
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#include "fonts.h"
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#include "images.h"
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#include "main.h"
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#include "mesh-pb-constants.h"
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#include "screen.h"
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#define FONT_HEIGHT 14 // actually 13 for "ariel 10" but want a little extra space
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#define FONT_HEIGHT_16 (ArialMT_Plain_16[1] + 1)
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#define SCREEN_WIDTH 128
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#define SCREEN_HEIGHT 64
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#ifdef I2C_SDA
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SSD1306Wire dispdev(SSD1306_ADDRESS, I2C_SDA, I2C_SCL);
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#else
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SSD1306Wire dispdev(SSD1306_ADDRESS, 0, 0); // fake values to keep build happy, we won't ever init
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#endif
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bool disp; // true if we are using display
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bool screenOn; // true if the display is currently powered
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OLEDDisplayUi ui(&dispdev);
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#define TRANSITION_FRAMERATE 30 // fps
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#define IDLE_FRAMERATE 10 // in fps
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#define COMPASS_DIAM 44
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#define NUM_EXTRA_FRAMES 2 // text message and debug frame
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// A text message frame + debug frame + all the node infos
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FrameCallback nonBootFrames[MAX_NUM_NODES + NUM_EXTRA_FRAMES];
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Screen screen;
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static bool showingBluetooth;
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/// If set to true (possibly from an ISR), we should turn on the screen the next time our idle loop runs.
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static bool showingBootScreen = true; // start by showing the bootscreen
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bool Screen::isOn() { return screenOn; }
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void msOverlay(OLEDDisplay *display, OLEDDisplayUiState *state)
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namespace meshtastic
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{
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display->setTextAlignment(TEXT_ALIGN_RIGHT);
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display->setFont(ArialMT_Plain_10);
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display->drawString(128, 0, String(millis()));
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}
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void drawBootScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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// A text message frame + debug frame + all the node infos
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static FrameCallback normalFrames[MAX_NUM_NODES + NUM_EXTRA_FRAMES];
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static uint32_t targetFramerate = IDLE_FRAMERATE;
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static char btPIN[16] = "888888";
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static void drawBootScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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{
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// draw an xbm image.
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// Please note that everything that should be transitioned
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@ -79,16 +61,10 @@ void drawBootScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x,
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display->setFont(ArialMT_Plain_16);
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display->setTextAlignment(TEXT_ALIGN_CENTER);
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display->drawString(64 + x, SCREEN_HEIGHT - FONT_HEIGHT_16, "meshtastic.org");
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ui.disableIndicator();
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}
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static char btPIN[16] = "888888";
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void drawFrameBluetooth(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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static void drawFrameBluetooth(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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{
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// Demonstrates the 3 included default sizes. The fonts come from SSD1306Fonts.h file
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// Besides the default fonts there will be a program to convert TrueType fonts into this format
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display->setTextAlignment(TEXT_ALIGN_CENTER);
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display->setFont(ArialMT_Plain_16);
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display->drawString(64 + x, 2 + y, "Bluetooth");
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@ -99,81 +75,45 @@ void drawFrameBluetooth(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t
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display->setTextAlignment(TEXT_ALIGN_CENTER);
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display->setFont(ArialMT_Plain_24);
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display->drawString(64 + x, 22 + y, btPIN);
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ui.disableIndicator();
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}
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void drawFrame2(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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{
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// Demonstrates the 3 included default sizes. The fonts come from SSD1306Fonts.h file
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// Besides the default fonts there will be a program to convert TrueType fonts into this format
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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display->setFont(ArialMT_Plain_10);
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display->drawString(0 + x, 10 + y, "Arial 10");
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display->setFont(ArialMT_Plain_16);
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display->drawString(0 + x, 20 + y, "Arial 16");
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display->setFont(ArialMT_Plain_24);
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display->drawString(0 + x, 34 + y, "Arial 24");
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}
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void drawFrame3(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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{
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// Text alignment demo
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display->setFont(ArialMT_Plain_10);
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// The coordinates define the left starting point of the text
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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display->drawString(0 + x, 11 + y, "Left aligned (0,10)");
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// The coordinates define the center of the text
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display->setTextAlignment(TEXT_ALIGN_CENTER);
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display->drawString(64 + x, 22 + y, "Center aligned (64,22)");
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// The coordinates define the right end of the text
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display->setTextAlignment(TEXT_ALIGN_RIGHT);
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display->drawString(128 + x, 33 + y, "Right aligned (128,33)");
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}
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/// Draw the last text message we received
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void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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static void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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{
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MeshPacket &mp = devicestate.rx_text_message;
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NodeInfo *node = nodeDB.getNode(mp.from);
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// DEBUG_MSG("drawing text message from 0x%x: %s\n", mp.from, mp.payload.variant.data.payload.bytes);
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// DEBUG_MSG("drawing text message from 0x%x: %s\n", mp.from,
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// mp.payload.variant.data.payload.bytes);
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// Demo for drawStringMaxWidth:
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// with the third parameter you can define the width after which words will be wrapped.
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// Currently only spaces and "-" are allowed for wrapping
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// with the third parameter you can define the width after which words will
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// be wrapped. Currently only spaces and "-" are allowed for wrapping
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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display->setFont(ArialMT_Plain_16);
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String sender = (node && node->has_user) ? node->user.short_name : "???";
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display->drawString(0 + x, 0 + y, sender);
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display->setFont(ArialMT_Plain_10);
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// the max length of this buffer is much longer than we can possibly print
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static char tempBuf[96];
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snprintf(tempBuf, sizeof(tempBuf), " %s", mp.payload.variant.data.payload.bytes); // the max length of this buffer is much longer than we can possibly print
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snprintf(tempBuf, sizeof(tempBuf), " %s",
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mp.payload.variant.data.payload.bytes);
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display->drawStringMaxWidth(4 + x, 10 + y, 128, tempBuf);
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// ui.disableIndicator();
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}
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/// Draw a series of fields in a column, wrapping to multiple colums if needed
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void drawColumns(OLEDDisplay *display, int16_t x, int16_t y, const char **fields)
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static void drawColumns(OLEDDisplay *display, int16_t x, int16_t y, const char **fields)
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{
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// The coordinates define the left starting point of the text
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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const char **f = fields;
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int xo = x, yo = y;
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while (*f)
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{
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while (*f) {
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display->drawString(xo, yo, *f);
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yo += FONT_HEIGHT;
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if (yo > SCREEN_HEIGHT - FONT_HEIGHT)
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{
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if (yo > SCREEN_HEIGHT - FONT_HEIGHT) {
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xo += SCREEN_WIDTH / 2;
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yo = 0;
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}
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@ -183,21 +123,23 @@ void drawColumns(OLEDDisplay *display, int16_t x, int16_t y, const char **fields
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/// Draw a series of fields in a row, wrapping to multiple rows if needed
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/// @return the max y we ended up printing to
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uint32_t drawRows(OLEDDisplay *display, int16_t x, int16_t y, const char **fields)
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static uint32_t drawRows(OLEDDisplay *display, int16_t x, int16_t y, const char **fields)
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{
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// The coordinates define the left starting point of the text
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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const char **f = fields;
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int xo = x, yo = y;
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while (*f)
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{
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const int COLUMNS = 2; // hardwired for two columns per row....
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int col = 0; // track which column we are on
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while (*f) {
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display->drawString(xo, yo, *f);
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xo += SCREEN_WIDTH / 2; // hardwired for two columns per row....
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if (xo >= SCREEN_WIDTH)
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{
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xo += SCREEN_WIDTH / COLUMNS;
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// Wrap to next row, if needed.
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if (++col > COLUMNS) {
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xo = x;
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yo += FONT_HEIGHT;
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xo = 0;
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col = 0;
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}
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f++;
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}
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@ -207,8 +149,9 @@ uint32_t drawRows(OLEDDisplay *display, int16_t x, int16_t y, const char **field
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return yo;
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}
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/// Ported from my old java code, returns distance in meters along the globe surface (by magic?)
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float latLongToMeter(double lat_a, double lng_a, double lat_b, double lng_b)
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||||
/// Ported from my old java code, returns distance in meters along the globe
|
||||
/// surface (by magic?)
|
||||
static float latLongToMeter(double lat_a, double lng_a, double lat_b, double lng_b)
|
||||
{
|
||||
double pk = (180 / 3.14169);
|
||||
double a1 = lat_a / pk;
|
||||
|
@ -217,10 +160,8 @@ float latLongToMeter(double lat_a, double lng_a, double lat_b, double lng_b)
|
|||
double b2 = lng_b / pk;
|
||||
double cos_b1 = cos(b1);
|
||||
double cos_a1 = cos(a1);
|
||||
double t1 =
|
||||
cos_a1 * cos(a2) * cos_b1 * cos(b2);
|
||||
double t2 =
|
||||
cos_a1 * sin(a2) * cos_b1 * sin(b2);
|
||||
double t1 = cos_a1 * cos(a2) * cos_b1 * cos(b2);
|
||||
double t2 = cos_a1 * sin(a2) * cos_b1 * sin(b2);
|
||||
double t3 = sin(a1) * sin(b1);
|
||||
double tt = acos(t1 + t2 + t3);
|
||||
if (isnan(tt))
|
||||
|
@ -229,31 +170,32 @@ float latLongToMeter(double lat_a, double lng_a, double lat_b, double lng_b)
|
|||
return (float)(6366000 * tt);
|
||||
}
|
||||
|
||||
inline double toRadians(double deg)
|
||||
static inline double toRadians(double deg)
|
||||
{
|
||||
return deg * PI / 180;
|
||||
}
|
||||
|
||||
inline double toDegrees(double r)
|
||||
static inline double toDegrees(double r)
|
||||
{
|
||||
return r * 180 / PI;
|
||||
}
|
||||
|
||||
/**
|
||||
* Computes the bearing in degrees between two points on Earth. Ported from my old Gaggle android app.
|
||||
*
|
||||
* @param lat1
|
||||
* Latitude of the first point
|
||||
* @param lon1
|
||||
* Longitude of the first point
|
||||
* @param lat2
|
||||
* Latitude of the second point
|
||||
* @param lon2
|
||||
* Longitude of the second point
|
||||
* @return Bearing between the two points in radians. A value of 0 means due
|
||||
* north.
|
||||
*/
|
||||
float bearing(double lat1, double lon1, double lat2, double lon2)
|
||||
* Computes the bearing in degrees between two points on Earth. Ported from my
|
||||
* old Gaggle android app.
|
||||
*
|
||||
* @param lat1
|
||||
* Latitude of the first point
|
||||
* @param lon1
|
||||
* Longitude of the first point
|
||||
* @param lat2
|
||||
* Latitude of the second point
|
||||
* @param lon2
|
||||
* Longitude of the second point
|
||||
* @return Bearing between the two points in radians. A value of 0 means due
|
||||
* north.
|
||||
*/
|
||||
static float bearing(double lat1, double lon1, double lat2, double lon2)
|
||||
{
|
||||
double lat1Rad = toRadians(lat1);
|
||||
double lat2Rad = toRadians(lat2);
|
||||
|
@ -263,10 +205,13 @@ float bearing(double lat1, double lon1, double lat2, double lon2)
|
|||
return atan2(y, x);
|
||||
}
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
/// A basic 2D point class for drawing
|
||||
class Point
|
||||
{
|
||||
public:
|
||||
public:
|
||||
float x, y;
|
||||
|
||||
Point(float _x, float _y) : x(_x), y(_y) {}
|
||||
|
@ -274,10 +219,8 @@ public:
|
|||
/// Apply a rotation around zero (standard rotation matrix math)
|
||||
void rotate(float radian)
|
||||
{
|
||||
float cos = cosf(radian),
|
||||
sin = sinf(radian);
|
||||
float rx = x * cos - y * sin,
|
||||
ry = x * sin + y * cos;
|
||||
float cos = cosf(radian), sin = sinf(radian);
|
||||
float rx = x * cos - y * sin, ry = x * sin + y * cos;
|
||||
|
||||
x = rx;
|
||||
y = ry;
|
||||
|
@ -296,23 +239,25 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
void drawLine(OLEDDisplay *d, const Point &p1, const Point &p2)
|
||||
} // namespace
|
||||
|
||||
static void drawLine(OLEDDisplay *d, const Point &p1, const Point &p2)
|
||||
{
|
||||
d->drawLine(p1.x, p1.y, p2.x, p2.y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Given a recent lat/lon return a guess of the heading the user is walking on.
|
||||
*
|
||||
* We keep a series of "after you've gone 10 meters, what is your heading since the last reference point?"
|
||||
*
|
||||
* We keep a series of "after you've gone 10 meters, what is your heading since
|
||||
* the last reference point?"
|
||||
*/
|
||||
float estimatedHeading(double lat, double lon)
|
||||
static float estimatedHeading(double lat, double lon)
|
||||
{
|
||||
static double oldLat, oldLon;
|
||||
static float b;
|
||||
|
||||
if (oldLat == 0)
|
||||
{
|
||||
if (oldLat == 0) {
|
||||
// just prepare for next time
|
||||
oldLat = lat;
|
||||
oldLon = lon;
|
||||
|
@ -331,28 +276,28 @@ float estimatedHeading(double lat, double lon)
|
|||
return b;
|
||||
}
|
||||
|
||||
/// Sometimes we will have Position objects that only have a time, so check for valid lat/lon
|
||||
bool hasPosition(NodeInfo *n)
|
||||
/// Sometimes we will have Position objects that only have a time, so check for
|
||||
/// valid lat/lon
|
||||
static bool hasPosition(NodeInfo *n)
|
||||
{
|
||||
return n->has_position && (n->position.latitude != 0 || n->position.longitude != 0);
|
||||
}
|
||||
#define COMPASS_DIAM 44
|
||||
|
||||
/// We will skip one node - the one for us, so we just blindly loop over all nodes
|
||||
/// We will skip one node - the one for us, so we just blindly loop over all
|
||||
/// nodes
|
||||
static size_t nodeIndex;
|
||||
static int8_t prevFrame = -1;
|
||||
|
||||
void drawNodeInfo(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
|
||||
static void drawNodeInfo(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
|
||||
{
|
||||
// We only advance our nodeIndex if the frame # has changed - because drawNodeInfo will be called repeatedly while the frame is shown
|
||||
if (state->currentFrame != prevFrame)
|
||||
{
|
||||
// We only advance our nodeIndex if the frame # has changed - because
|
||||
// drawNodeInfo will be called repeatedly while the frame is shown
|
||||
if (state->currentFrame != prevFrame) {
|
||||
prevFrame = state->currentFrame;
|
||||
|
||||
nodeIndex = (nodeIndex + 1) % nodeDB.getNumNodes();
|
||||
NodeInfo *n = nodeDB.getNodeByIndex(nodeIndex);
|
||||
if (n->num == nodeDB.getNodeNum())
|
||||
{
|
||||
if (n->num == nodeDB.getNodeNum()) {
|
||||
// Don't show our node, just skip to next
|
||||
nodeIndex = (nodeIndex + 1) % nodeDB.getNumNodes();
|
||||
}
|
||||
|
@ -380,14 +325,14 @@ void drawNodeInfo(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, in
|
|||
snprintf(lastStr, sizeof(lastStr), "%d hours ago", agoSecs / 60 / 60);
|
||||
|
||||
static float simRadian;
|
||||
simRadian += 0.1; // For testing, have the compass spin unless both locations are valid
|
||||
simRadian += 0.1; // For testing, have the compass spin unless both
|
||||
// locations are valid
|
||||
|
||||
static char distStr[20];
|
||||
*distStr = 0; // might not have location data
|
||||
float headingRadian = simRadian;
|
||||
NodeInfo *ourNode = nodeDB.getNode(nodeDB.getNodeNum());
|
||||
if (ourNode && hasPosition(ourNode) && hasPosition(node))
|
||||
{
|
||||
if (ourNode && hasPosition(ourNode) && hasPosition(node)) {
|
||||
Position &op = ourNode->position, &p = node->position;
|
||||
float d = latLongToMeter(p.latitude, p.longitude, op.latitude, op.longitude);
|
||||
if (d < 2000)
|
||||
|
@ -395,23 +340,20 @@ void drawNodeInfo(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, in
|
|||
else
|
||||
snprintf(distStr, sizeof(distStr), "%.1f km", d / 1000);
|
||||
|
||||
// FIXME, also keep the guess at the operators heading and add/substract it. currently we don't do this and instead draw north up only.
|
||||
// FIXME, also keep the guess at the operators heading and add/substract
|
||||
// it. currently we don't do this and instead draw north up only.
|
||||
float bearingToOther = bearing(p.latitude, p.longitude, op.latitude, op.longitude);
|
||||
float myHeading = estimatedHeading(p.latitude, p.longitude);
|
||||
headingRadian = bearingToOther - myHeading;
|
||||
}
|
||||
|
||||
const char *fields[] = {
|
||||
username,
|
||||
distStr,
|
||||
signalStr,
|
||||
lastStr,
|
||||
NULL};
|
||||
const char *fields[] = {username, distStr, signalStr, lastStr, NULL};
|
||||
drawColumns(display, x, y, fields);
|
||||
|
||||
// coordinates for the center of the compass
|
||||
int16_t compassX = x + SCREEN_WIDTH - COMPASS_DIAM / 2 - 1, compassY = y + SCREEN_HEIGHT / 2;
|
||||
// display->drawXbm(compassX, compassY, compass_width, compass_height, (const uint8_t *)compass_bits);
|
||||
// display->drawXbm(compassX, compassY, compass_width, compass_height,
|
||||
// (const uint8_t *)compass_bits);
|
||||
|
||||
Point tip(0.0f, 0.5f), tail(0.0f, -0.5f); // pointing up initially
|
||||
float arrowOffsetX = 0.2f, arrowOffsetY = 0.2f;
|
||||
|
@ -419,8 +361,7 @@ void drawNodeInfo(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, in
|
|||
|
||||
Point *points[] = {&tip, &tail, &leftArrow, &rightArrow};
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
for (int i = 0; i < 4; i++) {
|
||||
points[i]->rotate(headingRadian);
|
||||
points[i]->scale(COMPASS_DIAM * 0.6);
|
||||
points[i]->translate(compassX, compassY);
|
||||
|
@ -432,7 +373,7 @@ void drawNodeInfo(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, in
|
|||
display->drawCircle(compassX, compassY, COMPASS_DIAM / 2);
|
||||
}
|
||||
|
||||
void drawDebugInfo(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
|
||||
static void drawDebugInfo(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
|
||||
{
|
||||
display->setFont(ArialMT_Plain_10);
|
||||
|
||||
|
@ -451,32 +392,17 @@ void drawDebugInfo(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, i
|
|||
|
||||
static char gpsStr[20];
|
||||
if (myNodeInfo.has_gps)
|
||||
snprintf(gpsStr, sizeof(gpsStr), "GPS %d%%", 75); // FIXME, use something based on hdop
|
||||
snprintf(gpsStr, sizeof(gpsStr), "GPS %d%%",
|
||||
75); // FIXME, use something based on hdop
|
||||
else
|
||||
gpsStr[0] = '\0'; // Just show emptystring
|
||||
|
||||
const char *fields[] = {
|
||||
batStr,
|
||||
gpsStr,
|
||||
usersStr,
|
||||
channelStr,
|
||||
NULL};
|
||||
const char *fields[] = {batStr, gpsStr, usersStr, channelStr, NULL};
|
||||
uint32_t yo = drawRows(display, x, y, fields);
|
||||
|
||||
display->drawLogBuffer(x, yo);
|
||||
}
|
||||
|
||||
// This array keeps function pointers to all frames
|
||||
// frames are the single views that slide in
|
||||
FrameCallback bootFrames[] = {drawBootScreen};
|
||||
|
||||
// Overlays are statically drawn on top of a frame eg. a clock
|
||||
OverlayCallback overlays[] = {/* msOverlay */};
|
||||
|
||||
// how many frames are there?
|
||||
const int bootFrameCount = sizeof(bootFrames) / sizeof(bootFrames[0]);
|
||||
const int overlaysCount = sizeof(overlays) / sizeof(overlays[0]);
|
||||
|
||||
#if 0
|
||||
void _screen_header()
|
||||
{
|
||||
|
@ -501,20 +427,21 @@ void _screen_header()
|
|||
}
|
||||
#endif
|
||||
|
||||
void Screen::setOn(bool on)
|
||||
Screen::Screen(uint8_t address, uint8_t sda, uint8_t scl)
|
||||
: cmdQueue(32), useDisplay(sda || scl), dispdev(address, sda, scl), ui(&dispdev)
|
||||
{
|
||||
if (!disp)
|
||||
}
|
||||
|
||||
void Screen::handleSetOn(bool on)
|
||||
{
|
||||
if (!useDisplay)
|
||||
return;
|
||||
|
||||
if (on != screenOn)
|
||||
{
|
||||
if (on)
|
||||
{
|
||||
if (on != screenOn) {
|
||||
if (on) {
|
||||
DEBUG_MSG("Turning on screen\n");
|
||||
dispdev.displayOn();
|
||||
setPeriod(1); // redraw ASAP
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
DEBUG_MSG("Turning off screen\n");
|
||||
dispdev.displayOff();
|
||||
}
|
||||
|
@ -522,167 +449,134 @@ void Screen::setOn(bool on)
|
|||
}
|
||||
}
|
||||
|
||||
void screen_print(const char *text, uint8_t x, uint8_t y, uint8_t alignment)
|
||||
{
|
||||
DEBUG_MSG(text);
|
||||
|
||||
if (!disp)
|
||||
return;
|
||||
|
||||
dispdev.setTextAlignment((OLEDDISPLAY_TEXT_ALIGNMENT)alignment);
|
||||
dispdev.drawString(x, y, text);
|
||||
}
|
||||
|
||||
void screen_print(const char *text)
|
||||
{
|
||||
DEBUG_MSG("Screen: %s", text);
|
||||
if (!disp)
|
||||
return;
|
||||
|
||||
dispdev.print(text);
|
||||
// ui.update();
|
||||
}
|
||||
|
||||
void Screen::setup()
|
||||
{
|
||||
#ifdef I2C_SDA
|
||||
// Display instance
|
||||
disp = true;
|
||||
|
||||
// The ESP is capable of rendering 60fps in 80Mhz mode
|
||||
// but that won't give you much time for anything else
|
||||
// run it in 160Mhz mode or just set it to 30 fps
|
||||
// We do this now in loop()
|
||||
// ui.setTargetFPS(30);
|
||||
|
||||
// Customize the active and inactive symbol
|
||||
//ui.setActiveSymbol(activeSymbol);
|
||||
//ui.setInactiveSymbol(inactiveSymbol);
|
||||
|
||||
ui.setTimePerTransition(300); // msecs
|
||||
|
||||
// You can change this to
|
||||
// TOP, LEFT, BOTTOM, RIGHT
|
||||
ui.setIndicatorPosition(BOTTOM);
|
||||
|
||||
// Defines where the first frame is located in the bar.
|
||||
ui.setIndicatorDirection(LEFT_RIGHT);
|
||||
|
||||
// You can change the transition that is used
|
||||
// SLIDE_LEFT, SLIDE_RIGHT, SLIDE_UP, SLIDE_DOWN
|
||||
ui.setFrameAnimation(SLIDE_LEFT);
|
||||
|
||||
// Add frames - we subtract one from the framecount so there won't be a visual glitch when we take the boot screen out of the sequence.
|
||||
ui.setFrames(bootFrames, bootFrameCount);
|
||||
|
||||
// Add overlays
|
||||
ui.setOverlays(overlays, overlaysCount);
|
||||
|
||||
// Initialising the UI will init the display too.
|
||||
ui.init();
|
||||
|
||||
// Scroll buffer
|
||||
dispdev.setLogBuffer(3, 32);
|
||||
|
||||
setOn(true); // update our screenOn bool
|
||||
if (!useDisplay)
|
||||
return;
|
||||
|
||||
// TODO(girts): how many of the devices come with the bicolor displays? With
|
||||
// this enabled, the logo looklooks nice, but the regular screens look a bit
|
||||
// wacky as the text crosses the color boundary and there's a 1px gap.
|
||||
#ifdef BICOLOR_DISPLAY
|
||||
dispdev.flipScreenVertically(); // looks better without this on lora32
|
||||
#endif
|
||||
|
||||
// dispdev.setFont(Custom_ArialMT_Plain_10);
|
||||
// Initialising the UI will init the display too.
|
||||
ui.init();
|
||||
ui.setTimePerTransition(300); // msecs
|
||||
ui.setIndicatorPosition(BOTTOM);
|
||||
// Defines where the first frame is located in the bar.
|
||||
ui.setIndicatorDirection(LEFT_RIGHT);
|
||||
ui.setFrameAnimation(SLIDE_LEFT);
|
||||
// Don't show the page swipe dots while in boot screen.
|
||||
ui.disableAllIndicators();
|
||||
|
||||
ui.disableAutoTransition(); // we now require presses
|
||||
ui.update(); // force an immediate draw of the bootscreen, because on some ssd1306 clones, the first draw command is discarded
|
||||
#endif
|
||||
// Add frames.
|
||||
static FrameCallback bootFrames[] = {drawBootScreen};
|
||||
static const int bootFrameCount = sizeof(bootFrames) / sizeof(bootFrames[0]);
|
||||
ui.setFrames(bootFrames, bootFrameCount);
|
||||
// No overlays.
|
||||
ui.setOverlays(nullptr, 0);
|
||||
|
||||
// Require presses to switch between frames.
|
||||
ui.disableAutoTransition();
|
||||
|
||||
// Set up a log buffer with 3 lines, 32 chars each.
|
||||
dispdev.setLogBuffer(3, 32);
|
||||
|
||||
// Turn on the display hardware.
|
||||
handleSetOn(true);
|
||||
|
||||
// On some ssd1306 clones, the first draw command is discarded, so draw it
|
||||
// twice initially.
|
||||
ui.update();
|
||||
ui.update();
|
||||
}
|
||||
|
||||
#define TRANSITION_FRAMERATE 30 // fps
|
||||
#define IDLE_FRAMERATE 10 // in fps
|
||||
|
||||
static uint32_t targetFramerate = IDLE_FRAMERATE;
|
||||
|
||||
void Screen::doTask()
|
||||
{
|
||||
if (!disp)
|
||||
{ // If we don't have a screen, don't ever spend any CPU for us
|
||||
// If we don't have a screen, don't ever spend any CPU for us.
|
||||
if (!useDisplay) {
|
||||
setPeriod(0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!screenOn)
|
||||
{ // If we didn't just wake and the screen is still off, then stop updating until it is on again
|
||||
// Process incoming commands.
|
||||
for (;;) {
|
||||
CmdItem cmd;
|
||||
if (!cmdQueue.dequeue(&cmd, 0)) {
|
||||
break;
|
||||
}
|
||||
switch (cmd.cmd) {
|
||||
case Cmd::SET_ON:
|
||||
handleSetOn(true);
|
||||
break;
|
||||
case Cmd::SET_OFF:
|
||||
handleSetOn(false);
|
||||
break;
|
||||
case Cmd::ON_PRESS:
|
||||
handleOnPress();
|
||||
break;
|
||||
case Cmd::START_BLUETOOTH_PIN_SCREEN:
|
||||
handleStartBluetoothPinScreen(cmd.bluetooth_pin);
|
||||
break;
|
||||
case Cmd::STOP_BLUETOOTH_PIN_SCREEN:
|
||||
case Cmd::STOP_BOOT_SCREEN:
|
||||
setFrames();
|
||||
break;
|
||||
case Cmd::PRINT:
|
||||
handlePrint(cmd.print_text);
|
||||
free(cmd.print_text);
|
||||
break;
|
||||
default:
|
||||
DEBUG_MSG("BUG: invalid cmd");
|
||||
}
|
||||
}
|
||||
|
||||
if (!screenOn) { // If we didn't just wake and the screen is still off, then
|
||||
// stop updating until it is on again
|
||||
setPeriod(0);
|
||||
return;
|
||||
}
|
||||
|
||||
// Switch to a low framerate (to save CPU) when we are not in transition
|
||||
// but we should only call setTargetFPS when framestate changes, because otherwise that breaks
|
||||
// animations.
|
||||
if (targetFramerate != IDLE_FRAMERATE && ui.getUiState()->frameState == FIXED)
|
||||
{
|
||||
// but we should only call setTargetFPS when framestate changes, because
|
||||
// otherwise that breaks animations.
|
||||
if (targetFramerate != IDLE_FRAMERATE && ui.getUiState()->frameState == FIXED) {
|
||||
// oldFrameState = ui.getUiState()->frameState;
|
||||
DEBUG_MSG("Setting idle framerate\n");
|
||||
targetFramerate = IDLE_FRAMERATE;
|
||||
ui.setTargetFPS(targetFramerate);
|
||||
}
|
||||
|
||||
// While showing the bluetooth pair screen all of our standard screen switching is stopped
|
||||
if (!showingBluetooth)
|
||||
{
|
||||
// Once we finish showing the bootscreen, remove it from the loop
|
||||
if (showingBootScreen)
|
||||
{
|
||||
if (millis() > 3 * 1000) // we show the boot screen for a few seconds only
|
||||
{
|
||||
showingBootScreen = false;
|
||||
setFrames();
|
||||
}
|
||||
}
|
||||
else // standard screen loop handling ehre
|
||||
{
|
||||
// If the # nodes changes, we need to regen our list of screens
|
||||
if (nodeDB.updateGUI || nodeDB.updateTextMessage)
|
||||
{
|
||||
setFrames();
|
||||
nodeDB.updateGUI = false;
|
||||
nodeDB.updateTextMessage = false;
|
||||
}
|
||||
// While showing the bootscreen or Bluetooth pair screen all of our
|
||||
// standard screen switching is stopped.
|
||||
if (showingNormalScreen) {
|
||||
// TODO(girts): decouple nodeDB from screen.
|
||||
// standard screen loop handling ehre
|
||||
// If the # nodes changes, we need to regen our list of screens
|
||||
if (nodeDB.updateGUI || nodeDB.updateTextMessage) {
|
||||
setFrames();
|
||||
nodeDB.updateGUI = false;
|
||||
nodeDB.updateTextMessage = false;
|
||||
}
|
||||
}
|
||||
|
||||
// This must be after we possibly do screen_set_frames() to ensure we draw the new data
|
||||
ui.update();
|
||||
|
||||
// DEBUG_MSG("want fps %d, fixed=%d\n", targetFramerate, ui.getUiState()->frameState);
|
||||
// If we are scrolling we need to be called soon, otherwise just 1 fps (to save CPU)
|
||||
// We also ask to be called twice as fast as we really need so that any rounding errors still result
|
||||
// with the correct framerate
|
||||
// DEBUG_MSG("want fps %d, fixed=%d\n", targetFramerate,
|
||||
// ui.getUiState()->frameState); If we are scrolling we need to be called
|
||||
// soon, otherwise just 1 fps (to save CPU) We also ask to be called twice
|
||||
// as fast as we really need so that any rounding errors still result with
|
||||
// the correct framerate
|
||||
setPeriod(1000 / targetFramerate);
|
||||
}
|
||||
|
||||
#include "PowerFSM.h"
|
||||
|
||||
// Show the bluetooth PIN screen
|
||||
void screen_start_bluetooth(uint32_t pin)
|
||||
{
|
||||
static FrameCallback btFrames[] = {drawFrameBluetooth};
|
||||
|
||||
snprintf(btPIN, sizeof(btPIN), "%06d", pin);
|
||||
|
||||
DEBUG_MSG("showing bluetooth screen\n");
|
||||
showingBluetooth = true;
|
||||
powerFSM.trigger(EVENT_BLUETOOTH_PAIR);
|
||||
|
||||
ui.setFrames(btFrames, 1); // Just show the bluetooth frame
|
||||
// we rely on our main loop to show this screen (because we are invoked deep inside of bluetooth callbacks)
|
||||
// ui.update(); // manually draw once, because I'm not sure if loop is getting called
|
||||
}
|
||||
|
||||
// restore our regular frame list
|
||||
void Screen::setFrames()
|
||||
{
|
||||
DEBUG_MSG("showing standard frames\n");
|
||||
showingNormalScreen = true;
|
||||
|
||||
size_t numnodes = nodeDB.getNumNodes();
|
||||
// We don't show the node info our our node (if we have it yet - we should)
|
||||
|
@ -693,28 +587,49 @@ void Screen::setFrames()
|
|||
|
||||
// If we have a text message - show it first
|
||||
if (devicestate.has_rx_text_message)
|
||||
nonBootFrames[numframes++] = drawTextMessageFrame;
|
||||
normalFrames[numframes++] = drawTextMessageFrame;
|
||||
|
||||
// then all the nodes
|
||||
for (size_t i = 0; i < numnodes; i++)
|
||||
nonBootFrames[numframes++] = drawNodeInfo;
|
||||
normalFrames[numframes++] = drawNodeInfo;
|
||||
|
||||
// then the debug info
|
||||
nonBootFrames[numframes++] = drawDebugInfo;
|
||||
normalFrames[numframes++] = drawDebugInfo;
|
||||
|
||||
ui.setFrames(nonBootFrames, numframes);
|
||||
showingBluetooth = false;
|
||||
ui.setFrames(normalFrames, numframes);
|
||||
ui.enableAllIndicators();
|
||||
|
||||
prevFrame = -1; // Force drawNodeInfo to pick a new node (because our list just changed)
|
||||
prevFrame = -1; // Force drawNodeInfo to pick a new node (because our list
|
||||
// just changed)
|
||||
}
|
||||
|
||||
/// handle press of the button
|
||||
void Screen::onPress()
|
||||
void Screen::handleStartBluetoothPinScreen(uint32_t pin)
|
||||
{
|
||||
DEBUG_MSG("showing bluetooth screen\n");
|
||||
showingNormalScreen = false;
|
||||
|
||||
static FrameCallback btFrames[] = {drawFrameBluetooth};
|
||||
|
||||
snprintf(btPIN, sizeof(btPIN), "%06d", pin);
|
||||
|
||||
ui.disableAllIndicators();
|
||||
ui.setFrames(btFrames, 1);
|
||||
}
|
||||
|
||||
void Screen::handlePrint(const char *text)
|
||||
{
|
||||
DEBUG_MSG("Screen: %s", text);
|
||||
if (!useDisplay)
|
||||
return;
|
||||
|
||||
dispdev.print(text);
|
||||
}
|
||||
|
||||
void Screen::handleOnPress()
|
||||
{
|
||||
// If screen was off, just wake it, otherwise advance to next frame
|
||||
// If we are in a transition, the press must have bounced, drop it.
|
||||
if (ui.getUiState()->frameState == FIXED)
|
||||
{
|
||||
if (ui.getUiState()->frameState == FIXED) {
|
||||
setPeriod(1); // redraw ASAP
|
||||
ui.nextFrame();
|
||||
|
||||
|
@ -725,3 +640,5 @@ void Screen::onPress()
|
|||
ui.setTargetFPS(targetFramerate);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace meshtastic
|
||||
|
|
134
src/screen.h
134
src/screen.h
|
@ -1,44 +1,126 @@
|
|||
#pragma once
|
||||
|
||||
#include <cstring>
|
||||
|
||||
#include <OLEDDisplayUi.h>
|
||||
#include <SSD1306Wire.h>
|
||||
|
||||
#include "PeriodicTask.h"
|
||||
#include "TypedQueue.h"
|
||||
|
||||
void screen_print(const char * text);
|
||||
void screen_print(const char * text, uint8_t x, uint8_t y, uint8_t alignment);
|
||||
namespace meshtastic
|
||||
{
|
||||
|
||||
|
||||
// Show the bluetooth PIN screen
|
||||
void screen_start_bluetooth(uint32_t pin);
|
||||
|
||||
// restore our regular frame list
|
||||
void screen_set_frames();
|
||||
|
||||
|
||||
/**
|
||||
* Slowly I'm moving screen crap into this class
|
||||
*/
|
||||
/// Deals with showing things on the screen of the device.
|
||||
//
|
||||
// Other than setup(), this class is thread-safe. All state-changing calls are
|
||||
// queued and executed when the main loop calls us.
|
||||
class Screen : public PeriodicTask
|
||||
{
|
||||
public:
|
||||
public:
|
||||
Screen(uint8_t address, uint8_t sda, uint8_t scl);
|
||||
|
||||
Screen(const Screen &) = delete;
|
||||
Screen &operator=(const Screen &) = delete;
|
||||
|
||||
/// Initializes the UI, turns on the display, starts showing boot screen.
|
||||
//
|
||||
// Not thread safe - must be called before any other methods are called.
|
||||
void setup();
|
||||
|
||||
virtual void doTask();
|
||||
/// Turns the screen on/off.
|
||||
void setOn(bool on) { enqueueCmd(CmdItem{.cmd = on ? Cmd::SET_ON : Cmd::SET_OFF}); }
|
||||
|
||||
/// Turn on the screen asap
|
||||
void doWakeScreen();
|
||||
/// Handles a button press.
|
||||
void onPress() { enqueueCmd(CmdItem{.cmd = Cmd::ON_PRESS}); }
|
||||
|
||||
/// Is the screen currently on
|
||||
bool isOn();
|
||||
/// Starts showing the Bluetooth PIN screen.
|
||||
//
|
||||
// Switches over to a static frame showing the Bluetooth pairing screen
|
||||
// with the PIN.
|
||||
void startBluetoothPinScreen(uint32_t pin)
|
||||
{
|
||||
CmdItem cmd;
|
||||
cmd.cmd = Cmd::START_BLUETOOTH_PIN_SCREEN;
|
||||
cmd.bluetooth_pin = pin;
|
||||
enqueueCmd(cmd);
|
||||
}
|
||||
|
||||
/// Turn the screen on/off
|
||||
void setOn(bool on);
|
||||
/// Stops showing the bluetooth PIN screen.
|
||||
void stopBluetoothPinScreen() { enqueueCmd(CmdItem{.cmd = Cmd::STOP_BLUETOOTH_PIN_SCREEN}); }
|
||||
|
||||
/// Handle a button press
|
||||
void onPress();
|
||||
/// Stops showing the boot screen.
|
||||
void stopBootScreen() { enqueueCmd(CmdItem{.cmd = Cmd::STOP_BOOT_SCREEN}); }
|
||||
|
||||
/// Rebuilt our list of screens
|
||||
/// Writes a string to the screen.
|
||||
void print(const char *text)
|
||||
{
|
||||
CmdItem cmd;
|
||||
cmd.cmd = Cmd::PRINT;
|
||||
// TODO(girts): strdup() here is scary, but we can't use std::string as
|
||||
// FreeRTOS queue is just dumbly copying memory contents. It would be
|
||||
// nice if we had a queue that could copy objects by value.
|
||||
cmd.print_text = strdup(text);
|
||||
if (!enqueueCmd(cmd)) {
|
||||
free(cmd.print_text);
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
/// Updates the UI.
|
||||
//
|
||||
// Called periodically from the main loop.
|
||||
void doTask() final;
|
||||
|
||||
private:
|
||||
enum class Cmd {
|
||||
INVALID,
|
||||
SET_ON,
|
||||
SET_OFF,
|
||||
ON_PRESS,
|
||||
START_BLUETOOTH_PIN_SCREEN,
|
||||
STOP_BLUETOOTH_PIN_SCREEN,
|
||||
STOP_BOOT_SCREEN,
|
||||
PRINT,
|
||||
};
|
||||
struct CmdItem {
|
||||
Cmd cmd;
|
||||
union {
|
||||
uint32_t bluetooth_pin;
|
||||
char *print_text;
|
||||
};
|
||||
};
|
||||
|
||||
/// Enques given command item to be processed by main loop().
|
||||
bool enqueueCmd(const CmdItem &cmd)
|
||||
{
|
||||
bool success = cmdQueue.enqueue(cmd, 0);
|
||||
setPeriod(1); // handle ASAP
|
||||
return success;
|
||||
}
|
||||
|
||||
// Implementations of various commands, called from doTask().
|
||||
void handleSetOn(bool on);
|
||||
void handleOnPress();
|
||||
void handleStartBluetoothPinScreen(uint32_t pin);
|
||||
void handlePrint(const char *text);
|
||||
|
||||
/// Rebuilds our list of frames (screens) to default ones.
|
||||
void setFrames();
|
||||
private:
|
||||
|
||||
/// Queue of commands to execute in doTask.
|
||||
TypedQueue<CmdItem> cmdQueue;
|
||||
/// Whether we are using a display
|
||||
bool useDisplay = false;
|
||||
/// Whether the display is currently powered
|
||||
bool screenOn = false;
|
||||
// Whether we are showing the regular screen (as opposed to booth screen or
|
||||
// Bluetooth PIN screen)
|
||||
bool showingNormalScreen = false;
|
||||
/// Display device
|
||||
SSD1306Wire dispdev;
|
||||
/// UI helper for rendering to frames and switching between them
|
||||
OLEDDisplayUi ui;
|
||||
};
|
||||
|
||||
extern Screen screen;
|
||||
} // namespace meshtastic
|
||||
|
|
|
@ -6,7 +6,6 @@
|
|||
#include "MeshBluetoothService.h"
|
||||
#include "MeshService.h"
|
||||
#include "GPS.h"
|
||||
#include "screen.h"
|
||||
#include "NodeDB.h"
|
||||
#include "Periodic.h"
|
||||
#include "esp32/pm.h"
|
||||
|
|
Ładowanie…
Reference in New Issue