kopia lustrzana https://github.com/meshtastic/firmware
new API now seems fully implemented - now on to testing. #69
rodzic
169d85d0fa
commit
562b227c73
138
src/PhoneAPI.cpp
138
src/PhoneAPI.cpp
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@ -31,7 +31,11 @@ void PhoneAPI::handleToRadio(const uint8_t *buf, size_t bufLength)
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case ToRadio_want_config_id_tag:
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config_nonce = toRadioScratch.variant.want_config_id;
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DEBUG_MSG("Client wants config, nonce=%u\n", config_nonce);
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state = STATE_SEND_MY_NODEINFO;
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state = STATE_SEND_MY_INFO;
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DEBUG_MSG("Reset nodeinfo read pointer\n");
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nodeDB.resetReadPointer(); // FIXME, this read pointer should be moved out of nodeDB and into this class - because
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// this will break once we have multiple instances of PhoneAPI running independently
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break;
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case ToRadio_set_owner_tag:
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@ -57,28 +61,97 @@ void PhoneAPI::handleToRadio(const uint8_t *buf, size_t bufLength)
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* Get the next packet we want to send to the phone, or NULL if no such packet is available.
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*
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* We assume buf is at least FromRadio_size bytes long.
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*
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* Our sending states progress in the following sequence:
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* STATE_SEND_MY_INFO, // send our my info record
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STATE_SEND_RADIO,
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STATE_SEND_OWNER,
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STATE_SEND_NODEINFO, // states progress in this order as the device sends to to the client
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STATE_SEND_COMPLETE_ID,
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STATE_SEND_PACKETS // send packets or debug strings
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*/
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size_t PhoneAPI::getFromRadio(uint8_t *buf)
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{
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if (!available())
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return false;
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// In case we send a FromRadio packet
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memset(&fromRadioScratch, 0, sizeof(fromRadioScratch));
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// Advance states as needed
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switch (state) {
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case STATE_SEND_NOTHING:
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break;
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case STATE_SEND_MY_INFO:
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fromRadioScratch.which_variant = FromRadio_my_info_tag;
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fromRadioScratch.variant.my_info = myNodeInfo;
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state = STATE_SEND_RADIO;
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break;
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case STATE_SEND_RADIO:
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fromRadioScratch.which_variant = FromRadio_radio_tag;
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fromRadioScratch.variant.radio = radioConfig;
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state = STATE_SEND_OWNER;
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break;
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case STATE_SEND_OWNER:
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fromRadioScratch.which_variant = FromRadio_owner_tag;
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fromRadioScratch.variant.owner = owner;
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state = STATE_SEND_NODEINFO;
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break;
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case STATE_SEND_NODEINFO: {
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const NodeInfo *info = nodeDB.readNextInfo();
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if (info) {
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DEBUG_MSG("Sending nodeinfo: num=0x%x, lastseen=%u, id=%s, name=%s\n", info->num, info->position.time, info->user.id,
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info->user.long_name);
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fromRadioScratch.which_variant = FromRadio_node_info_tag;
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fromRadioScratch.variant.node_info = *info;
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// Stay in current state until done sending nodeinfos
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} else {
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DEBUG_MSG("Done sending nodeinfos\n");
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state = STATE_SEND_COMPLETE_ID;
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// Go ahead and send that ID right now
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return getFromRadio(buf);
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}
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break;
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}
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case STATE_SEND_COMPLETE_ID:
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fromRadioScratch.which_variant = FromRadio_config_complete_id_tag;
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fromRadioScratch.variant.config_complete_id = config_nonce;
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config_nonce = 0;
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state = STATE_SEND_PACKETS;
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break;
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case STATE_LEGACY: // Treat as the same as send packets
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case STATE_SEND_PACKETS:
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// Do we have a message from the mesh?
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if (packetForPhone) {
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// Encapsulate as a FromRadio packet
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fromRadioScratch.which_variant = FromRadio_packet_tag;
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fromRadioScratch.variant.packet = *packetForPhone;
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service.releaseToPool(packetForPhone); // we just copied the bytes, so don't need this buffer anymore
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packetForPhone = NULL;
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}
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break;
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default:
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assert(0); // unexpected state - FIXME, make an error code and reboot
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}
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// Do we have a message from the mesh?
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if (packetForPhone) {
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if (fromRadioScratch.which_variant != 0) {
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// Encapsulate as a FromRadio packet
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memset(&fromRadioScratch, 0, sizeof(fromRadioScratch));
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fromRadioScratch.which_variant = FromRadio_packet_tag;
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fromRadioScratch.variant.packet = *packetForPhone;
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size_t numbytes = pb_encode_to_bytes(buf, sizeof(FromRadio_size), FromRadio_fields, &fromRadioScratch);
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DEBUG_MSG("delivering toPhone packet to phone %d bytes\n", numbytes);
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service.releaseToPool(packetForPhone); // we just copied the bytes, so don't need this buffer anymore
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packetForPhone = NULL;
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DEBUG_MSG("delivering toPhone packet to phone variant=%d, %d bytes\n", fromRadioScratch.which_variant, numbytes);
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return numbytes;
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}
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DEBUG_MSG("toPhone queue is empty\n");
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DEBUG_MSG("no FromRadio packet available\n");
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return 0;
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}
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@ -87,9 +160,37 @@ size_t PhoneAPI::getFromRadio(uint8_t *buf)
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*/
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bool PhoneAPI::available()
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{
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packetForPhone = service.getForPhone();
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switch (state) {
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case STATE_SEND_NOTHING:
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return false;
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return true; // FIXME
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case STATE_SEND_MY_INFO:
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return true;
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case STATE_SEND_NODEINFO:
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return true;
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case STATE_SEND_OWNER:
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return true;
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case STATE_SEND_RADIO:
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return true;
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case STATE_SEND_COMPLETE_ID:
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return true;
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case STATE_LEGACY: // Treat as the same as send packets
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case STATE_SEND_PACKETS:
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// Try to pull a new packet from the service (if we haven't already)
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if (!packetForPhone)
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packetForPhone = service.getForPhone();
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return !!packetForPhone;
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default:
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assert(0); // unexpected state - FIXME, make an error code and reboot
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}
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return false;
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}
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//
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@ -124,10 +225,6 @@ void PhoneAPI::handleSetRadio(const RadioConfig &r)
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service.reloadConfig();
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}
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/**
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* The client wants to start a new set of config reads
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*/
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void PhoneAPI::handleWantConfig(uint32_t nonce) {}
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/**
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* Handle a packet that the phone wants us to send. It is our responsibility to free the packet to the pool
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@ -137,6 +234,11 @@ void PhoneAPI::handleToRadioPacket(MeshPacket *p) {}
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/// If the mesh service tells us fromNum has changed, tell the phone
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int PhoneAPI::onNotify(uint32_t newValue)
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{
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onNowHasData(newValue);
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if (state == STATE_SEND_PACKETS || state == STATE_LEGACY) {
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DEBUG_MSG("Telling client we have new packets %u\n", newValue);
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onNowHasData(newValue);
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} else
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DEBUG_MSG("(Client not yet interested in packets)\n");
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return 0;
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}
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@ -18,15 +18,17 @@ class PhoneAPI
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: public Observer<uint32_t> // FIXME, we shouldn't be inheriting from Observer, instead use CallbackObserver as a member
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{
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enum State {
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STATE_SEND_NOTHING, // Initial state, don't send anything until the client starts asking for config
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STATE_SEND_MY_NODEINFO,
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STATE_SEND_OWNER,
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STATE_LEGACY, // Temporary default state - until Android apps are all updated, uses the old BLE API
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STATE_SEND_NOTHING, // (Eventual) Initial state, don't send anything until the client starts asking for config
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STATE_SEND_MY_INFO, // send our my info record
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STATE_SEND_RADIO,
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STATE_SEND_OWNER,
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STATE_SEND_NODEINFO, // states progress in this order as the device sends to to the client
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STATE_SEND_COMPLETE_ID,
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STATE_SEND_PACKETS // send packets or debug strings
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};
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State state = STATE_SEND_NOTHING;
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State state = STATE_LEGACY;
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/**
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* Each packet sent to the phone has an incrementing count
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@ -82,11 +84,6 @@ class PhoneAPI
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void onNowHasData(uint32_t fromRadioNum) {}
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private:
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/**
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* The client wants to start a new set of config reads
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*/
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void handleWantConfig(uint32_t nonce);
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/**
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* Handle a packet that the phone wants us to send. It is our responsibility to free the packet to the pool
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*/
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@ -3,7 +3,7 @@
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#include <Arduino.h>
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/// Error codes for critical error
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enum CriticalErrorCode { NoError, ErrTxWatchdog, ErrSleepEnterWait, ErrNoRadio };
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enum CriticalErrorCode { NoError, ErrTxWatchdog, ErrSleepEnterWait, ErrNoRadio, ErrUnspecified };
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/// Record an error that should be reported via analytics
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void recordCriticalError(CriticalErrorCode code, uint32_t address = 0);
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