add beginnings of StreamAPI

pull/112/head
geeksville 2020-04-27 08:10:17 -07:00
rodzic dec4870649
commit 178e800969
4 zmienionych plików z 57 dodań i 3 usunięć

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@ -5,9 +5,8 @@
PhoneAPI::PhoneAPI()
{
// Make sure that we never let our packets grow too large for one BLE packet
assert(FromRadio_size <= 512);
assert(ToRadio_size <= 512);
assert(FromRadio_size <= MAX_TO_FROM_RADIO_SIZE);
assert(ToRadio_size <= MAX_TO_FROM_RADIO_SIZE);
}
void PhoneAPI::init()

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@ -5,6 +5,9 @@
#include "mesh.pb.h"
#include <string>
// Make sure that we never let our packets grow too large for one BLE packet
#define MAX_TO_FROM_RADIO_SIZE 512
/**
* Provides our protobuf based API which phone/PC clients can use to talk to our device
* over UDP, bluetooth or serial.

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@ -0,0 +1 @@
#include "StreamAPI.h"

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#pragma once
#include "PhoneAPI.h"
#include "Stream.h"
// A To/FromRadio packet + our 32 bit header
#define MAX_STREAM_BUF_SIZE (MAX_TO_FROM_RADIO_SIZE + sizeof(uint32_t))
/**
* A version of our 'phone' API that talks over a Stream. So therefore well suited to use with serial links
* or TCP connections.
*
* ## Wire encoding
When sending protobuf packets over serial or TCP each packet is preceded by uint32 sent in network byte order (big endian).
The upper 16 bits must be 0x94C3. The lower 16 bits are packet length (this encoding gives room to eventually allow quite large
packets).
Implementations validate length against the maximum possible size of a BLE packet (our lowest common denominator) of 512 bytes. If
the length provided is larger than that we assume the packet is corrupted and begin again looking for 0x4403 framing.
The packets flowing towards the device are ToRadio protobufs, the packets flowing from the device are FromRadio protobufs.
The 0x94C3 marker can be used as framing to (eventually) resync if packets are corrupted over the wire.
Note: the 0x94C3 framing was chosen to prevent confusion with the 7 bit ascii character set. It also doesn't collide with any
valid utf8 encoding. This makes it a bit easier to start a device outputting regular debug output on its serial port and then only
after it has received a valid packet from the PC, turn off unencoded debug printing and switch to this packet encoding.
*/
class StreamAPI : public PhoneAPI
{
/**
* The stream we read/write from
*/
Stream *stream;
uint8_t rxBuf[MAX_STREAM_BUF_SIZE];
size_t rxPtr = 0;
public:
StreamAPI(Stream *_stream) : stream(_stream) {}
/**
* Currently we require frequent invocation from loop() to check for arrived serial packets.
* FIXME, to support better power behavior instead move to a thread and block on serial reads.
*/
void loop();
private:
void readStream();
};