kopia lustrzana https://github.com/meshtastic/firmware
Merge branch 'dev' into ppr1
commit
152ebf0dff
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@ -1,3 +1,3 @@
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export VERSION=1.1.4
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export VERSION=1.1.5
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@ -144,11 +144,18 @@ const char *getChannelName();
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PREF_GET(send_owner_interval, 4)
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PREF_GET(position_broadcast_secs, 15 * 60)
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PREF_GET(wait_bluetooth_secs, 120)
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// Each time we wake into the DARK state allow 1 minute to send and receive BLE packets to the phone
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PREF_GET(wait_bluetooth_secs, 60)
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PREF_GET(screen_on_secs, 60)
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PREF_GET(mesh_sds_timeout_secs, 2 * 60 * 60)
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PREF_GET(phone_sds_timeout_sec, 2 * 60 * 60)
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PREF_GET(sds_secs, 365 * 24 * 60 * 60)
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PREF_GET(ls_secs, 60 * 60)
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// We default to sleeping (with bluetooth off for 5 minutes at a time). This seems to be a good tradeoff between
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// latency for the user sending messages and power savings because of not having to run (expensive) ESP32 bluetooth
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PREF_GET(ls_secs, 5 * 60)
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PREF_GET(phone_timeout_secs, 15 * 60)
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PREF_GET(min_wake_secs, 10)
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@ -121,7 +121,14 @@ size_t PhoneAPI::getFromRadio(uint8_t *buf)
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case STATE_SEND_RADIO:
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fromRadioScratch.which_variant = FromRadio_radio_tag;
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fromRadioScratch.variant.radio = radioConfig;
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// NOTE: The phone app needs to know the ls_secs value so it can properly expect sleep behavior.
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// So even if we internally use 0 to represent 'use default' we still need to send the value we are
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// using to the app (so that even old phone apps work with new device loads).
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fromRadioScratch.variant.radio.preferences.ls_secs = getPref_ls_secs();
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state = STATE_SEND_NODEINFO;
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break;
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