kopia lustrzana https://github.com/meshtastic/firmware
use press to cycle between screens
rodzic
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TODO.md
15
TODO.md
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@ -1,17 +1,14 @@
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# High priority
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* make nice screens (boot, about to sleep, debug info (gps signal, #people), latest text, person info - one frame per person on network)
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* we are currently spinning like crazy in loop, instead sleep unless we have work to do
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* have radiohead ISR send messages to RX queue directly, to allow that thread to block until we have something to send
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* turn framerate from ui->state.frameState to 1 fps (or less) unless in transition
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* have node info screen show real info (including distance and heading)
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* very occasionally send our position and user packet (if for nothing else so that other nodes update last_seen)
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* switch to my gui layout manager
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* make basic gui. different screens: debug, one page for each user in the user db, last received text message
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* save our node db on entry to sleep
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* make a screen for bluetooth not yet configured
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# Medium priority
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* make an about to sleep screen
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* make a no bluetooth configured yet screen
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* don't send location packets if we haven't moved
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* scrub default radio config settings for bandwidth/range/speed
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* add basic crypto - http://rweather.github.io/arduinolibs/crypto.html with speck https://www.airspayce.com/mikem/arduino/RadioHead/rf95_encrypted_client_8pde-example.html
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@ -25,6 +22,7 @@
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# Low power consumption tasks
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* have radiohead ISR send messages to RX queue directly, to allow that thread to block until we have something to send
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* use https://lastminuteengineers.com/esp32-sleep-modes-power-consumption/ association sleep pattern to save power - but see https://github.com/espressif/esp-idf/issues/2070
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* stop using loop() instead use a job queue and let cpu sleep
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* move lora rx/tx to own thread and block on IO
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@ -104,3 +102,8 @@ until the phone pulls those packets. Ever so often power on bluetooth just so w
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* make jtag work on second board
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* implement regen owner and radio prefs
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* use a better font
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* make nice screens (boot, about to sleep, debug info (gps signal, #people), latest text, person info - one frame per person on network)
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* turn framerate from ui->state.frameState to 1 fps (or less) unless in transition
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* switch to my gui layout manager
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* make basic gui. different screens: debug, one page for each user in the user db, last received text message
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* make button press cycle between screens
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@ -74,7 +74,7 @@ void MeshService::loop()
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DEBUG_MSG("Received broadcast Owner from 0x%x, replying with our owner\n", mp->from);
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sendOurOwner(mp->from);
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String lcd = String("Joined: ") + mp->payload.variant.user.long_name;
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String lcd = String("Joined: ") + mp->payload.variant.user.long_name + "\n";
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screen_print(lcd.c_str());
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}
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@ -352,7 +352,7 @@ void setup()
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// Init GPS
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gps.setup();
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screen_print("Started...");
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screen_print("Started...\n");
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service.init();
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@ -401,6 +401,7 @@ void loop()
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DEBUG_MSG("pressing\n");
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wasPressed = true;
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minPressMs = millis() + 3000;
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screen_press();
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}
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}
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else if (wasPressed)
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@ -427,5 +428,8 @@ void loop()
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// No GPS lock yet, let the OS put the main CPU in low power mode for 100ms (or until another interrupt comes in)
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// i.e. don't just keep spinning in loop as fast as we can.
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//DEBUG_MSG("msecs %d\n", msecstosleep);
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// FIXME - until button press handling is done by interrupt (see polling above) we can't sleep very long at all or buttons feel slow
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msecstosleep = 10;
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delay(msecstosleep);
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}
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@ -365,3 +365,11 @@ uint32_t screen_loop()
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// If we are scrolling do 30fps, otherwise just 1 fps (to save CPU)
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return (ui.getUiState()->frameState == IN_TRANSITION ? 10 : 500);
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}
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/// handle press of the button
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void screen_press() {
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// Once the user presses a button, stop auto scrolling between screens
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ui.disableAutoTransition(); // we now require presses
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ui.nextFrame();
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}
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@ -5,4 +5,4 @@ void screen_print(const char * text);
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/// @return how many msecs can we sleep before we want service again
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uint32_t screen_loop();
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void screen_setup(), screen_on(), screen_off(), screen_show_logo();
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void screen_setup(), screen_on(), screen_off(), screen_press();
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