get ready for preshared keys

pull/8/head
geeksville 2020-02-06 22:58:27 -08:00
rodzic 394fc687c3
commit eb6ad01c4f
3 zmienionych plików z 31 dodań i 19 usunięć

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@ -4,6 +4,7 @@
* when a text arrives, move that node info card to the bottom on the window - put the text to the left of the card. with a small arrow/distance/shortname
* all chat in the app defaults to group chat
* show connection state on gui
* make my android app show mesh state
* when notified phone should download messages
* at connect we might receive messages before finished downloading the nodeinfo. In that case, process those messages later
* investigate the Signal SMS message flow path, see if I could just make Mesh a third peer to signal & sms?
@ -18,17 +19,16 @@
* optionally turn off crypto in signal - preferably though see if there is a nice way to be a peer of signal/sms and now mesh.
* change signal package ID - if distributing modified binary
* good tips on which bands might be more free https://github.com/TheThingsNetwork/ttn/issues/119
* make my android app show mesh state
* use https://codelabs.developers.google.com/codelabs/jetpack-compose-basics/#4 to show service state
* connect to bluetooth device automatically using minimum power, start looking at phone boot
* fix BT device scanning
* call crashlytics from exceptionReporter!!! currently not logging failures caught there
* if nessary restart entire BT adapter with this tip from Michael https://stackoverflow.com/questions/35103701/ble-android-onconnectionstatechange-not-being-called
* show direction and distance on the nodeinfo cards
* test with oldest android
# Medium priority
* test with oldest android
* stop using a foreground service
* change info() log strings to debug()
* use platform theme (dark or light)
@ -39,7 +39,7 @@ Don't leave device discoverable. Don't let unpaired users do things with device
# Low priority
* make analytics optional
** make analytics optional
* also add a receiver that fires after a new update was installed from the play store
# Done

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@ -14,5 +14,8 @@
# FIXME, something more like 200? And do fragmentation and reassembly (for larger payloads) at the Android layer, not the esp32 layer.
*Data.payload max_size:100
# 256 bit psk key
*RadioConfig.psk max_size:32
# MyMessage.name max_size:40
# or fixed_length or fixed_count, or max_count

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@ -145,7 +145,6 @@ message MeshPacket {
// Full settings (center freq, spread factor, pre-shared secret key etc...) needed to configure a radio
message RadioConfig {
// FIXME
// We should send our position this often (but only if it has changed significantly)
uint32 position_broadcast_msec = 1;
@ -157,11 +156,24 @@ message RadioConfig {
float center_freq = 4;
uint32 bandwidth = 5;
enum ModemConfig {
// Note: these mappings must match ModemConfigChoice in the device code.
Bw125Cr45Sf128 = 0; ///< Bw = 125 kHz, Cr = 4/5, Sf = 128chips/symbol, CRC on. Default medium range
Bw500Cr45Sf128 = 1; ///< Bw = 500 kHz, Cr = 4/5, Sf = 128chips/symbol, CRC on. Fast+short range
Bw31_25Cr48Sf512 = 2; ///< Bw = 31.25 kHz, Cr = 4/8, Sf = 512chips/symbol, CRC on. Slow+long range
Bw125Cr48Sf4096 = 3; ///< Bw = 125 kHz, Cr = 4/8, Sf = 4096chips/symbol, CRC on. Slow+long range
}
int32 spread_factor = 6;
/// This value replaces bandwidth/spread_factor/coding_rate. If you'd like to experiment with other options
/// add them to MeshRadio.cpp in the device code.
ModemConfig modem_config = 5;
// uint32 bandwidth = 5;
// int32 spread_factor = 6;
// int32 coding_rate = 7;
int32 coding_rate = 7;
/// A simple preshared key for now for crypto. At first I'm using 256 bit (32 byte) block for the Speck crypto
/// but for beta we'll want something more carefully thought through.
bytes psk = 8;
// If true, radio should not try to be smart about what packets to queue to the phone
bool keep_all_packets = 100;
@ -220,7 +232,6 @@ message MyNodeInfo {
/// FIXME - add useful debugging state (queue depths etc)
}
// This message is never sent over the wire, but it is used for serializing DB state to flash in the device code
// FIXME, since we write this each time we enter deep sleep (and have infinite flash) it would be better to use some sort of append only data
// structure for the receive queue and use the preferences store for the other stuff
@ -236,8 +247,6 @@ message DeviceState {
repeated MeshPacket receive_queue = 4;
}
// packets from the radio to the phone will appear on the fromRadio characteristic. It will support
// READ and NOTIFY. When a new packet arrives the device will notify? possibly identify instead?
// it will sit in that descriptor until consumed by the phone, at which point the next item in the FIFO