Merge remote-tracking branch 'root/master' into dev

pull/226/head
Kevin Hester 2021-02-01 22:54:18 +08:00
commit e710b67131
1 zmienionych plików z 25 dodań i 24 usunięć

Wyświetl plik

@ -793,31 +793,32 @@ class MainActivity : AppCompatActivity(), Logging,
connectionJob = mainScope.handledLaunch {
model.meshService = service
usbDevice?.let { usb ->
debug("Switching to USB radio ${usb.deviceName}")
service.setDeviceAddress(SerialInterface.toInterfaceName(usb.deviceName))
usbDevice =
null // Only switch once - thereafter it should be stored in settings
}
// We don't start listening for packets until after we are connected to the service
registerMeshReceiver()
// Init our messages table with the service's record of past text messages (ignore all other message types)
val msgs =
service.oldMessages.filter { p -> p.dataType == Portnums.PortNum.TEXT_MESSAGE_APP_VALUE }
debug("Service provided ${msgs.size} messages and myNodeNum ${service.myNodeInfo?.myNodeNum}")
model.myNodeInfo.value = service.myNodeInfo
model.messagesState.setMessages(msgs)
val connectionState =
MeshService.ConnectionState.valueOf(service.connectionState())
// if we are not connected, onMeshConnectionChange won't fetch nodes from the service
// in that case, we do it here - because the service certainly has a better idea of node db that we have
if (connectionState != MeshService.ConnectionState.CONNECTED)
updateNodesFromDevice()
try {
usbDevice?.let { usb ->
debug("Switching to USB radio ${usb.deviceName}")
service.setDeviceAddress(SerialInterface.toInterfaceName(usb.deviceName))
usbDevice =
null // Only switch once - thereafter it should be stored in settings
}
// We don't start listening for packets until after we are connected to the service
registerMeshReceiver()
// Init our messages table with the service's record of past text messages (ignore all other message types)
val msgs =
service.oldMessages.filter { p -> p.dataType == Portnums.PortNum.TEXT_MESSAGE_APP_VALUE }
debug("Service provided ${msgs.size} messages and myNodeNum ${service.myNodeInfo?.myNodeNum}")
model.myNodeInfo.value = service.myNodeInfo
model.messagesState.setMessages(msgs)
val connectionState =
MeshService.ConnectionState.valueOf(service.connectionState())
// if we are not connected, onMeshConnectionChange won't fetch nodes from the service
// in that case, we do it here - because the service certainly has a better idea of node db that we have
if (connectionState != MeshService.ConnectionState.CONNECTED)
updateNodesFromDevice()
// We won't receive a notify for the initial state of connection, so we force an update here
onMeshConnectionChanged(connectionState)
} catch (ex: RemoteException) {