clean up user setting

pull/8/head
geeksville 2020-02-14 04:41:20 -08:00
rodzic 0befe48923
commit 9dcfb59ee0
6 zmienionych plików z 205 dodań i 229 usunięć

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@ -1,6 +1,11 @@
# High priority
MVP features required for first public alpha
* use google signin to get user name (later give other options)
* always set a _unique_ owner id (if changed)
* stop scan when we start the service
* set the radio by using the service
* startforegroundservice only if we have a valid radio
* if no radio is selected, launch app on the radio select screen
* when we select a new radio, restart the service
* show bt scan progress centered and towards the bottom of the screen
@ -47,6 +52,7 @@ Do this "Signal app compatible" release relatively soon after the alpha release
# Medium priority
Things for the betaish period.
* let user pick/specify a name through ways other than google signin (for the privacy concerned, or devices without Play API)
* make my android app show mesh state
* show qr code for each channel https://medium.com/@aanandshekharroy/generate-barcode-in-android-app-using-zxing-64c076a5d83a
* register app link for our URLs https://developer.android.com/studio/write/app-link-indexing.html

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@ -12,9 +12,6 @@
<uses-permission android:name="android.permission.WAKE_LOCK" /> <!-- for job intent service -->
<uses-permission android:name="android.permission.READ_CONTACTS " /> <!-- to get the owner's name so we can set it in the radio -->
<uses-permission android:name="android.permission.GET_ACCOUNTS" />
<!--
This permission is required to allow the application to send
events and properties to Mixpanel.

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@ -17,6 +17,7 @@ interface IMeshService {
/**
* Set the ID info for this node
If myId is null, then the existing unique node ID is preserved, only the human visible longName/shortName is changed
*/
void setOwner(String myId, String longName, String shortName);

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@ -1,15 +1,12 @@
package com.geeksville.mesh
import android.Manifest
import android.accounts.AccountManager
import android.bluetooth.BluetoothAdapter
import android.bluetooth.BluetoothManager
import android.content.*
import android.content.pm.PackageManager
import android.os.Bundle
import android.os.IBinder
import android.provider.ContactsContract
import android.provider.ContactsContract.CommonDataKinds.Phone
import android.view.Menu
import android.view.MenuItem
import android.widget.Toast
@ -53,9 +50,7 @@ class MainActivity : AppCompatActivity(), Logging,
Manifest.permission.BLUETOOTH,
Manifest.permission.BLUETOOTH_ADMIN,
Manifest.permission.WAKE_LOCK,
Manifest.permission.WRITE_EXTERNAL_STORAGE,
Manifest.permission.READ_CONTACTS,
Manifest.permission.GET_ACCOUNTS
Manifest.permission.WRITE_EXTERNAL_STORAGE
)
val missingPerms = perms.filter {
@ -99,237 +94,213 @@ class MainActivity : AppCompatActivity(), Logging,
private fun setOwner() {
try {
if (false) {
val SELF_PROJECTION =
arrayOf(Phone._ID, Phone.DISPLAY_NAME, Phone.PHOTO_THUMBNAIL_URI)
val cursor = contentResolver.query(
ContactsContract.Profile.CONTENT_URI,
SELF_PROJECTION,
null,
null,
null
// Note: we are careful to not set a new unique ID
meshService!!.setOwner(null, "Kevin Xter", "kx")
}
private fun sendTestPackets() {
exceptionReporter {
val m = meshService!!
// Do some test operations
val testPayload = "hello world".toByteArray()
m.sendData(
"+16508675310",
testPayload,
MeshProtos.Data.Type.SIGNAL_OPAQUE_VALUE
)
m.sendData(
"+16508675310",
testPayload,
MeshProtos.Data.Type.CLEAR_TEXT_VALUE
)
if (cursor == null || !cursor.moveToFirst())
error("Can't get owner contact")
else {
info("me: ${cursor.getString(1)}/${cursor.getString(2)}")
}
}
val am = AccountManager.get(this) // "this" references the current Context
val accounts = am.getAccountsByType("com.google")
accounts.forEach {
info("acct ${it.name} ${it.type}")
}
} catch (e: Throwable) {
error("getting owner failed: $e")
}
meshService!!.setOwner("+16508675309", "Kevin Xter", "kx")
}
private fun sendTestPackets() {
exceptionReporter {
val m = meshService!!
// Do some test operations
val testPayload = "hello world".toByteArray()
m.sendData(
"+16508675310",
testPayload,
MeshProtos.Data.Type.SIGNAL_OPAQUE_VALUE
)
m.sendData(
"+16508675310",
testPayload,
MeshProtos.Data.Type.CLEAR_TEXT_VALUE
)
}
}
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
MeshApp()
}
// Ensures Bluetooth is available on the device and it is enabled. If not,
// displays a dialog requesting user permission to enable Bluetooth.
if (bluetoothAdapter != null) {
bluetoothAdapter!!.takeIf { !it.isEnabled }?.apply {
val enableBtIntent = Intent(BluetoothAdapter.ACTION_REQUEST_ENABLE)
startActivityForResult(enableBtIntent, REQUEST_ENABLE_BT)
}
} else {
Toast.makeText(this, "Error - this app requires bluetooth", Toast.LENGTH_LONG).show()
}
requestPermission()
}
override fun onDestroy() {
unregisterMeshReceiver()
super.onDestroy()
}
private var receiverRegistered = false
private fun registerMeshReceiver() {
logAssert(!receiverRegistered)
val filter = IntentFilter()
filter.addAction(MeshService.ACTION_MESH_CONNECTED)
filter.addAction(MeshService.ACTION_NODE_CHANGE)
filter.addAction(MeshService.ACTION_RECEIVED_DATA)
registerReceiver(meshServiceReceiver, filter)
}
private fun unregisterMeshReceiver() {
if (receiverRegistered) {
receiverRegistered = false
unregisterReceiver(meshServiceReceiver)
}
}
/// Called when we gain/lose a connection to our mesh radio
private fun onMeshConnectionChanged(connected: Boolean) {
UIState.isConnected.value = connected
debug("connchange ${UIState.isConnected.value}")
if (connected) {
// everytime the radio reconnects, we slam in our current owner data
setOwner()
}
}
private val meshServiceReceiver = object : BroadcastReceiver() {
override fun onReceive(context: Context, intent: Intent) = exceptionReporter {
debug("Received from mesh service $intent")
when (intent.action) {
MeshService.ACTION_NODE_CHANGE -> {
val info: NodeInfo = intent.getParcelableExtra(EXTRA_NODEINFO)!!
debug("UI nodechange $info")
// We only care about nodes that have user info
info.user?.id?.let {
val newnodes = UIState.nodes.value.toMutableMap()
newnodes[it] = info
UIState.nodes.value = newnodes
}
}
MeshService.ACTION_RECEIVED_DATA -> {
debug("TODO rxdata")
val sender = intent.getStringExtra(EXTRA_SENDER)!!
val payload = intent.getByteArrayExtra(EXTRA_PAYLOAD)!!
val typ = intent.getIntExtra(EXTRA_TYP, -1)
when (typ) {
MeshProtos.Data.Type.CLEAR_TEXT_VALUE -> {
// FIXME - use the real time from the packet
val modded = UIState.messages.value.toMutableList()
modded.add(TextMessage(Date(), sender, payload.toString(utf8)))
UIState.messages.value = modded
}
else -> TODO()
}
}
MeshService.ACTION_MESH_CONNECTED -> {
val connected = intent.getBooleanExtra(EXTRA_CONNECTED, false)
onMeshConnectionChanged(connected)
}
else -> TODO()
}
}
}
private var meshService: IMeshService? = null
private var isBound = false
private var serviceConnection = object : ServiceConnection {
override fun onServiceConnected(name: ComponentName, service: IBinder) = exceptionReporter {
val m = IMeshService.Stub.asInterface(service)
meshService = m
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
// We don't start listening for packets until after we are connected to the service
registerMeshReceiver()
setContent {
MeshApp()
}
// We won't receive a notify for the initial state of connection, so we force an update here
onMeshConnectionChanged(m.isConnected)
// Ensures Bluetooth is available on the device and it is enabled. If not,
// displays a dialog requesting user permission to enable Bluetooth.
if (bluetoothAdapter != null) {
bluetoothAdapter!!.takeIf { !it.isEnabled }?.apply {
val enableBtIntent = Intent(BluetoothAdapter.ACTION_REQUEST_ENABLE)
startActivityForResult(enableBtIntent, REQUEST_ENABLE_BT)
}
} else {
Toast.makeText(this, "Error - this app requires bluetooth", Toast.LENGTH_LONG)
.show()
}
debug("connected to mesh service, isConnected=${UIState.isConnected.value}")
// make some placeholder nodeinfos
UIState.nodes.value =
m.nodes.toList().map {
it.user?.id!! to it
}.toMap()
requestPermission()
}
override fun onServiceDisconnected(name: ComponentName) {
warn("The mesh service has disconnected")
override fun onDestroy() {
unregisterMeshReceiver()
super.onDestroy()
}
private var receiverRegistered = false
private fun registerMeshReceiver() {
logAssert(!receiverRegistered)
val filter = IntentFilter()
filter.addAction(MeshService.ACTION_MESH_CONNECTED)
filter.addAction(MeshService.ACTION_NODE_CHANGE)
filter.addAction(MeshService.ACTION_RECEIVED_DATA)
registerReceiver(meshServiceReceiver, filter)
}
private fun unregisterMeshReceiver() {
if (receiverRegistered) {
receiverRegistered = false
unregisterReceiver(meshServiceReceiver)
}
}
/// Called when we gain/lose a connection to our mesh radio
private fun onMeshConnectionChanged(connected: Boolean) {
UIState.isConnected.value = connected
debug("connchange ${UIState.isConnected.value}")
if (connected) {
// everytime the radio reconnects, we slam in our current owner data
setOwner()
}
}
private val meshServiceReceiver = object : BroadcastReceiver() {
override fun onReceive(context: Context, intent: Intent) = exceptionReporter {
debug("Received from mesh service $intent")
when (intent.action) {
MeshService.ACTION_NODE_CHANGE -> {
val info: NodeInfo = intent.getParcelableExtra(EXTRA_NODEINFO)!!
debug("UI nodechange $info")
// We only care about nodes that have user info
info.user?.id?.let {
val newnodes = UIState.nodes.value.toMutableMap()
newnodes[it] = info
UIState.nodes.value = newnodes
}
}
MeshService.ACTION_RECEIVED_DATA -> {
debug("TODO rxdata")
val sender = intent.getStringExtra(EXTRA_SENDER)!!
val payload = intent.getByteArrayExtra(EXTRA_PAYLOAD)!!
val typ = intent.getIntExtra(EXTRA_TYP, -1)
when (typ) {
MeshProtos.Data.Type.CLEAR_TEXT_VALUE -> {
// FIXME - use the real time from the packet
val modded = UIState.messages.value.toMutableList()
modded.add(TextMessage(Date(), sender, payload.toString(utf8)))
UIState.messages.value = modded
}
else -> TODO()
}
}
MeshService.ACTION_MESH_CONNECTED -> {
val connected = intent.getBooleanExtra(EXTRA_CONNECTED, false)
onMeshConnectionChanged(connected)
}
else -> TODO()
}
}
}
private var meshService: IMeshService? = null
private var isBound = false
private var serviceConnection = object : ServiceConnection {
override fun onServiceConnected(name: ComponentName, service: IBinder) =
exceptionReporter {
val m = IMeshService.Stub.asInterface(service)
meshService = m
// We don't start listening for packets until after we are connected to the service
registerMeshReceiver()
// We won't receive a notify for the initial state of connection, so we force an update here
onMeshConnectionChanged(m.isConnected)
debug("connected to mesh service, isConnected=${UIState.isConnected.value}")
// make some placeholder nodeinfos
UIState.nodes.value =
m.nodes.toList().map {
it.user?.id!! to it
}.toMap()
}
override fun onServiceDisconnected(name: ComponentName) {
warn("The mesh service has disconnected")
unregisterMeshReceiver()
meshService = null
}
}
private fun bindMeshService() {
debug("Binding to mesh service!")
// we bind using the well known name, to make sure 3rd party apps could also
logAssert(meshService == null)
val intent = MeshService.startService(this)
if (intent != null) {
// ALSO bind so we can use the api
logAssert(bindService(intent, serviceConnection, Context.BIND_AUTO_CREATE))
isBound = true;
}
}
private fun unbindMeshService() {
// If we have received the service, and hence registered with
// it, then now is the time to unregister.
// if we never connected, do nothing
debug("Unbinding from mesh service!")
if (isBound)
unbindService(serviceConnection)
meshService = null
}
}
private fun bindMeshService() {
debug("Binding to mesh service!")
// we bind using the well known name, to make sure 3rd party apps could also
logAssert(meshService == null)
override fun onPause() {
unregisterMeshReceiver() // No point in receiving updates while the GUI is gone, we'll get them when the user launches the activity
unbindMeshService()
val intent = MeshService.startService(this)
if (intent != null) {
// ALSO bind so we can use the api
logAssert(bindService(intent, serviceConnection, Context.BIND_AUTO_CREATE))
isBound = true;
super.onPause()
}
override fun onResume() {
super.onResume()
bindMeshService()
}
override fun onCreateOptionsMenu(menu: Menu): Boolean {
// Inflate the menu; this adds items to the action bar if it is present.
menuInflater.inflate(R.menu.menu_main, menu)
return true
}
override fun onOptionsItemSelected(item: MenuItem): Boolean {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
return when (item.itemId) {
R.id.action_settings -> true
else -> super.onOptionsItemSelected(item)
}
}
}
private fun unbindMeshService() {
// If we have received the service, and hence registered with
// it, then now is the time to unregister.
// if we never connected, do nothing
debug("Unbinding from mesh service!")
if (isBound)
unbindService(serviceConnection)
meshService = null
}
override fun onPause() {
unregisterMeshReceiver() // No point in receiving updates while the GUI is gone, we'll get them when the user launches the activity
unbindMeshService()
super.onPause()
}
override fun onResume() {
super.onResume()
bindMeshService()
}
override fun onCreateOptionsMenu(menu: Menu): Boolean {
// Inflate the menu; this adds items to the action bar if it is present.
menuInflater.inflate(R.menu.menu_main, menu)
return true
}
override fun onOptionsItemSelected(item: MenuItem): Boolean {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
return when (item.itemId) {
R.id.action_settings -> true
else -> super.onOptionsItemSelected(item)
}
}
}

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@ -314,8 +314,8 @@ class MeshService : Service(), Logging {
updatefn(info)
// This might have been the first time we know an ID for this node, so also update the by ID map
val userId = info.user?.id
if (userId != null)
val userId = info.user?.id.orEmpty()
if (userId.isNotEmpty())
nodeDBbyID[userId] = info
// parcelable is busted
@ -535,12 +535,13 @@ class MeshService : Service(), Logging {
clientPackages[receiverName] = packageName
}
override fun setOwner(myId: String, longName: String, shortName: String) =
override fun setOwner(myId: String?, longName: String, shortName: String) =
toRemoteExceptions {
debug("TetOwner $myId : $longName : $shortName")
debug("SetOwner $myId : $longName : $shortName")
val user = MeshProtos.User.newBuilder().also {
it.id = myId
if (myId != null) // Only set the id if it was provided
it.id = myId
it.longName = longName
it.shortName = shortName
}.build()

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@ -105,7 +105,7 @@ A few nodenums are reserved and will never be requested:
*/
message User {
string id = 1; // a globally unique ID string for this user. In the case of Signal that would mean +16504442323
string id = 1; // a globally unique ID string for this user. In the case of Signal that would mean +16504442323, for the default macaddr derived id it would be !<6 hexidecimal bytes>
string long_name = 2; // A full name for this user, i.e. "Kevin Hester"
string short_name = 3; // A VERY short name, ideally two characters. Suitable for a tiny OLED screen
bytes macaddr = 4; // This is the addr of the radio. Not populated by the phone, but added by the esp32 when broadcasting