kopia lustrzana https://github.com/meshtastic/Meshtastic-Android
clean up user setting
rodzic
0befe48923
commit
9dcfb59ee0
6
TODO.md
6
TODO.md
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@ -1,6 +1,11 @@
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# High priority
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MVP features required for first public alpha
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* use google signin to get user name (later give other options)
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* always set a _unique_ owner id (if changed)
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* stop scan when we start the service
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* set the radio by using the service
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* startforegroundservice only if we have a valid radio
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* if no radio is selected, launch app on the radio select screen
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* when we select a new radio, restart the service
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* show bt scan progress centered and towards the bottom of the screen
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@ -47,6 +52,7 @@ Do this "Signal app compatible" release relatively soon after the alpha release
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# Medium priority
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Things for the betaish period.
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* let user pick/specify a name through ways other than google signin (for the privacy concerned, or devices without Play API)
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* make my android app show mesh state
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* show qr code for each channel https://medium.com/@aanandshekharroy/generate-barcode-in-android-app-using-zxing-64c076a5d83a
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* register app link for our URLs https://developer.android.com/studio/write/app-link-indexing.html
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@ -12,9 +12,6 @@
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<uses-permission android:name="android.permission.WAKE_LOCK" /> <!-- for job intent service -->
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<uses-permission android:name="android.permission.READ_CONTACTS " /> <!-- to get the owner's name so we can set it in the radio -->
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<uses-permission android:name="android.permission.GET_ACCOUNTS" />
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<!--
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This permission is required to allow the application to send
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events and properties to Mixpanel.
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@ -17,6 +17,7 @@ interface IMeshService {
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/**
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* Set the ID info for this node
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If myId is null, then the existing unique node ID is preserved, only the human visible longName/shortName is changed
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*/
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void setOwner(String myId, String longName, String shortName);
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@ -1,15 +1,12 @@
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package com.geeksville.mesh
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import android.Manifest
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import android.accounts.AccountManager
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import android.bluetooth.BluetoothAdapter
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import android.bluetooth.BluetoothManager
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import android.content.*
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import android.content.pm.PackageManager
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import android.os.Bundle
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import android.os.IBinder
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import android.provider.ContactsContract
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import android.provider.ContactsContract.CommonDataKinds.Phone
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import android.view.Menu
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import android.view.MenuItem
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import android.widget.Toast
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@ -53,9 +50,7 @@ class MainActivity : AppCompatActivity(), Logging,
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Manifest.permission.BLUETOOTH,
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Manifest.permission.BLUETOOTH_ADMIN,
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Manifest.permission.WAKE_LOCK,
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Manifest.permission.WRITE_EXTERNAL_STORAGE,
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Manifest.permission.READ_CONTACTS,
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Manifest.permission.GET_ACCOUNTS
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Manifest.permission.WRITE_EXTERNAL_STORAGE
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)
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val missingPerms = perms.filter {
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@ -99,237 +94,213 @@ class MainActivity : AppCompatActivity(), Logging,
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private fun setOwner() {
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try {
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if (false) {
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val SELF_PROJECTION =
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arrayOf(Phone._ID, Phone.DISPLAY_NAME, Phone.PHOTO_THUMBNAIL_URI)
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val cursor = contentResolver.query(
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ContactsContract.Profile.CONTENT_URI,
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SELF_PROJECTION,
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null,
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null,
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null
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// Note: we are careful to not set a new unique ID
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meshService!!.setOwner(null, "Kevin Xter", "kx")
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}
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private fun sendTestPackets() {
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exceptionReporter {
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val m = meshService!!
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// Do some test operations
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val testPayload = "hello world".toByteArray()
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m.sendData(
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"+16508675310",
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testPayload,
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MeshProtos.Data.Type.SIGNAL_OPAQUE_VALUE
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)
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m.sendData(
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"+16508675310",
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testPayload,
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MeshProtos.Data.Type.CLEAR_TEXT_VALUE
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)
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if (cursor == null || !cursor.moveToFirst())
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error("Can't get owner contact")
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else {
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info("me: ${cursor.getString(1)}/${cursor.getString(2)}")
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}
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}
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val am = AccountManager.get(this) // "this" references the current Context
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val accounts = am.getAccountsByType("com.google")
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accounts.forEach {
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info("acct ${it.name} ${it.type}")
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}
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} catch (e: Throwable) {
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error("getting owner failed: $e")
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}
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meshService!!.setOwner("+16508675309", "Kevin Xter", "kx")
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}
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private fun sendTestPackets() {
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exceptionReporter {
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val m = meshService!!
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// Do some test operations
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val testPayload = "hello world".toByteArray()
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m.sendData(
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"+16508675310",
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testPayload,
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MeshProtos.Data.Type.SIGNAL_OPAQUE_VALUE
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)
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m.sendData(
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"+16508675310",
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testPayload,
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MeshProtos.Data.Type.CLEAR_TEXT_VALUE
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)
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}
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}
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override fun onCreate(savedInstanceState: Bundle?) {
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super.onCreate(savedInstanceState)
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setContent {
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MeshApp()
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}
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// Ensures Bluetooth is available on the device and it is enabled. If not,
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// displays a dialog requesting user permission to enable Bluetooth.
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if (bluetoothAdapter != null) {
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bluetoothAdapter!!.takeIf { !it.isEnabled }?.apply {
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val enableBtIntent = Intent(BluetoothAdapter.ACTION_REQUEST_ENABLE)
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startActivityForResult(enableBtIntent, REQUEST_ENABLE_BT)
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}
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} else {
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Toast.makeText(this, "Error - this app requires bluetooth", Toast.LENGTH_LONG).show()
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}
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requestPermission()
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}
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override fun onDestroy() {
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unregisterMeshReceiver()
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super.onDestroy()
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}
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private var receiverRegistered = false
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private fun registerMeshReceiver() {
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logAssert(!receiverRegistered)
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val filter = IntentFilter()
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filter.addAction(MeshService.ACTION_MESH_CONNECTED)
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filter.addAction(MeshService.ACTION_NODE_CHANGE)
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filter.addAction(MeshService.ACTION_RECEIVED_DATA)
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registerReceiver(meshServiceReceiver, filter)
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}
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private fun unregisterMeshReceiver() {
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if (receiverRegistered) {
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receiverRegistered = false
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unregisterReceiver(meshServiceReceiver)
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}
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}
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/// Called when we gain/lose a connection to our mesh radio
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private fun onMeshConnectionChanged(connected: Boolean) {
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UIState.isConnected.value = connected
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debug("connchange ${UIState.isConnected.value}")
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if (connected) {
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// everytime the radio reconnects, we slam in our current owner data
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setOwner()
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}
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}
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private val meshServiceReceiver = object : BroadcastReceiver() {
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override fun onReceive(context: Context, intent: Intent) = exceptionReporter {
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debug("Received from mesh service $intent")
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when (intent.action) {
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MeshService.ACTION_NODE_CHANGE -> {
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val info: NodeInfo = intent.getParcelableExtra(EXTRA_NODEINFO)!!
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debug("UI nodechange $info")
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// We only care about nodes that have user info
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info.user?.id?.let {
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val newnodes = UIState.nodes.value.toMutableMap()
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newnodes[it] = info
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UIState.nodes.value = newnodes
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}
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}
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MeshService.ACTION_RECEIVED_DATA -> {
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debug("TODO rxdata")
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val sender = intent.getStringExtra(EXTRA_SENDER)!!
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val payload = intent.getByteArrayExtra(EXTRA_PAYLOAD)!!
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val typ = intent.getIntExtra(EXTRA_TYP, -1)
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when (typ) {
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MeshProtos.Data.Type.CLEAR_TEXT_VALUE -> {
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// FIXME - use the real time from the packet
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val modded = UIState.messages.value.toMutableList()
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modded.add(TextMessage(Date(), sender, payload.toString(utf8)))
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UIState.messages.value = modded
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}
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else -> TODO()
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}
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}
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MeshService.ACTION_MESH_CONNECTED -> {
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val connected = intent.getBooleanExtra(EXTRA_CONNECTED, false)
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onMeshConnectionChanged(connected)
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}
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else -> TODO()
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}
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}
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}
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private var meshService: IMeshService? = null
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private var isBound = false
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private var serviceConnection = object : ServiceConnection {
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override fun onServiceConnected(name: ComponentName, service: IBinder) = exceptionReporter {
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val m = IMeshService.Stub.asInterface(service)
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meshService = m
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override fun onCreate(savedInstanceState: Bundle?) {
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super.onCreate(savedInstanceState)
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// We don't start listening for packets until after we are connected to the service
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registerMeshReceiver()
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setContent {
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MeshApp()
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}
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// We won't receive a notify for the initial state of connection, so we force an update here
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onMeshConnectionChanged(m.isConnected)
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// Ensures Bluetooth is available on the device and it is enabled. If not,
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// displays a dialog requesting user permission to enable Bluetooth.
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if (bluetoothAdapter != null) {
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bluetoothAdapter!!.takeIf { !it.isEnabled }?.apply {
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val enableBtIntent = Intent(BluetoothAdapter.ACTION_REQUEST_ENABLE)
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startActivityForResult(enableBtIntent, REQUEST_ENABLE_BT)
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}
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} else {
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Toast.makeText(this, "Error - this app requires bluetooth", Toast.LENGTH_LONG)
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.show()
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}
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debug("connected to mesh service, isConnected=${UIState.isConnected.value}")
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// make some placeholder nodeinfos
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UIState.nodes.value =
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m.nodes.toList().map {
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it.user?.id!! to it
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}.toMap()
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requestPermission()
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}
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override fun onServiceDisconnected(name: ComponentName) {
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warn("The mesh service has disconnected")
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override fun onDestroy() {
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unregisterMeshReceiver()
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super.onDestroy()
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}
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private var receiverRegistered = false
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private fun registerMeshReceiver() {
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logAssert(!receiverRegistered)
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val filter = IntentFilter()
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filter.addAction(MeshService.ACTION_MESH_CONNECTED)
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filter.addAction(MeshService.ACTION_NODE_CHANGE)
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filter.addAction(MeshService.ACTION_RECEIVED_DATA)
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registerReceiver(meshServiceReceiver, filter)
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}
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private fun unregisterMeshReceiver() {
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if (receiverRegistered) {
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receiverRegistered = false
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unregisterReceiver(meshServiceReceiver)
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}
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}
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/// Called when we gain/lose a connection to our mesh radio
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private fun onMeshConnectionChanged(connected: Boolean) {
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UIState.isConnected.value = connected
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debug("connchange ${UIState.isConnected.value}")
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if (connected) {
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// everytime the radio reconnects, we slam in our current owner data
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setOwner()
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}
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}
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private val meshServiceReceiver = object : BroadcastReceiver() {
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override fun onReceive(context: Context, intent: Intent) = exceptionReporter {
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debug("Received from mesh service $intent")
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when (intent.action) {
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MeshService.ACTION_NODE_CHANGE -> {
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val info: NodeInfo = intent.getParcelableExtra(EXTRA_NODEINFO)!!
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debug("UI nodechange $info")
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// We only care about nodes that have user info
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info.user?.id?.let {
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val newnodes = UIState.nodes.value.toMutableMap()
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newnodes[it] = info
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UIState.nodes.value = newnodes
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}
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}
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MeshService.ACTION_RECEIVED_DATA -> {
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debug("TODO rxdata")
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val sender = intent.getStringExtra(EXTRA_SENDER)!!
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val payload = intent.getByteArrayExtra(EXTRA_PAYLOAD)!!
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val typ = intent.getIntExtra(EXTRA_TYP, -1)
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when (typ) {
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MeshProtos.Data.Type.CLEAR_TEXT_VALUE -> {
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// FIXME - use the real time from the packet
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val modded = UIState.messages.value.toMutableList()
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modded.add(TextMessage(Date(), sender, payload.toString(utf8)))
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UIState.messages.value = modded
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}
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else -> TODO()
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}
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}
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MeshService.ACTION_MESH_CONNECTED -> {
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val connected = intent.getBooleanExtra(EXTRA_CONNECTED, false)
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onMeshConnectionChanged(connected)
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}
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else -> TODO()
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}
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}
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}
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private var meshService: IMeshService? = null
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private var isBound = false
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private var serviceConnection = object : ServiceConnection {
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override fun onServiceConnected(name: ComponentName, service: IBinder) =
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exceptionReporter {
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val m = IMeshService.Stub.asInterface(service)
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meshService = m
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// We don't start listening for packets until after we are connected to the service
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registerMeshReceiver()
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// We won't receive a notify for the initial state of connection, so we force an update here
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onMeshConnectionChanged(m.isConnected)
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debug("connected to mesh service, isConnected=${UIState.isConnected.value}")
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// make some placeholder nodeinfos
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UIState.nodes.value =
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m.nodes.toList().map {
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it.user?.id!! to it
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}.toMap()
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}
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override fun onServiceDisconnected(name: ComponentName) {
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warn("The mesh service has disconnected")
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unregisterMeshReceiver()
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meshService = null
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}
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}
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private fun bindMeshService() {
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debug("Binding to mesh service!")
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// we bind using the well known name, to make sure 3rd party apps could also
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logAssert(meshService == null)
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val intent = MeshService.startService(this)
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if (intent != null) {
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// ALSO bind so we can use the api
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logAssert(bindService(intent, serviceConnection, Context.BIND_AUTO_CREATE))
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isBound = true;
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}
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}
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private fun unbindMeshService() {
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// If we have received the service, and hence registered with
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// it, then now is the time to unregister.
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// if we never connected, do nothing
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debug("Unbinding from mesh service!")
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if (isBound)
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unbindService(serviceConnection)
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meshService = null
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}
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}
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private fun bindMeshService() {
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debug("Binding to mesh service!")
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// we bind using the well known name, to make sure 3rd party apps could also
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logAssert(meshService == null)
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override fun onPause() {
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unregisterMeshReceiver() // No point in receiving updates while the GUI is gone, we'll get them when the user launches the activity
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unbindMeshService()
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val intent = MeshService.startService(this)
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if (intent != null) {
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// ALSO bind so we can use the api
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logAssert(bindService(intent, serviceConnection, Context.BIND_AUTO_CREATE))
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isBound = true;
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super.onPause()
|
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}
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override fun onResume() {
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super.onResume()
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bindMeshService()
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}
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|
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override fun onCreateOptionsMenu(menu: Menu): Boolean {
|
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// Inflate the menu; this adds items to the action bar if it is present.
|
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menuInflater.inflate(R.menu.menu_main, menu)
|
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return true
|
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}
|
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|
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override fun onOptionsItemSelected(item: MenuItem): Boolean {
|
||||
// Handle action bar item clicks here. The action bar will
|
||||
// automatically handle clicks on the Home/Up button, so long
|
||||
// as you specify a parent activity in AndroidManifest.xml.
|
||||
return when (item.itemId) {
|
||||
R.id.action_settings -> true
|
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else -> super.onOptionsItemSelected(item)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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private fun unbindMeshService() {
|
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// If we have received the service, and hence registered with
|
||||
// it, then now is the time to unregister.
|
||||
// if we never connected, do nothing
|
||||
debug("Unbinding from mesh service!")
|
||||
if (isBound)
|
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unbindService(serviceConnection)
|
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meshService = null
|
||||
}
|
||||
|
||||
override fun onPause() {
|
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unregisterMeshReceiver() // No point in receiving updates while the GUI is gone, we'll get them when the user launches the activity
|
||||
unbindMeshService()
|
||||
|
||||
super.onPause()
|
||||
}
|
||||
|
||||
override fun onResume() {
|
||||
super.onResume()
|
||||
|
||||
bindMeshService()
|
||||
}
|
||||
|
||||
override fun onCreateOptionsMenu(menu: Menu): Boolean {
|
||||
// Inflate the menu; this adds items to the action bar if it is present.
|
||||
menuInflater.inflate(R.menu.menu_main, menu)
|
||||
return true
|
||||
}
|
||||
|
||||
override fun onOptionsItemSelected(item: MenuItem): Boolean {
|
||||
// Handle action bar item clicks here. The action bar will
|
||||
// automatically handle clicks on the Home/Up button, so long
|
||||
// as you specify a parent activity in AndroidManifest.xml.
|
||||
return when (item.itemId) {
|
||||
R.id.action_settings -> true
|
||||
else -> super.onOptionsItemSelected(item)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -314,8 +314,8 @@ class MeshService : Service(), Logging {
|
|||
updatefn(info)
|
||||
|
||||
// This might have been the first time we know an ID for this node, so also update the by ID map
|
||||
val userId = info.user?.id
|
||||
if (userId != null)
|
||||
val userId = info.user?.id.orEmpty()
|
||||
if (userId.isNotEmpty())
|
||||
nodeDBbyID[userId] = info
|
||||
|
||||
// parcelable is busted
|
||||
|
@ -535,12 +535,13 @@ class MeshService : Service(), Logging {
|
|||
clientPackages[receiverName] = packageName
|
||||
}
|
||||
|
||||
override fun setOwner(myId: String, longName: String, shortName: String) =
|
||||
override fun setOwner(myId: String?, longName: String, shortName: String) =
|
||||
toRemoteExceptions {
|
||||
debug("TetOwner $myId : $longName : $shortName")
|
||||
debug("SetOwner $myId : $longName : $shortName")
|
||||
|
||||
val user = MeshProtos.User.newBuilder().also {
|
||||
it.id = myId
|
||||
if (myId != null) // Only set the id if it was provided
|
||||
it.id = myId
|
||||
it.longName = longName
|
||||
it.shortName = shortName
|
||||
}.build()
|
||||
|
|
|
@ -105,7 +105,7 @@ A few nodenums are reserved and will never be requested:
|
|||
|
||||
*/
|
||||
message User {
|
||||
string id = 1; // a globally unique ID string for this user. In the case of Signal that would mean +16504442323
|
||||
string id = 1; // a globally unique ID string for this user. In the case of Signal that would mean +16504442323, for the default macaddr derived id it would be !<6 hexidecimal bytes>
|
||||
string long_name = 2; // A full name for this user, i.e. "Kevin Hester"
|
||||
string short_name = 3; // A VERY short name, ideally two characters. Suitable for a tiny OLED screen
|
||||
bytes macaddr = 4; // This is the addr of the radio. Not populated by the phone, but added by the esp32 when broadcasting
|
||||
|
|
Ładowanie…
Reference in New Issue