kopia lustrzana https://github.com/meshtastic/Meshtastic-Android
Merge pull request #94 from geeksville/dev
misc atomic commits - see commit for detailspull/97/head
commit
36e2da4651
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TODO.md
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TODO.md
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@ -37,7 +37,6 @@ the channel is encrypted, you can share the the channel key with others by qr co
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* keep past messages in db, one db per channel (currently we just keep an array in saved preferences)
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* show user avatars in chat (use the google user info api)
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* let users save old channels (i.e. have a menu of channels the user can use)
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* also add a receiver that fires after a new update was installed from the play store
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* if the rxpacket queue on the device overflows (because android hasn't connected in a while) send a special packet to android which means 'X packets have been dropped because you were offline' -drop oldest packets first
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* make sw update work over BLE
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@ -149,6 +149,7 @@
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</activity>
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<receiver android:name="com.geeksville.mesh.service.BootCompleteReceiver">
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<!-- handle boot events -->
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<intent-filter>
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<category android:name="android.intent.category.DEFAULT" />
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@ -160,6 +161,15 @@
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<!-- for testing -->
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<action android:name="com.geeksville.mesh.SIM_BOOT" />
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</intent-filter>
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<!-- Also restart our service if the app gets upgraded -->
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<intent-filter>
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<action android:name="android.intent.action.MY_PACKAGE_REPLACED" />
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<!-- I was using PACKAGE_REPLACED, but MY_PACKAGE_REPLACED is newer and seems cleaner
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<data
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android:scheme="package"
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android:path="com.geeksville.mesh" /> -->
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</intent-filter>
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</receiver>
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</application>
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@ -6,6 +6,7 @@ import android.view.LayoutInflater
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import android.view.View
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import android.view.ViewGroup
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import androidx.fragment.app.activityViewModels
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import androidx.lifecycle.Observer
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import com.geeksville.android.GeeksvilleApplication
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import com.geeksville.android.Logging
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import com.geeksville.mesh.NodeInfo
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@ -130,7 +131,12 @@ class MapFragment : ScreenFragment("Map"), Logging {
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}
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var mapView: MapView? = null
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var mapboxMap: MapboxMap? = null
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/**
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* Mapbox native code can crash painfully if you ever call a mapbox view function while the view is not actively being show
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*/
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private val isViewVisible: Boolean
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get() = view != null && isResumed
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override fun onViewCreated(viewIn: View, savedInstanceState: Bundle?) {
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super.onViewCreated(viewIn, savedInstanceState)
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@ -145,7 +151,6 @@ class MapFragment : ScreenFragment("Map"), Logging {
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// Each time the pane is shown start fetching new map info (we do this here instead of
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// onCreate because getMapAsync can die in native code if the view goes away)
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v.getMapAsync { map ->
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mapboxMap = map
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if (view != null) { // it might have gone away by now
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// val markerIcon = BitmapFactory.decodeResource(context.resources, R.drawable.ic_twotone_person_pin_24)
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@ -161,7 +166,19 @@ class MapFragment : ScreenFragment("Map"), Logging {
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//map.uiSettings.isScrollGesturesEnabled = true
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//map.uiSettings.isZoomGesturesEnabled = true
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// Provide initial positions
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model.nodeDB.nodes.value?.let { nodes ->
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onNodesChanged(map, nodes.values)
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}
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}
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// Any times nodes change update our map
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model.nodeDB.nodes.observe(viewLifecycleOwner, Observer { nodes ->
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debug("Nodes updated! map visible = $isViewVisible")
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if (isViewVisible)
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onNodesChanged(map, nodes.values)
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})
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}
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}
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}
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@ -185,16 +202,6 @@ class MapFragment : ScreenFragment("Map"), Logging {
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override fun onResume() {
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super.onResume()
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mapView?.onResume()
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// FIXME: for now we just set the node positions when the user pages to the map - because
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// otherwise we try to update in the background which breaks mapbox native code (when view is not shown
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mapboxMap?.let { map ->
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// model.nodeDB.nodes.observe(viewLifecycleOwner, Observer { nodes ->
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model.nodeDB.nodes.value?.values?.let {
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onNodesChanged(map, it)
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}
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//})
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}
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}
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override fun onDestroy() {
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@ -1 +1 @@
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Subproject commit 99dbf61fad087db910be7f74867a8f14aba877a4
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Subproject commit ab381a83f5380358fa8412a58635e390c3729192
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