MapSCII - The Whole World In Your Console.
 
 
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README.md

MapSCII - The Whole World In Your Console.

A node.js based Vector Tile to Braille and ASCII renderer for xterm-compatible terminals.

asciicast

Try it out!

$ telnet mapscii.me

If you're on Windows, use the open source telnet client PuTTY to connect.

Features

  • Use your mouse to drag and zoom in and out!
  • Discover Point-of-Interests around any given location
  • Highly customizable layer styling with Mapbox Styles support
  • Connect to any public or private vector tile server
  • Or just use the supplied and optimized OSM2VectorTiles based one
  • Work offline and discover local VectorTile/MBTiles
  • Compatible with most Linux and OSX terminals
  • Highly optimizied algorithms for a smooth experience
  • 100% pure JavaScript! 😎

How to install it locally

With npm

If you haven't already got Node.js >= version 6.14, then go get it.

npm install -g mapscii

If you're on OSX, or get an error about file permissions, you may need to do sudo npm install -g mapscii

With snap

In any of the supported Linux distros:

sudo snap install mapscii

(This snap is maintained by @nathanhaines)

Running

This is pretty simple too.

mapscii

Keyboard shortcuts

  • Arrows up, down, left, right to scroll around
  • Press a or z to zoom in and out
  • Press q to quit

Mouse control

If your terminal supports mouse events you can drag the map and use your scroll wheel to zoom in and out.

Behind the scenes

Libraries

Mastering the console

Discovering the map data

Juggling the vectors and numbers

  • earcut for polygon triangulation
  • rbush for 2D spatial indexing of geo and label data
  • breseham for line point calculations
  • simplify-js for polyline simplifications

Handling the flow

TODOs

  • MapSCII

    • GeoJSON support via geojson-vt

    • CLI support

      • startup parameters
        • TileSource
        • Style
        • center position
        • zoom
        • demo mode?
    • mouse control

      • hover POIs/labels
      • hover maybe even polygons/-lines?
      • zoom into mouse pos
  • Styler

    • respect zoom based style ranges
  • Renderer

    • download and process tiles in a different thread (#3)
    • optimize renderer for large areas (#6)
    • label drawing
      • multi line label?
  • TileSource

    • implement single vector-tile handling

Special thanks

Licenses

Map data

The Open Data Commons Open Database License (oDbl)

OpenStreetMap is open data, licensed under the Open Data Commons Open Database License (ODbL) by the OpenStreetMap Foundation (OSMF).

You are free to copy, distribute, transmit and adapt our data, as long as you credit OpenStreetMap and its contributors. If you alter or build upon our data, you may distribute the result only under the same licence. The full legal code explains your rights and responsibilities.

The cartography in our map tiles, and our documentation, are licenced under the Creative Commons Attribution-ShareAlike 2.0 licence (CC BY-SA).

MapSCII

The MIT License (MIT)

Copyright (c) 2017 Michael Straßburger

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.