Decaffeinate remaining methods of the Renderer class

pull/36/head
Christian Paul 2017-12-23 01:33:57 -08:00
rodzic bfd5c54fa4
commit f3efbae8ba
2 zmienionych plików z 12 dodań i 282 usunięć

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@ -1,267 +0,0 @@
###
termap - Terminal Map Viewer
by Michael Strassburger <codepoet@cpan.org>
The Console Vector Tile renderer - bäm!
###
Promise = require 'bluebird'
x256 = require 'x256'
simplify = require 'simplify-js'
Canvas = require './Canvas'
LabelBuffer = require './LabelBuffer'
Styler = require './Styler'
Tile = require './Tile'
utils = require './utils'
config = require './config'
module.exports = class Renderer
terminal:
CLEAR: "\x1B[2J"
MOVE: "\x1B[?6h"
isDrawing: false
lastDrawAt: 0
labelBuffer: null
tileSource: null
tilePadding: 64
constructor: (@output, @tileSource) ->
@labelBuffer = new LabelBuffer()
loadStyleFile: (file) ->
@styler = new Styler file
@tileSource.useStyler @styler
setSize: (@width, @height) ->
@canvas = new Canvas @width, @height
draw: (center, zoom) ->
return Promise.reject() if @isDrawing
@isDrawing = true
@labelBuffer.clear()
@_seen = {}
if color = @styler.styleById['background']?.paint['background-color']
@canvas.setBackground x256 utils.hex2rgb color
@canvas.clear()
Promise
.resolve @_visibleTiles center, zoom
.map (tile) => @_getTile tile
.map (tile) => @_getTileFeatures tile, zoom
.then (tiles) => @_renderTiles tiles
.then => @_getFrame()
.catch (e) ->
console.log e
.finally (frame) =>
@isDrawing = false
@lastDrawAt = Date.now()
frame
_visibleTiles: (center, zoom) ->
z = utils.baseZoom zoom
center = utils.ll2tile center.lon, center.lat, z
tiles = []
tileSize = utils.tilesizeAtZoom zoom
for y in [Math.floor(center.y)-1..Math.floor(center.y)+1]
for x in [Math.floor(center.x)-1..Math.floor(center.x)+1]
tile = x: x, y: y, z: z
position =
x: @width/2-(center.x-tile.x)*tileSize
y: @height/2-(center.y-tile.y)*tileSize
gridSize = Math.pow 2, z
tile.x %= gridSize
if tile.x < 0
tile.x = if z is 0 then 0 else tile.x+gridSize
if tile.y < 0 or
tile.y >= gridSize or
position.x+tileSize < 0 or
position.y+tileSize < 0 or
position.x>@width or
position.y>@height
continue
tiles.push xyz: tile, zoom: zoom, position: position, size: tileSize
tiles
_getTile: (tile) ->
@tileSource
.getTile tile.xyz.z, tile.xyz.x, tile.xyz.y
.then (data) =>
tile.data = data
tile
_getTileFeatures: (tile, zoom) ->
position = tile.position
layers = {}
for layerId in @_generateDrawOrder zoom
continue unless layer = tile.data.layers?[layerId]
scale = layer.extent / utils.tilesizeAtZoom zoom
layers[layerId] =
scale: scale
features: layer.tree.search
minX: -position.x*scale
minY: -position.y*scale
maxX: (@width-position.x)*scale
maxY: (@height-position.y)*scale
tile.layers = layers
tile
_renderTiles: (tiles) ->
drawn = {}
labels = []
for layerId in @_generateDrawOrder tiles[0].xyz.z
for tile in tiles
continue unless layer = tile.layers[layerId]
for feature in layer.features
# continue if feature.id and drawn[feature.id]
# drawn[feature.id] = true
if layerId.match /label/
labels.push tile: tile, feature: feature, scale: layer.scale
else
@_drawFeature tile, feature, layer.scale
labels.sort (a, b) ->
a.feature.sorty-b.feature.sort
for label in labels
@_drawFeature label.tile, label.feature, label.scale
_getFrame: ->
frame = ""
frame += @terminal.CLEAR unless @lastDrawAt
frame += @terminal.MOVE
frame += @canvas.frame()
frame
featuresAt: (x, y) ->
@labelBuffer.featuresAt x, y
_drawFeature: (tile, feature, scale) ->
if feature.style.minzoom and tile.zoom < feature.style.minzoom
return false
else if feature.style.maxzoom and tile.zoom > feature.style.maxzoom
return false
switch feature.style.type
when "line"
width = feature.style.paint['line-width']
# TODO: apply the correct zoom based value
width = width.stops[0][1] if width instanceof Object
points = @_scaleAndReduce tile, feature, feature.points, scale
@canvas.polyline points, feature.color, width if points.length
when "fill"
points = (@_scaleAndReduce tile, feature, p, scale, false for p in feature.points)
@canvas.polygon points, feature.color
when "symbol"
text = feature.label or
genericSymbol = config.poiMarker
return false if @_seen[text] and not genericSymbol
placed = false
for point in @_scaleAndReduce tile, feature, feature.points, scale
x = point.x - text.length
margin = config.layers[feature.layer]?.margin or config.labelMargin
if @labelBuffer.writeIfPossible text, x, point.y, feature, margin
@canvas.text text, x, point.y, feature.color
placed = true
break
else if config.layers[feature.layer]?.cluster and
@labelBuffer.writeIfPossible config.poiMarker, point.x, point.y, feature, 3
@canvas.text config.poiMarker, point.x, point.y, feature.color
placed = true
break
@_seen[text] = true if placed
true
_scaleAndReduce: (tile, feature, points, scale, filter = true) ->
lastX = lastY = outside = null
scaled = []
minX = minY = -@tilePadding
maxX = @width+@tilePadding
maxY = @height+@tilePadding
for point in points
x = Math.floor tile.position.x+(point.x/scale)
y = Math.floor tile.position.y+(point.y/scale)
continue if lastX is x and lastY is y
lastY = y
lastX = x
if filter
if x < minX or x > maxX or y < minY or y > maxY
continue if outside
outside = true
else
if outside
outside = null
scaled.push x: lastX, y: lastY
scaled.push x: x, y: y
if feature.style.type isnt "symbol"
if scaled.length < 2
return []
if config.simplifyPolylines
simplify scaled, .5, true
else
scaled
else
scaled
_generateDrawOrder: (zoom) ->
if zoom < 2
[
"admin"
"water"
"country_label"
"marine_label"
]
else
[
"landuse"
"water"
"marine_label"
"building"
"road"
"admin"
"country_label"
"state_label"
"water_label"
"place_label"
"rail_station_label"
"poi_label"
"road_label"
"housenum_label"
]

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@ -142,25 +142,20 @@ class Renderer {
}
_renderTiles(tiles) {
var feature, i, j, k, labels, layer, layerId, len, len1, len2, ref, ref1, tile;
labels = [];
ref = this._generateDrawOrder(tiles[0].xyz.z);
for (i = 0, len = ref.length; i < len; i++) {
layerId = ref[i];
for (j = 0, len1 = tiles.length; j < len1; j++) {
tile = tiles[j];
if (!(layer = tile.layers[layerId])) {
continue;
}
ref1 = layer.features;
for (k = 0, len2 = ref1.length; k < len2; k++) {
feature = ref1[k];
const labels = [];
const drawOrder = this._generateDrawOrder(tiles[0].xyz.z);
for (const layerId in drawOrder) {
for (const tile in tiles) {
const layer = tile.layers[layerId];
if (!layer) continue;
for (const feature of layer.features) {
// continue if feature.id and drawn[feature.id]
// drawn[feature.id] = true
// drawn[feature.id] = true;
if (layerId.match(/label/)) {
labels.push({
tile,
feature: feature,
feature,
scale: layer.scale
});
} else {
@ -169,9 +164,11 @@ class Renderer {
}
}
}
labels.sort((a, b) => {
return a.feature.sorty - b.feature.sort;
});
for (const label of labels) {
this._drawFeature(label.tile, label.feature, label.scale);
}