kopia lustrzana https://github.com/rastapasta/mapscii
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node_modules
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bundle*
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*.log
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# termap - Terminal Map
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Discover the world in your console - render vector tile maps from any source!
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## TODOs
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* [ ] mapping of view to tiles to show
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* [ ] tile request system
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* [ ] from local mbtiles
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* [ ] from remote url
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* [ ] label drawing
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* [ ] center+zoom based viewport
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* [ ] zoom while keeping center
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* [ ] API
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* [ ] setCenter
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* [ ] setZoom
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* [x] accurate mouse drag&drop
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## Wishlist
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* node-gyp binding to [libdrawille](https://github.com/Huulivoide/libdrawille) for speed refactor possibilities + filled polygons
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{
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"name": "termap",
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"version": "0.1.0",
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"description": "OSM Terminal Map",
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"main": "termap.coffee",
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"scripts": {
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"test": "echo \"Error: no test specified\" && exit 1"
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},
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"keywords": [
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"console",
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"map",
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"terminal",
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"map",
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"osm",
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"vector",
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"tiles",
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"mbtiles"
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],
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"author": "Michael Straßburger <codepoet@cpan.org>",
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"license": "MIT",
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"dependencies": {
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"drawille-canvas-blessed-contrib": "^0.1.3",
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"keypress": "^0.2.1",
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"pbf": "^3.0.0",
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"term-mouse": "^0.1.1",
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"vector-tile": "^1.3.0"
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}
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}
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Canvas = require 'drawille-canvas-blessed-contrib'
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VectorTile = require('vector-tile').VectorTile
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Protobuf = require 'pbf'
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keypress = require 'keypress'
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fs = require 'fs'
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zlib = require 'zlib'
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mouse = require('term-mouse')()
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keypress process.stdin
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width = Math.floor((process.stdout.columns-1)/2)*2*2;
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height = Math.ceil(process.stdout.rows/4)*4*4;
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drawOrder = ["admin", "water", "landuse", "building", "road"]
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layers =
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road: "white"
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landuse: "green"
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water: "blue"
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admin: "red"
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building: 8
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canvas = new Canvas width, height
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features = {}
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data = fs.readFileSync __dirname+"/tiles/regensburg.pbf.gz"
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zlib.gunzip data, (err, buffer) ->
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throw new Error err if err
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tile = new VectorTile new Protobuf buffer
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for name,layer of tile.layers
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if layers[name]
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features[name] = []
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for i in [0...layer.length]
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features[name].push layer.feature(i).loadGeometry()
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draw()
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zoom = 0
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view = [-400, -80]
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size = 4
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flush = ->
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process.stdout.write canvas._canvas.frame()
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draw = ->
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canvas.clearRect(0, 0, width, height)
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canvas.save()
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canvas.translate view[0], view[1]
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for layer in drawOrder
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continue unless features[layer]
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canvas.strokeStyle = layers[layer]
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for feature in features[layer]
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for line in feature
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found = false
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points = for point in line
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p = [point.x/size, point.y/size]
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if not found and p[0]+view[0]>=0 and p[0]+view[0]<width and p[1]+view[1]>=0 and p[1]+view[1]<height
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found = true
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p
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continue unless found
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canvas.beginPath()
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canvas.moveTo points.shift()...
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canvas.lineTo point... for point in points
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canvas.stroke()
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canvas.restore()
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flush()
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moving = null
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process.stdin.on 'mousepress', (info) ->
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# TODO: file bug @keypress, fails after x>95 / sequence: '\u001b[M#B'
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if info.x > 2048
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info.x = 100
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switch info.scroll
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when -1
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size -= .2
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when 1
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size += .2
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if info.button is 0
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moving = info
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else if moving and info.release
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view[0] -= (moving.x-info.x)*2
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view[1] -= (moving.y-info.y)*4
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moving = null
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draw()
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process.stdin.on 'keypress', (ch, key) ->
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result = switch key?.name
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when "q"
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process.exit 0
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when "a" then size += 1
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when "z" then size -= 1
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when "left" then view[0] += 5
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when "right" then view[0] -= 5
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when "up" then view[1]+= 5
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when "down" then view[1]-= 5
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else
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false
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draw() if result
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process.stdin.setRawMode(true)
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process.stdin.resume()
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