kopia lustrzana https://github.com/kgoba/ft8_lib
150 wiersze
4.5 KiB
C++
150 wiersze
4.5 KiB
C++
#include <cstdlib>
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#include <cstring>
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#include <cstdio>
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#include <cmath>
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#include "pack.h"
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#include "encode.h"
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#include "pack_77.h"
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#include "encode_91.h"
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// Convert a sequence of symbols (tones) into a sinewave of continuous phase (FSK).
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// Symbol 0 gets encoded as a sine of frequency f0, the others are spaced in incresing
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// fashion.
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void synth_fsk(const uint8_t *symbols, int num_symbols, float f0, float spacing,
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float symbol_rate, float signal_rate, float *signal) {
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float phase = 0;
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float dt = 1/signal_rate;
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float dt_sym = 1/symbol_rate;
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float t = 0;
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int j = 0;
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int i = 0;
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while (j < num_symbols) {
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float f = f0 + symbols[j] * spacing;
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phase += 2 * M_PI * f / signal_rate;
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signal[i] = sin(phase);
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t += dt;
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if (t >= dt_sym) {
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// Move to the next symbol
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t -= dt_sym;
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++j;
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}
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++i;
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}
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}
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// Save signal in floating point format (-1 .. +1) as a WAVE file using 16-bit signed integers.
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void save_wav(const float *signal, int num_samples, int sample_rate, const char *path) {
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FILE *f = fopen(path, "wb");
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char subChunk1ID[4] = {'f', 'm', 't', ' '};
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uint32_t subChunk1Size = 16; // 16 for PCM
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uint16_t audioFormat = 1; // PCM = 1
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uint16_t numChannels = 1;
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uint16_t bitsPerSample = 16;
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uint32_t sampleRate = sample_rate;
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uint16_t blockAlign = numChannels * bitsPerSample / 8;
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uint32_t byteRate = sampleRate * blockAlign;
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char subChunk2ID[4] = {'d', 'a', 't', 'a'};
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uint32_t subChunk2Size = num_samples * blockAlign;
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char chunkID[4] = {'R', 'I', 'F', 'F'};
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uint32_t chunkSize = 4 + (8 + subChunk1Size) + (8 + subChunk2Size);
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char format[4] = {'W', 'A', 'V', 'E'};
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int16_t *raw_data = (int16_t *)malloc(num_samples * blockAlign);
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for (int i = 0; i < num_samples; i++) {
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float x = signal[i];
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if (x > 1.0) x = 1.0;
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else if (x < -1.0) x = -1.0;
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raw_data[i] = int(0.5 + (x * 32767.0));
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}
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// NOTE: works only on little-endian architecture
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fwrite(chunkID, sizeof(chunkID), 1, f);
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fwrite(&chunkSize, sizeof(chunkSize), 1, f);
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fwrite(format, sizeof(format), 1, f);
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fwrite(subChunk1ID, sizeof(subChunk1ID), 1, f);
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fwrite(&subChunk1Size, sizeof(subChunk1Size), 1, f);
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fwrite(&audioFormat, sizeof(audioFormat), 1, f);
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fwrite(&numChannels, sizeof(numChannels), 1, f);
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fwrite(&sampleRate, sizeof(sampleRate), 1, f);
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fwrite(&byteRate, sizeof(byteRate), 1, f);
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fwrite(&blockAlign, sizeof(blockAlign), 1, f);
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fwrite(&bitsPerSample, sizeof(bitsPerSample), 1, f);
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fwrite(subChunk2ID, sizeof(subChunk2ID), 1, f);
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fwrite(&subChunk2Size, sizeof(subChunk2Size), 1, f);
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fwrite(raw_data, blockAlign, num_samples, f);
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fclose(f);
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free(raw_data);
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}
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void usage() {
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printf("Generate a 15-second WAV file encoding a given message.\n");
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printf("Usage:\n");
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printf("\n");
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printf("gen_ft8 MESSAGE WAV_FILE\n");
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printf("\n");
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printf("(Note that you might have to enclose your message in quote marks if it contains spaces)\n");
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}
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int main(int argc, char **argv) {
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// Expect two command-line arguments
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if (argc < 3) {
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usage();
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return -1;
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}
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const char *message = argv[1];
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const char *wav_path = argv[2];
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// First, pack the text data into 72-bit binary message
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uint8_t packed[10];
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//int rc = packmsg(message, packed);
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int rc = ft8_v2::pack77(message, packed);
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if (rc < 0) {
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printf("Cannot parse message!\n");
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printf("RC = %d\n", rc);
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return -2;
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}
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printf("Packed data: ");
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for (int j = 0; j < 10; ++j) {
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printf("%02x ", packed[j]);
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}
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printf("\n");
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// Second, encode the binary message as a sequence of FSK tones
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uint8_t tones[NN]; // NN = 79, lack of better name at the moment
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//genft8(packed, 0, tones);
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ft8_v2::genft8(packed, tones);
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printf("FSK tones: ");
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for (int j = 0; j < NN; ++j) {
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printf("%d", tones[j]);
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}
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printf("\n");
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// Third, convert the FSK tones into an audio signal
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const int num_samples = (int)(0.5 + NN / 6.25 * 12000);
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const int num_silence = (15 * 12000 - num_samples) / 2;
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float signal[num_silence + num_samples + num_silence];
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for (int i = 0; i < num_silence + num_samples + num_silence; i++) {
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signal[i] = 0;
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}
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synth_fsk(tones, NN, 1000, 6.25, 6.25, 12000, signal + num_silence);
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save_wav(signal, num_silence + num_samples + num_silence, 12000, wav_path);
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return 0;
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}
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