added Keypad library

pull/25/merge
k3ng 2017-03-30 19:39:56 -04:00
rodzic 271cf5f148
commit 2cbe2ebefb
2 zmienionych plików z 391 dodań i 0 usunięć

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/*
||
|| @file Keypad.h
|| @version 2.0
|| @author Mark Stanley, Alexander Brevig
|| @contact mstanley@technologist.com, alexanderbrevig@gmail.com
||
|| @description
|| | This library provides a simple interface for using matrix
|| | keypads. It supports the use of multiple keypads with the
|| | same or different sets of keys. It also supports user
|| | selectable pins and definable keymaps.
|| #
||
|| @license
|| | This library is free software; you can redistribute it and/or
|| | modify it under the terms of the GNU Lesser General Public
|| | License as published by the Free Software Foundation; version
|| | 2.1 of the License.
|| |
|| | This library is distributed in the hope that it will be useful,
|| | but WITHOUT ANY WARRANTY; without even the implied warranty of
|| | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|| | Lesser General Public License for more details.
|| |
|| | You should have received a copy of the GNU Lesser General Public
|| | License along with this library; if not, write to the Free Software
|| | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|| #
||
*/
#include <Keypad.h>
// <<constructor>> Allows custom keymap, pin configuration, and keypad sizes.
Keypad::Keypad(char *userKeymap, byte *row, byte *col, byte numRows, byte numCols) {
rowPins = row;
columnPins = col;
size.rows = numRows;
size.columns = numCols;
begin(userKeymap);
setDebounceTime(2);
setHoldTime(500);
keypadEventListener = 0;
transitionTo(IDLE);
stateChanged = false;
initializePins();
}
// New in 2.0 this function lets the end user test for any changes in state
// before deciding if any variables, etc. need to be updated in their code.
boolean Keypad::keyStateChanged() {
return stateChanged;
}
// Let the user define a keymap - assume the same row/column count as defined in constructor
void Keypad::begin( char *userKeymap) {
keymap = userKeymap;
}
char Keypad::getKey() {
// Return the new key value if a keypress was detected. By testing for
// keyStateChanged() we don't return a keypress more than once.
if( getKeyState()==PRESSED && keyStateChanged() )
{
return currentKey;
}
return NO_KEY; // Otherwise just return the default key value:
}
char Keypad::waitForKey() {
char waitKey = NO_KEY;
while( (waitKey = getKey()) == NO_KEY ); // Do nothing. Waiting for keypress.
return waitKey;
}
// Private
// Scan the keypad and report whether or not a key (or any key) has been pressed.
// 2011-12-23 - Removed from getKeyState() for readability and ease of maintenance.
boolean Keypad::scanKeys() {
static unsigned int allKeys=0;
byte curKey=0;
boolean anyKey;
// Assume that some other device is sharing the data pins used by the
// keypad. If that is the case then the pins will need to be re-intialized
// each time before they are used.
initializePins();
// I rewrote this method to provide a status change (anyKey OPEN/CLOSED) to the
// getKeyState() function which handles debouncing. Now we can scan the keypad
// without having to worry about huge debounce time delays.
for( int c=0; c<size.columns; c++) {
digitalWrite(columnPins[c], LOW);
for( int r=0; r<size.rows; r++) {
curKey = digitalRead(rowPins[r]);
allKeys += curKey;
if(curKey==0) currentKey = keymap[c+(r*size.columns)];
// All keys have been scanned. Set 'anyKey' value for use by getKeyState().
if( r==(size.rows-1) && c==(size.columns-1) ) {
if( allKeys==(size.rows*size.columns) )
anyKey = OPEN;
else
anyKey = CLOSED;
}
}
digitalWrite(columnPins[c], HIGH);
}
allKeys = 0;
return anyKey; // Status tells if keys are OPEN or CLOSED.
}
// Private
// I rewrote the state machine and renamed it. The old getKey() method failed
// to return the IDLE state and was too tightly integrated with the key scan
// to make simple changes without breaking it completely. But more importantly
// only one key can ever be evaluated at one point in time.
KeyState Keypad::getKeyState() {
static unsigned long startTime;
static unsigned long Timer;
static boolean buttons;
stateChanged = false;
// Scan keypad once every 10 mS. This makes the loop() count go from about
// 4,000 loops per second to about 40,000 loops per second. A 10 fold increase
// in program speed. It is also responsible for the major portion of time used
// for debouncing the keys. Most humans can't press a key any faster than 20 mS
// so the end user won't notice any lag at 10 mS.
if ( (millis()-startTime)>10 )
startTime = millis();
else
return state;
// Find out whether or not a key was pressed and if so which one it was.
buttons = scanKeys();
switch (state) {
case IDLE:
// The only thing to do while idling is to look for a debounced keypress.
if( buttons==CLOSED && (millis()-Timer)>debounceTime ) {
transitionTo(PRESSED);
Timer = millis();
}
break;
case PRESSED:
// Waiting for a key hold...
if ( (millis()-Timer)>holdTime ) {
transitionTo(HOLD); // Move to next state.
Timer = millis(); // Reset debounce timer.
}
// Or for the key to be release.
else if ( buttons==OPEN && (millis()-Timer)>debounceTime ) {
transitionTo(RELEASED);
Timer = millis();
}
break;
case HOLD:
// Waiting for the key to be released.
if ( (buttons==OPEN) && (millis()-Timer)>debounceTime ) {
transitionTo(RELEASED);
Timer = millis();
}
break;
case RELEASED:
transitionTo(IDLE);
break;
}
return state; // Let the world know which state we're in.
}
KeyState Keypad::getState() {
return state;
}
void Keypad::setDebounceTime(unsigned int debounce) {
debounceTime = debounce;
}
void Keypad::setHoldTime(unsigned int hold) {
holdTime = hold;
}
void Keypad::addEventListener(void (*listener)(char)){
keypadEventListener = listener;
}
void Keypad::transitionTo(KeyState nextState) {
state = nextState;
stateChanged = true;
if (keypadEventListener!=NULL){
keypadEventListener(currentKey);
}
}
void Keypad::initializePins() {
//configure column pin modes and states
for (byte C=0; C<size.columns; C++) {
pinMode(columnPins[C],OUTPUT);
digitalWrite(columnPins[C],LOW);
}
//configure row pin modes and states
for (byte R=0; R<size.rows; R++) {
pinMode(rowPins[R],INPUT);
digitalWrite(rowPins[R],HIGH); // Enable the internal 20K pullup resistors for each row pin.
}
}
//added by Daniel Kern
char* Keypad::getBuffer(){
return keyBuffer;
}
char* Keypad::growBuffer(char key){
for(int i = 0; i < 5; i++)
{
if(keyBuffer[i] == NULL)
{
keyBuffer[i] = key;
return keyBuffer;
}
}
return keyBuffer;
}
void Keypad::clearBuffer(){
for(int i = 0; i < 5; i++)
{
keyBuffer[i] = NULL;
}
}
/*
|| @changelog
|| | 2011-12-29 - Mark Stanley : Added waitForKey()
|| | 2011-12-23 - Mark Stanley : Rewrote state machine (Previously failed to set the IDLE state).
|| | 2011-12-23 - Mark Stanley : Significant speed improvements and removed state machine from getKey().
|| | 2011-11-29 - Tom Putzeys : Use internal pull-up, no more column diodes needed, and consumes less power
|| | 2009-07-08 - Alexander Brevig : Library does not use 2d arrays
|| | 2009-06-15 - Alexander Brevig : Added transitionTo
|| | 2009-06-15 - Alexander Brevig : Added getState()
|| | 2009-06-13 - Mark Stanley : Fixed bug in getKey() that returns the wrong key if debounceTime is too short.
|| | 2009-06-13 - Mark Stanley : Minor bug fix: Added 'currentKey = NO_KEY' to constructors.
|| | 2009-05-19 - Alexander Brevig : Added setHoldTime()
|| | 2009-05-15 - Alexander Brevig : Changed begin() amd getKey(), this Library should be operational.
|| | 2009-05-09 - Alexander Brevig : Changed getKey()
|| | 2009-04-28 - Alexander Brevig : Modified API, and made variables private
|| | 2007-XX-XX - Mark Stanley : Initial Release
|| #
*/

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/*
||
|| @file Keypad.h
|| @version 2.0
|| @author Mark Stanley, Alexander Brevig
|| @contact mstanley@technologist.com, alexanderbrevig@gmail.com
||
|| @description
|| | This library provides a simple interface for using matrix
|| | keypads. It supports the use of multiple keypads with the
|| | same or different sets of keys. It also supports user
|| | selectable pins and definable keymaps.
|| #
||
|| @license
|| | This library is free software; you can redistribute it and/or
|| | modify it under the terms of the GNU Lesser General Public
|| | License as published by the Free Software Foundation; version
|| | 2.1 of the License.
|| |
|| | This library is distributed in the hope that it will be useful,
|| | but WITHOUT ANY WARRANTY; without even the implied warranty of
|| | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|| | Lesser General Public License for more details.
|| |
|| | You should have received a copy of the GNU Lesser General Public
|| | License along with this library; if not, write to the Free Software
|| | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|| #
||
*/
#ifndef KEYPAD_H
#define KEYPAD_H
// Arduino versioning.
#if defined(ARDUINO) && ARDUINO >= 100
#include "Arduino.h" // for digitalRead, digitalWrite, etc
#else
#include "WProgram.h"
#endif
#define OFF LOW
#define ON HIGH
#define CLOSED LOW
#define OPEN HIGH
#define makeKeymap(x) ((char*)x)
typedef char KeypadEvent;
typedef enum {IDLE, PRESSED, HOLD, RELEASED} KeyState; // KeyState was KeypadState
// Made changes according to this post http://arduino.cc/forum/index.php?topic=58337.0
// by Nick Gammon. Thanks for the input Nick. :) It actually saved 78 bytes for me.
typedef struct {
byte rows;
byte columns;
} KeypadSize;
const char NO_KEY = '\0';
#define KEY_RELEASED NO_KEY
class Keypad {
public:
Keypad(char *userKeymap, byte *row, byte *col, byte numRows, byte numCols);
void begin(char *userKeymap);
char getKey();
KeyState getState();
void setDebounceTime(unsigned int);
void setHoldTime(unsigned int);
void addEventListener(void (*listener)(char));
// New methods
char waitForKey();
boolean keyStateChanged();
//added by Daniel Kern
char* getBuffer();
char* growBuffer(char key);
void clearBuffer();
private:
void transitionTo(KeyState);
void initializePins();
char *keymap;
byte *rowPins;
byte *columnPins;
KeypadSize size;
KeyState state;
char currentKey;
unsigned int debounceTime;
unsigned int holdTime;
void (*keypadEventListener)(char);
// New methods - 2011-12-23
boolean scanKeys();
KeyState getKeyState();
// New members - 2011-12-23
boolean buttons;
boolean stateChanged;
//added by Daniel Kern
char keyBuffer[5];
};
#endif
/*
|| @changelog
|| | 2.0 2011-12-29 - Mark Stanley : Added waitForKey().
|| | 2.0 2011-12-23 - Mark Stanley : Added the public function keyStateChanged().
|| | 2.0 2011-12-23 - Mark Stanley : Added the private function scanKeys().
|| | 2.0 2011-12-23 - Mark Stanley : Moved the Finite State Machine into the function getKeyState().
|| | 2.0 2011-12-23 - Mark Stanley : Removed the member variable lastUdate. Not needed after rewrite.
|| | 1.8 2011-11-21 - Mark Stanley : Added test to determine which header file to compile,
|| | WProgram.h or Arduino.h.
|| | 1.8 2009-07-08 - Alexander Brevig : No longer uses arrays
|| | 1.7 2009-06-18 - Alexander Brevig : This library is a Finite State Machine every time a state changes
|| | the keypadEventListener will trigger, if set
|| | 1.7 2009-06-18 - Alexander Brevig : Added setDebounceTime setHoldTime specifies the amount of
|| | microseconds before a HOLD state triggers
|| | 1.7 2009-06-18 - Alexander Brevig : Added transitionTo
|| | 1.6 2009-06-15 - Alexander Brevig : Added getState() and state variable
|| | 1.5 2009-05-19 - Alexander Brevig : Added setHoldTime()
|| | 1.4 2009-05-15 - Alexander Brevig : Added addEventListener
|| | 1.3 2009-05-12 - Alexander Brevig : Added lastUdate, in order to do simple debouncing
|| | 1.2 2009-05-09 - Alexander Brevig : Changed getKey()
|| | 1.1 2009-04-28 - Alexander Brevig : Modified API, and made variables private
|| | 1.0 2007-XX-XX - Mark Stanley : Initial Release
|| #
*/