// #define FEATURE_SIDETONE_SWITCH // adds switch control for the sidetone output. requires an external toggle switch (assigned to an arduino pin - see keyer_pin_settings.h).
// #define FEATURE_CW_COMPUTER_KEYBOARD // Have an Arduino Due or Leonardo act as a USB HID (Human Interface Device) keyboard and use the paddle to "type" characters on the computer
// #define FEATURE_SLEEP // go to sleep after x minutes to conserve battery power (not compatible with Arduino DUE, may have mixed results with Mega and Mega ADK)
// #define OPTION_WINKEY_DISCARD_BYTES_AT_STARTUP // if ASR is not disabled, you may need this to discard errant serial port bytes at startup
// #define OPTION_WINKEY_STRICT_EEPROM_WRITES_MAY_WEAR_OUT_EEPROM // with this activated the unit will write non-volatile settings to EEPROM when set by Winkey commands
#define OPTION_WINKEY_IGNORE_LOWERCASE // Enable for typical K1EL Winkeyer behavior (use for SkookumLogger version 1.10.14 and prior to workaround "r" bug)
// #define OPTION_MORE_DISPLAY_MSGS // additional optional display messages - comment out to save memory
// #define OPTION_N1MM_WINKEY_TAB_BUG_WORKAROUND // enable this to ignore the TAB key in the Send CW window (this breaks SO2R functionality in N1MM)
// #define OPTION_WATCHDOG_TIMER // this enables a four second ATmega48/88/168/328 watchdog timer; use for unattended/remote operation only
// #define OPTION_MOUSE_MOVEMENT_PADDLE // experimental (just fooling around) - mouse movement will act like a paddle
// #define OPTION_NON_ENGLISH_EXTENSIONS // add support for additional CW characters (i.e. À, Å, Þ, etc.)
// #define OPTION_KEEP_PTT_KEYED_WHEN_CHARS_BUFFERED // this option keeps PTT high if there are characters buffered from the keyboard, the serial interface, or Winkey
// #define OPTION_DISPLAY_NON_ENGLISH_EXTENSIONS // LCD display suport for non-English (NO/DK/DE) characters - Courtesy of OZ1JHM
// #define OPTION_UNKNOWN_CHARACTER_ERROR_TONE
// #define OPTION_DO_NOT_SAY_HI
// #define OPTION_PS2_NON_ENGLISH_CHAR_LCD_DISPLAY_SUPPORT // makes some non-English characters from the PS2 keyboard display correctly in the LCD display (donated by Marcin sp5iou)
// #define OPTION_PS2_KEYBOARD_RESET // reset the PS2 keyboard upon startup with 0xFF (contributed by Bill, W9BEL)
// #define OPTION_ADVANCED_SPEED_DISPLAY //enables "nerd" speed visualization on display: wpm, cpm (char per min), duration of dit and dah in milliseconds and ratio (contributed by Giorgio, IZ2XBZ)