kopia lustrzana https://github.com/inkstitch/inkstitch
1457 wiersze
52 KiB
Python
1457 wiersze
52 KiB
Python
#!/usr/bin/python
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#
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# documentation: see included index.html
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# LICENSE:
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# Copyright 2010 by Jon Howell,
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# Originally licensed under <a href="http://www.gnu.org/licenses/quick-guide-gplv3.html">GPLv3</a>.
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# Copyright 2015 by Bas Wijnen <wijnen@debian.org>.
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# New parts are licensed under AGPL3 or later.
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# (Note that this means this work is licensed under the common part of those two: AGPL version 3.)
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#
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# Important resources:
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# lxml interface for walking SVG tree:
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# http://codespeak.net/lxml/tutorial.html#elementpath
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# Inkscape library for extracting paths from SVG:
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# http://wiki.inkscape.org/wiki/index.php/Python_modules_for_extensions#simplepath.py
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# Shapely computational geometry library:
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# http://gispython.org/shapely/manual.html#multipolygons
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# Embroidery file format documentation:
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# http://www.achatina.de/sewing/main/TECHNICL.HTM
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import sys
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sys.path.append("/usr/share/inkscape/extensions")
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import os
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import subprocess
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from copy import deepcopy
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import time
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from itertools import chain, izip
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import inkex
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import simplepath
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import simplestyle
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import simpletransform
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from bezmisc import bezierlength, beziertatlength, bezierpointatt
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from cspsubdiv import cspsubdiv
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import cubicsuperpath
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import math
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import lxml.etree as etree
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import shapely.geometry as shgeo
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import shapely.affinity as affinity
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import shapely.ops
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from pprint import pformat
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import PyEmb
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from PyEmb import cache
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dbg = open("/tmp/embroider-debug.txt", "w")
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PyEmb.dbg = dbg
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SVG_PATH_TAG = inkex.addNS('path', 'svg')
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SVG_DEFS_TAG = inkex.addNS('defs', 'svg')
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SVG_GROUP_TAG = inkex.addNS('g', 'svg')
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class Param(object):
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def __init__(self, name, description, unit=None, values=[], type=None, group=None, inverse=False, default=None):
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self.name = name
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self.description = description
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self.unit = unit
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self.values = values or [""]
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self.type = type
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self.group = group
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self.inverse = inverse
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self.default = default
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def __repr__(self):
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return "Param(%s)" % vars(self)
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# Decorate a member function or property with information about
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# the embroidery parameter it corresponds to
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def param(*args, **kwargs):
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p = Param(*args, **kwargs)
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def decorator(func):
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func.param = p
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return func
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return decorator
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class EmbroideryElement(object):
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def __init__(self, node, options=None):
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self.node = node
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self.options = options
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@property
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def id(self):
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return self.node.get('id')
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@classmethod
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def get_params(cls):
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params = []
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for attr in dir(cls):
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prop = getattr(cls, attr)
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if isinstance(prop, property):
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# The 'param' attribute is set by the 'param' decorator defined above.
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if hasattr(prop.fget, 'param'):
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params.append(prop.fget.param)
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return params
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@cache
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def get_param(self, param, default):
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value = self.node.get("embroider_" + param, "").strip()
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if not value:
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value = getattr(self.options, param, default)
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return value
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@cache
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def get_boolean_param(self, param, default=None):
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value = self.get_param(param, default)
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if isinstance(value, bool):
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return value
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else:
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return value and (value.lower() in ('yes', 'y', 'true', 't', '1'))
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@cache
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def get_float_param(self, param, default=None):
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try:
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value = float(self.get_param(param, default))
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except (TypeError, ValueError):
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return default
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if param.endswith('_mm'):
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# print >> dbg, "get_float_param", param, value, "*", self.options.pixels_per_mm
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value = value * self.options.pixels_per_mm
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return value
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@cache
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def get_int_param(self, param, default=None):
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try:
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value = int(self.get_param(param, default))
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except (TypeError, ValueError):
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return default
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if param.endswith('_mm'):
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value = int(value * self.options.pixels_per_mm)
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return value
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def set_param(self, name, value):
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self.node.set("embroider_%s" % name, str(value))
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@cache
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def get_style(self, style_name):
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style = simplestyle.parseStyle(self.node.get("style"))
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if (style_name not in style):
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return None
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value = style[style_name]
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if value == 'none':
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return None
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return value
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@cache
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def has_style(self, style_name):
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style = simplestyle.parseStyle(self.node.get("style"))
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return style_name in style
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@cache
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def parse_path(self):
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# A CSP is a "cubic superpath".
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#
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# A "path" is a sequence of strung-together bezier curves.
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#
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# A "superpath" is a collection of paths that are all in one object.
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#
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# The "cubic" bit in "cubic superpath" is because the bezier curves
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# inkscape uses involve cubic polynomials.
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#
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# Each path is a collection of tuples, each of the form:
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#
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# (control_before, point, control_after)
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#
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# A bezier curve segment is defined by an endpoint, a control point,
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# a second control point, and a final endpoint. A path is a bunch of
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# bezier curves strung together. One could represent a path as a set
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# of four-tuples, but there would be redundancy because the ending
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# point of one bezier is the starting point of the next. Instead, a
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# path is a set of 3-tuples as shown above, and one must construct
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# each bezier curve by taking the appropriate endpoints and control
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# points. Bleh. It should be noted that a straight segment is
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# represented by having the control point on each end equal to that
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# end's point.
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#
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# In a path, each element in the 3-tuple is itself a tuple of (x, y).
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# Tuples all the way down. Hasn't anyone heard of using classes?
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path = cubicsuperpath.parsePath(self.node.get("d"))
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# print >> sys.stderr, pformat(path)
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# start with the identity transform
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transform = [[1.0, 0.0, 0.0], [0.0, 1.0, 0.0]]
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# combine this node's transform with all parent groups' transforms
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transform = simpletransform.composeParents(self.node, transform)
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# apply the combined transform to this node's path
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simpletransform.applyTransformToPath(transform, path)
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return path
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def flatten(self, path):
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"""approximate a path containing beziers with a series of points"""
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path = deepcopy(path)
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cspsubdiv(path, self.options.flat)
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flattened = []
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for comp in path:
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vertices = []
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for ctl in comp:
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vertices.append((ctl[1][0], ctl[1][1]))
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flattened.append(vertices)
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return flattened
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def to_patches(self, last_patch):
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raise NotImplementedError("%s must implement to_path()" % self.__class__.__name__)
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def fatal(self, message):
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print >> sys.stderr, "error:", message
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sys.exit(1)
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class Fill(EmbroideryElement):
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def __init__(self, *args, **kwargs):
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super(Fill, self).__init__(*args, **kwargs)
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@property
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@param('auto_fill', 'Manually routed fill stitching', type='toggle', inverse=True, default=True)
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def auto_fill(self):
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return self.get_boolean_param('auto_fill', True)
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@property
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@param('angle', 'Angle of lines of stitches', unit='deg', type='float')
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@cache
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def angle(self):
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return math.radians(self.get_float_param('angle', 0))
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@property
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def color(self):
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return self.get_style("fill")
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@property
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@param('flip', 'Flip fill (start right-to-left)', type='boolean')
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def flip(self):
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return self.get_boolean_param("flip", False)
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@property
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@param('row_spacing_mm', 'Spacing between rows', unit='mm', type='float')
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def row_spacing(self):
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return self.get_float_param("row_spacing_mm")
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@property
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@param('max_stitch_length_mm', 'Maximum fill stitch length', unit='mm', type='float')
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def max_stitch_length(self):
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return self.get_float_param("max_stitch_length_mm")
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@property
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@param('staggers', 'Stagger rows this many times before repeating', type='int')
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def staggers(self):
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return self.get_int_param("staggers", 4)
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@property
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@cache
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def paths(self):
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return self.flatten(self.parse_path())
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@property
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@cache
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def shape(self):
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poly_ary = []
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for sub_path in self.paths:
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point_ary = []
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last_pt = None
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for pt in sub_path:
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if (last_pt is not None):
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vp = (pt[0] - last_pt[0], pt[1] - last_pt[1])
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dp = math.sqrt(math.pow(vp[0], 2.0) + math.pow(vp[1], 2.0))
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# dbg.write("dp %s\n" % dp)
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if (dp > 0.01):
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# I think too-close points confuse shapely.
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point_ary.append(pt)
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last_pt = pt
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else:
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last_pt = pt
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poly_ary.append(point_ary)
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# shapely's idea of "holes" are to subtract everything in the second set
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# from the first. So let's at least make sure the "first" thing is the
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# biggest path.
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# TODO: actually figure out which things are holes and which are shells
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poly_ary.sort(key=lambda point_list: shgeo.Polygon(point_list).area, reverse=True)
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polygon = shgeo.MultiPolygon([(poly_ary[0], poly_ary[1:])])
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# print >> sys.stderr, "polygon valid:", polygon.is_valid
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return polygon
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@cache
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def east(self, angle):
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# "east" is the name of the direction that is to the right along a row
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return PyEmb.Point(1, 0).rotate(-angle)
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@cache
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def north(self, angle):
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return self.east(angle).rotate(math.pi / 2)
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def adjust_stagger(self, stitch, angle, row_spacing, max_stitch_length):
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row_num = round((stitch * self.north(angle)) / row_spacing)
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row_stagger = row_num % self.staggers
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stagger_offset = (float(row_stagger) / self.staggers) * max_stitch_length
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offset = ((stitch * self.east(angle)) - stagger_offset) % max_stitch_length
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return stitch - offset * self.east(angle)
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def intersect_region_with_grating(self, angle=None, row_spacing=None):
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if angle is None:
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angle = self.angle
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if row_spacing is None:
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row_spacing = self.row_spacing
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# the max line length I'll need to intersect the whole shape is the diagonal
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(minx, miny, maxx, maxy) = self.shape.bounds
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upper_left = PyEmb.Point(minx, miny)
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lower_right = PyEmb.Point(maxx, maxy)
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length = (upper_left - lower_right).length()
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half_length = length / 2.0
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# Now get a unit vector rotated to the requested angle. I use -angle
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# because shapely rotates clockwise, but my geometry textbooks taught
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# me to consider angles as counter-clockwise from the X axis.
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direction = PyEmb.Point(1, 0).rotate(-angle)
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# and get a normal vector
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normal = direction.rotate(math.pi / 2)
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# I'll start from the center, move in the normal direction some amount,
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# and then walk left and right half_length in each direction to create
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# a line segment in the grating.
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center = PyEmb.Point((minx + maxx) / 2.0, (miny + maxy) / 2.0)
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# I need to figure out how far I need to go along the normal to get to
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# the edge of the shape. To do that, I'll rotate the bounding box
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# angle degrees clockwise and ask for the new bounding box. The max
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# and min y tell me how far to go.
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_, start, _, end = affinity.rotate(self.shape, angle, origin='center', use_radians=True).bounds
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# convert start and end to be relative to center (simplifies things later)
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start -= center.y
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end -= center.y
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# offset start slightly so that rows are always an even multiple of
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# row_spacing_px from the origin. This makes it so that abutting
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# fill regions at the same angle and spacing always line up nicely.
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start -= (start + normal * center) % row_spacing
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rows = []
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while start < end:
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p0 = center + normal * start + direction * half_length
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p1 = center + normal * start - direction * half_length
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endpoints = [p0.as_tuple(), p1.as_tuple()]
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grating_line = shgeo.LineString(endpoints)
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res = grating_line.intersection(self.shape)
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if (isinstance(res, shgeo.MultiLineString)):
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runs = map(lambda line_string: line_string.coords, res.geoms)
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else:
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if res.is_empty or len(res.coords) == 1:
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# ignore if we intersected at a single point or no points
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start += row_spacing
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continue
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runs = [res.coords]
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runs.sort(key=lambda seg: (PyEmb.Point(*seg[0]) - upper_left).length())
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if self.flip:
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runs.reverse()
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runs = map(lambda run: tuple(reversed(run)), runs)
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rows.append(runs)
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start += row_spacing
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return rows
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def make_quadrilateral(self, segment1, segment2):
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return shgeo.Polygon((segment1[0], segment1[1], segment2[1], segment2[0], segment1[0]))
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def is_same_run(self, segment1, segment2):
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if shgeo.LineString(segment1).distance(shgeo.LineString(segment1)) > self.row_spacing * 1.1:
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return False
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quad = self.make_quadrilateral(segment1, segment2)
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quad_area = quad.area
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intersection_area = self.shape.intersection(quad).area
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return (intersection_area / quad_area) >= 0.9
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def pull_runs(self, rows):
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# Given a list of rows, each containing a set of line segments,
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# break the area up into contiguous patches of line segments.
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#
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# This is done by repeatedly pulling off the first line segment in
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# each row and calling that a shape. We have to be careful to make
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# sure that the line segments are part of the same shape. Consider
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# the letter "H", with an embroidery angle of 45 degrees. When
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# we get to the bottom of the lower left leg, the next row will jump
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# over to midway up the lower right leg. We want to stop there and
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# start a new patch.
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# for row in rows:
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# print >> sys.stderr, len(row)
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# print >>sys.stderr, "\n".join(str(len(row)) for row in rows)
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runs = []
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count = 0
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while (len(rows) > 0):
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run = []
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prev = None
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for row_num in xrange(len(rows)):
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row = rows[row_num]
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first, rest = row[0], row[1:]
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# TODO: only accept actually adjacent rows here
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if prev is not None and not self.is_same_run(prev, first):
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break
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run.append(first)
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prev = first
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rows[row_num] = rest
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# print >> sys.stderr, len(run)
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runs.append(run)
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rows = [row for row in rows if len(row) > 0]
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count += 1
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return runs
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def section_to_patch(self, group_of_segments, angle=None, row_spacing=None, max_stitch_length=None):
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if max_stitch_length is None:
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max_stitch_length = self.max_stitch_length
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if row_spacing is None:
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row_spacing = self.row_spacing
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if angle is None:
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angle = self.angle
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# print >> sys.stderr, len(groups_of_segments)
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patch = Patch(color=self.color)
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first_segment = True
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swap = False
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last_end = None
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for segment in group_of_segments:
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# We want our stitches to look like this:
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#
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# ---*-----------*-----------
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# ------*-----------*--------
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# ---------*-----------*-----
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# ------------*-----------*--
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# ---*-----------*-----------
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#
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# Each successive row of stitches will be staggered, with
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# num_staggers rows before the pattern repeats. A value of
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# 4 gives a nice fill while hiding the needle holes. The
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# first row is offset 0%, the second 25%, the third 50%, and
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# the fourth 75%.
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#
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# Actually, instead of just starting at an offset of 0, we
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# can calculate a row's offset relative to the origin. This
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# way if we have two abutting fill regions, they'll perfectly
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# tile with each other. That's important because we often get
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# abutting fill regions from pull_runs().
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(beg, end) = segment
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if (swap):
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(beg, end) = (end, beg)
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beg = PyEmb.Point(*beg)
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end = PyEmb.Point(*end)
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row_direction = (end - beg).unit()
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segment_length = (end - beg).length()
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# only stitch the first point if it's a reasonable distance away from the
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# last stitch
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if last_end is None or (beg - last_end).length() > 0.5 * self.options.pixels_per_mm:
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patch.add_stitch(beg)
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first_stitch = self.adjust_stagger(beg, angle, row_spacing, max_stitch_length)
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# we might have chosen our first stitch just outside this row, so move back in
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if (first_stitch - beg) * row_direction < 0:
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first_stitch += row_direction * max_stitch_length
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offset = (first_stitch - beg).length()
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while offset < segment_length:
|
|
patch.add_stitch(beg + offset * row_direction)
|
|
offset += max_stitch_length
|
|
|
|
if (end - patch.stitches[-1]).length() > 0.1 * self.options.pixels_per_mm:
|
|
patch.add_stitch(end)
|
|
|
|
last_end = end
|
|
swap = not swap
|
|
|
|
return patch
|
|
|
|
def to_patches(self, last_patch):
|
|
rows_of_segments = self.intersect_region_with_grating()
|
|
groups_of_segments = self.pull_runs(rows_of_segments)
|
|
|
|
return [self.section_to_patch(group) for group in groups_of_segments]
|
|
|
|
|
|
class AutoFill(Fill):
|
|
@property
|
|
@param('auto_fill', 'Automatically routed fill stitching', type='toggle', default=True)
|
|
def auto_fill(self):
|
|
return self.get_boolean_param('auto_fill', True)
|
|
|
|
@property
|
|
@cache
|
|
def outline(self):
|
|
return self.shape.boundary[0]
|
|
|
|
@property
|
|
@cache
|
|
def outline_length(self):
|
|
return self.outline.length
|
|
|
|
@property
|
|
def flip(self):
|
|
return False
|
|
|
|
@property
|
|
@param('running_stitch_length_mm', 'Running stitch length (traversal between sections)', unit='mm', type='float')
|
|
def running_stitch_length(self):
|
|
return self.get_float_param("running_stitch_length_mm")
|
|
|
|
@property
|
|
@param('fill_underlay', 'Underlay', type='toggle', group='AutoFill Underlay')
|
|
def fill_underlay(self):
|
|
return self.get_boolean_param("fill_underlay")
|
|
|
|
@property
|
|
@param('fill_underlay_angle', 'Fill angle (default: fill angle + 90 deg)', unit='deg', group='AutoFill Underlay', type='float')
|
|
@cache
|
|
def fill_underlay_angle(self):
|
|
underlay_angle = self.get_float_param("fill_underlay_angle")
|
|
|
|
if underlay_angle:
|
|
return math.radians(underlay_angle)
|
|
else:
|
|
return self.angle + math.pi / 2.0
|
|
|
|
@property
|
|
@param('fill_underlay_row_spacing_mm', 'Row spacing (default: 3x fill row spacing)', unit='mm', group='AutoFill Underlay', type='float')
|
|
@cache
|
|
def fill_underlay_row_spacing(self):
|
|
return self.get_float_param("fill_underlay_row_spacing_mm") or self.row_spacing * 3
|
|
|
|
@property
|
|
@param('fill_underlay_max_stitch_length_mm', 'Max stitch length', unit='mm', group='AutoFill Underlay', type='float')
|
|
@cache
|
|
def fill_underlay_max_stitch_length(self):
|
|
return self.get_float_param("fill_underlay_max_stitch_length_mm" or self.max_stitch_length)
|
|
|
|
def validate(self):
|
|
if len(self.shape.boundary) > 1:
|
|
self.fatal("auto-fill: object %s cannot be auto-filled because it has one or more holes. Please disable auto-fill for this object or break it into separate objects without holes." % self.node.get('id'))
|
|
|
|
def is_same_run(self, segment1, segment2):
|
|
if shgeo.Point(segment1[0]).distance(shgeo.Point(segment2[0])) > self.max_stitch_length:
|
|
return False
|
|
|
|
if shgeo.Point(segment1[1]).distance(shgeo.Point(segment2[1])) > self.max_stitch_length:
|
|
return False
|
|
|
|
return True
|
|
|
|
def perimeter_distance(self, p1, p2):
|
|
# how far around the perimeter (and in what direction) do I need to go
|
|
# to get from p1 to p2?
|
|
|
|
p1_projection = self.outline.project(shgeo.Point(p1))
|
|
p2_projection = self.outline.project(shgeo.Point(p2))
|
|
|
|
distance = p2_projection - p1_projection
|
|
|
|
if abs(distance) > self.outline_length / 2.0:
|
|
# if we'd have to go more than halfway around, it's faster to go
|
|
# the other way
|
|
if distance < 0:
|
|
return distance + self.outline_length
|
|
elif distance > 0:
|
|
return distance - self.outline_length
|
|
else:
|
|
# this ought not happen, but just for completeness, return 0 if
|
|
# p1 and p0 are the same point
|
|
return 0
|
|
else:
|
|
return distance
|
|
|
|
def connect_points(self, p1, p2):
|
|
patch = Patch(color=self.color)
|
|
|
|
pos = self.outline.project(shgeo.Point(p1))
|
|
distance = self.perimeter_distance(p1, p2)
|
|
stitches = abs(int(distance / self.running_stitch_length))
|
|
|
|
direction = math.copysign(1.0, distance)
|
|
one_stitch = self.running_stitch_length * direction
|
|
|
|
for i in xrange(stitches):
|
|
pos = (pos + one_stitch) % self.outline_length
|
|
|
|
stitch = PyEmb.Point(*self.outline.interpolate(pos).coords[0])
|
|
|
|
# if we're moving along the fill direction, adjust the stitch to
|
|
# match the fill so it blends in
|
|
if patch.stitches:
|
|
if abs((stitch - patch.stitches[-1]) * self.north(self.angle)) < 0.01:
|
|
new_stitch = self.adjust_stagger(stitch, self.angle, self.row_spacing, self.max_stitch_length)
|
|
|
|
# don't push the point past the end of this section of the outline
|
|
if self.outline.distance(shgeo.Point(new_stitch)) <= 0.01:
|
|
stitch = new_stitch
|
|
|
|
patch.add_stitch(stitch)
|
|
|
|
return patch
|
|
|
|
def get_corner_points(self, section):
|
|
return section[0][0], section[0][-1], section[-1][0], section[-1][-1]
|
|
|
|
def nearest_corner(self, section, point):
|
|
return min(self.get_corner_points(section),
|
|
key=lambda corner: abs(self.perimeter_distance(point, corner)))
|
|
|
|
def find_nearest_section(self, sections, point):
|
|
sections_with_nearest_corner = [(i, self.nearest_corner(section, point))
|
|
for i, section in enumerate(sections)]
|
|
return min(sections_with_nearest_corner,
|
|
key=lambda(section, corner): abs(self.perimeter_distance(point, corner)))
|
|
|
|
def section_from_corner(self, section, start_corner, angle, row_spacing, max_stitch_length):
|
|
if start_corner not in section[0]:
|
|
section = list(reversed(section))
|
|
|
|
if section[0][0] != start_corner:
|
|
section = [list(reversed(row)) for row in section]
|
|
|
|
return self.section_to_patch(section, angle, row_spacing, max_stitch_length)
|
|
|
|
def do_auto_fill(self, angle, row_spacing, max_stitch_length, starting_point=None):
|
|
rows_of_segments = self.intersect_region_with_grating(angle, row_spacing)
|
|
sections = self.pull_runs(rows_of_segments)
|
|
|
|
patches = []
|
|
last_stitch = starting_point
|
|
while sections:
|
|
if last_stitch:
|
|
section_index, start_corner = self.find_nearest_section(sections, last_stitch)
|
|
patches.append(self.connect_points(last_stitch, start_corner))
|
|
patches.append(self.section_from_corner(sections.pop(section_index), start_corner, angle, row_spacing, max_stitch_length))
|
|
else:
|
|
patches.append(self.section_to_patch(sections.pop(0), angle, row_spacing, max_stitch_length))
|
|
|
|
last_stitch = patches[-1].stitches[-1]
|
|
|
|
return patches
|
|
|
|
def to_patches(self, last_patch):
|
|
print >> dbg, "autofill"
|
|
self.validate()
|
|
|
|
patches = []
|
|
|
|
if last_patch is None:
|
|
last_stitch = None
|
|
else:
|
|
last_stitch = last_patch.stitches[-1]
|
|
|
|
if self.fill_underlay:
|
|
patches.extend(self.do_auto_fill(self.fill_underlay_angle, self.fill_underlay_row_spacing, self.fill_underlay_max_stitch_length, last_stitch))
|
|
last_stitch = patches[-1].stitches[-1]
|
|
|
|
patches.extend(self.do_auto_fill(self.angle, self.row_spacing, self.max_stitch_length, last_stitch))
|
|
|
|
return patches
|
|
|
|
|
|
class Stroke(EmbroideryElement):
|
|
@property
|
|
@param('satin_column', 'Satin along paths', type='toggle', inverse=True)
|
|
def satin_column(self):
|
|
return self.get_boolean_param("satin_column")
|
|
|
|
@property
|
|
def color(self):
|
|
return self.get_style("stroke")
|
|
|
|
@property
|
|
@cache
|
|
def width(self):
|
|
stroke_width = self.get_style("stroke-width")
|
|
|
|
if stroke_width.endswith("px"):
|
|
stroke_width = stroke_width[:-2]
|
|
|
|
return float(stroke_width)
|
|
|
|
@property
|
|
def dashed(self):
|
|
return self.get_style("stroke-dasharray") is not None
|
|
|
|
@property
|
|
@param('running_stitch_length_mm', 'Running stitch length', unit='mm', type='float')
|
|
def running_stitch_length(self):
|
|
return self.get_float_param("running_stitch_length_mm")
|
|
|
|
@property
|
|
@param('zigzag_spacing_mm', 'Zig-zag spacing (peak-to-peak)', unit='mm', type='float')
|
|
@cache
|
|
def zigzag_spacing(self):
|
|
return self.get_float_param("zigzag_spacing_mm")
|
|
|
|
@property
|
|
@param('repeats', 'Repeats', type='int')
|
|
def repeats(self):
|
|
return self.get_int_param("repeats", 1)
|
|
|
|
@property
|
|
def paths(self):
|
|
return self.flatten(self.parse_path())
|
|
|
|
def is_running_stitch(self):
|
|
# stroke width <= 0.5 pixels is deprecated in favor of dashed lines
|
|
return self.dashed or self.width <= 0.5
|
|
|
|
def stroke_points(self, emb_point_list, zigzag_spacing, stroke_width):
|
|
patch = Patch(color=self.color)
|
|
p0 = emb_point_list[0]
|
|
rho = 0.0
|
|
side = 1
|
|
last_segment_direction = None
|
|
|
|
for repeat in xrange(self.repeats):
|
|
if repeat % 2 == 0:
|
|
order = range(1, len(emb_point_list))
|
|
else:
|
|
order = range(-2, -len(emb_point_list) - 1, -1)
|
|
|
|
for segi in order:
|
|
p1 = emb_point_list[segi]
|
|
|
|
# how far we have to go along segment
|
|
seg_len = (p1 - p0).length()
|
|
if (seg_len == 0):
|
|
continue
|
|
|
|
# vector pointing along segment
|
|
along = (p1 - p0).unit()
|
|
|
|
# vector pointing to edge of stroke width
|
|
perp = along.rotate_left() * (stroke_width * 0.5)
|
|
|
|
if stroke_width == 0.0 and last_segment_direction is not None:
|
|
if abs(1.0 - along * last_segment_direction) > 0.5:
|
|
# if greater than 45 degree angle, stitch the corner
|
|
rho = zigzag_spacing
|
|
patch.add_stitch(p0)
|
|
|
|
# iteration variable: how far we are along segment
|
|
while (rho <= seg_len):
|
|
left_pt = p0 + along * rho + perp * side
|
|
patch.add_stitch(left_pt)
|
|
rho += zigzag_spacing
|
|
side = -side
|
|
|
|
p0 = p1
|
|
last_segment_direction = along
|
|
rho -= seg_len
|
|
|
|
if (p0 - patch.stitches[-1]).length() > 0.1:
|
|
patch.add_stitch(p0)
|
|
|
|
return patch
|
|
|
|
def to_patches(self, last_patch):
|
|
patches = []
|
|
|
|
for path in self.paths:
|
|
path = [PyEmb.Point(x, y) for x, y in path]
|
|
if self.is_running_stitch():
|
|
patch = self.stroke_points(path, self.running_stitch_length, stroke_width=0.0)
|
|
else:
|
|
patch = self.stroke_points(path, self.zigzag_spacing / 2.0, stroke_width=self.width)
|
|
|
|
patches.append(patch)
|
|
|
|
return patches
|
|
|
|
|
|
class SatinColumn(EmbroideryElement):
|
|
def __init__(self, *args, **kwargs):
|
|
super(SatinColumn, self).__init__(*args, **kwargs)
|
|
|
|
@property
|
|
@param('satin_column', 'Custom satin column', type='toggle')
|
|
def satin_column(self):
|
|
return self.get_boolean_param("satin_column")
|
|
|
|
@property
|
|
def color(self):
|
|
return self.get_style("stroke")
|
|
|
|
@property
|
|
@param('zigzag_spacing_mm', 'Zig-zag spacing (peak-to-peak)', unit='mm', type='float')
|
|
def zigzag_spacing(self):
|
|
# peak-to-peak distance between zigzags
|
|
return self.get_float_param("zigzag_spacing_mm")
|
|
|
|
@property
|
|
@param('pull_compensation_mm', 'Pull compensation', unit='mm', type='float')
|
|
def pull_compensation(self):
|
|
# In satin stitch, the stitches have a tendency to pull together and
|
|
# narrow the entire column. We can compensate for this by stitching
|
|
# wider than we desire the column to end up.
|
|
return self.get_float_param("pull_compensation_mm", 0)
|
|
|
|
@property
|
|
@param('contour_underlay', 'Contour underlay', type='toggle', group='Contour Underlay')
|
|
def contour_underlay(self):
|
|
# "Contour underlay" is stitching just inside the rectangular shape
|
|
# of the satin column; that is, up one side and down the other.
|
|
return self.get_boolean_param("contour_underlay")
|
|
|
|
@property
|
|
@param('contour_underlay_stitch_length_mm', 'Stitch length', unit='mm', group='Contour Underlay', type='float')
|
|
def contour_underlay_stitch_length(self):
|
|
# use "contour_underlay_stitch_length", or, if not set, default to "stitch_length"
|
|
return self.get_float_param("contour_underlay_stitch_length_mm") or self.get_float_param("running_stitch_length_mm")
|
|
|
|
@property
|
|
@param('contour_underlay_inset_mm', 'Contour underlay inset amount', unit='mm', group='Contour Underlay', type='float')
|
|
def contour_underlay_inset(self):
|
|
# how far inside the edge of the column to stitch the underlay
|
|
return self.get_float_param("contour_underlay_inset_mm", 0.4)
|
|
|
|
@property
|
|
@param('center_walk_underlay', 'Center-walk underlay', type='toggle', group='Center-Walk Underlay')
|
|
def center_walk_underlay(self):
|
|
# "Center walk underlay" is stitching down and back in the centerline
|
|
# between the two sides of the satin column.
|
|
return self.get_boolean_param("center_walk_underlay")
|
|
|
|
@property
|
|
@param('center_walk_underlay_stitch_length_mm', 'Stitch length', unit='mm', group='Center-Walk Underlay', type='float')
|
|
def center_walk_underlay_stitch_length(self):
|
|
# use "center_walk_underlay_stitch_length", or, if not set, default to "stitch_length"
|
|
return self.get_float_param("center_walk_underlay_stitch_length_mm") or self.get_float_param("running_stitch_length_mm")
|
|
|
|
@property
|
|
@param('zigzag_underlay', 'Zig-zag underlay', type='toggle', group='Zig-zag Underlay')
|
|
def zigzag_underlay(self):
|
|
return self.get_boolean_param("zigzag_underlay")
|
|
|
|
@property
|
|
@param('zigzag_underlay_spacing_mm', 'Zig-Zag spacing (peak-to-peak)', unit='mm', group='Zig-zag Underlay', type='float')
|
|
def zigzag_underlay_spacing(self):
|
|
# peak-to-peak distance between zigzags in zigzag underlay
|
|
return self.get_float_param("zigzag_underlay_spacing_mm", 1)
|
|
|
|
@property
|
|
@param('zigzag_underlay_inset', 'Inset amount (default: half of contour underlay inset)', unit='mm', group='Zig-zag Underlay', type='float')
|
|
def zigzag_underlay_inset(self):
|
|
# how far in from the edge of the satin the points in the zigzags
|
|
# should be
|
|
|
|
# Default to half of the contour underlay inset. That is, if we're
|
|
# doing both contour underlay and zigzag underlay, make sure the
|
|
# points of the zigzag fall outside the contour underlay but inside
|
|
# the edges of the satin column.
|
|
return self.get_float_param("zigzag_underlay_inset_mm") or self.contour_underlay_inset / 2.0
|
|
|
|
@property
|
|
@cache
|
|
def csp(self):
|
|
return self.parse_path()
|
|
|
|
@property
|
|
@cache
|
|
def flattened_beziers(self):
|
|
# Given a pair of paths made up of bezier segments, flatten
|
|
# each individual bezier segment into line segments that approximate
|
|
# the curves. Retain the divisions between beziers -- we'll use those
|
|
# later.
|
|
|
|
paths = []
|
|
|
|
for path in self.csp:
|
|
# See the documentation in the parent class for parse_path() for a
|
|
# description of the format of the CSP. Each bezier is constructed
|
|
# using two neighboring 3-tuples in the list.
|
|
|
|
flattened_path = []
|
|
|
|
# iterate over pairs of 3-tuples
|
|
for prev, current in zip(path[:-1], path[1:]):
|
|
flattened_segment = self.flatten([[prev, current]])
|
|
flattened_segment = [PyEmb.Point(x, y) for x, y in flattened_segment[0]]
|
|
flattened_path.append(flattened_segment)
|
|
|
|
paths.append(flattened_path)
|
|
|
|
return zip(*paths)
|
|
|
|
def validate_satin_column(self):
|
|
# The node should have exactly two paths with no fill. Each
|
|
# path should have the same number of points, meaning that they
|
|
# will both be made up of the same number of bezier curves.
|
|
|
|
node_id = self.node.get("id")
|
|
|
|
if len(self.csp) != 2:
|
|
self.fatal("satin column: object %s invalid: expected exactly two sub-paths, but there are %s" % (node_id, len(self.csp)))
|
|
|
|
if self.get_style("fill") is not None:
|
|
self.fatal("satin column: object %s has a fill (but should not)" % node_id)
|
|
|
|
if len(self.csp[0]) != len(self.csp[1]):
|
|
self.fatal("satin column: object %s has two paths with an unequal number of points (%s and %s)" % (node_id, len(self.csp[0]), len(self.csp[1])))
|
|
|
|
def offset_points(self, pos1, pos2, offset_px):
|
|
# Expand or contract two points about their midpoint. This is
|
|
# useful for pull compensation and insetting underlay.
|
|
|
|
distance = (pos1 - pos2).length()
|
|
|
|
if distance < 0.0001:
|
|
# if they're the same point, we don't know which direction
|
|
# to offset in, so we have to just return the points
|
|
return pos1, pos2
|
|
|
|
# don't contract beyond the midpoint, or we'll start expanding
|
|
if offset_px < -distance / 2.0:
|
|
offset_px = -distance / 2.0
|
|
|
|
pos1 = pos1 + (pos1 - pos2).unit() * offset_px
|
|
pos2 = pos2 + (pos2 - pos1).unit() * offset_px
|
|
|
|
return pos1, pos2
|
|
|
|
def walk(self, path, start_pos, start_index, distance):
|
|
# Move <distance> pixels along <path>, which is a sequence of line
|
|
# segments defined by points.
|
|
|
|
# <start_index> is the index of the line segment in <path> that
|
|
# we're currently on. <start_pos> is where along that line
|
|
# segment we are. Return a new position and index.
|
|
|
|
# print >> dbg, "walk", start_pos, start_index, distance
|
|
|
|
pos = start_pos
|
|
index = start_index
|
|
last_index = len(path) - 1
|
|
distance_remaining = distance
|
|
|
|
while True:
|
|
if index >= last_index:
|
|
return pos, index
|
|
|
|
segment_end = path[index + 1]
|
|
segment = segment_end - pos
|
|
segment_length = segment.length()
|
|
|
|
if segment_length > distance_remaining:
|
|
# our walk ends partway along this segment
|
|
return pos + segment.unit() * distance_remaining, index
|
|
else:
|
|
# our walk goes past the end of this segment, so advance
|
|
# one point
|
|
index += 1
|
|
distance_remaining -= segment_length
|
|
pos = segment_end
|
|
|
|
def walk_paths(self, spacing, offset):
|
|
# Take a bezier segment from each path in turn, and plot out an
|
|
# equal number of points on each bezier. Return the points plotted.
|
|
# The points will be contracted or expanded by offset using
|
|
# offset_points().
|
|
|
|
points = [[], []]
|
|
|
|
def add_pair(pos1, pos2):
|
|
pos1, pos2 = self.offset_points(pos1, pos2, offset)
|
|
points[0].append(pos1)
|
|
points[1].append(pos2)
|
|
|
|
# We may not be able to fit an even number of zigzags in each pair of
|
|
# beziers. We'll store the remaining bit of the beziers after handling
|
|
# each section.
|
|
remainder_path1 = []
|
|
remainder_path2 = []
|
|
|
|
for segment1, segment2 in self.flattened_beziers:
|
|
subpath1 = remainder_path1 + segment1
|
|
subpath2 = remainder_path2 + segment2
|
|
|
|
len1 = shgeo.LineString(subpath1).length
|
|
len2 = shgeo.LineString(subpath2).length
|
|
|
|
# Base the number of stitches in each section on the _longest_ of
|
|
# the two beziers. Otherwise, things could get too sparse when one
|
|
# side is significantly longer (e.g. when going around a corner).
|
|
# The risk here is that we poke a hole in the fabric if we try to
|
|
# cram too many stitches on the short bezier. The user will need
|
|
# to avoid this through careful construction of paths.
|
|
#
|
|
# TODO: some commercial machine embroidery software compensates by
|
|
# pulling in some of the "inner" stitches toward the center a bit.
|
|
|
|
# note, this rounds down using integer-division
|
|
num_points = max(len1, len2) / spacing
|
|
|
|
spacing1 = len1 / num_points
|
|
spacing2 = len2 / num_points
|
|
|
|
pos1 = subpath1[0]
|
|
index1 = 0
|
|
|
|
pos2 = subpath2[0]
|
|
index2 = 0
|
|
|
|
for i in xrange(int(num_points)):
|
|
add_pair(pos1, pos2)
|
|
|
|
pos1, index1 = self.walk(subpath1, pos1, index1, spacing1)
|
|
pos2, index2 = self.walk(subpath2, pos2, index2, spacing2)
|
|
|
|
if index1 < len(subpath1) - 1:
|
|
remainder_path1 = [pos1] + subpath1[index1 + 1:]
|
|
else:
|
|
remainder_path1 = []
|
|
|
|
if index2 < len(subpath2) - 1:
|
|
remainder_path2 = [pos2] + subpath2[index2 + 1:]
|
|
else:
|
|
remainder_path2 = []
|
|
|
|
# We're off by one in the algorithm above, so we need one more
|
|
# pair of points. We also want to add points at the very end to
|
|
# make sure we match the vectors on screen as best as possible.
|
|
# Try to avoid doing both if they're going to stack up too
|
|
# closely.
|
|
|
|
end1 = remainder_path1[-1]
|
|
end2 = remainder_path2[-1]
|
|
|
|
if (end1 - pos1).length() > 0.3 * spacing:
|
|
add_pair(pos1, pos2)
|
|
|
|
add_pair(end1, end2)
|
|
|
|
return points
|
|
|
|
def do_contour_underlay(self):
|
|
# "contour walk" underlay: do stitches up one side and down the
|
|
# other.
|
|
forward, back = self.walk_paths(self.contour_underlay_stitch_length,
|
|
-self.contour_underlay_inset)
|
|
return Patch(color=self.color, stitches=(forward + list(reversed(back))))
|
|
|
|
def do_center_walk(self):
|
|
# Center walk underlay is just a running stitch down and back on the
|
|
# center line between the bezier curves.
|
|
|
|
# Do it like contour underlay, but inset all the way to the center.
|
|
forward, back = self.walk_paths(self.center_walk_underlay_stitch_length,
|
|
-100000)
|
|
return Patch(color=self.color, stitches=(forward + list(reversed(back))))
|
|
|
|
def do_zigzag_underlay(self):
|
|
# zigzag underlay, usually done at a much lower density than the
|
|
# satin itself. It looks like this:
|
|
#
|
|
# \/\/\/\/\/\/\/\/\/\/|
|
|
# /\/\/\/\/\/\/\/\/\/\|
|
|
#
|
|
# In combination with the "contour walk" underlay, this is the
|
|
# "German underlay" described here:
|
|
# http://www.mrxstitch.com/underlay-what-lies-beneath-machine-embroidery/
|
|
|
|
patch = Patch(color=self.color)
|
|
|
|
sides = self.walk_paths(self.zigzag_underlay_spacing / 2.0,
|
|
-self.zigzag_underlay_inset)
|
|
|
|
# This organizes the points in each side in the order that they'll be
|
|
# visited.
|
|
sides = [sides[0][::2] + list(reversed(sides[0][1::2])),
|
|
sides[1][1::2] + list(reversed(sides[1][::2]))]
|
|
|
|
# This fancy bit of iterable magic just repeatedly takes a point
|
|
# from each side in turn.
|
|
for point in chain.from_iterable(izip(*sides)):
|
|
patch.add_stitch(point)
|
|
|
|
return patch
|
|
|
|
def do_satin(self):
|
|
# satin: do a zigzag pattern, alternating between the paths. The
|
|
# zigzag looks like this to make the satin stitches look perpendicular
|
|
# to the column:
|
|
#
|
|
# /|/|/|/|/|/|/|/|
|
|
|
|
# print >> dbg, "satin", self.zigzag_spacing, self.pull_compensation
|
|
|
|
patch = Patch(color=self.color)
|
|
|
|
sides = self.walk_paths(self.zigzag_spacing, self.pull_compensation)
|
|
|
|
# Like in zigzag_underlay(): take a point from each side in turn.
|
|
for point in chain.from_iterable(izip(*sides)):
|
|
patch.add_stitch(point)
|
|
|
|
return patch
|
|
|
|
def to_patches(self, last_patch):
|
|
# Stitch a variable-width satin column, zig-zagging between two paths.
|
|
|
|
# The algorithm will draw zigzags between each consecutive pair of
|
|
# beziers. The boundary points between beziers serve as "checkpoints",
|
|
# allowing the user to control how the zigzags flow around corners.
|
|
|
|
# First, verify that we have valid paths.
|
|
self.validate_satin_column()
|
|
|
|
patches = []
|
|
|
|
if self.center_walk_underlay:
|
|
patches.append(self.do_center_walk())
|
|
|
|
if self.contour_underlay:
|
|
patches.append(self.do_contour_underlay())
|
|
|
|
if self.zigzag_underlay:
|
|
# zigzag underlay comes after contour walk underlay, so that the
|
|
# zigzags sit on the contour walk underlay like rail ties on rails.
|
|
patches.append(self.do_zigzag_underlay())
|
|
|
|
patches.append(self.do_satin())
|
|
|
|
return patches
|
|
|
|
|
|
def detect_classes(node):
|
|
element = EmbroideryElement(node)
|
|
|
|
if element.get_boolean_param("satin_column"):
|
|
return [SatinColumn]
|
|
else:
|
|
classes = []
|
|
|
|
if element.get_style("fill"):
|
|
if element.get_boolean_param("auto_fill", True):
|
|
classes.append(AutoFill)
|
|
else:
|
|
classes.append(Fill)
|
|
|
|
if element.get_style("stroke"):
|
|
classes.append(Stroke)
|
|
|
|
if element.get_boolean_param("stroke_first", False):
|
|
classes.reverse()
|
|
|
|
return classes
|
|
|
|
|
|
def descendants(node):
|
|
nodes = []
|
|
element = EmbroideryElement(node)
|
|
|
|
if element.has_style('display') and element.get_style('display') is None:
|
|
return []
|
|
|
|
if node.tag == SVG_DEFS_TAG:
|
|
return []
|
|
|
|
for child in node:
|
|
nodes.extend(descendants(child))
|
|
|
|
if node.tag == SVG_PATH_TAG:
|
|
nodes.append(node)
|
|
|
|
return nodes
|
|
|
|
class Patch:
|
|
def __init__(self, color=None, stitches=None):
|
|
self.color = color
|
|
self.stitches = stitches or []
|
|
|
|
def __add__(self, other):
|
|
if isinstance(other, Patch):
|
|
return Patch(self.color, self.stitches + other.stitches)
|
|
else:
|
|
raise TypeError("Patch can only be added to another Patch")
|
|
|
|
def add_stitch(self, stitch):
|
|
self.stitches.append(stitch)
|
|
|
|
def reverse(self):
|
|
return Patch(self.color, self.stitches[::-1])
|
|
|
|
|
|
def patches_to_stitches(patch_list, collapse_len_px=0):
|
|
stitches = []
|
|
|
|
last_stitch = None
|
|
last_color = None
|
|
for patch in patch_list:
|
|
jump_stitch = True
|
|
for stitch in patch.stitches:
|
|
if last_stitch and last_color == patch.color:
|
|
l = (stitch - last_stitch).length()
|
|
if l <= 0.1:
|
|
# filter out duplicate successive stitches
|
|
jump_stitch = False
|
|
continue
|
|
|
|
if jump_stitch:
|
|
# consider collapsing jump stitch, if it is pretty short
|
|
if l < collapse_len_px:
|
|
# dbg.write("... collapsed\n")
|
|
jump_stitch = False
|
|
|
|
# dbg.write("stitch color %s\n" % patch.color)
|
|
|
|
newStitch = PyEmb.Stitch(stitch.x, stitch.y, patch.color, jump_stitch)
|
|
stitches.append(newStitch)
|
|
|
|
jump_stitch = False
|
|
last_stitch = stitch
|
|
last_color = patch.color
|
|
|
|
return stitches
|
|
|
|
|
|
def stitches_to_paths(stitches):
|
|
paths = []
|
|
last_color = None
|
|
last_stitch = None
|
|
for stitch in stitches:
|
|
if stitch.jump_stitch:
|
|
if last_color == stitch.color:
|
|
paths.append([None, []])
|
|
if last_stitch is not None:
|
|
paths[-1][1].append(['M', last_stitch.as_tuple()])
|
|
paths[-1][1].append(['L', stitch.as_tuple()])
|
|
last_color = None
|
|
if stitch.color != last_color:
|
|
paths.append([stitch.color, []])
|
|
paths[-1][1].append(['L' if len(paths[-1][1]) > 0 else 'M', stitch.as_tuple()])
|
|
last_color = stitch.color
|
|
last_stitch = stitch
|
|
return paths
|
|
|
|
|
|
def emit_inkscape(parent, stitches):
|
|
for color, path in stitches_to_paths(stitches):
|
|
# dbg.write('path: %s %s\n' % (color, repr(path)))
|
|
inkex.etree.SubElement(parent,
|
|
inkex.addNS('path', 'svg'),
|
|
{'style': simplestyle.formatStyle(
|
|
{'stroke': color if color is not None else '#000000',
|
|
'stroke-width': "0.4",
|
|
'fill': 'none'}),
|
|
'd': simplepath.formatPath(path),
|
|
})
|
|
|
|
|
|
class Embroider(inkex.Effect):
|
|
|
|
def __init__(self, *args, **kwargs):
|
|
inkex.Effect.__init__(self)
|
|
self.OptionParser.add_option("-r", "--row_spacing_mm",
|
|
action="store", type="float",
|
|
dest="row_spacing_mm", default=0.4,
|
|
help="row spacing (mm)")
|
|
self.OptionParser.add_option("-z", "--zigzag_spacing_mm",
|
|
action="store", type="float",
|
|
dest="zigzag_spacing_mm", default=1.0,
|
|
help="zigzag spacing (mm)")
|
|
self.OptionParser.add_option("-l", "--max_stitch_len_mm",
|
|
action="store", type="float",
|
|
dest="max_stitch_length_mm", default=3.0,
|
|
help="max stitch length (mm)")
|
|
self.OptionParser.add_option("--running_stitch_len_mm",
|
|
action="store", type="float",
|
|
dest="running_stitch_length_mm", default=3.0,
|
|
help="running stitch length (mm)")
|
|
self.OptionParser.add_option("-c", "--collapse_len_mm",
|
|
action="store", type="float",
|
|
dest="collapse_length_mm", default=0.0,
|
|
help="max collapse length (mm)")
|
|
self.OptionParser.add_option("-f", "--flatness",
|
|
action="store", type="float",
|
|
dest="flat", default=0.1,
|
|
help="Minimum flatness of the subdivided curves")
|
|
self.OptionParser.add_option("--hide_layers",
|
|
action="store", type="choice",
|
|
choices=["true", "false"],
|
|
dest="hide_layers", default="true",
|
|
help="Hide all other layers when the embroidery layer is generated")
|
|
self.OptionParser.add_option("-O", "--output_format",
|
|
action="store", type="choice",
|
|
choices=["melco", "csv", "gcode"],
|
|
dest="output_format", default="melco",
|
|
help="File output format")
|
|
self.OptionParser.add_option("-P", "--path",
|
|
action="store", type="string",
|
|
dest="path", default=".",
|
|
help="Directory in which to store output file")
|
|
self.OptionParser.add_option("-b", "--max-backups",
|
|
action="store", type="int",
|
|
dest="max_backups", default=5,
|
|
help="Max number of backups of output files to keep.")
|
|
self.OptionParser.add_option("-p", "--pixels_per_mm",
|
|
action="store", type="int",
|
|
dest="pixels_per_mm", default=10,
|
|
help="Number of on-screen pixels per millimeter.")
|
|
self.patches = []
|
|
|
|
def handle_node(self, node):
|
|
print >> dbg, "handling node", node.get('id'), node.get('tag')
|
|
nodes = descendants(node)
|
|
for node in nodes:
|
|
classes = detect_classes(node)
|
|
print >> dbg, "classes:", classes
|
|
self.elements.extend(cls(node, self.options) for cls in classes)
|
|
|
|
def get_output_path(self):
|
|
svg_filename = self.document.getroot().get(inkex.addNS('docname', 'sodipodi'))
|
|
csv_filename = svg_filename.replace('.svg', '.csv')
|
|
output_path = os.path.join(self.options.path, csv_filename)
|
|
|
|
def add_suffix(path, suffix):
|
|
if suffix > 0:
|
|
path = "%s.%s" % (path, suffix)
|
|
|
|
return path
|
|
|
|
def move_if_exists(path, suffix=0):
|
|
source = add_suffix(path, suffix)
|
|
|
|
if suffix >= self.options.max_backups:
|
|
return
|
|
|
|
dest = add_suffix(path, suffix + 1)
|
|
|
|
if os.path.exists(source):
|
|
move_if_exists(path, suffix + 1)
|
|
os.rename(source, dest)
|
|
|
|
move_if_exists(output_path)
|
|
|
|
return output_path
|
|
|
|
def hide_layers(self):
|
|
for g in self.document.getroot().findall(SVG_GROUP_TAG):
|
|
if g.get(inkex.addNS("groupmode", "inkscape")) == "layer":
|
|
g.set("style", "display:none")
|
|
|
|
def effect(self):
|
|
# Printing anything other than a valid SVG on stdout blows inkscape up.
|
|
old_stdout = sys.stdout
|
|
sys.stdout = sys.stderr
|
|
|
|
self.patch_list = []
|
|
|
|
print >> dbg, "starting nodes: %s\n" % time.time()
|
|
dbg.flush()
|
|
|
|
self.elements = []
|
|
|
|
if self.selected:
|
|
# be sure to visit selected nodes in the order they're stacked in
|
|
# the document
|
|
for node in self.document.getroot().iter():
|
|
if node.get("id") in self.selected:
|
|
self.handle_node(node)
|
|
else:
|
|
self.handle_node(self.document.getroot())
|
|
|
|
print >> dbg, "finished nodes: %s" % time.time()
|
|
dbg.flush()
|
|
|
|
if not self.elements:
|
|
if self.selected:
|
|
inkex.errormsg("No embroiderable paths selected.")
|
|
else:
|
|
inkex.errormsg("No embroiderable paths found in document.")
|
|
inkex.errormsg("Tip: use Path -> Object to Path to convert non-paths before embroidering.")
|
|
return
|
|
|
|
if self.options.hide_layers:
|
|
self.hide_layers()
|
|
|
|
patches = []
|
|
for element in self.elements:
|
|
if patches:
|
|
last_patch = patches[-1]
|
|
else:
|
|
last_patch = None
|
|
|
|
patches.extend(element.to_patches(last_patch))
|
|
|
|
stitches = patches_to_stitches(patches, self.options.collapse_length_mm * self.options.pixels_per_mm)
|
|
emb = PyEmb.Embroidery(stitches, self.options.pixels_per_mm)
|
|
emb.export(self.get_output_path(), self.options.output_format)
|
|
|
|
new_layer = inkex.etree.SubElement(self.document.getroot(), SVG_GROUP_TAG, {})
|
|
new_layer.set('id', self.uniqueId("embroidery"))
|
|
new_layer.set(inkex.addNS('label', 'inkscape'), 'Embroidery')
|
|
new_layer.set(inkex.addNS('groupmode', 'inkscape'), 'layer')
|
|
|
|
emit_inkscape(new_layer, stitches)
|
|
|
|
sys.stdout = old_stdout
|
|
|
|
if __name__ == '__main__':
|
|
sys.setrecursionlimit(100000)
|
|
e = Embroider()
|
|
e.affect()
|
|
dbg.flush()
|
|
|
|
dbg.close()
|