inkstitch/lib/stitches/meander_fill.py

196 wiersze
6.8 KiB
Python

from itertools import combinations
import networkx as nx
from inkex import errormsg
from shapely.geometry import LineString, MultiPoint, Point
from shapely.ops import nearest_points
from .. import tiles
from ..debug import debug
from ..i18n import _
from ..utils.clamp_path import clamp_path_to_polygon
from ..utils.geometry import Point as InkStitchPoint
from ..utils.geometry import ensure_geometry_collection
from ..utils.list import poprandom
from ..utils.prng import iter_uniform_floats
from ..utils.smoothing import smooth_path
from ..utils.threading import check_stop_flag
from .running_stitch import running_stitch
def meander_fill(fill, shape, shape_index, starting_point, ending_point):
debug.log(f"meander pattern: {fill.meander_pattern}")
tile = get_tile(fill.meander_pattern)
if not tile:
return []
debug.log(f"tile name: {tile.name}")
debug.log_line_strings(lambda: ensure_geometry_collection(shape.boundary).geoms, 'Meander shape')
graph = tile.to_graph(shape, fill.meander_scale)
if not graph:
label = fill.node.label or fill.node.get_id()
errormsg(_('%s: Could not build graph for meander stitching. Try to enlarge your shape or '
'scale your meander pattern down.') % label)
return []
debug.log_graph(graph, 'Meander graph')
ensure_connected(graph)
start, end = find_starting_and_ending_nodes(graph, shape, starting_point, ending_point)
rng = iter_uniform_floats(fill.random_seed, 'meander-fill', shape_index)
return post_process(generate_meander_path(graph, start, end, rng), shape, fill)
def get_tile(tile_id):
all_tiles = {tile.id: tile for tile in tiles.all_tiles()}
try:
return all_tiles.get(tile_id, all_tiles.popitem()[1])
except KeyError:
return None
def ensure_connected(graph):
"""If graph is unconnected, add edges to make it connected."""
# TODO: combine this with possible_jumps() in lib/stitches/utils/autoroute.py
possible_connections = []
for component1, component2 in combinations(nx.connected_components(graph), 2):
points1 = MultiPoint([Point(node) for node in component1])
points2 = MultiPoint([Point(node) for node in component2])
start_point, end_point = nearest_points(points1, points2)
possible_connections.append(((start_point.x, start_point.y), (end_point.x, end_point.y), start_point.distance(end_point)))
if possible_connections:
for start, end in nx.k_edge_augmentation(graph, 1, avail=possible_connections):
check_stop_flag()
graph.add_edge(start, end)
def find_starting_and_ending_nodes(graph, shape, starting_point, ending_point):
if starting_point is None:
starting_point = shape.exterior.coords[0]
starting_point = Point(starting_point)
if ending_point is None:
# pick a spot on the opposite side of the shape
projection = (shape.exterior.project(starting_point, normalized=True) + 0.5) % 1.0
ending_point = shape.exterior.interpolate(projection, normalized=True)
else:
ending_point = Point(ending_point)
all_points = MultiPoint(list(graph))
starting_node = nearest_points(starting_point, all_points)[1].coords[0]
ending_node = nearest_points(ending_point, all_points)[1].coords[0]
if starting_node == ending_node:
# We need a path to start with, so pick a new ending node
all_points = all_points.difference(Point(starting_node))
ending_node = nearest_points(ending_point, all_points)[1].coords[0]
return starting_node, ending_node
def find_initial_path(graph, start, end):
# We need some path to start with. We could use
# nx.all_simple_paths(graph, start, end) and choose the first one.
# However, that tends to pick a really "orderly" path. Shortest
# path looks more random.
# TODO: handle if this can't find a path
return nx.shortest_path(graph, start, end)
@debug.time
def generate_meander_path(graph, start, end, rng):
path = find_initial_path(graph, start, end)
path_edges = list(zip(path[:-1], path[1:]))
graph.remove_edges_from(path_edges)
graph_nodes = set(graph) - set(path)
edges_to_consider = list(path_edges)
meander_path = path_edges
while edges_to_consider:
while edges_to_consider:
check_stop_flag()
edge = poprandom(edges_to_consider, rng)
edges_to_consider.extend(replace_edge(meander_path, edge, graph, graph_nodes))
edge_pairs = list(zip(meander_path[:-1], meander_path[1:]))
while edge_pairs:
check_stop_flag()
edge1, edge2 = poprandom(edge_pairs, rng)
new_edges = replace_edge_pair(meander_path, edge1, edge2, graph, graph_nodes)
if new_edges:
edges_to_consider.extend(new_edges)
break
debug.log_graph(graph, "remaining graph", "#FF0000")
points = path_to_points(meander_path)
debug.log_line_string(LineString(points), "meander path", "#00FF00")
return points
def replace_edge(path, edge, graph, graph_nodes):
subgraph = graph.subgraph(graph_nodes | set(edge))
new_path = None
for new_path in nx.all_simple_edge_paths(subgraph, edge[0], edge[1], 7):
if len(new_path) > 1:
break
if new_path is None or len(new_path) == 1:
return []
i = path.index(edge)
path[i:i + 1] = new_path
graph.remove_edges_from(new_path)
# do I need to remove the last one too?
graph_nodes.difference_update(start for start, end in new_path)
# debug.log(f"found new path of length {len(new_path)} at position {i}")
return new_path
def replace_edge_pair(path, edge1, edge2, graph, graph_nodes):
subgraph = graph.subgraph(graph_nodes | {edge1[0], edge2[1]})
new_path = None
for new_path in nx.all_simple_edge_paths(subgraph, edge1[0], edge2[1], 10):
if len(new_path) > 2:
break
if new_path is None or len(new_path) <= 2:
return []
i = path.index(edge1)
path[i:i + 2] = new_path
graph.remove_edges_from(new_path)
# do I need to remove the last one too?
graph_nodes.difference_update(start for start, end in new_path)
# debug.log(f"found new pair path of length {len(new_path)} at position {i}")
return new_path
@debug.time
def post_process(points, shape, fill):
debug.log(f"smoothness: {fill.smoothness}")
# debug.log_line_string(LineString(points), "pre-smoothed", "#FF0000")
smoothed_points = smooth_path(points, fill.smoothness)
smoothed_points = [InkStitchPoint.from_tuple(point) for point in smoothed_points]
stitches = running_stitch(smoothed_points, fill.running_stitch_length, fill.running_stitch_tolerance)
stitches = clamp_path_to_polygon(stitches, shape)
return stitches
def path_to_points(path):
points = [start for start, end in path]
if path:
points.append(path[-1][1])
return points