inkstitch/electron/src/renderer/assets/js/simulator.js

648 wiersze
20 KiB
JavaScript

/*
* Authors: see git history
*
* Copyright (c) 2010 Authors
* Licensed under the GNU GPL version 3.0 or later. See the file LICENSE for details.
*
*/
import { inkStitch } from '../../../lib/api.js'
import { SVG } from '@svgdotjs/svg.js'
import '@svgdotjs/svg.panzoom.js'
import '@svgdotjs/svg.filter.js'
import svgpath from 'svgpath'
import Loading from 'vue-loading-overlay';
import 'vue-loading-overlay/dist/vue-loading.css';
import { reactive, toRefs } from 'vue'
import VueSlider from 'vue-slider-component'
import 'vue-slider-component/theme/antd.css'
import throttle from 'lodash/throttle'
function SliderMark(command, icon) {
this.label = ""
this.command = command
this.icon = icon
}
export default {
name: 'simulator',
components: {
Loading,
VueSlider
},
setup() {
const data = reactive({ value: 0 })
return toRefs(data)
},
data: function () {
return {
loading: false,
controlsExpanded: true,
infoExpanded: false,
infoMaxHeight: 0,
speed: 16,
currentStitch: 1,
currentStitchDisplay: 1,
direction: 1,
numStitches: 1,
animating: false,
sliderProcess: dotPos => this.sliderColorSections,
showTrims: false,
showJumps: false,
showColorChanges: false,
showStops: false,
showNeedlePenetrationPoints: false,
renderJumps: true,
showRealisticPreview: false,
showCursor: true
}
},
watch: {
currentStitch: throttle(function () {
this.currentStitchDisplay = Math.floor(this.currentStitch)
}, 100, {leading: true, trailing: true}),
showNeedlePenetrationPoints: function () {
if (this.needlePenetrationPoints === null) {
return;
}
this.needlePenetrationPoints.forEach(npp => {
if (this.showNeedlePenetrationPoints) {
npp.show()
} else {
npp.hide()
}
})
},
renderJumps() {
this.renderedStitch = 1
this.renderFrame()
},
showRealisticPreview() {
let animating = this.animating
this.stop()
if (this.showRealisticPreview) {
if (this.realisticPreview === null) {
// This workflow should be improved and might be a bit unconventional.
// We don't want to make the user wait for it too long.
// It would be best, if the realistic preview could load before it is actually requested.
this.$nextTick(() => {this.loading=true})
setImmediate(()=> {this.generateRealisticPaths()})
setImmediate(()=> {this.loading = false})
}
setImmediate(()=> {
for (let i = 1; i < this.stitches.length; i++) {
if (i < this.currentStitch) {
this.realisticPaths[i].show()
} else {
this.realisticPaths[i].hide()
}
}
this.simulation.hide()
this.realisticPreview.show()
})
} else {
for (let i = 1; i < this.stitches.length; i++) {
if (i < this.currentStitch) {
this.stitchPaths[i].show()
} else {
this.stitchPaths[i].hide()
}
}
this.simulation.show()
this.realisticPreview.hide()
}
if (animating) {
this.start()
}
},
showCursor: function () {
if (this.showCursor) {
this.cursor.show()
} else {
this.cursor.hide()
}
}
},
computed: {
speedDisplay() {
return this.speed * this.direction
},
currentCommand() {
let stitch = this.stitches[Math.floor(this.currentStitch)]
if (stitch === undefined || stitch === null) {
return ""
}
let label = this.$gettext("STITCH")
switch (true) {
case stitch.jump:
label = this.$gettext("JUMP")
break
case stitch.trim:
label = this.$gettext("TRIM")
break
case stitch.stop:
label = this.$gettext("STOP")
break
case stitch.color_change:
label = this.$gettext("COLOR CHANGE")
break
}
return label
},
paused() {
return !this.animating
},
forward() {
return this.direction > 0
},
reverse() {
return this.direction < 0
},
sliderMarks() {
var marks = {}
if (this.showTrims)
Object.assign(marks, this.trimMarks);
if (this.showJumps)
Object.assign(marks, this.jumpMarks);
if (this.showColorChanges)
Object.assign(marks, this.colorChangeMarks);
if (this.showStops)
Object.assign(marks, this.stopMarks);
return marks
}
},
methods: {
toggleInfo() {
this.infoExpanded = !this.infoExpanded;
this.infoMaxHeight = this.$refs.controlInfoButton.getBoundingClientRect().top;
},
toggleControls() {
this.controlsExpanded = !this.controlsExpanded;
},
animationSpeedUp() {
this.speed *= 2.0
},
animationSlowDown() {
this.speed = Math.max(this.speed / 2.0, 1)
},
animationReverse() {
this.direction = -1
this.start()
},
animationForward() {
this.direction = 1
this.start()
},
toggleAnimation(e) {
if (this.animating) {
this.stop()
} else {
this.start()
}
e.preventDefault();
},
animationForwardOneStitch() {
this.setCurrentStitch(this.currentStitch + 1)
},
animationBackwardOneStitch() {
this.setCurrentStitch(this.currentStitch - 1)
},
animationNextCommand() {
let nextCommandIndex = this.getNextCommandIndex()
if (nextCommandIndex === -1) {
this.setCurrentStitch(this.stitches.length)
} else {
this.setCurrentStitch(this.commandList[nextCommandIndex])
}
},
animationPreviousCommand() {
let nextCommandIndex = this.getNextCommandIndex()
let prevCommandIndex = 0
if (nextCommandIndex === -1) {
prevCommandIndex = this.commandList.length - 2
} else {
prevCommandIndex = nextCommandIndex - 2
}
let previousCommand = this.commandList[prevCommandIndex]
if (previousCommand === undefined) {
previousCommand = 1
}
this.setCurrentStitch(previousCommand)
},
getNextCommandIndex() {
let currentStitch = this.currentStitchDisplay
let nextCommand = this.commandList.findIndex(function (command) {
return command > currentStitch
})
return nextCommand
},
onCurrentStitchEntered() {
let newCurrentStitch = parseInt(this.$refs.currentStitchInput.value)
if (isNaN(newCurrentStitch)) {
this.$refs.currentStitchInput.value = Math.floor(this.currentStitch)
} else {
this.setCurrentStitch(parseInt(newCurrentStitch))
}
},
setCurrentStitch(newCurrentStitch) {
this.stop()
this.currentStitch = newCurrentStitch
this.clampCurrentStitch()
this.renderFrame()
},
clampCurrentStitch() {
this.currentStitch = Math.max(Math.min(this.currentStitch, this.numStitches), 0)
},
animate() {
let frameStart = performance.now()
let frameTime = null
if (this.lastFrameStart !== null) {
frameTime = frameStart - this.lastFrameStart
} else {
frameTime = this.targetFramePeriod
}
this.lastFrameStart = frameStart
let numStitches = this.speed * Math.max(frameTime, this.targetFramePeriod) / 1000.0;
this.currentStitch = this.currentStitch + numStitches * this.direction
this.clampCurrentStitch()
this.renderFrame()
if (this.animating && this.shouldAnimate()) {
this.timer = setTimeout(this.animate, Math.max(0, this.targetFramePeriod - frameTime))
} else {
this.timer = null;
this.stop()
}
},
renderFrame() {
while (this.renderedStitch < this.currentStitch) {
this.renderedStitch += 1
if (!this.renderJumps && this.stitches[this.renderedStitch].jump){
if (this.showRealisticPreview) {
this.realisticPaths[this.renderedStitch].hide();
} else {
this.stitchPaths[this.renderedStitch].hide();
}
continue;
}
if (this.showRealisticPreview) {
this.realisticPaths[this.renderedStitch].show()
} else {
this.stitchPaths[this.renderedStitch].show();
}
}
while (this.renderedStitch > this.currentStitch) {
if (this.showRealisticPreview) {
this.realisticPaths[this.renderedStitch].hide()
} else {
this.stitchPaths[this.renderedStitch].hide();
}
this.renderedStitch -= 1
}
this.moveCursor()
},
shouldAnimate() {
if (this.direction == 1 && this.currentStitch < this.numStitches) {
return true;
} else if (this.direction == -1 && this.currentStitch > 0) {
return true;
} else {
return false;
}
},
start() {
if (!this.animating && this.shouldAnimate()) {
this.animating = true
this.timer = setTimeout(this.animate, 0);
}
},
stop() {
if (this.animating) {
if (this.timer) {
clearTimeout(this.timer)
this.timer = null
}
this.animating = false
this.lastFrameStart = null
}
},
resizeCursor() {
// This makes the cursor stay the same size when zooming in or out.
// I'm not exactly sure how it works, but it does.
this.cursor.size(25 / this.svg.zoom())
this.cursor.stroke({width: 2 / this.svg.zoom()})
// SVG.js seems to move the cursor when we resize it, so we need to put
// it back where it goes.
this.moveCursor()
this.adjustScale()
},
moveCursor() {
let stitch = this.stitches[Math.floor(this.currentStitch)]
if (stitch === null || stitch === undefined) {
this.cursor.hide()
} else if (this.showCursor) {
this.cursor.show()
this.cursor.center(stitch.x, stitch.y)
}
},
adjustScale: throttle(function () {
let one_mm = 96 / 25.4 * this.svg.zoom();
let scaleWidth = one_mm
let simulatorWidth = this.$refs.simulator.getBoundingClientRect().width
let maxWidth = Math.min(simulatorWidth / 2, 300)
while (scaleWidth > maxWidth) {
scaleWidth /= 2.0
}
while (scaleWidth < 100) {
scaleWidth += one_mm
}
let scaleMM = scaleWidth / one_mm
this.scale.plot(`M0,0 v10 h${scaleWidth / 2} v-5 v5 h${scaleWidth / 2} v-10`)
// round and strip trailing zeros, source: https://stackoverflow.com/a/53397618
let mm = scaleMM.toFixed(8).replace(/([0-9]+(\.[0-9]+[1-9])?)(\.?0+$)/, '$1')
this.scaleLabel.text(`${mm} mm`)
}, 100, {leading: true, trailing: true}
),
generateMarks() {
this.commandList = Array()
for (let i = 1; i < this.stitches.length; i++) {
if (this.stitches[i].trim) {
this.trimMarks[i] = new SliderMark("trim", "cut")
this.commandList.push(i)
} else if (this.stitches[i].stop) {
this.stopMarks[i] = new SliderMark("stop", "pause")
this.commandList.push(i)
} else if (this.stitches[i].jump) {
this.jumpMarks[i] = new SliderMark("jump", "frog")
this.commandList.push(i)
} else if (this.stitches[i].color_change) {
this.colorChangeMarks[i] = new SliderMark("color-change", "exchange-alt")
this.commandList.push(i)
}
}
},
generateColorSections() {
var currentStitch = 0
this.stitchPlan.color_blocks.forEach(color_block => {
this.sliderColorSections.push([
(currentStitch + 1) / this.numStitches * 100,
(currentStitch + color_block.stitches.length) / this.numStitches * 100,
{backgroundColor: color_block.color.visible_on_white.hex}
])
currentStitch += color_block.stitches.length
})
},
generateMarker(color) {
return this.svg.marker(3, 3, add => {
let needlePenetrationPoint = add.circle(3).fill(color).hide()
this.needlePenetrationPoints.push(needlePenetrationPoint)
})
},
generateScale() {
let svg = SVG().addTo(this.$refs.simulator)
svg.node.classList.add("simulation-scale")
this.scale = svg.path("M0,0").stroke({color: "black", width: "1px"}).fill("none")
this.scaleLabel = svg.text("0 mm").move(0, 12)
this.scaleLabel.node.classList.add("simulation-scale-label")
},
generateCursor() {
this.cursor =
this.svg.path("M0,0 v2.8 h1.2 v-2.8 h2.8 v-1.2 h-2.8 v-2.8 h-1.2 v2.8 h-2.8 v1.2 h2.8")
.stroke({
width: 0.1,
color: '#FFFFFF',
})
.fill('#000000')
this.cursor.node.classList.add("cursor")
},
generateRealisticPaths() {
// Create Realistic Filter
this.filter = this.svg.defs().filter()
this.filter.attr({id: "realistic-stitch-filter", x: "-0.1", y: "-0.1", height: "1.2", width: "1.2", style: "color-interpolation-filters:sRGB"})
this.filter.gaussianBlur({id: "gaussianBlur1", stdDeviation: "1.5", in: "SourceAlpha"})
this.filter.componentTransfer(function (add) {
add.funcR({ type: "identity" }),
add.funcG({ type: "identity" }),
add.funcB({ type: "identity", slope: "4.53" }),
add.funcA({ type: "gamma", slope: "0.149", intercept: "0", amplitude: "3.13", offset: "-0.33" })
}).attr({id: "componentTransfer1", in: "gaussianBlur1"})
this.filter.composite({id: "composite1", in: "componentTransfer1", in2: "SourceAlpha", operator: "in"})
this.filter.gaussianBlur({id: "gaussianBlur2", in: "composite1", stdDeviation: 0.09})
this.filter.morphology({id: "morphology1", in: "gaussianBlur2", operator: "dilate", radius: 0.1})
this.filter.specularLighting({id: "specularLighting1", in: "morphology1", specularConstant: 0.709, surfaceScale: 30}).pointLight({z: 10})
this.filter.gaussianBlur({id: "gaussianBlur3", in: "specularLighting1", stdDeviation: 0.04})
this.filter.composite({id: "composite2", in: "gaussianBlur3", in2: "SourceGraphic", operator: "arithmetic", k2: 1, k3: 1, k1: 0, k4: 0})
this.filter.composite({in: "composite2", in2: "SourceAlpha", operator: "in"})
// Create realistic paths in it's own group and move it behind the cursor
this.realisticPreview = this.svg.group({id: 'realistic'}).backward()
this.stitchPlan.color_blocks.forEach(color_block => {
let color = `${color_block.color.visible_on_white.hex}`
let realistic_path_attrs = {fill: color, stroke: "none", filter: this.filter}
let stitching = false
let prevStitch = null
color_block.stitches.forEach(stitch => {
let realisticPath = null
if (stitching && prevStitch) {
// Position
let stitch_center = []
stitch_center.x = (prevStitch.x + stitch.x) / 2.0
stitch_center.y = (prevStitch.y + stitch.y) / 2.0
// Angle
var stitch_angle = Math.atan2(stitch.y - prevStitch.y, stitch.x - prevStitch.x) * (180 / Math.PI)
// Length
let path_length = Math.hypot(stitch.x - prevStitch.x, stitch.y - prevStitch.y)
var path = `M0,0 c 0.4,0,0.4,0.3,0.4,0.6 c 0,0.3,-0.1,0.6,-0.4,0.6 v 0.2,-0.2 h -${path_length} c -0.4,0,-0.4,-0.3,-0.4,-0.6 c 0,-0.3,0.1,-0.6,0.4,-0.6 v -0.2,0.2 z`
path = svgpath(path).rotate(stitch_angle).toString()
realisticPath = this.realisticPreview.path(path).attr(realistic_path_attrs).center(stitch_center.x, stitch_center.y).hide()
} else {
realisticPath = this.realisticPreview.rect(0, 1).attr(realistic_path_attrs).center(stitch.x, stitch.y).hide()
}
this.realisticPaths.push(realisticPath)
if (stitch.trim || stitch.color_change) {
stitching = false
} else if (!stitch.jump) {
stitching = true
}
prevStitch = stitch
})
})
},
generatePage () {
this.$refs.simulator.style.backgroundColor = this.page_specs.deskcolor
let page = this.svg.rect(this.page_specs.width, this.page_specs.height)
.move(-this.stitchPlan.bounding_box[0],-this.stitchPlan.bounding_box[1])
.fill(this.page_specs.pagecolor)
.stroke({width: 0.1, color: this.page_specs.bordercolor})
.back()
if (this.page_specs.showpageshadow === "true") {
let shadow = this.svg.rect(this.page_specs.width, this.page_specs.height)
.move(-this.stitchPlan.bounding_box[0],-this.stitchPlan.bounding_box[1])
.fill(this.page_specs.bordercolor)
.filterWith(add => {
let blur = add.offset(.5,.5).in(add.$source).gaussianBlur(.5)
})
.back()
}
this.page_specs["bbox"] = page.bbox()
},
zoomDesign () {
let [minx, miny, maxx, maxy] = this.stitchPlan.bounding_box
let designWidth = maxx - minx
let designHeight = maxy - miny
this.svg.viewbox(0, 0, designWidth, designHeight);
this.resizeCursor()
},
zoomPage () {
this.svg.viewbox(this.page_specs.bbox.x, this.page_specs.bbox.y - 50, this.page_specs.bbox.width + 100, this.page_specs.bbox.height + 100)
this.resizeCursor()
}
},
created: function () {
// non-reactive properties
this.targetFPS = 30
this.targetFramePeriod = 1000.0 / this.targetFPS
this.renderedStitch = 0
this.lastFrameStart = null
this.stitchPaths = [null] // 1-indexed to match up with stitch number display
this.realisticPaths = [null]
this.stitches = [null]
this.svg = null
this.simulation = null
this.realisticPreview = null
this.timer = null
this.sliderColorSections = []
this.trimMarks = {}
this.stopMarks = {}
this.colorChangeMarks = {}
this.jumpMarks = {}
this.needlePenetrationPoints = []
this.cursor = null
this.page_specs = {}
},
mounted: function () {
this.svg = SVG().addTo(this.$refs.simulator).size('100%', '100%').panZoom({zoomMin: 0.1})
this.svg.node.classList.add('simulation')
this.simulation = this.svg.group({id: 'line'})
this.loading = true
inkStitch.get('stitch_plan').then(response => {
this.stitchPlan = response.data
let [minx, miny, maxx, maxy] = this.stitchPlan.bounding_box
let width = maxx - minx
let height = maxy - miny
this.svg.viewbox(0, 0, width, height);
this.stitchPlan.color_blocks.forEach(color_block => {
let color = `${color_block.color.visible_on_white.hex}`
let path_attrs = {fill: "none", stroke: color, "stroke-width": 0.3}
let marker = this.generateMarker(color)
let stitching = false
let prevStitch = null
color_block.stitches.forEach(stitch => {
stitch.x -= minx
stitch.y -= miny
let path = null
if (stitching && prevStitch) {
path = this.simulation.path(`M${prevStitch.x},${prevStitch.y} ${stitch.x},${stitch.y}`).attr(path_attrs).hide()
} else {
path = this.simulation.path(`M${stitch.x},${stitch.y} ${stitch.x},${stitch.y}`).attr(path_attrs).hide()
}
path.marker('end', marker)
this.stitchPaths.push(path)
this.stitches.push(stitch)
if (stitch.trim || stitch.color_change) {
stitching = false
} else if (!stitch.jump) {
stitching = true
}
prevStitch = stitch
})
})
this.numStitches = this.stitches.length - 1
this.generateMarks()
this.generateColorSections()
this.generateScale()
this.generateCursor()
this.resizeCursor()
this.loading = false
// v-on:keydown doesn't seem to work, maybe an Electron issue?
this.$mousetrap.bind("up", this.animationSpeedUp)
this.$mousetrap.bind("down", this.animationSlowDown)
this.$mousetrap.bind("left", this.animationReverse)
this.$mousetrap.bind("right", this.animationForward)
this.$mousetrap.bind("pagedown", this.animationPreviousCommand)
this.$mousetrap.bind("pageup", this.animationNextCommand)
this.$mousetrap.bind("space", this.toggleAnimation)
this.$mousetrap.bind("+", this.animationForwardOneStitch)
this.$mousetrap.bind("-", this.animationBackwardOneStitch)
this.$mousetrap.bind("]", this.zoomDesign)
this.$mousetrap.bind("[", this.zoomPage)
this.svg.on('zoom', this.resizeCursor)
inkStitch.get('page_specs').then(response => {
this.page_specs = response.data
this.generatePage()
})
this.start()
})
}
}