inkstitch/lib/inx/utils.py

88 wiersze
3.2 KiB
Python

import errno
import gettext
import os
import sys
from os.path import dirname
from jinja2 import Environment, FileSystemLoader
from ..i18n import N_, locale_dir
from ..i18n import translation as default_translation
_top_path = dirname(dirname(dirname(os.path.realpath(__file__))))
inx_path = os.path.join(_top_path, "inx")
template_path = os.path.join(_top_path, "templates")
version_path = _top_path
current_translation = default_translation
current_locale = "en_US"
def build_environment():
env = Environment(
loader=FileSystemLoader(template_path),
autoescape=True,
extensions=['jinja2.ext.i18n']
)
env.install_gettext_translations(current_translation)
env.globals["locale"] = current_locale
with open(os.path.join(version_path, 'LICENSE'), 'r') as license:
env.globals["inkstitch_license"] = "".join(license.readlines())
if "BUILD" in os.environ:
# building a ZIP release, with inkstitch packaged as a binary
# About extension: add version information
with open(os.path.join(version_path, 'VERSION'), 'r') as version:
env.globals["inkstitch_version"] = "%s %s" % (version.readline(), current_locale)
# Command tag and icons path
if sys.platform == "win32":
env.globals["command_tag"] = '<command location="inx">inkstitch/bin/inkstitch.exe</command>'
env.globals["image_path"] = 'inkstitch/bin/icons/'
elif sys.platform == "darwin":
env.globals["command_tag"] = '<command location="inx">inkstitch.app/Contents/MacOS/inkstitch</command>'
env.globals["image_path"] = 'inkstitch.app/Contents/MacOS/icons/'
else:
env.globals["command_tag"] = '<command location="inx">inkstitch/bin/inkstitch</command>'
env.globals["image_path"] = 'inkstitch/bin/icons/'
else:
# user is running inkstitch.py directly as a developer
env.globals["command_tag"] = '<command location="inx" interpreter="python">../../inkstitch.py</command>'
env.globals["image_path"] = '../../icons/'
env.globals["inkstitch_version"] = "Manual Install"
return env
def write_inx_file(name, contents):
inx_locale_dir = os.path.join(inx_path, current_locale)
try:
os.makedirs(inx_locale_dir)
except OSError as e:
if e.errno != errno.EEXIST:
raise
inx_file_name = "inkstitch_%s.inx" % name
with open(os.path.join(inx_locale_dir, inx_file_name), 'w', encoding="utf-8") as inx_file:
print(contents, file=inx_file)
def iterate_inx_locales():
global current_translation, current_locale
locales = sorted(os.listdir(locale_dir))
for locale in locales:
translation = gettext.translation("inkstitch", locale_dir, languages=[locale], fallback=True)
# L10N If you translate this string, that will tell Ink/Stitch to
# generate menu items for this language in Inkscape's "Extensions"
# menu.
magic_string = N_("Generate INX files")
translated_magic_string = translation.gettext(magic_string)
if translated_magic_string != magic_string or locale == "en_US":
current_translation = translation
current_locale = locale
yield locale