inkstitch/lib/elements/polyline.py

105 wiersze
3.2 KiB
Python

from inkex import Path
from shapely import geometry as shgeo
from ..i18n import _
from ..utils import cache
from ..utils.geometry import Point
from .element import EmbroideryElement, Patch, param
from .validation import ValidationWarning
class PolylineWarning(ValidationWarning):
name = _("Polyline Object")
description = _("This object is an SVG PolyLine. Ink/Stitch can work with this shape, "
"but you can't edit it in Inkscape. Convert it to a manual stitch path "
"to allow editing.")
steps_to_solve = [
_("* Select this object."),
_("* Do Path > Object to Path."),
_('* Optional: Run the Params extension and check the "manual stitch" box.')
]
class Polyline(EmbroideryElement):
# Handle a <polyline> element, which is treated as a set of points to
# stitch exactly.
#
# <polyline> elements are pretty rare in SVG, from what I can tell.
# Anything you can do with a <polyline> can also be done with a <p>, and
# much more.
#
# Notably, EmbroiderModder2 uses <polyline> elements when converting from
# common machine embroidery file formats to SVG. Handling those here lets
# users use File -> Import to pull in existing designs they may have
# obtained, for example purchased fonts.
element_name = "Polyline"
@property
@param('polyline', _('Manual stitch along path'), type='toggle', inverse=True)
def polyline(self):
return self.get_boolean_param("polyline")
@property
def points(self):
# example: "1,2 0,0 1.5,3 4,2"
points = self.node.get('points')
points = points.split(" ")
points = [[float(coord) for coord in point.split(",")] for point in points]
return points
@property
@cache
def shape(self):
return shgeo.LineString(self.points)
@property
def path(self):
# A polyline is a series of connected line segments described by their
# points. In order to make use of the existing logic for incorporating
# svg transforms that is in our superclass, we'll convert the polyline
# to a degenerate cubic superpath in which the bezier handles are on
# the segment endpoints.
path = self.node.get_path()
path = Path(path).to_superpath()
return path
@property
@cache
def csp(self):
csp = self.parse_path()
return csp
@property
def color(self):
# EmbroiderModder2 likes to use the `stroke` property directly instead
# of CSS.
return self.get_style("stroke", "#000000")
@property
def stitches(self):
# For a <polyline>, we'll stitch the points exactly as they exist in
# the SVG, with no stitch spacing interpolation, flattening, etc.
# See the comments in the parent class's parse_path method for a
# description of the CSP data structure.
stitches = [point for handle_before, point, handle_after in self.csp[0]]
return stitches
def validation_warnings(self):
yield PolylineWarning(self.points[0])
def to_patches(self, last_patch):
patch = Patch(color=self.color)
for stitch in self.stitches:
patch.add_stitch(Point(*stitch))
return [patch]