inkstitch/lib/extensions/base.py

214 wiersze
6.9 KiB
Python

# Authors: see git history
#
# Copyright (c) 2010 Authors
# Licensed under the GNU GPL version 3.0 or later. See the file LICENSE for details.
import json
import os
import re
from collections.abc import MutableMapping
import inkex
from lxml import etree
from stringcase import snakecase
from ..commands import is_command, layer_commands
from ..elements import EmbroideryElement, nodes_to_elements
from ..elements.clone import is_clone
from ..i18n import _
from ..patterns import is_pattern
from ..svg import generate_unique_id
from ..svg.tags import (CONNECTOR_TYPE, EMBROIDERABLE_TAGS, INKSCAPE_GROUPMODE,
NOT_EMBROIDERABLE_TAGS, SVG_DEFS_TAG, SVG_GROUP_TAG)
SVG_METADATA_TAG = inkex.addNS("metadata", "svg")
def strip_namespace(tag):
"""Remove xml namespace from a tag name.
>>> {http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd}namedview
<<< namedview
"""
match = re.match(r'^\{[^}]+\}(.+)$', tag)
if match:
return match.group(1)
else:
return tag
class InkStitchMetadata(MutableMapping):
"""Helper class to get and set inkstitch-specific metadata attributes.
Operates on a document and acts like a dict. Setting an item adds or
updates a metadata element in the document. Getting an item retrieves
a metadata element's text contents or None if an element by that name
doesn't exist.
"""
def __init__(self, document):
self.document = document
self.metadata = document.metadata
# Because this class inherints from MutableMapping, all we have to do is
# implement these five methods and we get a full dict-like interface.
def __setitem__(self, name, value):
item = self._find_item(name)
item.text = json.dumps(value)
def _find_item(self, name, create=True):
tag = inkex.addNS(name, "inkstitch")
item = self.metadata.find(tag)
if item is None and create:
item = etree.SubElement(self.metadata, tag)
return item
def __getitem__(self, name):
item = self._find_item(name)
try:
return json.loads(item.text)
except (ValueError, TypeError):
return None
def __delitem__(self, name):
item = self._find_item(name, create=False)
if item is not None:
self.metadata.remove(item)
def __iter__(self):
for child in self.metadata:
if child.prefix == "inkstitch":
yield strip_namespace(child.tag)
def __len__(self):
i = 0
for i, item in enumerate(self):
pass
return i + 1
class InkstitchExtension(inkex.Effect):
"""Base class for Inkstitch extensions. Not intended for direct use."""
@classmethod
def name(cls):
return snakecase(cls.__name__)
def hide_all_layers(self):
for g in self.document.getroot().findall(SVG_GROUP_TAG):
if g.get(INKSCAPE_GROUPMODE) == "layer":
g.set("style", "display:none")
def get_current_layer(self):
# if no layer is selected, inkex defaults to the root, which isn't
# particularly useful
current_layer = self.svg.get_current_layer()
if current_layer is self.document.getroot():
try:
current_layer = self.document.xpath(".//svg:g[@inkscape:groupmode='layer']", namespaces=inkex.NSS)[0]
except IndexError:
# No layers at all?? Fine, we'll stick with the default.
pass
return current_layer
def no_elements_error(self):
if self.svg.selected:
# l10n This was previously: "No embroiderable paths selected."
inkex.errormsg(_("Ink/Stitch doesn't know how to work with any of the objects you've selected.") + "\n")
else:
inkex.errormsg(_("There are no objects in the entire document that Ink/Stitch knows how to work with.") + "\n")
inkex.errormsg(_("Tip: Run Extensions > Ink/Stitch > Troubleshoot > Troubleshoot Objects") + "\n")
def descendants(self, node, selected=False, troubleshoot=False): # noqa: C901
nodes = []
element = EmbroideryElement(node)
if element.has_command('ignore_object'):
return []
if node.tag == SVG_GROUP_TAG and node.get(INKSCAPE_GROUPMODE) == "layer":
if len(list(layer_commands(node, "ignore_layer"))):
return []
if (node.tag in EMBROIDERABLE_TAGS or node.tag == SVG_GROUP_TAG) and element.get_style('display', 'inline') is None:
return []
if node.tag == SVG_DEFS_TAG:
return []
# command connectors with a fill color set, will glitch into the elements list
if is_command(node) or node.get(CONNECTOR_TYPE):
return []
if self.svg.selected:
if node.get("id") in self.svg.selected:
selected = True
else:
# if the user didn't select anything that means we process everything
selected = True
for child in node:
nodes.extend(self.descendants(child, selected, troubleshoot))
if selected:
if node.tag == SVG_GROUP_TAG:
pass
elif (node.tag in EMBROIDERABLE_TAGS or is_clone(node)) and not is_pattern(node):
nodes.append(node)
# add images, text and patterns for the troubleshoot extension
elif troubleshoot and (node.tag in NOT_EMBROIDERABLE_TAGS or is_pattern(node)):
nodes.append(node)
return nodes
def get_nodes(self, troubleshoot=False):
return self.descendants(self.document.getroot(), troubleshoot=troubleshoot)
def get_elements(self, troubleshoot=False):
self.elements = nodes_to_elements(self.get_nodes(troubleshoot))
if self.elements:
return True
if not troubleshoot:
self.no_elements_error()
return False
def get_selected_in_order(self):
selected = []
for i in self.options.ids:
path = '//*[@id="%s"]' % i
for node in self.document.xpath(path, namespaces=inkex.NSS):
selected.append(node)
return selected
def elements_to_stitch_groups(self, elements):
patches = []
for element in elements:
if patches:
last_patch = patches[-1]
else:
last_patch = None
patches.extend(element.embroider(last_patch))
return patches
def get_inkstitch_metadata(self):
return InkStitchMetadata(self.svg)
def get_base_file_name(self):
svg_filename = self.document.getroot().get(inkex.addNS('docname', 'sodipodi'), "embroidery.svg")
return os.path.splitext(svg_filename)[0]
def uniqueId(self, prefix, make_new_id=True):
"""Override inkex.Effect.uniqueId with a nicer naming scheme."""
return generate_unique_id(self.document, prefix)