kopia lustrzana https://github.com/inkstitch/inkstitch
214 wiersze
6.9 KiB
Python
214 wiersze
6.9 KiB
Python
# Authors: see git history
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#
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# Copyright (c) 2010 Authors
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# Licensed under the GNU GPL version 3.0 or later. See the file LICENSE for details.
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import json
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import os
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import re
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from collections.abc import MutableMapping
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import inkex
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from lxml import etree
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from stringcase import snakecase
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from ..commands import is_command, layer_commands
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from ..elements import EmbroideryElement, nodes_to_elements
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from ..elements.clone import is_clone
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from ..i18n import _
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from ..patterns import is_pattern
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from ..svg import generate_unique_id
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from ..svg.tags import (CONNECTOR_TYPE, EMBROIDERABLE_TAGS, INKSCAPE_GROUPMODE,
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NOT_EMBROIDERABLE_TAGS, SVG_DEFS_TAG, SVG_GROUP_TAG)
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SVG_METADATA_TAG = inkex.addNS("metadata", "svg")
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def strip_namespace(tag):
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"""Remove xml namespace from a tag name.
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>>> {http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd}namedview
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<<< namedview
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"""
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match = re.match(r'^\{[^}]+\}(.+)$', tag)
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if match:
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return match.group(1)
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else:
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return tag
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class InkStitchMetadata(MutableMapping):
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"""Helper class to get and set inkstitch-specific metadata attributes.
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Operates on a document and acts like a dict. Setting an item adds or
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updates a metadata element in the document. Getting an item retrieves
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a metadata element's text contents or None if an element by that name
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doesn't exist.
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"""
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def __init__(self, document):
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self.document = document
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self.metadata = document.metadata
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# Because this class inherints from MutableMapping, all we have to do is
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# implement these five methods and we get a full dict-like interface.
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def __setitem__(self, name, value):
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item = self._find_item(name)
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item.text = json.dumps(value)
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def _find_item(self, name, create=True):
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tag = inkex.addNS(name, "inkstitch")
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item = self.metadata.find(tag)
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if item is None and create:
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item = etree.SubElement(self.metadata, tag)
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return item
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def __getitem__(self, name):
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item = self._find_item(name)
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try:
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return json.loads(item.text)
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except (ValueError, TypeError):
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return None
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def __delitem__(self, name):
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item = self._find_item(name, create=False)
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if item is not None:
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self.metadata.remove(item)
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def __iter__(self):
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for child in self.metadata:
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if child.prefix == "inkstitch":
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yield strip_namespace(child.tag)
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def __len__(self):
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i = 0
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for i, item in enumerate(self):
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pass
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return i + 1
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class InkstitchExtension(inkex.Effect):
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"""Base class for Inkstitch extensions. Not intended for direct use."""
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@classmethod
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def name(cls):
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return snakecase(cls.__name__)
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def hide_all_layers(self):
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for g in self.document.getroot().findall(SVG_GROUP_TAG):
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if g.get(INKSCAPE_GROUPMODE) == "layer":
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g.set("style", "display:none")
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def get_current_layer(self):
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# if no layer is selected, inkex defaults to the root, which isn't
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# particularly useful
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current_layer = self.svg.get_current_layer()
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if current_layer is self.document.getroot():
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try:
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current_layer = self.document.xpath(".//svg:g[@inkscape:groupmode='layer']", namespaces=inkex.NSS)[0]
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except IndexError:
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# No layers at all?? Fine, we'll stick with the default.
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pass
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return current_layer
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def no_elements_error(self):
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if self.svg.selected:
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# l10n This was previously: "No embroiderable paths selected."
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inkex.errormsg(_("Ink/Stitch doesn't know how to work with any of the objects you've selected.") + "\n")
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else:
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inkex.errormsg(_("There are no objects in the entire document that Ink/Stitch knows how to work with.") + "\n")
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inkex.errormsg(_("Tip: Run Extensions > Ink/Stitch > Troubleshoot > Troubleshoot Objects") + "\n")
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def descendants(self, node, selected=False, troubleshoot=False): # noqa: C901
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nodes = []
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element = EmbroideryElement(node)
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if element.has_command('ignore_object'):
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return []
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if node.tag == SVG_GROUP_TAG and node.get(INKSCAPE_GROUPMODE) == "layer":
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if len(list(layer_commands(node, "ignore_layer"))):
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return []
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if (node.tag in EMBROIDERABLE_TAGS or node.tag == SVG_GROUP_TAG) and element.get_style('display', 'inline') is None:
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return []
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if node.tag == SVG_DEFS_TAG:
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return []
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# command connectors with a fill color set, will glitch into the elements list
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if is_command(node) or node.get(CONNECTOR_TYPE):
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return []
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if self.svg.selected:
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if node.get("id") in self.svg.selected:
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selected = True
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else:
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# if the user didn't select anything that means we process everything
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selected = True
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for child in node:
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nodes.extend(self.descendants(child, selected, troubleshoot))
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if selected:
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if node.tag == SVG_GROUP_TAG:
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pass
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elif (node.tag in EMBROIDERABLE_TAGS or is_clone(node)) and not is_pattern(node):
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nodes.append(node)
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# add images, text and patterns for the troubleshoot extension
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elif troubleshoot and (node.tag in NOT_EMBROIDERABLE_TAGS or is_pattern(node)):
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nodes.append(node)
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return nodes
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def get_nodes(self, troubleshoot=False):
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return self.descendants(self.document.getroot(), troubleshoot=troubleshoot)
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def get_elements(self, troubleshoot=False):
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self.elements = nodes_to_elements(self.get_nodes(troubleshoot))
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if self.elements:
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return True
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if not troubleshoot:
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self.no_elements_error()
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return False
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def get_selected_in_order(self):
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selected = []
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for i in self.options.ids:
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path = '//*[@id="%s"]' % i
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for node in self.document.xpath(path, namespaces=inkex.NSS):
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selected.append(node)
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return selected
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def elements_to_stitch_groups(self, elements):
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patches = []
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for element in elements:
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if patches:
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last_patch = patches[-1]
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else:
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last_patch = None
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patches.extend(element.embroider(last_patch))
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return patches
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def get_inkstitch_metadata(self):
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return InkStitchMetadata(self.svg)
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def get_base_file_name(self):
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svg_filename = self.document.getroot().get(inkex.addNS('docname', 'sodipodi'), "embroidery.svg")
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return os.path.splitext(svg_filename)[0]
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def uniqueId(self, prefix, make_new_id=True):
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"""Override inkex.Effect.uniqueId with a nicer naming scheme."""
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return generate_unique_id(self.document, prefix)
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