inkstitch/lib/elements/svg_objects.py

72 wiersze
2.3 KiB
Python

def rect_to_path(node):
x = float(node.get('x', '0'))
y = float(node.get('y', '0'))
width = float(node.get('width', '0'))
height = float(node.get('height', '0'))
rx = 0
ry = 0
# rounded corners
# the following rules apply for radius calculations:
# * if rx or ry is missing it has to take the value of the other one
# * the radius cannot be bigger than half of the corresponding side
# (otherwise we receive an invalid path)
if node.get('rx') or node.get('ry'):
if node.get('rx'):
rx = float(node.get('rx', '0'))
ry = rx
if node.get('ry'):
ry = float(node.get('ry', '0'))
if not ry:
ry = rx
rx = min(width/2, rx)
ry = min(height/2, ry)
path = 'M %(startx)f,%(y)f ' \
'h %(width)f ' \
'q %(rx)f,0 %(rx)f,%(ry)f ' \
'v %(height)f ' \
'q 0,%(ry)f -%(rx)f,%(ry)f ' \
'h -%(width)f ' \
'q -%(rx)f,0 -%(rx)f,-%(ry)f ' \
'v -%(height)f ' \
'q 0,-%(ry)f %(rx)f,-%(ry)f ' \
'Z' \
% dict(startx=x+rx, x=x, y=y, width=width-(2*rx), height=height-(2*ry), rx=rx, ry=ry)
else:
path = "M %f,%f H %f V %f H %f Z" % (x, y, width+x, height+y, x)
return path
def ellipse_to_path(node):
rx = float(node.get('rx', "0")) or float(node.get('r', "0"))
ry = float(node.get('ry', "0")) or float(node.get('r', "0"))
cx = float(node.get('cx'))
cy = float(node.get('cy'))
path = 'M %(cx_r)f,%(cy)f' \
'C %(cx_r)f,%(cy_r)f %(cx)f,%(cy_r)f %(cx)f,%(cy_r)f ' \
'%(cxr)f,%(cy_r)f %(cxr)f,%(cy)f %(cxr)f,%(cy)f ' \
'%(cxr)f,%(cyr)f %(cx)f,%(cyr)f %(cx)f,%(cyr)f ' \
'%(cx_r)f,%(cyr)f %(cx_r)f,%(cy)f %(cx_r)f,%(cy)f ' \
'Z' \
% dict(cx=cx, cx_r=cx-rx, cxr=cx+rx, cy=cy, cyr=cy+ry, cy_r=cy-ry)
return path
def circle_to_path(node):
cx = float(node.get('cx'))
cy = float(node.get('cy'))
r = float(node.get('r'))
path = 'M %(xstart)f, %(cy)f ' \
'a %(r)f,%(r)f 0 1,0 %(rr)f,0 ' \
'a %(r)f,%(r)f 0 1,0 -%(rr)f,0 ' \
% dict(xstart=(cx-r), cy=cy, r=r, rr=(r*2))
return path