inkstitch/lib/svg/svg.py

115 wiersze
3.8 KiB
Python

import simpletransform, simplestyle, inkex
from .units import get_viewbox_transform
from .tags import SVG_GROUP_TAG, INKSCAPE_LABEL, INKSCAPE_GROUPMODE, SVG_PATH_TAG, SVG_DEFS_TAG
from .realistic_rendering import realistic_stitch, realistic_filter
from ..i18n import _
from ..utils import cache
def color_block_to_point_lists(color_block):
point_lists = [[]]
for stitch in color_block:
if stitch.trim:
if point_lists[-1]:
point_lists.append([])
continue
if not stitch.jump and not stitch.color_change:
point_lists[-1].append(stitch.as_tuple())
return point_lists
@cache
def get_correction_transform(svg):
transform = get_viewbox_transform(svg)
# we need to correct for the viewbox
transform = simpletransform.invertTransform(transform)
transform = simpletransform.formatTransform(transform)
return transform
def color_block_to_realistic_stitches(color_block, svg):
paths = []
for point_list in color_block_to_point_lists(color_block):
color = color_block.color.visible_on_white.darker.to_hex_str()
start = point_list[0]
for point in point_list[1:]:
paths.append(inkex.etree.Element(
SVG_PATH_TAG,
{'style': simplestyle.formatStyle(
{
'fill': color,
'stroke': 'none',
'filter': 'url(#realistic-stitch-filter)'
}),
'd': realistic_stitch(start, point),
'transform': get_correction_transform(svg)
}))
start = point
return paths
def color_block_to_paths(color_block, svg):
paths = []
# We could emit just a single path with one subpath per point list, but
# emitting multiple paths makes it easier for the user to manipulate them.
for point_list in color_block_to_point_lists(color_block):
color = color_block.color.visible_on_white.to_hex_str()
paths.append(inkex.etree.Element(
SVG_PATH_TAG,
{'style': simplestyle.formatStyle(
{'stroke': color,
'stroke-width': "0.4",
'fill': 'none'}),
'd': "M" + " ".join(" ".join(str(coord) for coord in point) for point in point_list),
'transform': get_correction_transform(svg),
'embroider_manual_stitch': 'true',
'embroider_trim_after': 'true',
}))
# no need to trim at the end of a thread color
if paths:
paths[-1].attrib.pop('embroider_trim_after')
return paths
def render_stitch_plan(svg, stitch_plan, realistic=False):
layer = svg.find(".//*[@id='__inkstitch_stitch_plan__']")
if layer is None:
layer = inkex.etree.Element(SVG_GROUP_TAG,
{'id': '__inkstitch_stitch_plan__',
INKSCAPE_LABEL: _('Stitch Plan'),
INKSCAPE_GROUPMODE: 'layer'})
else:
# delete old stitch plan
del layer[:]
# make sure the layer is visible
layer.set('style', 'display:inline')
for i, color_block in enumerate(stitch_plan):
group = inkex.etree.SubElement(layer,
SVG_GROUP_TAG,
{'id': '__color_block_%d__' % i,
INKSCAPE_LABEL: "color block %d" % (i + 1)})
if realistic:
group.extend(color_block_to_realistic_stitches(color_block, svg))
else:
group.extend(color_block_to_paths(color_block, svg))
svg.append(layer)
if realistic:
defs = svg.find(SVG_DEFS_TAG)
if defs is None:
defs = inkex.etree.SubElement(svg, SVG_DEFS_TAG)
defs.append(inkex.etree.fromstring(realistic_filter))