inkstitch/lib/lettering/font.py

228 wiersze
7.9 KiB
Python
Czysty Wina Historia

# -*- coding: UTF-8 -*-
from copy import deepcopy
import json
import os
import inkex
from ..elements import nodes_to_elements
from ..exceptions import InkstitchException
from ..i18n import _, get_languages
from ..stitches.auto_satin import auto_satin
from ..svg import PIXELS_PER_MM
from ..svg.tags import SVG_GROUP_TAG, SVG_PATH_TAG, INKSCAPE_LABEL
from ..utils import Point
from .font_variant import FontVariant
class FontError(InkstitchException):
pass
def font_metadata(name, default=None, multiplier=None):
def getter(self):
value = self.metadata.get(name, default)
if multiplier is not None:
value *= multiplier
return value
return property(getter)
def localized_font_metadata(name, default=None):
def getter(self):
# If the font contains a localized version of the attribute, use it.
for language in get_languages():
attr = "%s_%s" % (name, language)
if attr in self.metadata:
return self.metadata.get(attr)
if name in self.metadata:
# This may be a font packaged with Ink/Stitch, in which case the
# text will have been sent to CrowdIn for community translation.
# Try to fetch the translated version.
return _(self.metadata.get(name))
else:
return default
return property(getter)
class Font(object):
"""Represents a font with multiple variants.
Each font may have multiple FontVariants for left-to-right, right-to-left,
etc. Each variant has a set of Glyphs, one per character.
Properties:
path -- the path to the directory containing this font
metadata -- A dict of information about the font.
name -- Shortcut property for metadata["name"]
license -- contents of the font's LICENSE file, or None if no LICENSE file exists.
variants -- A dict of FontVariants, with keys in FontVariant.VARIANT_TYPES.
"""
def __init__(self, font_path):
self.path = font_path
self.metadata = {}
self.license = None
self.variants = {}
self._load_metadata()
self._load_license()
def _load_metadata(self):
try:
with open(os.path.join(self.path, "font.json")) as metadata_file:
self.metadata = json.load(metadata_file)
except IOError:
pass
def _load_license(self):
try:
with open(os.path.join(self.path, "LICENSE")) as license_file:
self.license = license_file.read()
except IOError:
pass
def _load_variants(self):
if not self.variants:
for variant in FontVariant.VARIANT_TYPES:
try:
self.variants[variant] = FontVariant(self.path, variant, self.default_glyph)
except IOError:
# we'll deal with missing variants when we apply lettering
pass
def _check_variants(self):
if self.variants.get(self.default_variant) is None:
raise FontError("font not found or has no default variant")
name = localized_font_metadata('name', '')
description = localized_font_metadata('description', '')
default_variant = font_metadata('default_variant', FontVariant.LEFT_TO_RIGHT)
default_glyph = font_metadata('defalt_glyph', u"<EFBFBD>")
letter_spacing = font_metadata('letter_spacing', 1.5, multiplier=PIXELS_PER_MM)
leading = font_metadata('leading', 5, multiplier=PIXELS_PER_MM)
word_spacing = font_metadata('word_spacing', 3, multiplier=PIXELS_PER_MM)
kerning_pairs = font_metadata('kerning_pairs', {})
auto_satin = font_metadata('auto_satin', True)
min_scale = font_metadata('min_scale', 1.0)
max_scale = font_metadata('max_scale', 1.0)
@property
def id(self):
return os.path.basename(self.path)
def render_text(self, text, destination_group, variant=None, back_and_forth=True, trim=False):
"""Render text into an SVG group element."""
self._load_variants()
if variant is None:
variant = self.default_variant
if back_and_forth:
glyph_sets = [self.get_variant(variant), self.get_variant(FontVariant.reversed_variant(variant))]
else:
glyph_sets = [self.get_variant(variant)] * 2
position = Point(0, 0)
for i, line in enumerate(text.splitlines()):
glyph_set = glyph_sets[i % 2]
line = line.strip()
letter_group = self._render_line(line, position, glyph_set)
if glyph_set.variant == FontVariant.RIGHT_TO_LEFT:
letter_group[:] = reversed(letter_group)
destination_group.append(letter_group)
position.x = 0
position.y += self.leading
if self.auto_satin and len(destination_group) > 0:
self._apply_auto_satin(destination_group, trim)
else:
# set stroke width because it is almost invisible otherwise (why?)
for element in destination_group.iterdescendants(SVG_PATH_TAG):
style = ['stroke-width:1px' if s.startswith('stroke-width') else s for s in element.get('style').split(';')]
style = ';'.join(style)
element.set('style', '%s' % style)
return destination_group
def get_variant(self, variant):
return self.variants.get(variant, self.variants[self.default_variant])
def _render_line(self, line, position, glyph_set):
"""Render a line of text.
An SVG XML node tree will be returned, with an svg:g at its root. If
the font metadata requests it, Auto-Satin will be applied.
Parameters:
line -- the line of text to render.
position -- Current position. Will be updated to point to the spot
immediately after the last character.
glyph_set -- a FontVariant instance.
Returns:
An svg:g element containing the rendered text.
"""
group = inkex.etree.Element(SVG_GROUP_TAG, {
INKSCAPE_LABEL: line
})
last_character = None
for character in line:
if character == " ":
position.x += self.word_spacing
last_character = None
else:
glyph = glyph_set[character] or glyph_set[self.default_glyph]
if glyph is not None:
node = self._render_glyph(glyph, position, character, last_character)
group.append(node)
last_character = character
return group
def _render_glyph(self, glyph, position, character, last_character):
"""Render a single glyph.
An SVG XML node tree will be returned, with an svg:g at its root.
Parameters:
glyph -- a Glyph instance
position -- Current position. Will be updated based on the width
of this character and the letter spacing.
character -- the current Unicode character.
last_character -- the previous character in the line, or None if
we're at the start of the line or a word.
"""
node = deepcopy(glyph.node)
if last_character is not None:
position.x += self.letter_spacing + self.kerning_pairs.get(last_character + character, 0) * PIXELS_PER_MM
transform = "translate(%s, %s)" % position.as_tuple()
node.set('transform', transform)
position.x += glyph.width
return node
def _apply_auto_satin(self, group, trim):
"""Apply Auto-Satin to an SVG XML node tree with an svg:g at its root.
The group's contents will be replaced with the results of the auto-
satin operation. Any nested svg:g elements will be removed.
"""
elements = nodes_to_elements(group.iterdescendants(SVG_PATH_TAG))
auto_satin(elements, preserve_order=True, trim=trim)