Ink/Stitch: An open source machine embroidery design platform based on Inkscape
 
 
 
 
 
 
Go to file
AkiraNorthstar 351d2cb5ba
Update README_de.md
replace by with von
2018-08-23 10:15:26 +02:00
bin remove inkstitch.app 2018-08-01 13:00:03 -04:00
git-hooks don't commit messages.po if only POT-Creation-Date changed (#114) 2018-03-01 20:06:45 -05:00
images add QR code patch 2018-06-30 13:05:11 -04:00
inx new extension to add layer commands 2018-08-16 22:50:34 -04:00
lib Merge remote-tracking branch 'origin/master' into lexelby-no-embroider-command 2018-08-17 16:19:46 -04:00
palettes prefix palette files with InkStitch to avoid conflicts 2018-06-26 20:30:34 -04:00
print change '# stops' in block to be 'stop after?' 2018-07-25 21:18:13 -04:00
pyembroidery@fe7609dc59 add pyembroidery submodule 2018-08-16 14:36:07 -04:00
python-wheels windows build (#79) 2018-02-19 21:43:39 -05:00
symbols fix use for symbols 2018-08-16 16:49:43 -04:00
templates add zip INX generator and INX 2018-06-15 21:44:52 -04:00
translations New Crowdin translations (#265) 2018-08-16 15:57:13 -04:00
.gitignore clean up remaining libembroidery references 2018-07-25 21:17:58 -04:00
.gitmodules add pyembroidery submodule 2018-08-16 14:36:07 -04:00
.travis.yml support slashes in branch names 2018-08-17 15:59:38 -04:00
CNAME Create CNAME 2018-01-03 11:18:52 -05:00
CODE_OF_CONDUCT.md add contributor covenant code of conduct (#38) 2018-01-26 13:19:44 -05:00
LICENSE Update LICENSE 2018-02-22 17:38:34 +01:00
LOCALIZATION.md Translation docs (#61) 2018-02-09 20:13:02 -05:00
Makefile support slashes in branch names 2018-08-17 15:59:38 -04:00
README.md Add simulator controls (#246) 2018-08-01 16:58:48 +02:00
README_de.md Update README_de.md 2018-08-23 10:15:26 +02:00
TODO remove live simulation from TODO 2018-01-01 15:46:36 -05:00
_config.yml Set theme jekyll-theme-minimal 2018-01-03 11:18:37 -05:00
babel.conf clean up remaining libembroidery references 2018-07-25 21:17:58 -04:00
crowdin.yml framework for translations (#55) 2018-02-04 22:38:24 -05:00
inkstitch.py support multiword extension names 2018-07-28 20:40:14 -04:00
messages.po Merge remote-tracking branch 'origin/master' into lexelby-no-embroider-command 2018-08-17 16:19:46 -04:00
patches.md add doc on patches 2017-01-25 07:58:19 +00:00
requirements.txt try ./ instead 2018-08-16 14:55:23 -04:00
stub.py Merge pull request #260 from inkstitch/lexelby-windows-output-fix 2018-08-16 15:53:59 -04:00

README.md

Ink/Stitch: An open source machine embroidery design platform based on Inkscape

Want to design embroidery pattern files (PES, DST, and many more) using free, open source software?

Ink/Stitch aims to be a full-fledged embroidery digitizing platform based entirely on free, open source software. Our goal is to be approachable for hobbyists while also providing the power needed by professional digitizers.

Want to learn more?

  • Check out our list of features
  • Quick Install on Linux and Windows (Mac support in the works!)
  • See some photos showing what Ink/Stitch can do
  • Watch some videos of Ink/Stitch in action
  • ...and lots more on our website

Background and Philosophy

by @lexelby, an Ink/Stitch programmer

I received a really wonderful christmas gift for a geeky programmer hacker: an embroidery machine. It's pretty much a CNC thread-bot... I just had to figure out how to design programs for it. The problem is, all free embroidery design software seemed to be terrible, especially when you add in the requirement of being able to run in Linux, my OS of choice.

I started off hacking on inkscape-embroidery. It had some of the basic capabilities I needed, and I saw a lot of potential. I love the idea of using an existing, ultra-powerful SVG editor as the basis for an embroidery design suite.

Things took off from there. I continued adding features as I needed them, and by this point, very little if any of the original code remains.

The goal of Ink/Stitch is to provide a powerful embroidery digitizing platform for everyone completely free. I want to open up the field of embroidery design, making it approachable even for those who can't spend hundreds or thousands of dollars on software. And I want folks like me, who love to combine code with art, to have an open, extensible, and approachable platform to hack on.