kopia lustrzana https://github.com/inkstitch/inkstitch
227 wiersze
7.0 KiB
Python
227 wiersze
7.0 KiB
Python
from collections import MutableMapping
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from copy import deepcopy
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import json
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import re
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import inkex
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from stringcase import snakecase
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from ..commands import layer_commands
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from ..elements import EmbroideryElement, nodes_to_elements
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from ..i18n import _
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from ..svg.tags import SVG_GROUP_TAG, INKSCAPE_GROUPMODE, SVG_DEFS_TAG, EMBROIDERABLE_TAGS
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SVG_METADATA_TAG = inkex.addNS("metadata", "svg")
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def strip_namespace(tag):
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"""Remove xml namespace from a tag name.
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>>> {http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd}namedview
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<<< namedview
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"""
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match = re.match(r'^\{[^}]+\}(.+)$', tag)
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if match:
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return match.group(1)
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else:
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return tag
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class InkStitchMetadata(MutableMapping):
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"""Helper class to get and set inkstitch-specific metadata attributes.
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Operates on a document and acts like a dict. Setting an item adds or
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updates a metadata element in the document. Getting an item retrieves
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a metadata element's text contents or None if an element by that name
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doesn't exist.
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"""
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def __init__(self, document):
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self.document = document
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self.metadata = self._get_or_create_metadata()
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def _get_or_create_metadata(self):
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metadata = self.document.find(SVG_METADATA_TAG)
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if metadata is None:
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metadata = inkex.etree.SubElement(self.document.getroot(), SVG_METADATA_TAG)
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# move it so that it goes right after the first element, sodipodi:namedview
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self.document.getroot().remove(metadata)
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self.document.getroot().insert(1, metadata)
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return metadata
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# Because this class inherints from MutableMapping, all we have to do is
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# implement these five methods and we get a full dict-like interface.
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def __setitem__(self, name, value):
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item = self._find_item(name)
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item.text = json.dumps(value)
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def _find_item(self, name, create=True):
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tag = inkex.addNS(name, "inkstitch")
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item = self.metadata.find(tag)
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if item is None and create:
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item = inkex.etree.SubElement(self.metadata, tag)
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return item
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def __getitem__(self, name):
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item = self._find_item(name)
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try:
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return json.loads(item.text)
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except (ValueError, TypeError):
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return None
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def __delitem__(self, name):
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item = self._find_item(name, create=False)
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if item is not None:
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self.metadata.remove(item)
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def __iter__(self):
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for child in self.metadata:
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if child.prefix == "inkstitch":
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yield strip_namespace(child.tag)
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def __len__(self):
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i = 0
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for i, item in enumerate(self):
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pass
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return i + 1
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class InkstitchExtension(inkex.Effect):
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"""Base class for Inkstitch extensions. Not intended for direct use."""
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@classmethod
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def name(cls):
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return snakecase(cls.__name__)
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def hide_all_layers(self):
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for g in self.document.getroot().findall(SVG_GROUP_TAG):
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if g.get(INKSCAPE_GROUPMODE) == "layer":
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g.set("style", "display:none")
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def ensure_current_layer(self):
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# if no layer is selected, inkex defaults to the root, which isn't
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# particularly useful
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if self.current_layer is self.document.getroot():
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try:
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self.current_layer = self.document.xpath(".//svg:g[@inkscape:groupmode='layer']", namespaces=inkex.NSS)[0]
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except IndexError:
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# No layers at all?? Fine, we'll stick with the default.
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pass
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def no_elements_error(self):
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if self.selected:
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inkex.errormsg(_("No embroiderable paths selected."))
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else:
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inkex.errormsg(_("No embroiderable paths found in document."))
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inkex.errormsg(_("Tip: use Path -> Object to Path to convert non-paths."))
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def descendants(self, node, selected=False):
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nodes = []
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element = EmbroideryElement(node)
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if element.has_command('ignore_object'):
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return []
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if node.tag == SVG_GROUP_TAG and node.get(INKSCAPE_GROUPMODE) == "layer":
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if len(list(layer_commands(node, "ignore_layer"))):
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return []
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if element.has_style('display') and element.get_style('display') is None:
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return []
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if node.tag == SVG_DEFS_TAG:
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return []
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if self.selected:
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if node.get("id") in self.selected:
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selected = True
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else:
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# if the user didn't select anything that means we process everything
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selected = True
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for child in node:
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nodes.extend(self.descendants(child, selected))
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if selected and node.tag in EMBROIDERABLE_TAGS:
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nodes.append(node)
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return nodes
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def get_nodes(self):
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return self.descendants(self.document.getroot())
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def get_elements(self):
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self.elements = nodes_to_elements(self.get_nodes())
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if self.elements:
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return True
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else:
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self.no_elements_error()
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return False
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def elements_to_patches(self, elements):
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patches = []
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for element in elements:
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if patches:
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last_patch = patches[-1]
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else:
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last_patch = None
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patches.extend(element.embroider(last_patch))
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return patches
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def get_inkstitch_metadata(self):
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return InkStitchMetadata(self.document)
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def get_base_file_name(self):
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svg_filename = self.document.getroot().get(inkex.addNS('docname', 'sodipodi'), "embroidery.svg")
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if svg_filename.endswith('.svg'):
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svg_filename = svg_filename[:-4]
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return svg_filename
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def uniqueId(self, prefix, make_new_id=True):
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"""Override inkex.Effect.uniqueId with a nicer naming scheme."""
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i = 1
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while True:
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new_id = "%s%d" % (prefix, i)
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if new_id not in self.doc_ids:
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break
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i += 1
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self.doc_ids[new_id] = 1
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return new_id
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def parse(self):
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"""Override inkex.Effect.parse to add Ink/Stitch xml namespace"""
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# SVG parsers don't actually look for anything at this URL. They just
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# care that it's unique. That defines a "namespace" of element and
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# attribute names to disambiguate conflicts with element and
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# attribute names other XML namespaces.
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# call the superclass's method first
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inkex.Effect.parse(self)
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# Add the inkstitch namespace to the SVG. The inkstitch namespace is
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# added to inkex.NSS in ../svg/tags.py at import time.
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# The below is the only way I could find to add a namespace to an
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# existing element tree at the top without getting ugly prefixes like "ns0".
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inkex.etree.cleanup_namespaces(self.document,
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top_nsmap=inkex.NSS,
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keep_ns_prefixes=inkex.NSS.keys())
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self.original_document = deepcopy(self.document)
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