inkstitch/lib/extensions/object_commands.py

128 wiersze
5.3 KiB
Python

import os
import sys
import inkex
import simpletransform
import cubicsuperpath
from random import random
from shapely import geometry as shgeo
from .commands import CommandsExtension
from ..commands import OBJECT_COMMANDS, get_command_description
from ..i18n import _
from ..elements import SatinColumn
from ..svg.tags import *
from ..svg import get_correction_transform
class ObjectCommands(CommandsExtension):
COMMANDS = OBJECT_COMMANDS
def add_connector(self, symbol, element):
# I'd like it if I could position the connector endpoint nicely but inkscape just
# moves it to the element's center immediately after the extension runs.
start_pos = (symbol.get('x'), symbol.get('y'))
end_pos = element.shape.centroid
path = inkex.etree.Element(SVG_PATH_TAG,
{
"id": self.uniqueId("connector"),
"d": "M %s,%s %s,%s" % (start_pos[0], start_pos[1], end_pos.x, end_pos.y),
"style": "stroke:#000000;stroke-width:1px;stroke-opacity:0.5;fill:none;",
CONNECTION_START: "#%s" % symbol.get('id'),
CONNECTION_END: "#%s" % element.node.get('id'),
CONNECTOR_TYPE: "polyline",
# l10n: the name of the line that connects a command to the object it applies to
INKSCAPE_LABEL: _("connector")
}
)
symbol.getparent().insert(0, path)
def get_command_pos(self, element, index, total):
# Put command symbols 30 pixels out from the shape, spaced evenly around it.
# get a line running 30 pixels out from the shape
outline = element.shape.buffer(30).exterior
# pick this item's spot arond the outline and perturb it a bit to avoid
# stacking up commands if they run the extension multiple times
position = index / float(total)
position += random() * 0.1
return outline.interpolate(position, normalized=True)
def remove_legacy_param(self, element, command):
if command == "trim" or command == "stop":
# If they had the old "TRIM after" or "STOP after" attributes set,
# automatically delete them. THe new commands will do the same
# thing.
#
# If we didn't delete these here, then things would get confusing.
# If the user were to delete a "trim" symbol added by this extension
# but the "embroider_trim_after" attribute is still set, then the
# trim would keep happening.
attribute = "embroider_%s_after" % command
if attribute in element.node.attrib:
del element.node.attrib[attribute]
def add_commands(self, element, commands):
for i, command in enumerate(commands):
self.remove_legacy_param(element, command)
pos = self.get_command_pos(element, i, len(commands))
group = inkex.etree.SubElement(element.node.getparent(), SVG_GROUP_TAG,
{
"id": self.uniqueId("group"),
INKSCAPE_LABEL: _("Ink/Stitch Command") + ": %s" % get_command_description(command),
"transform": get_correction_transform(element.node)
}
)
symbol = inkex.etree.SubElement(group, SVG_USE_TAG,
{
"id": self.uniqueId("use"),
XLINK_HREF: "#inkstitch_%s" % command,
"height": "100%",
"width": "100%",
"x": str(pos.x),
"y": str(pos.y),
# l10n: the name of a command symbol (example: scissors icon for trim command)
INKSCAPE_LABEL: _("command marker"),
}
)
self.add_connector(symbol, element)
def effect(self):
if not self.get_elements():
return
if not self.selected:
inkex.errormsg(_("Please select one or more objects to which to attach commands."))
return
self.svg = self.document.getroot()
commands = [command for command in self.COMMANDS if getattr(self.options, command)]
if not commands:
inkex.errormsg(_("Please choose one or more commands to attach."))
return
for command in commands:
self.ensure_symbol(command)
# Each object (node) in the SVG may correspond to multiple Elements of different
# types (e.g. stroke + fill). We only want to process each one once.
seen_nodes = set()
for element in self.elements:
if element.node not in seen_nodes:
self.add_commands(element, commands)
seen_nodes.add(element.node)