inkstitch/lib/stitch_plan/lock_stitch.py

225 wiersze
8.2 KiB
Python
Executable File

import re
from math import degrees
from typing import List, Optional
from inkex import DirectedLineSegment, Path
from shapely.geometry import LineString
from ..debug.debug import debug
from ..i18n import _
from ..svg import PIXELS_PER_MM
from ..utils import string_to_floats
from .stitch import Stitch
class LockStitchDefinition:
def __init__(self, lock_id=None, name=None, path=None, preview_image=None) -> None:
self.id: str = lock_id
self.name: str = name
self._path: str = path
self.preview_image: Optional[str] = None
def __repr__(self) -> str:
return "LockStitchDefinition(%s, %s, %s, %s)" % (self.id, self.name, self._path, self.preview_image)
def stitches(self, stitches, pos, scale) -> List[Stitch]:
raise NotImplementedError(f"{self.__class__.__name__} must implement stitches()")
class LockStitch:
def __init__(self, lock_type, lock_id, scale_percent, scale_absolute):
self.lock_stitch_definition = get_lock_stitch_definition_by_id(lock_type, lock_id)
self.scale = LockStitchScale(scale_percent, scale_absolute)
def set_path(self, path):
self.lock_stitch_definition = CustomLock("custom", _("Custom"), path)
def stitches(self, stitches, pos):
return self.lock_stitch_definition.stitches(stitches, pos, self.scale)
class LockStitchScale:
def __init__(self, scale_percent, scale_absolute):
self.percent = scale_percent / 100
self.absolute = scale_absolute
class CustomLock(LockStitchDefinition):
def stitches(self, stitches, pos, scale):
path_type = self._get_path_type()
debug.log(f"CustomLock path={self._path} path_type={path_type}")
if path_type == "svg":
return SVGLock(self.id,
self.name,
self._path).stitches(stitches, pos, scale)
elif path_type == "absolute":
return AbsoluteLock(self.id,
self.name,
self._path).stitches(stitches, pos, scale)
else:
return half_stitch.stitches(stitches, pos, scale)
def _get_path_type(self):
if not self._path:
return "invalid"
if not re.match("^ *[0-9 .,-]*$", self._path):
path = Path(self._path)
if not path or len(list(path.end_points)) < 3:
return None
else:
return "svg"
else:
path = string_to_floats(self._path, " ")
if not path:
return "invalid"
else:
return "absolute"
class RelativeLock(LockStitchDefinition):
def stitches(self, stitches, pos, scale):
if pos == "end":
stitches = list(reversed(stitches))
path = string_to_floats(self._path, " ")
# ommit first path point from end lock stitches
# to avoid duplicated stitches in the end result
if len(path) > 1 and pos == "end":
path = path[1:]
# Travel back one stitch, stopping halfway there.
# Then go forward one stitch, stopping halfway between
# again.
direction, length = self.get_direction_and_length(stitches)
lock_stitches = []
for delta in path:
lock_stitches.append(Stitch(stitches[0] + delta * length * direction, tags=('lock_stitch',)))
return lock_stitches
def get_direction_and_length(self, stitches, i=1):
if len(stitches) < i+1:
return Stitch(1, 0), 0.5
to_previous = stitches[i] - stitches[0]
length = to_previous.length()
if length <= 0.5 * PIXELS_PER_MM:
return self.get_direction_and_length(stitches, i+1)
else:
direction = to_previous.unit()
# travel at least 0.5 and at most 1.5
length = max(length, 0.5 * PIXELS_PER_MM)
length = min(length, 1.5 * PIXELS_PER_MM)
return direction, length
class AbsoluteLock(LockStitchDefinition):
def stitches(self, stitches, pos, scale):
if pos == "end":
stitches = list(reversed(stitches))
# make sure the path consists of only floats
path = string_to_floats(self._path, " ")
# get the length of our lock stitch path
if pos == 'start':
lock_pos = []
lock = 0
# reverse the list to make sure we end with the first stitch of the target path
for tie_path in reversed(path):
lock = lock - tie_path * scale.absolute
lock_pos.insert(0, lock)
elif pos == 'end':
lock_pos = []
lock = 0
for tie_path in path:
lock = lock + tie_path * scale.absolute
lock_pos.append(lock)
max_lock_length = max(lock_pos)
# calculate the amount stitches we need from the target path
# and generate a line
upcoming = [stitches[0]]
for stitch in stitches[1:]:
to_start = stitch - upcoming[-1]
upcoming.append(stitch)
if to_start.length() >= max_lock_length:
break
line = LineString(upcoming)
# add tie stitches
lock_stitches = []
for i, tie_path in enumerate(lock_pos):
if tie_path < 0:
stitch = Stitch(stitches[0] + tie_path * (stitches[1] - stitches[0]).unit())
else:
point = line.interpolate(tie_path)
stitch = Stitch(point.x, point.y, tags=('lock_stitch',))
lock_stitches.append(stitch)
return lock_stitches
class SVGLock(LockStitchDefinition):
def stitches(self, stitches, pos, scale):
if pos == "end":
stitches = list(reversed(stitches))
path = Path(self._path)
path.scale(PIXELS_PER_MM, PIXELS_PER_MM, True)
path.scale(scale.percent, scale.percent, True)
end_points = list(path.end_points)
lock = DirectedLineSegment(end_points[-2], end_points[-1])
lock_stitch_angle = lock.angle
stitch = DirectedLineSegment((stitches[0].x, stitches[0].y),
(stitches[1].x, stitches[1].y))
stitch_angle = stitch.angle
# rotate and translate the lock stitch
path.rotate(degrees(stitch_angle - lock_stitch_angle), lock.start, True)
translate = stitch.start - lock.start
path.translate(translate.x, translate.y, True)
# Remove direction indicator from path and also
# remove start:last/end:first stitch (it is the position of the first/last stitch of the target path)
path = list(path.end_points)[:-2]
if pos == 'end':
path = reversed(path)
lock_stitches = []
for i, stitch in enumerate(path):
stitch = Stitch(stitch[0], stitch[1], tags=('lock_stitch',))
lock_stitches.append(stitch)
return lock_stitches
def get_lock_stitch_definition_by_id(pos, lock_type, default="half_stitch"):
id_list = [lock.id for lock in LOCK_DEFAULTS[pos]]
try:
lock = LOCK_DEFAULTS[pos][id_list.index(lock_type)]
except ValueError:
lock = LOCK_DEFAULTS[pos][id_list.index(default)]
return lock
half_stitch = RelativeLock("half_stitch", _("Half Stitch"), "0 0.5 1 0.5 0")
arrow = SVGLock("arrow", _("Arrow"), "M 0.5,0.3 0.3,1.31 -0.11,0.68 H 0.9 L 0.5,1.31 0.4,0.31 V 0.31 1.3")
back_forth = AbsoluteLock("back_forth", _("Back and forth"), "1 1 -1 -1")
bowtie = SVGLock("bowtie", _("Bowtie"), "M 0,0 -0.39,0.97 0.3,0.03 0.14,1.02 0,0 V 0.15")
cross = SVGLock("cross", _("Cross"), "M 0,0 -0.7,-0.7 0.7,0.7 0,0 -0.7,0.7 0.7,-0.7 0,0 -0,-0.7")
star = SVGLock("star", _("Star"), "M 0.67,-0.2 C 0.27,-0.06 -0.22,0.11 -0.67,0.27 L 0.57,0.33 -0.5,-0.27 0,0.67 V 0 -0.5")
simple = SVGLock("simple", _("Simple"), "M -0.03,0 0.09,0.81 0,1.49 V 0 0.48")
triangle = SVGLock("triangle", _("Triangle"), "M -0.26,0.33 H 0.55 L 0,0.84 V 0 L 0.34,0.82")
zigzag = SVGLock("zigzag", _("Zig-zag"), "M -0.25,0.2 0.17,0.77 -0.22,1.45 0.21,2.05 -0.03,3 0,0")
custom = CustomLock("custom", _("Custom"))
LOCK_DEFAULTS = {'start': [half_stitch, arrow, back_forth, bowtie, cross, star, simple, triangle, zigzag, custom],
'end': [half_stitch, arrow, back_forth, cross, bowtie, star, simple, triangle, zigzag, custom]}