# Authors: see git history # # Copyright (c) 2010 Authors # Licensed under the GNU GPL version 3.0 or later. See the file LICENSE for details. import os import sys from copy import deepcopy from random import random from typing import List, Optional, cast import inkex from shapely import geometry as shgeo from shapely import get_coordinates from .i18n import N_, _ from .svg import (apply_transforms, generate_unique_id, get_correction_transform, get_document, get_node_transform) from .svg.svg import copy_no_children, point_upwards from .svg.tags import (CONNECTION_END, CONNECTION_START, CONNECTOR_TYPE, INKSCAPE_LABEL, SVG_SYMBOL_TAG, SVG_USE_TAG, XLINK_HREF) from .utils import Point, cache, get_bundled_dir from .utils.geometry import ensure_multi_polygon COMMANDS = { # L10N command attached to an object "starting_point": N_("Starting position"), # L10N command attached to an object "ending_point": N_("Ending position"), # L10N command attached to an object "target_point": N_("Target position"), # L10N command attached to an object "autoroute_start": N_("Auto-route starting position"), # L10N command attached to an object "autoroute_end": N_("Auto-route ending position"), # L10N command attached to an object "stop": N_("Stop (pause machine) after sewing this object"), # L10N command attached to an object "trim": N_("Trim thread after sewing this object"), # L10N command attached to an object "ignore_object": N_("Ignore this object (do not stitch)"), # L10N command attached to an object "satin_cut_point": N_("Satin cut point (use with Cut Satin Column)"), # L10N command that affects a layer "ignore_layer": N_("Ignore layer (do not stitch any objects in this layer)"), # L10N command that affects entire document "origin": N_("Origin for exported embroidery files"), # L10N command that affects entire document "stop_position": N_("Jump destination for Stop commands (a.k.a. \"Frame Out position\")."), } OBJECT_COMMANDS = ["starting_point", "ending_point", "target_point", "autoroute_start", "autoroute_end", "stop", "trim", "ignore_object", "satin_cut_point"] HIDDEN_CONNECTOR_COMMANDS = ["starting_point", "ending_point", "autoroute_start", "autoroute_end"] FREE_MOVEMENT_OBJECT_COMMANDS = ["autoroute_start", "autoroute_end"] LAYER_COMMANDS = ["ignore_layer"] GLOBAL_COMMANDS = ["origin", "stop_position"] class CommandParseError(Exception): pass class BaseCommand(object): @property @cache def description(self): return get_command_description(self.command) def parse_symbol(self): if self.symbol.tag != SVG_SYMBOL_TAG: raise CommandParseError("use points to non-symbol") self.command = self.symbol.get('id') if self.command.startswith('inkstitch_'): self.command = self.command[10:] # It is possible that through copy paste or whatever user action a command is defined multiple times # in the defs section. In this case the id will be altered with an additional number (e.g. inkstitch_trim-5) # Let's make sure to remove the number part to recognize the command correctly self.command = self.command.split("-")[0] else: raise CommandParseError("symbol is not an Ink/Stitch command") def get_node_by_url(self, url): # url will be #path12345. Find the corresponding object. if url is None: raise CommandParseError("url is None") if not url.startswith('#'): raise CommandParseError("invalid connection url: %s" % url) id = url[1:] try: return self.svg.xpath(".//*[@id='%s']" % id)[0] except (IndexError, AttributeError): raise CommandParseError("could not find node by url %s" % id) class Command(BaseCommand): def __init__(self, connector: inkex.PathElement) -> None: self.connector = connector self.svg = self.connector.getroottree().getroot() self.parse_command() def parse_connector_path(self) -> inkex.Path: path = inkex.paths.Path(self.connector.get('d')).to_superpath() return apply_transforms(path, self.connector) def parse_command(self) -> None: path = self.parse_connector_path() if len(path) == 0: raise CommandParseError("connector has no path information") neighbors = [ self.get_node_by_url(self.connector.get(CONNECTION_START)), self.get_node_by_url(self.connector.get(CONNECTION_END)) ] self.symbol_is_end = neighbors[0].tag != SVG_USE_TAG if self.symbol_is_end: neighbors.reverse() if neighbors[0].tag != SVG_USE_TAG: raise CommandParseError("connector does not point to a use tag") self.use = neighbors[0] self.symbol = self.get_node_by_url(neighbors[0].get(XLINK_HREF)) self.parse_symbol() self.target: inkex.BaseElement = neighbors[1] pos = (float(self.use.get("x", 0)), float(self.use.get("y", 0))) transform = get_node_transform(self.use) pos = inkex.Transform(transform).apply_to_point(pos) self.target_point = pos def __repr__(self): return "Command('%s', %s)" % (self.command, self.target_point) def clone(self, new_target: inkex.BaseElement) -> inkex.BaseElement: """ Clone this command and point it to the new target, positioning it relative to the new target the same as the target """ group: Optional[inkex.BaseElement] = cast(Optional[inkex.BaseElement], self.connector.getparent()) assert group is not None, "The connector should be part of a group." transform_relative_to_target: inkex.Transform = -self.target.composed_transform() @ group.composed_transform() # Clone group cloned_group = copy_no_children(group) cloned_group.transform = new_target.transform @ transform_relative_to_target new_target_parent = new_target.getparent() assert new_target_parent is not None, "The target should be a non-root element." new_target_parent.append(cloned_group) symbol = copy_no_children(self.use) cloned_group.append(symbol) point_upwards(symbol) # Copy connector connector = copy_no_children(self.connector) cloned_group.insert(0, connector) if self.symbol_is_end: symbol_attr = CONNECTION_END target_attr = CONNECTION_START else: symbol_attr = CONNECTION_START target_attr = CONNECTION_END connector.set(symbol_attr, f"#{symbol.get_id()}") connector.set(target_attr, f"#{new_target.get_id()}") return cloned_group class StandaloneCommand(BaseCommand): def __init__(self, use): self.node = use self.svg = self.node.getroottree().getroot() self.parse_command() def parse_command(self): self.symbol = self.get_node_by_url(self.node.get(XLINK_HREF)) if self.symbol.tag != SVG_SYMBOL_TAG: raise CommandParseError("use points to non-symbol") self.parse_symbol() @property @cache def point(self) -> Point: pos = (float(self.node.get("x", 0)), float(self.node.get("y", 0))) transform = get_node_transform(self.node) return Point(*inkex.transforms.Transform(transform).apply_to_point(pos)) def get_command_description(command: str) -> str: return COMMANDS[command] def point_command_symbols_up(node: inkex.BaseElement) -> None: """ Find all command symbols in the subtree and alter their transformations so they're pointing upwards. """ xpath = ".//svg:use" uses = node.xpath(xpath, namespaces=inkex.NSS) for use in uses: if use.href.get('id').startswith('inkstitch_'): point_upwards(use) def find_commands(node: inkex.BaseElement) -> List[Command]: """Find the symbols this node is connected to and return them as Commands""" # find all paths that have this object as a connection id = node.get('id') xpath = f".//*[@inkscape:connection-start='#{id}' or @inkscape:connection-end='#{id}']" connectors = node.getroottree().getroot().xpath(xpath, namespaces=inkex.NSS) # try to turn them into commands commands = [] for connector in connectors: try: commands.append(Command(connector)) except CommandParseError: # Parsing the connector failed, meaning it's not actually an Ink/Stitch command. pass return commands def layer_commands(layer, command): """Find standalone (unconnected) command symbols in this layer.""" for global_command in global_commands(layer.getroottree().getroot(), command): if layer in global_command.node.iterancestors(): yield global_command def global_commands(svg, command): """Find standalone (unconnected) command symbols anywhere in the document.""" for standalone_command in _standalone_commands(svg): if standalone_command.command == command: yield standalone_command @cache def global_command(svg, command): """Find a single command of the specified type. If more than one is found, print an error and exit. """ commands = list(global_commands(svg, command)) if len(commands) == 1: return commands[0] elif len(commands) > 1: print(_("Error: there is more than one %(command)s command in the document, but there can only be one. " "Please remove all but one.") % dict(command=command), file=sys.stderr) # L10N This is a continuation of the previous error message, letting the user know # what command we're talking about since we don't normally expose the actual # command name to them. Contents of %(description)s are in a separate translation # string. print(_("%(command)s: %(description)s") % dict(command=command, description=_(get_command_description(command))), file=sys.stderr) sys.exit(1) else: return None def _standalone_commands(svg): """Find all unconnected command symbols in the SVG.""" xpath = ".//svg:use[starts-with(@xlink:href, '#inkstitch_')]" symbols = svg.xpath(xpath, namespaces=inkex.NSS) for symbol in symbols: try: yield StandaloneCommand(symbol) except CommandParseError: pass def is_command(node: inkex.BaseElement) -> bool: return CONNECTION_START in node.attrib or CONNECTION_END in node.attrib def is_command_symbol(node: inkex.BaseElement) -> bool: symbol = None xlink = node.get(XLINK_HREF, "") if xlink.startswith("#inkstitch_"): symbol = node.get(XLINK_HREF)[11:] return symbol in COMMANDS @cache def symbols_path() -> str: return os.path.join(get_bundled_dir("symbols"), "inkstitch.svg") @cache def symbols_svg() -> inkex.BaseElement: with open(symbols_path()) as symbols_file: return inkex.load_svg(symbols_file).getroot() @cache def symbol_defs() -> inkex.BaseElement: return symbols_svg().defs @cache def ensure_symbol(svg, command) -> None: """Make sure the command's symbol definition exists in the tag.""" # using @cache really just makes sure that we don't bother ensuring the # same symbol is there twice, which would be wasted work path = "./*[@id='inkstitch_%s']" % command defs = svg.defs if defs.find(path) is None: symbol = deepcopy(symbol_defs().find(path)) symbol.transform = 'scale(0.25)' symbol.style['opacity'] = 0.7 defs.append(symbol) def add_group(document, node, command): parent = node.getparent() description = _(get_command_description(command)) group = inkex.Group(attrib={ "id": generate_unique_id(document, "command_group"), INKSCAPE_LABEL: _("Ink/Stitch Command") + f": {description}", "transform": get_correction_transform(node) }) parent.insert(parent.index(node) + 1, group) return group def add_connector(document, symbol, command, element): # "I'd like it if I could position the connector endpoint nicely but inkscape just # moves it to the element's center immediately after the extension runs." - Lex Neva, rev. 4baced7085 # "Maybe we should have the target point be a seperately-moveable node? Sometimes moving the command # node so the line drawn from the command to the centroid of the target is awkward anyway?" - CapellanCitizen # Inkscape will draw this connector line from the bounding box center of the two nodes, but # will stop at the first intersection with the path it's pointing to. It is necessary to # compute the target point accurately to what inkscape will do. # If not, then the target position will change when the document is loaded by inkscape and break. # For example, not doing this caused issues when implementing commands attached to clones. start_pos = (symbol.get('x'), symbol.get('y')) centroid_pos = element.node.bounding_box(inkex.Transform(get_node_transform(element.node.getparent()))).center connector_line = shgeo.LineString([start_pos, centroid_pos]) intersection = connector_line.intersection(element.shape) if not intersection.is_empty: end_pos = get_coordinates(connector_line.intersection(element.shape))[0] else: # Sometimes the line won't intersect anything and will go straight to the centroid. end_pos = centroid_pos # Make sure the element's XML node has an id so that we can reference it. if element.node.get('id') is None: element.node.set('id', document.get_unique_id("object")) path = inkex.PathElement(attrib={ "id": generate_unique_id(document, "command_connector"), "d": f"M {start_pos[0]},{start_pos[1]} {end_pos[0]},{end_pos[1]}", "style": "fill:none;stroke:#000000;stroke-width:1;stroke-opacity:0.5;vector-effect: non-scaling-stroke;-inkscape-stroke: hairline;", CONNECTION_START: f"#{symbol.get('id')}", CONNECTION_END: f"#{element.node.get('id')}", # l10n: the name of the line that connects a command to the object it applies to INKSCAPE_LABEL: _("connector") }) if command not in FREE_MOVEMENT_OBJECT_COMMANDS: path.attrib[CONNECTOR_TYPE] = "polyline" if command in HIDDEN_CONNECTOR_COMMANDS: path.style['display'] = 'none' symbol.getparent().insert(0, path) def add_symbol(document, group, command, pos): symbol = inkex.Use(attrib={ "id": document.get_unique_id("command_use"), XLINK_HREF: "#inkstitch_%s" % command, "height": "100%", "width": "100%", "x": str(pos.x), "y": str(pos.y), # l10n: the name of a command symbol (example: scissors icon for trim command) INKSCAPE_LABEL: _("command marker"), }) group.append(symbol) return symbol def get_command_pos(element, index, total, distance=10): # Put command symbols on the outline of the shape, spaced evenly around it. if element.name == "Stroke": shape = element.as_multi_line_string() else: shape = element.shape polygon = ensure_multi_polygon(shape.buffer(distance)).geoms[-1] outline = polygon.exterior # pick this item's spot around the outline and perturb it a bit to avoid # stacking up commands if they add commands multiple times position = index / float(total) position += random() * 0.05 return outline.interpolate(position, normalized=True) def add_commands(element, commands, pos=None): svg = get_document(element.node) for i, command in enumerate(commands): ensure_symbol(svg, command) group = add_group(svg, element.node, command) position = pos if position is None: if command in HIDDEN_CONNECTOR_COMMANDS: position = get_command_pos(element, i, len(commands), 0.1) else: position = get_command_pos(element, i, len(commands)) symbol = add_symbol(svg, group, command, position) add_connector(svg, symbol, command, element) def add_layer_commands(layer, commands): svg = layer.root if not layer.tag_name == 'svg': correction_transform = get_correction_transform(layer) else: # No layer selected while trying to include only layer commands: return a error message and exit # Since global and layer commands will not be inserted at the same time, we can check the first command only if commands[0] in LAYER_COMMANDS: inkex.errormsg(_('Please select a layer to include layer commands.')) sys.exit(1) # global commands do not necesarrily need a layer correction_transform = '' for i, command in enumerate(commands): ensure_symbol(svg, command) description = _(get_command_description(command)) layer.append(inkex.Use(attrib={ "id": generate_unique_id(svg, "use"), INKSCAPE_LABEL: _("Ink/Stitch Command") + f": {description}", XLINK_HREF: "#inkstitch_%s" % command, "height": "100%", "width": "100%", "x": str(i * 20), "y": "-10", "transform": correction_transform }))