from itertools import chain, izip from shapely import geometry as shgeo, ops as shops from .element import param, EmbroideryElement, Patch from ..i18n import _ from ..utils import cache, Point class SatinColumn(EmbroideryElement): element_name = _("Satin Column") def __init__(self, *args, **kwargs): super(SatinColumn, self).__init__(*args, **kwargs) @property @param('satin_column', _('Custom satin column'), type='toggle') def satin_column(self): return self.get_boolean_param("satin_column") @property def color(self): return self.get_style("stroke") @property @param('zigzag_spacing_mm', _('Zig-zag spacing (peak-to-peak)'), unit='mm', type='float', default=0.4) def zigzag_spacing(self): # peak-to-peak distance between zigzags return max(self.get_float_param("zigzag_spacing_mm", 0.4), 0.01) @property @param('pull_compensation_mm', _('Pull compensation'), unit='mm', type='float') def pull_compensation(self): # In satin stitch, the stitches have a tendency to pull together and # narrow the entire column. We can compensate for this by stitching # wider than we desire the column to end up. return self.get_float_param("pull_compensation_mm", 0) @property @param('contour_underlay', _('Contour underlay'), type='toggle', group=_('Contour Underlay')) def contour_underlay(self): # "Contour underlay" is stitching just inside the rectangular shape # of the satin column; that is, up one side and down the other. return self.get_boolean_param("contour_underlay") @property @param('contour_underlay_stitch_length_mm', _('Stitch length'), unit='mm', group=_('Contour Underlay'), type='float', default=1.5) def contour_underlay_stitch_length(self): return max(self.get_float_param("contour_underlay_stitch_length_mm", 1.5), 0.01) @property @param('contour_underlay_inset_mm', _('Contour underlay inset amount'), unit='mm', group=_('Contour Underlay'), type='float', default=0.4) def contour_underlay_inset(self): # how far inside the edge of the column to stitch the underlay return self.get_float_param("contour_underlay_inset_mm", 0.4) @property @param('center_walk_underlay', _('Center-walk underlay'), type='toggle', group=_('Center-Walk Underlay')) def center_walk_underlay(self): # "Center walk underlay" is stitching down and back in the centerline # between the two sides of the satin column. return self.get_boolean_param("center_walk_underlay") @property @param('center_walk_underlay_stitch_length_mm', _('Stitch length'), unit='mm', group=_('Center-Walk Underlay'), type='float', default=1.5) def center_walk_underlay_stitch_length(self): return max(self.get_float_param("center_walk_underlay_stitch_length_mm", 1.5), 0.01) @property @param('zigzag_underlay', _('Zig-zag underlay'), type='toggle', group=_('Zig-zag Underlay')) def zigzag_underlay(self): return self.get_boolean_param("zigzag_underlay") @property @param('zigzag_underlay_spacing_mm', _('Zig-Zag spacing (peak-to-peak)'), unit='mm', group=_('Zig-zag Underlay'), type='float', default=3) def zigzag_underlay_spacing(self): return max(self.get_float_param("zigzag_underlay_spacing_mm", 3), 0.01) @property @param('zigzag_underlay_inset_mm', _('Inset amount (default: half of contour underlay inset)'), unit='mm', group=_('Zig-zag Underlay'), type='float') def zigzag_underlay_inset(self): # how far in from the edge of the satin the points in the zigzags # should be # Default to half of the contour underlay inset. That is, if we're # doing both contour underlay and zigzag underlay, make sure the # points of the zigzag fall outside the contour underlay but inside # the edges of the satin column. return self.get_float_param("zigzag_underlay_inset_mm") or self.contour_underlay_inset / 2.0 @property @cache def csp(self): return self.parse_path() @property @cache def flattened_beziers(self): if len(self.csp) == 2: return self.simple_flatten_beziers() else: return self.flatten_beziers_with_rungs() def flatten_beziers_with_rungs(self): input_paths = [self.flatten([path]) for path in self.csp] input_paths = [shgeo.LineString(path[0]) for path in input_paths] paths = input_paths[:] paths.sort(key=lambda path: path.length, reverse=True) # Imagine a satin column as a curvy ladder. # The two long paths are the "rails" of the ladder. The remainder are # the "rungs". rails = paths[:2] rungs = shgeo.MultiLineString(paths[2:]) # The rails should stay in the order they were in the original CSP. # (this lets the user control where the satin starts and ends) rails.sort(key=lambda rail: input_paths.index(rail)) result = [] for rail in rails: if not rail.is_simple: self.fatal(_("One or more rails crosses itself, and this is not allowed. Please split into multiple satin columns.")) # handle null intersections here? linestrings = shops.split(rail, rungs) #print >> dbg, "rails and rungs", [str(rail) for rail in rails], [str(rung) for rung in rungs] if len(linestrings.geoms) < len(rungs.geoms) + 1: self.fatal(_("satin column: One or more of the rungs doesn't intersect both rails.") + " " + _("Each rail should intersect both rungs once.")) elif len(linestrings.geoms) > len(rungs.geoms) + 1: self.fatal(_("satin column: One or more of the rungs intersects the rails more than once.") + " " + _("Each rail should intersect both rungs once.")) paths = [[Point(*coord) for coord in ls.coords] for ls in linestrings.geoms] result.append(paths) return zip(*result) def simple_flatten_beziers(self): # Given a pair of paths made up of bezier segments, flatten # each individual bezier segment into line segments that approximate # the curves. Retain the divisions between beziers -- we'll use those # later. paths = [] for path in self.csp: # See the documentation in the parent class for parse_path() for a # description of the format of the CSP. Each bezier is constructed # using two neighboring 3-tuples in the list. flattened_path = [] # iterate over pairs of 3-tuples for prev, current in zip(path[:-1], path[1:]): flattened_segment = self.flatten([[prev, current]]) flattened_segment = [Point(x, y) for x, y in flattened_segment[0]] flattened_path.append(flattened_segment) paths.append(flattened_path) return zip(*paths) def validate_satin_column(self): # The node should have exactly two paths with no fill. Each # path should have the same number of points, meaning that they # will both be made up of the same number of bezier curves. node_id = self.node.get("id") if self.get_style("fill") is not None: self.fatal(_("satin column: object %s has a fill (but should not)") % node_id) if len(self.csp) == 2: if len(self.csp[0]) != len(self.csp[1]): self.fatal(_("satin column: object %(id)s has two paths with an unequal number of points (%(length1)d and %(length2)d)") % \ dict(id=node_id, length1=len(self.csp[0]), length2=len(self.csp[1]))) def offset_points(self, pos1, pos2, offset_px): # Expand or contract two points about their midpoint. This is # useful for pull compensation and insetting underlay. distance = (pos1 - pos2).length() if distance < 0.0001: # if they're the same point, we don't know which direction # to offset in, so we have to just return the points return pos1, pos2 # don't contract beyond the midpoint, or we'll start expanding if offset_px < -distance / 2.0: offset_px = -distance / 2.0 pos1 = pos1 + (pos1 - pos2).unit() * offset_px pos2 = pos2 + (pos2 - pos1).unit() * offset_px return pos1, pos2 def walk(self, path, start_pos, start_index, distance): # Move pixels along , which is a sequence of line # segments defined by points. # is the index of the line segment in that # we're currently on. is where along that line # segment we are. Return a new position and index. # print >> dbg, "walk", start_pos, start_index, distance pos = start_pos index = start_index last_index = len(path) - 1 distance_remaining = distance while True: if index >= last_index: return pos, index segment_end = path[index + 1] segment = segment_end - pos segment_length = segment.length() if segment_length > distance_remaining: # our walk ends partway along this segment return pos + segment.unit() * distance_remaining, index else: # our walk goes past the end of this segment, so advance # one point index += 1 distance_remaining -= segment_length pos = segment_end def walk_paths(self, spacing, offset): # Take a bezier segment from each path in turn, and plot out an # equal number of points on each bezier. Return the points plotted. # The points will be contracted or expanded by offset using # offset_points(). points = [[], []] def add_pair(pos1, pos2): pos1, pos2 = self.offset_points(pos1, pos2, offset) points[0].append(pos1) points[1].append(pos2) # We may not be able to fit an even number of zigzags in each pair of # beziers. We'll store the remaining bit of the beziers after handling # each section. remainder_path1 = [] remainder_path2 = [] for segment1, segment2 in self.flattened_beziers: subpath1 = remainder_path1 + segment1 subpath2 = remainder_path2 + segment2 len1 = shgeo.LineString(subpath1).length len2 = shgeo.LineString(subpath2).length # Base the number of stitches in each section on the _longest_ of # the two beziers. Otherwise, things could get too sparse when one # side is significantly longer (e.g. when going around a corner). # The risk here is that we poke a hole in the fabric if we try to # cram too many stitches on the short bezier. The user will need # to avoid this through careful construction of paths. # # TODO: some commercial machine embroidery software compensates by # pulling in some of the "inner" stitches toward the center a bit. # note, this rounds down using integer-division num_points = max(len1, len2) / spacing spacing1 = len1 / num_points spacing2 = len2 / num_points pos1 = subpath1[0] index1 = 0 pos2 = subpath2[0] index2 = 0 for i in xrange(int(num_points)): add_pair(pos1, pos2) pos1, index1 = self.walk(subpath1, pos1, index1, spacing1) pos2, index2 = self.walk(subpath2, pos2, index2, spacing2) if index1 < len(subpath1) - 1: remainder_path1 = [pos1] + subpath1[index1 + 1:] else: remainder_path1 = [] if index2 < len(subpath2) - 1: remainder_path2 = [pos2] + subpath2[index2 + 1:] else: remainder_path2 = [] # We're off by one in the algorithm above, so we need one more # pair of points. We also want to add points at the very end to # make sure we match the vectors on screen as best as possible. # Try to avoid doing both if they're going to stack up too # closely. end1 = remainder_path1[-1] end2 = remainder_path2[-1] if (end1 - pos1).length() > 0.3 * spacing: add_pair(pos1, pos2) add_pair(end1, end2) return points def do_contour_underlay(self): # "contour walk" underlay: do stitches up one side and down the # other. forward, back = self.walk_paths(self.contour_underlay_stitch_length, -self.contour_underlay_inset) return Patch(color=self.color, stitches=(forward + list(reversed(back)))) def do_center_walk(self): # Center walk underlay is just a running stitch down and back on the # center line between the bezier curves. # Do it like contour underlay, but inset all the way to the center. forward, back = self.walk_paths(self.center_walk_underlay_stitch_length, -100000) return Patch(color=self.color, stitches=(forward + list(reversed(back)))) def do_zigzag_underlay(self): # zigzag underlay, usually done at a much lower density than the # satin itself. It looks like this: # # \/\/\/\/\/\/\/\/\/\/| # /\/\/\/\/\/\/\/\/\/\| # # In combination with the "contour walk" underlay, this is the # "German underlay" described here: # http://www.mrxstitch.com/underlay-what-lies-beneath-machine-embroidery/ patch = Patch(color=self.color) sides = self.walk_paths(self.zigzag_underlay_spacing / 2.0, -self.zigzag_underlay_inset) # This organizes the points in each side in the order that they'll be # visited. sides = [sides[0][::2] + list(reversed(sides[0][1::2])), sides[1][1::2] + list(reversed(sides[1][::2]))] # This fancy bit of iterable magic just repeatedly takes a point # from each side in turn. for point in chain.from_iterable(izip(*sides)): patch.add_stitch(point) return patch def do_satin(self): # satin: do a zigzag pattern, alternating between the paths. The # zigzag looks like this to make the satin stitches look perpendicular # to the column: # # /|/|/|/|/|/|/|/| # print >> dbg, "satin", self.zigzag_spacing, self.pull_compensation patch = Patch(color=self.color) sides = self.walk_paths(self.zigzag_spacing, self.pull_compensation) # Like in zigzag_underlay(): take a point from each side in turn. for point in chain.from_iterable(izip(*sides)): patch.add_stitch(point) return patch def to_patches(self, last_patch): # Stitch a variable-width satin column, zig-zagging between two paths. # The algorithm will draw zigzags between each consecutive pair of # beziers. The boundary points between beziers serve as "checkpoints", # allowing the user to control how the zigzags flow around corners. # First, verify that we have valid paths. self.validate_satin_column() patches = [] if self.center_walk_underlay: patches.append(self.do_center_walk()) if self.contour_underlay: patches.append(self.do_contour_underlay()) if self.zigzag_underlay: # zigzag underlay comes after contour walk underlay, so that the # zigzags sit on the contour walk underlay like rail ties on rails. patches.append(self.do_zigzag_underlay()) patches.append(self.do_satin()) return patches