#!/usr/bin/env python # http://www.achatina.de/sewing/main/TECHNICL.HTM import os import sys import gettext from copy import deepcopy import math import libembroidery import inkex import simplepath import simplestyle import simpletransform from bezmisc import bezierlength, beziertatlength, bezierpointatt from cspsubdiv import cspsubdiv import cubicsuperpath try: from functools import lru_cache except ImportError: from backports.functools_lru_cache import lru_cache # modern versions of Inkscape use 96 pixels per inch as per the CSS standard PIXELS_PER_MM = 96 / 25.4 SVG_PATH_TAG = inkex.addNS('path', 'svg') SVG_POLYLINE_TAG = inkex.addNS('polyline', 'svg') SVG_DEFS_TAG = inkex.addNS('defs', 'svg') SVG_GROUP_TAG = inkex.addNS('g', 'svg') EMBROIDERABLE_TAGS = (SVG_PATH_TAG, SVG_POLYLINE_TAG) dbg = open("/tmp/embroider-debug.txt", "w") _ = lambda message: message # simplify use of lru_cache decorator def cache(*args, **kwargs): return lru_cache(maxsize=None)(*args, **kwargs) def localize(): if getattr(sys, 'frozen', False): # we are in a pyinstaller installation locale_dir = sys._MEIPASS else: locale_dir = os.path.dirname(__file__) locale_dir = os.path.join(locale_dir, 'locales') translation = gettext.translation("inkstitch", locale_dir, fallback=True) global _ _ = translation.gettext localize() # cribbed from inkscape-silhouette def parse_length_with_units( str ): ''' Parse an SVG value which may or may not have units attached This version is greatly simplified in that it only allows: no units, units of px, mm, and %. Everything else, it returns None for. There is a more general routine to consider in scour.py if more generality is ever needed. ''' u = 'px' s = str.strip() if s[-2:] == 'px': s = s[:-2] elif s[-2:] == 'mm': u = 'mm' s = s[:-2] elif s[-2:] == 'pt': u = 'pt' s = s[:-2] elif s[-2:] == 'pc': u = 'pc' s = s[:-2] elif s[-2:] == 'cm': u = 'cm' s = s[:-2] elif s[-2:] == 'in': u = 'in' s = s[:-2] elif s[-1:] == '%': u = '%' s = s[:-1] try: v = float( s ) except: raise ValueError(_("parseLengthWithUnits: unknown unit %s") % s) return v, u def convert_length(length): value, units = parse_length_with_units(length) if not units or units == "px": return value if units == 'cm': value *= 10 units == 'mm' if units == 'mm': value = value / 25.4 units = 'in' if units == 'in': # modern versions of Inkscape use CSS's 96 pixels per inch. When you # open an old document, inkscape will add a viewbox for you. return value * 96 raise ValueError(_("Unknown unit: %s") % units) @cache def get_viewbox_transform(node): # somewhat cribbed from inkscape-silhouette doc_width = convert_length(node.get('width')) doc_height = convert_length(node.get('height')) viewbox = node.get('viewBox').strip().replace(',', ' ').split() dx = -float(viewbox[0]) dy = -float(viewbox[1]) transform = simpletransform.parseTransform("translate(%f, %f)" % (dx, dy)) try: sx = doc_width / float(viewbox[2]) sy = doc_height / float(viewbox[3]) scale_transform = simpletransform.parseTransform("scale(%f, %f)" % (sx, sy)) transform = simpletransform.composeTransform(transform, scale_transform) except ZeroDivisionError: pass return transform class Param(object): def __init__(self, name, description, unit=None, values=[], type=None, group=None, inverse=False, default=None, tooltip=None, sort_index=0): self.name = name self.description = description self.unit = unit self.values = values or [""] self.type = type self.group = group self.inverse = inverse self.default = default self.tooltip = tooltip self.sort_index = sort_index def __repr__(self): return "Param(%s)" % vars(self) # Decorate a member function or property with information about # the embroidery parameter it corresponds to def param(*args, **kwargs): p = Param(*args, **kwargs) def decorator(func): func.param = p return func return decorator class EmbroideryElement(object): def __init__(self, node): self.node = node @property def id(self): return self.node.get('id') @classmethod def get_params(cls): params = [] for attr in dir(cls): prop = getattr(cls, attr) if isinstance(prop, property): # The 'param' attribute is set by the 'param' decorator defined above. if hasattr(prop.fget, 'param'): params.append(prop.fget.param) return params @cache def get_param(self, param, default): value = self.node.get("embroider_" + param, "").strip() return value or default @cache def get_boolean_param(self, param, default=None): value = self.get_param(param, default) if isinstance(value, bool): return value else: return value and (value.lower() in ('yes', 'y', 'true', 't', '1')) @cache def get_float_param(self, param, default=None): try: value = float(self.get_param(param, default)) except (TypeError, ValueError): return default if param.endswith('_mm'): value = value * PIXELS_PER_MM return value @cache def get_int_param(self, param, default=None): try: value = int(self.get_param(param, default)) except (TypeError, ValueError): return default if param.endswith('_mm'): value = int(value * PIXELS_PER_MM) return value def set_param(self, name, value): self.node.set("embroider_%s" % name, str(value)) @cache def get_style(self, style_name): style = simplestyle.parseStyle(self.node.get("style")) if (style_name not in style): return None value = style[style_name] if value == 'none': return None return value @cache def has_style(self, style_name): style = simplestyle.parseStyle(self.node.get("style")) return style_name in style @property def path(self): return cubicsuperpath.parsePath(self.node.get("d")) @cache def parse_path(self): # A CSP is a "cubic superpath". # # A "path" is a sequence of strung-together bezier curves. # # A "superpath" is a collection of paths that are all in one object. # # The "cubic" bit in "cubic superpath" is because the bezier curves # inkscape uses involve cubic polynomials. # # Each path is a collection of tuples, each of the form: # # (control_before, point, control_after) # # A bezier curve segment is defined by an endpoint, a control point, # a second control point, and a final endpoint. A path is a bunch of # bezier curves strung together. One could represent a path as a set # of four-tuples, but there would be redundancy because the ending # point of one bezier is the starting point of the next. Instead, a # path is a set of 3-tuples as shown above, and one must construct # each bezier curve by taking the appropriate endpoints and control # points. Bleh. It should be noted that a straight segment is # represented by having the control point on each end equal to that # end's point. # # In a path, each element in the 3-tuple is itself a tuple of (x, y). # Tuples all the way down. Hasn't anyone heard of using classes? path = self.path # start with the identity transform transform = [[1.0, 0.0, 0.0], [0.0, 1.0, 0.0]] # combine this node's transform with all parent groups' transforms transform = simpletransform.composeParents(self.node, transform) # add in the transform implied by the viewBox viewbox_transform = get_viewbox_transform(self.node.getroottree().getroot()) transform = simpletransform.composeTransform(viewbox_transform, transform) # apply the combined transform to this node's path simpletransform.applyTransformToPath(transform, path) return path def flatten(self, path): """approximate a path containing beziers with a series of points""" path = deepcopy(path) cspsubdiv(path, 0.1) flattened = [] for comp in path: vertices = [] for ctl in comp: vertices.append((ctl[1][0], ctl[1][1])) flattened.append(vertices) return flattened @property @param('trim_after', _('TRIM after'), tooltip=_('Trim thread after this object (for supported machines and file formats)'), type='boolean', default=False, sort_index=1000) def trim_after(self): return self.get_boolean_param('trim_after', False) @property @param('stop_after', _('STOP after'), tooltip=_('Add STOP instruction after this object (for supported machines and file formats)'), type='boolean', default=False, sort_index=1000) def stop_after(self): return self.get_boolean_param('stop_after', False) def to_patches(self, last_patch): raise NotImplementedError("%s must implement to_patches()" % self.__class__.__name__) def embroider(self, last_patch): patches = self.to_patches(last_patch) if patches: patches[-1].trim_after = self.trim_after patches[-1].stop_after = self.stop_after return patches def fatal(self, message): print >> sys.stderr, "error:", message sys.exit(1) class Point: def __init__(self, x, y): self.x = x self.y = y def __add__(self, other): return Point(self.x + other.x, self.y + other.y) def __sub__(self, other): return Point(self.x - other.x, self.y - other.y) def mul(self, scalar): return Point(self.x * scalar, self.y * scalar) def __mul__(self, other): if isinstance(other, Point): # dot product return self.x * other.x + self.y * other.y elif isinstance(other, (int, float)): return Point(self.x * other, self.y * other) else: raise ValueError("cannot multiply Point by %s" % type(other)) def __rmul__(self, other): if isinstance(other, (int, float)): return self.__mul__(other) else: raise ValueError("cannot multiply Point by %s" % type(other)) def __repr__(self): return "Point(%s,%s)" % (self.x, self.y) def length(self): return math.sqrt(math.pow(self.x, 2.0) + math.pow(self.y, 2.0)) def unit(self): return self.mul(1.0 / self.length()) def rotate_left(self): return Point(-self.y, self.x) def rotate(self, angle): return Point(self.x * math.cos(angle) - self.y * math.sin(angle), self.y * math.cos(angle) + self.x * math.sin(angle)) def as_int(self): return Point(int(round(self.x)), int(round(self.y))) def as_tuple(self): return (self.x, self.y) def __cmp__(self, other): return cmp(self.as_tuple(), other.as_tuple()) def __getitem__(self, item): return self.as_tuple()[item] def __len__(self): return 2 class Stitch(Point): def __init__(self, x, y, color=None, jump=False, stop=False, trim=False): self.x = x self.y = y self.color = color self.jump = jump self.trim = trim self.stop = stop def __repr__(self): return "Stitch(%s, %s, %s, %s, %s, %s)" % (self.x, self.y, self.color, "JUMP" if self.jump else "", "TRIM" if self.trim else "", "STOP" if self.stop else "") def descendants(node): nodes = [] element = EmbroideryElement(node) if element.has_style('display') and element.get_style('display') is None: return [] if node.tag == SVG_DEFS_TAG: return [] for child in node: nodes.extend(descendants(child)) if node.tag in EMBROIDERABLE_TAGS: nodes.append(node) return nodes def get_nodes(effect): """Get all XML nodes, or just those selected effect is an instance of a subclass of inkex.Effect. """ if effect.selected: nodes = [] for node in effect.document.getroot().iter(): if node.get("id") in effect.selected: nodes.extend(descendants(node)) else: nodes = descendants(effect.document.getroot()) return nodes def make_thread(color): # strip off the leading "#" if color.startswith("#"): color = color[1:] thread = libembroidery.EmbThread() thread.color = libembroidery.embColor_fromHexStr(color) thread.description = color thread.catalogNumber = "" return thread def add_thread(pattern, thread): """Add a thread to a pattern and return the thread's index""" libembroidery.embPattern_addThread(pattern, thread) return libembroidery.embThreadList_count(pattern.threadList) - 1 def get_flags(stitch): flags = 0 if stitch.jump: flags |= libembroidery.JUMP if stitch.trim: flags |= libembroidery.TRIM if stitch.stop: flags |= libembroidery.STOP return flags def write_embroidery_file(file_path, stitches): # Embroidery machines don't care about our canvas size, so we relocate the # design to the origin. It might make sense to center it about the origin # instead. min_x = min(stitch.x for stitch in stitches) min_y = min(stitch.y for stitch in stitches) pattern = libembroidery.embPattern_create() threads = {} last_color = None for stitch in stitches: if stitch.color != last_color: if stitch.color not in threads: thread = make_thread(stitch.color) thread_index = add_thread(pattern, thread) threads[stitch.color] = thread_index else: thread_index = threads[stitch.color] libembroidery.embPattern_changeColor(pattern, thread_index) last_color = stitch.color flags = get_flags(stitch) libembroidery.embPattern_addStitchAbs(pattern, stitch.x - min_x, stitch.y - min_y, flags, 0) libembroidery.embPattern_addStitchAbs(pattern, stitch.x - min_x, stitch.y - min_y, libembroidery.END, 0) # convert from pixels to millimeters libembroidery.embPattern_scale(pattern, 1/PIXELS_PER_MM) # SVG and embroidery disagree on the direction of the Y axis libembroidery.embPattern_flipVertical(pattern) libembroidery.embPattern_write(pattern, file_path)