import sys import os from libembroidery import * from inkex import etree import inkex from inkstitch import PIXELS_PER_MM, INKSCAPE_LABEL, _ from inkstitch.stitch_plan import StitchPlan from inkstitch.svg import render_stitch_plan def pattern_stitches(pattern): stitch_pointer = pattern.stitchList while stitch_pointer: yield stitch_pointer.stitch stitch_pointer = stitch_pointer.next def main(embroidery_file): pattern = embPattern_create() embPattern_read(pattern, embroidery_file) embPattern_flipVertical(pattern) stitch_plan = StitchPlan() color_block = None current_color = None for stitch in pattern_stitches(pattern): if stitch.color != current_color: thread = embThreadList_getAt(pattern.threadList, stitch.color) color = thread.color color_block = stitch_plan.new_color_block((color.r, color.g, color.b)) current_color = stitch.color if not stitch.flags & END: color_block.add_stitch(stitch.xx * PIXELS_PER_MM, stitch.yy * PIXELS_PER_MM, jump=stitch.flags & JUMP, stop=stitch.flags & STOP, trim=stitch.flags & TRIM) extents = stitch_plan.extents svg = etree.Element("svg", nsmap=inkex.NSS, attrib= { "width": str(extents[0] * 2), "height": str(extents[1] * 2), "viewBox": "0 0 %s %s" % (extents[0] * 2, extents[1] * 2), }) render_stitch_plan(svg, stitch_plan) # rename the Stitch Plan layer so that it doesn't get overwritten by Embroider layer = svg.find(".//*[@id='__inkstitch_stitch_plan__']") layer.set(INKSCAPE_LABEL, os.path.basename(embroidery_file)) layer.attrib.pop('id') # Shift the design so that its origin is at the center of the canvas # Note: this is NOT the same as centering the design in the canvas! layer.set('transform', 'translate(%s,%s)' % (extents[0], extents[1])) print etree.tostring(svg) if __name__ == '__main__': sys.exit(main(*sys.argv[1:]))