# Authors: see git history # # Copyright (c) 2010 Authors # Licensed under the GNU GPL version 3.0 or later. See the file LICENSE for details. import inkex from ..i18n import _ from ..utils import cache # modern versions of Inkscape use 96 pixels per inch as per the CSS standard PIXELS_PER_MM = 96 / 25.4 def parse_length_with_units(str): value, unit = inkex.units.parse_unit(str) if not unit: raise ValueError(_("parseLengthWithUnits: unknown unit %s") % str) return value, unit """ ''' Parse an SVG value which may or may not have units attached This version is greatly simplified in that it only allows: no units, units of px, mm, and %. Everything else, it returns None for. There is a more general routine to consider in scour.py if more generality is ever needed. ''' # cribbed from inkscape-silhouette u = 'px' s = str.strip() if s[-2:] == 'px': s = s[:-2] elif s[-2:] == 'mm': u = 'mm' s = s[:-2] elif s[-2:] == 'pt': u = 'pt' s = s[:-2] elif s[-2:] == 'pc': u = 'pc' s = s[:-2] elif s[-2:] == 'cm': u = 'cm' s = s[:-2] elif s[-2:] == 'in': u = 'in' s = s[:-2] elif s[-1:] == '%': u = '%' s = s[:-1] try: v = float(s) except BaseException: raise ValueError(_("parseLengthWithUnits: unknown unit %s") % s) return v, u """ def convert_length(length): value, units = parse_length_with_units(length) return inkex.units.convert_unit(str(value) + units, 'px') """ if not units or units == "px": return value if units == 'pt': value /= 72 units = 'in' if units == 'pc': value /= 6 units = 'in' if units == 'cm': value *= 10 units = 'mm' if units == 'mm': value /= 25.4 units = 'in' if units == 'in': # modern versions of Inkscape use CSS's 96 pixels per inch. When you # open an old document, inkscape will add a viewbox for you. return value * 96 raise ValueError(_("Unknown unit: %s") % units) """ @cache def get_viewbox(svg): viewbox = svg.get('viewBox') if viewbox is None: viewbox = "0 0 0 0" return viewbox.strip().replace(',', ' ').split() @cache def get_doc_size(svg): width = svg.get('width') height = svg.get('height') if width == "100%" and height == "100%": # Some SVG editors set width and height to "100%". I can't find any # solid documentation on how one is supposed to interpret that, so # just ignore it and use the viewBox. That seems to have the intended # result anyway. width = None height = None if width is None or height is None: # fall back to the dimensions from the viewBox viewbox = get_viewbox(svg) width = viewbox[2] height = viewbox[3] doc_width = convert_length(width) doc_height = convert_length(height) return doc_width, doc_height @cache def get_viewbox_transform(node): # somewhat cribbed from inkscape-silhouette doc_width, doc_height = get_doc_size(node) viewbox = get_viewbox(node) dx = -float(viewbox[0]) dy = -float(viewbox[1]) transform = inkex.transforms.Transform("translate(%f, %f)" % (dx, dy)) try: sx = doc_width / float(viewbox[2]) sy = doc_height / float(viewbox[3]) # preserve aspect ratio aspect_ratio = node.get('preserveAspectRatio', 'xMidYMid meet') if aspect_ratio != 'none': sx = sy = max(sx, sy) if 'slice' in aspect_ratio else min(sx, sy) scale_transform = inkex.transforms.Transform("scale(%f, %f)" % (sx, sy)) transform = transform * scale_transform except ZeroDivisionError: pass return transform