# Authors: see git history # # Copyright (c) 2010 Authors # Licensed under the GNU GPL version 3.0 or later. See the file LICENSE for details. import json import os import re from collections.abc import MutableMapping import inkex from lxml import etree from stringcase import snakecase from ..commands import is_command, layer_commands from ..elements import EmbroideryElement, nodes_to_elements from ..elements.clone import is_clone from ..i18n import _ from ..svg import generate_unique_id from ..svg.tags import (CONNECTOR_TYPE, EMBROIDERABLE_TAGS, INKSCAPE_GROUPMODE, NOT_EMBROIDERABLE_TAGS, SVG_DEFS_TAG, SVG_GROUP_TAG) SVG_METADATA_TAG = inkex.addNS("metadata", "svg") def strip_namespace(tag): """Remove xml namespace from a tag name. >>> {http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd}namedview <<< namedview """ match = re.match(r'^\{[^}]+\}(.+)$', tag) if match: return match.group(1) else: return tag class InkStitchMetadata(MutableMapping): """Helper class to get and set inkstitch-specific metadata attributes. Operates on a document and acts like a dict. Setting an item adds or updates a metadata element in the document. Getting an item retrieves a metadata element's text contents or None if an element by that name doesn't exist. """ def __init__(self, document): self.document = document self.metadata = self._get_or_create_metadata() def _get_or_create_metadata(self): metadata = self.document.find(SVG_METADATA_TAG) if metadata is None: metadata = inkex.etree.SubElement(self.document.getroot(), SVG_METADATA_TAG) # move it so that it goes right after the first element, sodipodi:namedview self.document.getroot().remove(metadata) self.document.getroot().insert(1, metadata) return metadata # Because this class inherints from MutableMapping, all we have to do is # implement these five methods and we get a full dict-like interface. def __setitem__(self, name, value): item = self._find_item(name) item.text = json.dumps(value) def _find_item(self, name, create=True): tag = inkex.addNS(name, "inkstitch") item = self.metadata.find(tag) if item is None and create: item = etree.SubElement(self.metadata, tag) return item def __getitem__(self, name): item = self._find_item(name) try: return json.loads(item.text) except (ValueError, TypeError): return None def __delitem__(self, name): item = self._find_item(name, create=False) if item is not None: self.metadata.remove(item) def __iter__(self): for child in self.metadata: if child.prefix == "inkstitch": yield strip_namespace(child.tag) def __len__(self): i = 0 for i, item in enumerate(self): pass return i + 1 class InkstitchExtension(inkex.Effect): """Base class for Inkstitch extensions. Not intended for direct use.""" @classmethod def name(cls): return snakecase(cls.__name__) def hide_all_layers(self): for g in self.document.getroot().findall(SVG_GROUP_TAG): if g.get(INKSCAPE_GROUPMODE) == "layer": g.set("style", "display:none") def ensure_current_layer(self): # if no layer is selected, inkex defaults to the root, which isn't # particularly useful if self.svg.get_current_layer() is self.document.getroot(): try: self.current_layer = self.document.xpath(".//svg:g[@inkscape:groupmode='layer']", namespaces=inkex.NSS)[0] except IndexError: # No layers at all?? Fine, we'll stick with the default. pass def no_elements_error(self): if self.svg.selected: # l10n This was previously: "No embroiderable paths selected." inkex.errormsg(_("Ink/Stitch doesn't know how to work with any of the objects you've selected.") + "\n") else: inkex.errormsg(_("There are no objects in the entire document that Ink/Stitch knows how to work with.") + "\n") inkex.errormsg(_("Tip: Select some objects and use Path -> Object to Path to convert them to paths.") + "\n") def descendants(self, node, selected=False, troubleshoot=False): # noqa: C901 nodes = [] element = EmbroideryElement(node) if element.has_command('ignore_object'): return [] if node.tag == SVG_GROUP_TAG and node.get(INKSCAPE_GROUPMODE) == "layer": if len(list(layer_commands(node, "ignore_layer"))): return [] if element.has_style('display') and element.get_style('display') is None: return [] if node.tag == SVG_DEFS_TAG: return [] # command connectors with a fill color set, will glitch into the elements list if is_command(node) or node.get(CONNECTOR_TYPE): return[] if self.svg.selected: if node.get("id") in self.svg.selected: selected = True else: # if the user didn't select anything that means we process everything selected = True for child in node: nodes.extend(self.descendants(child, selected, troubleshoot)) if selected: if getattr(node, "get_path", None): nodes.append(node) elif troubleshoot and (node.tag in NOT_EMBROIDERABLE_TAGS or node.tag in EMBROIDERABLE_TAGS or is_clone(node)): nodes.append(node) return nodes def get_nodes(self, troubleshoot=False): return self.descendants(self.document.getroot(), troubleshoot=troubleshoot) def get_elements(self, troubleshoot=False): self.elements = nodes_to_elements(self.get_nodes(troubleshoot)) if self.elements: return True if not troubleshoot: self.no_elements_error() return False def elements_to_patches(self, elements): patches = [] for element in elements: if patches: last_patch = patches[-1] else: last_patch = None patches.extend(element.embroider(last_patch)) return patches def get_inkstitch_metadata(self): return InkStitchMetadata(self.document) def get_base_file_name(self): svg_filename = self.document.getroot().get(inkex.addNS('docname', 'sodipodi'), "embroidery.svg") return os.path.splitext(svg_filename)[0] def uniqueId(self, prefix, make_new_id=True): """Override inkex.Effect.uniqueId with a nicer naming scheme.""" return generate_unique_id(self.document, prefix)