from .stitch import Stitch from .ties import add_ties from ..svg import PIXELS_PER_MM from ..utils.geometry import Point from ..threads import ThreadColor def patches_to_stitch_plan(patches, collapse_len=3.0 * PIXELS_PER_MM): """Convert a collection of inkstitch.element.Patch objects to a StitchPlan. * applies instructions embedded in the Patch such as trim_after and stop_after * adds tie-ins and tie-offs * adds jump-stitches between patches if necessary """ stitch_plan = StitchPlan() if not patches: return stitch_plan color_block = stitch_plan.new_color_block(color=patches[0].color) for patch in patches: if not patch.stitches: continue if color_block.color != patch.color: if len(color_block) == 0: # We just processed a stop, which created a new color block. # We'll just claim this new block as ours: color_block.color = patch.color else: # end the previous block with a color change color_block.add_stitch(color_change=True) # make a new block of our color color_block = stitch_plan.new_color_block(color=patch.color) # always start a color with a JUMP to the first stitch position color_block.add_stitch(patch.stitches[0], jump=True) else: if len(color_block) and (patch.stitches[0] - color_block.stitches[-1]).length() > collapse_len: color_block.add_stitch(patch.stitches[0], jump=True) color_block.add_stitches(patch.stitches, no_ties=patch.stitch_as_is) if patch.trim_after: color_block.add_stitch(trim=True) if patch.stop_after: color_block.add_stitch(stop=True) color_block = stitch_plan.new_color_block(color_block.color) if len(color_block) == 0: # last block ended in a stop, so now we have an empty block del stitch_plan.color_blocks[-1] stitch_plan.filter_duplicate_stitches() stitch_plan.add_ties() return stitch_plan class StitchPlan(object): """Holds a set of color blocks, each containing stitches.""" def __init__(self): self.color_blocks = [] def new_color_block(self, *args, **kwargs): color_block = ColorBlock(*args, **kwargs) self.color_blocks.append(color_block) return color_block def add_color_block(self, color_block): self.color_blocks.append(color_block) def filter_duplicate_stitches(self): for color_block in self: color_block.filter_duplicate_stitches() def add_ties(self): # see ties.py add_ties(self) def __iter__(self): return iter(self.color_blocks) def __len__(self): return len(self.color_blocks) def __repr__(self): return "StitchPlan(%s)" % ", ".join(repr(cb) for cb in self.color_blocks) @property def num_colors(self): """Number of unique colors in the stitch plan.""" return len({block.color for block in self}) @property def num_color_blocks(self): return len(self.color_blocks) @property def num_stops(self): return sum(1 for block in self if block.stop_after) @property def num_trims(self): return sum(block.num_trims for block in self) @property def num_stitches(self): return sum(block.num_stitches for block in self) @property def bounding_box(self): color_block_bounding_boxes = [cb.bounding_box for cb in self] minx = min(bb[0] for bb in color_block_bounding_boxes) miny = min(bb[1] for bb in color_block_bounding_boxes) maxx = max(bb[2] for bb in color_block_bounding_boxes) maxy = max(bb[3] for bb in color_block_bounding_boxes) return minx, miny, maxx, maxy @property def dimensions(self): minx, miny, maxx, maxy = self.bounding_box return (maxx - minx, maxy - miny) @property def extents(self): minx, miny, maxx, maxy = self.bounding_box return max(-minx, maxx), max(-miny, maxy) @property def dimensions_mm(self): dimensions = self.dimensions return (dimensions[0] / PIXELS_PER_MM, dimensions[1] / PIXELS_PER_MM) @property def last_color_block(self): if self.color_blocks: return self.color_blocks[-1] else: return None class ColorBlock(object): """Holds a set of stitches, all with the same thread color.""" def __init__(self, color=None, stitches=None): self.color = color self.stitches = stitches or [] def __iter__(self): return iter(self.stitches) def __len__(self): return len(self.stitches) def __repr__(self): return "ColorBlock(%s, %s)" % (self.color, self.stitches) def has_color(self): return self._color is not None @property def color(self): return self._color @color.setter def color(self, value): if isinstance(value, ThreadColor): self._color = value elif value is None: self._color = None else: self._color = ThreadColor(value) @property def last_stitch(self): if self.stitches: return self.stitches[-1] else: return None @property def num_stitches(self): """Number of stitches in this color block.""" return len(self.stitches) @property def num_trims(self): """Number of trims in this color block.""" return sum(1 for stitch in self if stitch.trim) @property def stop_after(self): if self.last_stitch is not None: return self.last_stitch.stop else: return False def filter_duplicate_stitches(self): if not self.stitches: return stitches = [self.stitches[0]] for stitch in self.stitches[1:]: if stitches[-1].jump or stitch.stop or stitch.trim or stitch.color_change: # Don't consider jumps, stops, color changes, or trims as candidates for filtering pass else: length = (stitch - stitches[-1]).length() if length <= 0.1 * PIXELS_PER_MM: # duplicate stitch, skip this one continue stitches.append(stitch) self.stitches = stitches def add_stitch(self, *args, **kwargs): if not args: # They're adding a command, e.g. `color_block.add_stitch(stop=True)``. # Use the position from the last stitch. if self.last_stitch: args = (self.last_stitch.x, self.last_stitch.y) else: raise ValueError("internal error: can't add a command to an empty stitch block") if isinstance(args[0], Stitch): self.stitches.append(args[0]) elif isinstance(args[0], Point): self.stitches.append(Stitch(args[0].x, args[0].y, *args[1:], **kwargs)) else: if not args and self.last_stitch: args = (self.last_stitch.x, self.last_stitch.y) self.stitches.append(Stitch(*args, **kwargs)) def add_stitches(self, stitches, *args, **kwargs): for stitch in stitches: if isinstance(stitch, (Stitch, Point)): self.add_stitch(stitch, *args, **kwargs) else: self.add_stitch(*(list(stitch) + args), **kwargs) def replace_stitches(self, stitches): self.stitches = stitches @property def bounding_box(self): minx = min(stitch.x for stitch in self) miny = min(stitch.y for stitch in self) maxx = max(stitch.x for stitch in self) maxy = max(stitch.y for stitch in self) return minx, miny, maxx, maxy