import simpletransform import simplestyle import inkex from .units import get_viewbox_transform from .tags import SVG_GROUP_TAG, INKSCAPE_LABEL, INKSCAPE_GROUPMODE, SVG_PATH_TAG, SVG_DEFS_TAG from .realistic_rendering import realistic_stitch, realistic_filter from ..i18n import _ from ..utils import cache def color_block_to_point_lists(color_block): point_lists = [[]] for stitch in color_block: if stitch.trim: if point_lists[-1]: point_lists.append([]) continue if not stitch.jump and not stitch.color_change: point_lists[-1].append(stitch.as_tuple()) return point_lists @cache def get_correction_transform(svg): transform = get_viewbox_transform(svg) # we need to correct for the viewbox transform = simpletransform.invertTransform(transform) transform = simpletransform.formatTransform(transform) return transform def color_block_to_realistic_stitches(color_block, svg): paths = [] for point_list in color_block_to_point_lists(color_block): if not point_list: continue color = color_block.color.visible_on_white.darker.to_hex_str() start = point_list[0] for point in point_list[1:]: paths.append(inkex.etree.Element( SVG_PATH_TAG, {'style': simplestyle.formatStyle( { 'fill': color, 'stroke': 'none', 'filter': 'url(#realistic-stitch-filter)' }), 'd': realistic_stitch(start, point), 'transform': get_correction_transform(svg) })) start = point return paths def color_block_to_paths(color_block, svg): paths = [] # We could emit just a single path with one subpath per point list, but # emitting multiple paths makes it easier for the user to manipulate them. for point_list in color_block_to_point_lists(color_block): color = color_block.color.visible_on_white.to_hex_str() paths.append(inkex.etree.Element( SVG_PATH_TAG, {'style': simplestyle.formatStyle( {'stroke': color, 'stroke-width': "0.4", 'fill': 'none'}), 'd': "M" + " ".join(" ".join(str(coord) for coord in point) for point in point_list), 'transform': get_correction_transform(svg), 'embroider_manual_stitch': 'true', 'embroider_trim_after': 'true', })) # no need to trim at the end of a thread color if paths: paths[-1].attrib.pop('embroider_trim_after') return paths def render_stitch_plan(svg, stitch_plan, realistic=False): layer = svg.find(".//*[@id='__inkstitch_stitch_plan__']") if layer is None: layer = inkex.etree.Element(SVG_GROUP_TAG, {'id': '__inkstitch_stitch_plan__', INKSCAPE_LABEL: _('Stitch Plan'), INKSCAPE_GROUPMODE: 'layer'}) else: # delete old stitch plan del layer[:] # make sure the layer is visible layer.set('style', 'display:inline') for i, color_block in enumerate(stitch_plan): group = inkex.etree.SubElement(layer, SVG_GROUP_TAG, {'id': '__color_block_%d__' % i, INKSCAPE_LABEL: "color block %d" % (i + 1)}) if realistic: group.extend(color_block_to_realistic_stitches(color_block, svg)) else: group.extend(color_block_to_paths(color_block, svg)) svg.append(layer) if realistic: defs = svg.find(SVG_DEFS_TAG) if defs is None: defs = inkex.etree.SubElement(svg, SVG_DEFS_TAG) defs.append(inkex.etree.fromstring(realistic_filter))