import simplepath import math from .units import PIXELS_PER_MM from ..utils import Point # The stitch vector path looks like this: # _______ # (_______) # # It's 0.32mm high, which is the approximate thickness of common machine # embroidery threads. # 1.216 pixels = 0.32mm stitch_height = 1.216 # This vector path starts at the upper right corner of the stitch shape and # proceeds counter-clockwise.and contains a placeholder (%s) for the stitch # length. # # It contains two invisible "whiskers" of zero width that go above and below # to ensure that the SVG renderer allocates a large enough canvas area when # computing the gaussian blur steps. Otherwise, we'd have to expand the # width and height attributes of the tag to add more buffer space. # The width and height are specified in multiples of the bounding box # size, It's the bounding box aligned with the global SVG canvas's axes, not # the axes of the stitch itself. That means that having a big enough value # to add enough padding on the long sides of the stitch would waste a ton # of space on the short sides and significantly slow down rendering. stitch_path = "M0,0c0.4,0,0.4,0.3,0.4,0.6c0,0.3,-0.1,0.6,-0.4,0.6v0.2,-0.2h-%sc-0.4,0,-0.4,-0.3,-0.4,-0.6c0,-0.3,0.1,-0.6,0.4,-0.6v-0.2,0.2z" # This filter makes the above stitch path look like a real stitch with lighting. realistic_filter = """ """ def realistic_stitch(start, end): """Generate a stitch vector path given a start and end point.""" end = Point(*end) start = Point(*start) stitch_length = (end - start).length() stitch_center = (end + start) / 2.0 stitch_direction = (end - start) stitch_angle = math.atan2(stitch_direction.y, stitch_direction.x) stitch_length = max(0, stitch_length - 0.2 * PIXELS_PER_MM) # create the path by filling in the length in the template path = simplepath.parsePath(stitch_path % stitch_length) # rotate the path to match the stitch rotation_center_x = -stitch_length / 2.0 rotation_center_y = stitch_height / 2.0 simplepath.rotatePath(path, stitch_angle, cx=rotation_center_x, cy=rotation_center_y) # move the path to the location of the stitch simplepath.translatePath(path, stitch_center.x - rotation_center_x, stitch_center.y - rotation_center_y) return simplepath.formatPath(path)