import inkex from random import random from .commands import CommandsExtension from ..commands import OBJECT_COMMANDS, get_command_description from ..i18n import _ from ..svg.tags import SVG_PATH_TAG, CONNECTION_START, CONNECTION_END, CONNECTOR_TYPE, INKSCAPE_LABEL, SVG_GROUP_TAG, SVG_USE_TAG, XLINK_HREF from ..svg import get_correction_transform class ObjectCommands(CommandsExtension): COMMANDS = OBJECT_COMMANDS def add_connector(self, symbol, element): # I'd like it if I could position the connector endpoint nicely but inkscape just # moves it to the element's center immediately after the extension runs. start_pos = (symbol.get('x'), symbol.get('y')) end_pos = element.shape.centroid path = inkex.etree.Element(SVG_PATH_TAG, { "id": self.uniqueId("connector"), "d": "M %s,%s %s,%s" % (start_pos[0], start_pos[1], end_pos.x, end_pos.y), "style": "stroke:#000000;stroke-width:1px;stroke-opacity:0.5;fill:none;", CONNECTION_START: "#%s" % symbol.get('id'), CONNECTION_END: "#%s" % element.node.get('id'), CONNECTOR_TYPE: "polyline", # l10n: the name of the line that connects a command to the object it applies to INKSCAPE_LABEL: _("connector") } ) symbol.getparent().insert(0, path) def get_command_pos(self, element, index, total): # Put command symbols 30 pixels out from the shape, spaced evenly around it. # get a line running 30 pixels out from the shape outline = element.shape.buffer(30).exterior # pick this item's spot arond the outline and perturb it a bit to avoid # stacking up commands if they run the extension multiple times position = index / float(total) position += random() * 0.1 return outline.interpolate(position, normalized=True) def remove_legacy_param(self, element, command): if command == "trim" or command == "stop": # If they had the old "TRIM after" or "STOP after" attributes set, # automatically delete them. THe new commands will do the same # thing. # # If we didn't delete these here, then things would get confusing. # If the user were to delete a "trim" symbol added by this extension # but the "embroider_trim_after" attribute is still set, then the # trim would keep happening. attribute = "embroider_%s_after" % command if attribute in element.node.attrib: del element.node.attrib[attribute] def add_commands(self, element, commands): for i, command in enumerate(commands): self.remove_legacy_param(element, command) pos = self.get_command_pos(element, i, len(commands)) group = inkex.etree.SubElement(element.node.getparent(), SVG_GROUP_TAG, { "id": self.uniqueId("group"), INKSCAPE_LABEL: _("Ink/Stitch Command") + ": %s" % get_command_description(command), "transform": get_correction_transform(element.node) } ) symbol = inkex.etree.SubElement(group, SVG_USE_TAG, { "id": self.uniqueId("use"), XLINK_HREF: "#inkstitch_%s" % command, "height": "100%", "width": "100%", "x": str(pos.x), "y": str(pos.y), # l10n: the name of a command symbol (example: scissors icon for trim command) INKSCAPE_LABEL: _("command marker"), } ) self.add_connector(symbol, element) def effect(self): if not self.get_elements(): return if not self.selected: inkex.errormsg(_("Please select one or more objects to which to attach commands.")) return self.svg = self.document.getroot() commands = [command for command in self.COMMANDS if getattr(self.options, command)] if not commands: inkex.errormsg(_("Please choose one or more commands to attach.")) return for command in commands: self.ensure_symbol(command) # Each object (node) in the SVG may correspond to multiple Elements of different # types (e.g. stroke + fill). We only want to process each one once. seen_nodes = set() for element in self.elements: if element.node not in seen_nodes: self.add_commands(element, commands) seen_nodes.add(element.node)