Wykres commitów

2133 Commity (aeeaf72338e2d7645309725be641d552a3c56190)

Autor SHA1 Wiadomość Data
Lex Neva 6cdf990c76 add fill underlay settings to embroider_params and embroider_update extensions 2016-11-06 19:28:17 -05:00
Lex Neva a28dbd2c2d default to auto-fill 2016-11-06 19:19:41 -05:00
Lex Neva 247855cb57 start auto-fill at end of previous patch 2016-11-06 19:19:22 -05:00
Lex Neva 7e685222af add underlay option to auto-fill 2016-11-06 17:04:31 -05:00
Lex Neva e48a0f6556 pick closest starting point 2016-11-06 14:07:48 -05:00
Lex Neva b16f7de2fc WIP 2016-11-04 20:31:13 -04:00
Lex Neva 318da3bb18 WIP 2016-11-03 22:49:59 -04:00
Lex Neva 2d34bed8ad split out fill algorithm into a function 2016-11-03 21:21:55 -04:00
Lex Neva 9805398644 add embroider_update extension to convert old-style param names to new 2016-11-02 23:20:31 -04:00
Lex Neva 841e9196ba major refactor
Split into classes for Fill, Stroke, and SatinColumn.  Renamed params to be
the same across XML attributes and OptionParser.  Added distinct stitch length
params for satin underlay.  Renamed "satin underlay" to "contour underlay" and
split out "center walk underlay" and "zigzag underlay".

The code is ten times more readable, parameters make more sense, and everything
is specified by the user in millimeters.  Basically, everything is way better.
2016-11-02 23:20:31 -04:00
Lex Neva 9249a3ae77 pep8 fixes 2016-10-29 13:28:37 -04:00
Lex Neva 579ef18b56 remove obselete stitch order option 2016-10-28 22:12:03 -04:00
Lex Neva 14ec80d012 switch to millimeters and make pixels_per_millimeter an option 2016-10-28 22:10:54 -04:00
Lex Neva b63abea797 remove unnecessary imports 2016-10-28 21:52:48 -04:00
Lex Neva 46482bfd5e tidy 2016-10-27 22:35:47 -04:00
Lex Neva ae49143c3a studly caps to underscores (pep8) 2016-10-27 22:32:49 -04:00
Lex Neva f2bb136c75 inline reverseTuple 2016-10-27 22:31:59 -04:00
Lex Neva 752b34b4ea get rid of shapelyLineSegmentToPyTuple 2016-10-27 22:29:44 -04:00
Lex Neva 65cb5bf875 simplify polygon sorting 2016-10-27 22:09:59 -04:00
Lex Neva 696e3802ba remove hatching option 2016-10-27 21:59:46 -04:00
Lex Neva dbda3ed3e3 remove trailing spaces 2016-10-27 12:49:05 -04:00
Lex Neva fde8267ed0 tabs to spaces 2016-10-27 12:48:12 -04:00
Lex Neva 90e4cc2c8c big refactor to untangle embroidery from stitch generation 2016-10-26 15:04:15 -04:00
Lex Neva 7cb1b27a67 remove PatchList class and use a simple List 2016-10-26 13:40:00 -04:00
Lex Neva a1cd95b2c8 remove sortorder bits 2016-10-26 13:20:27 -04:00
Lex Neva a7ef582025 be sure to visit selected nodes in the right order 2016-10-26 13:13:27 -04:00
Lex Neva f81a70766f get rid of traveling salesman stuff
The algorithm was terrible.  In general, it seems to work a lot better to just
have the human choose what order things are stitched in than to try to
do it automatically.
2016-10-24 21:55:01 -04:00
Lex Neva 35d5077ca7 remove unused row_spacing_px option from EmbroideryObject 2016-10-24 21:28:19 -04:00
Lex Neva b06783a557 get rid of preamble code and feature
The code was poorly implemented and unclear.  I haven't ever had a need for
preamble.  I think my machine (brother SE400) might do it automatically.
2016-10-24 21:25:12 -04:00
Lex Neva 80c874ab3a remove unused functions 2016-10-24 21:07:24 -04:00
Lex Neva c40ae3cec3 tidy up Patch 2016-10-24 20:54:21 -04:00
Lex Neva afcd2d020a refactor satin a bit 2016-10-24 20:51:43 -04:00
Lex Neva de2cd9a30d proper zigzag underlay 2016-10-20 22:27:48 -04:00
Lex Neva 36085676c8 add center walk and zigzag underlay for satin
the code's a total hack, but it gets the job done
2016-10-19 21:43:23 -04:00
Lex Neva b70e0e7fa8 stuff 2016-10-19 20:47:30 -04:00
Lex Neva 6a23fe868b protect from foot-shooting by printing to stdout 2016-05-16 22:16:36 -04:00
Lex Neva 9f59051c97 add satin underlay and offset params 2016-05-16 22:09:04 -04:00
Lex Neva 4f5a719899 bugfixes 2016-05-16 22:08:50 -04:00
Lex Neva 0e18512947 add pull compensation for satin columns 2016-05-14 15:19:50 -04:00
Lex Neva 75cd530302 align rows properly even for rotated regions, also fix float inaccuracy 2016-04-28 12:07:19 -04:00
Lex Neva 55166bdedd a bunch of features and fixes
* added "flip" option for fills to start stitching in upper left rather than right
  * line up rows in abutting fills properly
  * handle intersect_with_grating intersection result that is a line or single point (skip row)
  * skip endpoint marker tags in SVG files (subtags look like paths)
  * dashed stroke indicates running stitch (<=0.5 width still works but is deprecated)
  * in running stitches, add a stitch at apex of sharp corners
2016-04-27 23:21:17 -04:00
Lex Neva b115c7831a add TODO
Eventually I hope to have a solid embroidery digitizing platform that matches the functionality of basic commercial applications.
2016-02-28 14:15:16 -05:00
Lex Neva ffea1d2bc1 fix: stitches appearing outside fill in case of very short rows 2016-02-28 14:02:57 -05:00
Lex Neva 43b16936be don't embroider stuff set to invisible (layers, groups, paths, etc) 2016-02-25 17:23:16 -05:00
Lex Neva 3c3591c78b embroider everything if nothing is selected 2016-02-25 17:17:41 -05:00
Lex Neva 8f3b03ff6d add option to preserve absolute object stacking order 2016-02-25 17:11:03 -05:00
Lex Neva 25a70ba148 rework satin_column to properly handle segments that are less than the zigzag length 2016-02-23 22:24:36 -05:00
Lex Neva b054de3735 sort line segments to better pick contiguous fill regions 2016-02-23 22:23:58 -05:00
Lex Neva 53598b3508 multiple-stagger stitches in fills
Instead of staggering stitches like this:

--*--*--*-
*--*--*--*

stagger like this:

---*-----------*-----------
------*-----------*--------
---------*-----------*-----
------------*-----------*--
---*-----------*-----------

This ends up looking much prettier on the fabric.  The number of staggers
is configurable; a value of 2 would behave like the previous commit.
2016-02-23 22:23:10 -05:00
Lex Neva d1cd63eecd get rid of randomness in fills
Previously, each row in a fill region was offset by a random amount.  This
looks better than not offsetting at all (which will create visible columns of
stitches), but humans are very good at finding patterns in randomness.  The
result is that fill regions look weird.

This commit instead carefully orders the stitches in fill regions such that
each row's stitches are offset by half of max_stitch_length from the previous.

There are also a couple of other miscellaneous fixes and features in here --
sorry about that.
2016-02-18 21:43:16 -05:00