avoid divide by zero (#2382)

pull/2392/head
Lex Neva 2023-06-27 01:45:08 -04:00 zatwierdzone przez GitHub
rodzic 52ba1afb75
commit d836245e1f
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1 zmienionych plików z 3 dodań i 3 usunięć

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@ -909,7 +909,7 @@ class SatinColumn(EmbroideryElement):
# Base the number of stitches in each section on the _longer_ of
# the two sections. Otherwise, things could get too sparse when one
# side is significantly longer (e.g. when going around a corner).
num_points = max(path0.length, path1.length) / spacing
num_points = max(path0.length, path1.length, 0.01) / spacing
# Section stitch spacing and the cursor are expressed as a fraction
# of the total length of the path, because we use normalized=True
@ -967,7 +967,7 @@ class SatinColumn(EmbroideryElement):
# more than 5%.
if iterations <= 2:
distance = self._stitch_distance(pos0, pos1, old_pos0, old_pos1)
if abs((current_spacing - distance) / current_spacing) > 0.05:
if distance > 0.01 and abs((current_spacing - distance) / current_spacing) > 0.05:
# We'll revise to_travel then go back to the start of
# the loop and try again.
to_travel = (current_spacing / distance) * to_travel
@ -1296,6 +1296,6 @@ class SatinProcessor:
if self.use_random:
roll = prng.uniform_floats(self.seed, self.cycle)
self.cycle += 1
return 1.0 + ((roll[0] - 0.5) * 2) * self.random_zigzag_spacing
return max(1.0 + ((roll[0] - 0.5) * 2) * self.random_zigzag_spacing, 0.01)
else:
return 1.0