kopia lustrzana https://github.com/inkstitch/inkstitch
tinker with rendering
rodzic
4c986117bf
commit
d7d2328b59
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@ -11,23 +11,23 @@ from ..utils import cache, Point
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# _______
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# (_______)
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#
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# It's 0.4mm high, which is the approximate thickness of common machine embroidery threads.
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# It's 0.32mm high, which is the approximate thickness of common machine embroidery threads.
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# 1.52 pixels = 0.4mm
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stitch_height = 1.52
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# 1.216 pixels = 0.32mm
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stitch_height = 1.216
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# This vector path starts at the origin and contains a placeholder (%s) for the stitch length.
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stitch_path = "M0,0c0.386,0,0.417,0.378,0.428,0.759c0.012,0.382,-0.048,0.754,-0.428,0.759h-%sc-0.357,-0.003,-0.399,-0.376,-0.413,-0.759c-0.014,-0.382,0.067,-0.759,0.413,-0.759z"
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stitch_path = "M0,0c0.386,0,0.417,0.302,0.428,0.607c0.012,0.306,-0.048,0.603,-0.428,0.607h-%sc-0.357,-0.002,-0.399,-0.3,-0.413,-0.607c-0.014,-0.305,0.067,-0.607,0.413,-0.607z"
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# This filter makes the above stitch path look like a real stitch with lighting.
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realistic_filter = """
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<filter
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style="color-interpolation-filters:sRGB"
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id="realistic-stitch-filter"
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x="-0.40000001"
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width="1.8"
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y="-0.40000001"
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height="1.8">
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x="-0.1"
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width="1.2"
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y="-0.1"
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height="1.2">
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<feGaussianBlur
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stdDeviation="1.5"
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id="feGaussianBlur1542-6"
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@ -68,7 +68,7 @@ realistic_filter = """
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id="feSpecularLighting1973"
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result="result2"
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specularConstant="0.70899999"
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surfaceScale="33.81000137">
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surfaceScale="30">
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<fePointLight
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id="fePointLight1975"
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z="10" />
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@ -108,15 +108,13 @@ def realistic_stitch(start, end):
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# create the path by filling in the length in the template
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path = simplepath.parsePath(stitch_path % stitch_length)
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simplepath.scalePath(path, 1, 0.8)
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# rotate the path to match the stitch
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rotation_center_x = -stitch_length / 2.0
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rotation_center_y = stitch_height / 2.0
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simplepath.rotatePath(path, stitch_angle, cx=rotation_center_x, cy=rotation_center_y)
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# move the path to the location of the stitch
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simplepath.translatePath(path, stitch_center.x, stitch_center.y)
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simplepath.translatePath(path, stitch_center.x - rotation_center_x, stitch_center.y - rotation_center_y)
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return simplepath.formatPath(path)
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