add trim commands in import and stitch plan

pull/487/head
Lex Neva 2019-07-04 17:20:31 -04:00
rodzic 3ef2ad9be4
commit bec33656ec
3 zmienionych plików z 32 dodań i 24 usunięć

Wyświetl plik

@ -289,6 +289,10 @@ def add_connector(document, symbol, element):
start_pos = (symbol.get('x'), symbol.get('y'))
end_pos = element.shape.centroid
# Make sure the element's XML node has an id so that we can reference it.
if element.node.get('id') is None:
element.node.set('id', generate_unique_id(document, "object"))
path = inkex.etree.Element(SVG_PATH_TAG,
{
"id": generate_unique_id(document, "connector"),

Wyświetl plik

@ -1,11 +1,13 @@
import sys
import shapely.geometry
from .element import param, EmbroideryElement, Patch
from ..i18n import _
from ..utils import cache, Point
from ..stitches import running_stitch, bean_stitch
from ..svg import parse_length_with_units
from ..utils import cache, Point
from .element import param, EmbroideryElement, Patch
warned_about_legacy_running_stitch = False
@ -85,7 +87,11 @@ class Stroke(EmbroideryElement):
@cache
def shape(self):
line_strings = [shapely.geometry.LineString(path) for path in self.paths]
return shapely.geometry.MultiLineString(line_strings)
# Using convex_hull here is an important optimization. Otherwise
# complex paths cause operations on the shape to take a long time.
# This especially happens when importing machine embroidery files.
return shapely.geometry.MultiLineString(line_strings).convex_hull
@property
@param('manual_stitch',

Wyświetl plik

@ -167,9 +167,7 @@ def get_correction_transform(svg):
return transform
def color_block_to_realistic_stitches(color_block, svg):
paths = []
def color_block_to_realistic_stitches(color_block, svg, destination):
for point_list in color_block_to_point_lists(color_block):
if not point_list:
continue
@ -177,7 +175,7 @@ def color_block_to_realistic_stitches(color_block, svg):
color = color_block.color.visible_on_white.darker.to_hex_str()
start = point_list[0]
for point in point_list[1:]:
paths.append(inkex.etree.Element(
destination.append(inkex.etree.Element(
SVG_PATH_TAG,
{'style': simplestyle.formatStyle(
{
@ -190,16 +188,23 @@ def color_block_to_realistic_stitches(color_block, svg):
}))
start = point
return paths
def color_block_to_paths(color_block, svg):
paths = []
def color_block_to_paths(color_block, svg, destination):
# We could emit just a single path with one subpath per point list, but
# emitting multiple paths makes it easier for the user to manipulate them.
first = True
for point_list in color_block_to_point_lists(color_block):
if first:
first = False
else:
# If we try to import these above, we get into a mess of circular
# imports.
from ..commands import add_commands
from ..elements.stroke import Stroke
add_commands(Stroke(destination[-1]), ["trim"])
color = color_block.color.visible_on_white.to_hex_str()
paths.append(inkex.etree.Element(
destination.append(inkex.etree.Element(
SVG_PATH_TAG,
{'style': simplestyle.formatStyle(
{'stroke': color,
@ -207,16 +212,9 @@ def color_block_to_paths(color_block, svg):
'fill': 'none'}),
'd': "M" + " ".join(" ".join(str(coord) for coord in point) for point in point_list),
'transform': get_correction_transform(svg),
'embroider_manual_stitch': 'true',
'embroider_trim_after': 'true',
'embroider_manual_stitch': 'true'
}))
# no need to trim at the end of a thread color
if paths:
paths[-1].attrib.pop('embroider_trim_after')
return paths
def render_stitch_plan(svg, stitch_plan, realistic=False):
layer = svg.find(".//*[@id='__inkstitch_stitch_plan__']")
@ -232,17 +230,17 @@ def render_stitch_plan(svg, stitch_plan, realistic=False):
# make sure the layer is visible
layer.set('style', 'display:inline')
svg.append(layer)
for i, color_block in enumerate(stitch_plan):
group = inkex.etree.SubElement(layer,
SVG_GROUP_TAG,
{'id': '__color_block_%d__' % i,
INKSCAPE_LABEL: "color block %d" % (i + 1)})
if realistic:
group.extend(color_block_to_realistic_stitches(color_block, svg))
color_block_to_realistic_stitches(color_block, svg, group)
else:
group.extend(color_block_to_paths(color_block, svg))
svg.append(layer)
color_block_to_paths(color_block, svg, group)
if realistic:
defs = svg.find(SVG_DEFS_TAG)