Fixed hidden objects being stitched out when cloned (Fix #3167) (#3171)

Extracted Base.descendants into a util function
pull/3186/head dev-build-lexelby-fix-hook
capellancitizen 2024-08-28 20:12:16 -04:00 zatwierdzone przez GitHub
rodzic f8a093ea30
commit 7474aa7a3a
Nie znaleziono w bazie danych klucza dla tego podpisu
ID klucza GPG: B5690EEEBB952194
5 zmienionych plików z 166 dodań i 65 usunięć

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@ -72,7 +72,8 @@ class Clone(EmbroideryElement):
source_elements = self.clone_to_elements(source_node)
return [element.get_cache_key(previous_stitch) for element in source_elements]
def clone_to_elements(self, node):
def clone_to_elements(self, node) -> List[EmbroideryElement]:
# Only used in get_cache_key_data, actual embroidery uses nodes_to_elements+iterate_nodes
from .utils import node_to_elements
elements = []
if node.tag in EMBROIDERABLE_TAGS:
@ -107,11 +108,13 @@ class Clone(EmbroideryElement):
Could possibly be refactored into just a generator - being a context manager is mainly to control the lifecycle of the elements
that are cloned (again, for testing convenience primarily)
"""
from .utils import nodes_to_elements, iterate_nodes
cloned_nodes = self.resolve_clone()
try:
# In a try block so we can ensure that the cloned_node is removed from the tree in the event of an exception.
# Otherwise, it might be left around on the document if we throw for some reason.
yield self.clone_to_elements(cloned_nodes[0])
yield nodes_to_elements(iterate_nodes(cloned_nodes[0]))
finally:
# Remove the "manually cloned" tree.
for cloned_node in cloned_nodes:
@ -163,7 +166,7 @@ class Clone(EmbroideryElement):
ret = [cloned_node]
# For aesthetic purposes, transform allof the cloned command symbols so they're facing upwards
# For aesthetic purposes, transform all of the cloned command symbols so they're facing upwards
point_command_symbols_up(cloned_node)
# We need to copy all commands that were attached directly to the href'd node
@ -245,7 +248,7 @@ def clone_with_fixup(parent: BaseElement, node: BaseElement) -> BaseElement:
parent.append(cloned)
id_map[f"#{node.get_id()}"] = f"#{cloned.get_id()}"
for child in node.getchildren():
for child in node:
clone_children(cloned, child)
return cloned

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@ -3,9 +3,15 @@
# Copyright (c) 2010 Authors
# Licensed under the GNU GPL version 3.0 or later. See the file LICENSE for details.
from ..commands import is_command
from lxml.etree import Comment
from typing import List, Optional
from inkex import BaseElement
from ..commands import is_command, layer_commands
from ..marker import has_marker
from ..svg.tags import EMBROIDERABLE_TAGS, SVG_IMAGE_TAG, SVG_TEXT_TAG
from ..svg.tags import (CONNECTOR_TYPE, EMBROIDERABLE_TAGS, INKSCAPE_GROUPMODE,
NOT_EMBROIDERABLE_TAGS, SVG_CLIPPATH_TAG, SVG_DEFS_TAG,
SVG_GROUP_TAG, SVG_MASK_TAG, SVG_IMAGE_TAG, SVG_TEXT_TAG)
from .clone import Clone, is_clone
from .element import EmbroideryElement
from .empty_d_object import EmptyDObject
@ -17,7 +23,7 @@ from .stroke import Stroke
from .text import TextObject
def node_to_elements(node, clone_to_element=False): # noqa: C901
def node_to_elements(node, clone_to_element=False) -> List[EmbroideryElement]: # noqa: C901
if is_clone(node) and not clone_to_element:
# clone_to_element: get an actual embroiderable element once a clone has been defined as a clone
return [Clone(node)]
@ -59,3 +65,60 @@ def nodes_to_elements(nodes):
elements.extend(node_to_elements(node))
return elements
def iterate_nodes(node: BaseElement, # noqa: C901
selection: Optional[List[BaseElement]] = None,
troubleshoot=False) -> List[BaseElement]:
# Postorder traversal of selected nodes and their descendants.
# Returns all nodes if there is no selection.
def walk(node: BaseElement, selected: bool) -> List[BaseElement]:
nodes = []
if node.tag == Comment:
return []
element = EmbroideryElement(node)
if element.has_command('ignore_object'):
return []
if node.tag == SVG_GROUP_TAG and node.get(INKSCAPE_GROUPMODE) == "layer":
if len(list(layer_commands(node, "ignore_layer"))):
return []
if (node.tag in EMBROIDERABLE_TAGS or node.tag == SVG_GROUP_TAG) and element.get_style('display', 'inline') is None:
return []
# defs, masks and clippaths can contain embroiderable elements
# but should never be rendered directly.
if node.tag in [SVG_DEFS_TAG, SVG_MASK_TAG, SVG_CLIPPATH_TAG]:
return []
# command connectors with a fill color set, will glitch into the elements list
if is_command(node) or node.get(CONNECTOR_TYPE):
return []
if not selected:
if selection:
if node in selection:
selected = True
else:
# if the user didn't select anything that means we process everything
selected = True
for child in node:
nodes.extend(walk(child, selected))
if selected:
if node.tag == SVG_GROUP_TAG:
pass
elif (node.tag in EMBROIDERABLE_TAGS or is_clone(node)) and not has_marker(node):
nodes.append(node)
# add images, text and elements with a marker for the troubleshoot extension
elif troubleshoot and (node.tag in NOT_EMBROIDERABLE_TAGS or has_marker(node)):
nodes.append(node)
return nodes
return walk(node, False)

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@ -6,18 +6,12 @@
import os
import inkex
from lxml.etree import Comment
from ..commands import is_command, layer_commands
from ..elements import EmbroideryElement, nodes_to_elements
from ..elements.clone import is_clone
from ..i18n import _
from ..marker import has_marker
from ..metadata import InkStitchMetadata
from ..svg import generate_unique_id
from ..svg.tags import (CONNECTOR_TYPE, EMBROIDERABLE_TAGS, INKSCAPE_GROUPMODE,
NOT_EMBROIDERABLE_TAGS, SVG_CLIPPATH_TAG, SVG_DEFS_TAG,
SVG_GROUP_TAG, SVG_MASK_TAG)
from ..svg.tags import INKSCAPE_GROUPMODE, SVG_GROUP_TAG
from ..elements.utils import iterate_nodes, nodes_to_elements
from ..update import update_inkstitch_document
@ -62,58 +56,15 @@ class InkstitchExtension(inkex.EffectExtension):
inkex.errormsg(_("Tip: Run Extensions > Ink/Stitch > Troubleshoot > Troubleshoot Objects") + "\n")
def descendants(self, node, selected=False, troubleshoot=False): # noqa: C901
nodes = []
if node.tag == Comment:
return []
element = EmbroideryElement(node)
if element.has_command('ignore_object'):
return []
if node.tag == SVG_GROUP_TAG and node.get(INKSCAPE_GROUPMODE) == "layer":
if len(list(layer_commands(node, "ignore_layer"))):
return []
if (node.tag in EMBROIDERABLE_TAGS or node.tag == SVG_GROUP_TAG) and element.get_style('display', 'inline') is None:
return []
# defs, masks and clippaths can contain embroiderable elements
# but should never be rendered directly.
if node.tag in [SVG_DEFS_TAG, SVG_MASK_TAG, SVG_CLIPPATH_TAG]:
return []
# command connectors with a fill color set, will glitch into the elements list
if is_command(node) or node.get(CONNECTOR_TYPE):
return []
if self.svg.selection:
if node in list(self.svg.selection):
selected = True
else:
# if the user didn't select anything that means we process everything
selected = True
for child in node:
nodes.extend(self.descendants(child, selected, troubleshoot))
if selected:
if node.tag == SVG_GROUP_TAG:
pass
elif (node.tag in EMBROIDERABLE_TAGS or is_clone(node)) and not has_marker(node):
nodes.append(node)
# add images, text and elements with a marker for the troubleshoot extension
elif troubleshoot and (node.tag in NOT_EMBROIDERABLE_TAGS or has_marker(node)):
nodes.append(node)
return nodes
def get_nodes(self, troubleshoot=False):
# Postorder traversal of selected nodes and their descendants.
# Returns all nodes if there is no selection.
return self.descendants(self.document.getroot(), troubleshoot=troubleshoot)
if self.svg.selection:
selection = list(self.svg.selection)
else:
selection = None
return iterate_nodes(self.document.getroot(), selection=selection, troubleshoot=troubleshoot)
def get_elements(self, troubleshoot=False):
self.elements = nodes_to_elements(self.get_nodes(troubleshoot))

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@ -1,6 +1,6 @@
from lib.elements import Clone, EmbroideryElement, FillStitch
from lib.commands import add_commands
from lib.svg.tags import INKSTITCH_ATTRIBS, SVG_RECT_TAG
from lib.svg.tags import INKSTITCH_ATTRIBS, SVG_RECT_TAG, INKSCAPE_LABEL
from lib.utils import cache_module
from inkex import SvgDocumentElement, Rectangle, Circle, Group, Use, Transform, TextElement
from inkex.tester import TestCase
@ -19,6 +19,7 @@ def element_fill_angle(element: EmbroideryElement) -> Optional[float]:
class CloneElementTest(TestCase):
# Monkey-patch the cahce to forcibly disable it: We may need to refactor this out for tests.
def setUp(self):
from pytest import MonkeyPatch
self.monkeypatch = MonkeyPatch()
@ -78,6 +79,37 @@ class CloneElementTest(TestCase):
self.assertEqual(len(elements), 1)
self.assertAlmostEqual(element_fill_angle(elements[0]), 30)
def test_hidden_cloned_elements_not_embroidered(self):
root = svg()
g = root.add(Group())
g.add(Rectangle(attrib={
INKSCAPE_LABEL: "NotHidden",
"width": "10",
"height": "10"
}))
g.add(Rectangle(attrib={
INKSCAPE_LABEL: "Hidden",
"width": "10",
"height": "10",
"style": "display:none"
}))
hidden_group = g.add(Group(attrib={
"style": "display:none"
}))
hidden_group.add(Rectangle(attrib={
INKSCAPE_LABEL: "ChildOfHidden",
"width": "10",
"height": "10",
}))
use = root.add(Use())
use.href = g
clone = Clone(use)
with clone.clone_elements() as elements:
self.assertEqual(len(elements), 1)
self.assertEqual(elements[0].node.get(INKSCAPE_LABEL), "NotHidden")
def test_angle_rotated(self):
root: SvgDocumentElement = svg()
rect = root.add(Rectangle(attrib={

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@ -0,0 +1,52 @@
from lib.elements import utils, FillStitch
from inkex import Rectangle, Group, Style
from inkex.tester import TestCase
from inkex.tester.svg import svg
class ElementsUtilsTest(TestCase):
# These tests test two functions at once, but they're sort of complimentary.
# Might suggest that they could be combined in a later refactor?
def test_iterate_nodes_to_elements(self):
root = svg()
g = root.add(Group())
rect = g.add(Rectangle(attrib={
"width": "10",
"height": "10"
}))
hidden_rect = g.add(Rectangle(attrib={ # noqa: F841
"width": "10",
"height": "10",
"style": "display:none"
}))
hidden_group = g.add(Group(attrib={
"style": "display:none"
}))
child_of_hidden = hidden_group.add(Rectangle(attrib={ # noqa: F841
"width": "10",
"height": "10",
}))
elements = utils.nodes_to_elements(utils.iterate_nodes(g))
self.assertEqual(len(elements), 1)
self.assertEqual(type(elements[0]), FillStitch)
self.assertEqual(elements[0].node, rect)
def test_iterate_nodes_to_elements_root_embroiderable(self):
""" Case where the root node is directly embroiderable """
root = svg()
rect = root.add(Rectangle(attrib={
"width": "10",
"height": "10"
}))
elements = utils.nodes_to_elements(utils.iterate_nodes(rect))
self.assertEqual(len(elements), 1)
self.assertEqual(type(elements[0]), FillStitch)
self.assertEqual(elements[0].node, rect)
# Now make the element hidden: It shouldn't return an element
rect.style = rect.style + Style({"display": "none"})
elements = utils.nodes_to_elements(utils.iterate_nodes(rect))
self.assertEqual(len(elements), 0)