pull/3944/head
Kaalleen 2025-08-27 18:01:59 +02:00 zatwierdzone przez GitHub
rodzic 2a49dadfa3
commit 714c1aa8ee
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ID klucza GPG: B5690EEEBB952194
2 zmienionych plików z 32 dodań i 21 usunięć

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@ -200,31 +200,30 @@ class EmbroideryElement(object):
style = None
return style
@property
@cache
def fill_color(self):
def _get_color(self, node, color_location, default=None):
try:
color = self.node.get_computed_style("fill")
except (inkex.ColorError, ValueError):
# SVG spec says the default fill is black
# A color error could show up, when an element has an unrecognized color name
# A value error could show up, when for example when an element links to a non-existent gradient
# TODO: This will also apply to currentcolor and alike which will render in black
return "black"
return color
@property
@cache
def stroke_color(self):
try:
color = self.node.get_computed_style("stroke")
color = node.get_computed_style(color_location)
if isinstance(color, inkex.LinearGradient) and len(color.stops) == 1:
# Inkscape swatches set as a linear gradient with only one stop color
# Ink/Stitch should render the color correctly
color = self._get_color(color.stops[0], "stop-color", default)
except (inkex.ColorError, ValueError):
# A color error could show up, when an element has an unrecognized color name
# A value error could show up, when for example when an element links to a non-existent gradient
# TODO: This will also apply to currentcolor and alike which will not render
return None
color = default
return color
@property
@cache
def fill_color(self):
return self._get_color(self.node, "fill", "black")
@property
@cache
def stroke_color(self):
return self._get_color(self.node, "stroke")
@property
@cache
def stroke_scale(self):

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@ -113,8 +113,11 @@ def gradient_shapes_and_attributes(element, shape, unit_multiplier):
# e.g. url(#linearGradient872) -> linearGradient872
gradient = element.gradient
gradient.apply_transform()
point1 = (float(gradient.get('x1')), float(gradient.get('y1')))
point2 = (float(gradient.get('x2')), float(gradient.get('y2')))
# Note: when x and y are given in percentage within the svg file (which can happen in inkscape-non-native-files),
# gradient returns (0, 0) for both positions and will not render correctly.
# When the object is moved just once in inkscape, values are updated and this will work again.
point1 = (gradient.x1(), gradient.y1())
point2 = (gradient.x2(), gradient.y2())
# get 90° angle to calculate the splitting angle
transform = -Transform(get_correction_transform(element.node, child=True))
line = DirectedLineSegment(transform.apply_to_point(point1), transform.apply_to_point(point2))
@ -146,7 +149,7 @@ def gradient_shapes_and_attributes(element, shape, unit_multiplier):
split_line = rotate(split_line, angle, origin=split_point, use_radians=True)
offset_line = split_line.parallel_offset(1, 'right')
polygon = split(shape, split_line)
color = verify_color(stop_styles[i]['stop-color'])
color = _get_and_verify_color(stop_styles, gradient, i)
# does this gradient line split the shape
offset_outside_shape = len(polygon.geoms) == 1
for poly in polygon.geoms:
@ -178,6 +181,15 @@ def gradient_shapes_and_attributes(element, shape, unit_multiplier):
return polygons, attributes
def _get_and_verify_color(stop_styles, gradient, iterator):
try:
color = verify_color(stop_styles[iterator]['stop-color'])
except KeyError:
color = gradient.stops[iterator].get_computed_style('stop-color')
stop_styles[iterator]['stop-color'] = color
return color
def verify_color(color):
try:
Color(color)