add clockwise option

pull/1548/head
Lex Neva 2022-05-02 23:48:46 -04:00 zatwierdzone przez Kaalleen
rodzic 056a1cc45d
commit 68ee0eea87
4 zmienionych plików z 28 dodań i 22 usunięć

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@ -123,6 +123,11 @@ class FillStitch(EmbroideryElement):
def avoid_self_crossing(self):
return self.get_boolean_param('avoid_self_crossing', False)
@property
@param('clockwise', _('Clockwise'), type='boolean', default=True, select_items=[('fill_method', 1), ('fill_method', 2)], sort_index=2)
def clockwise(self):
return self.get_boolean_param('clockwise', True)
@property
@param('angle',
_('Angle of lines of stitches'),
@ -580,7 +585,8 @@ class FillStitch(EmbroideryElement):
self.interlaced,
self.tangential_strategy,
shgeo.Point(starting_point),
self.avoid_self_crossing
self.avoid_self_crossing,
self.clockwise
)
path = [InkstitchPoint(*p) for p in connectedLine]
stitch_group = StitchGroup(

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@ -8,12 +8,12 @@ from shapely.geometry.polygon import LinearRing
from shapely.geometry.polygon import orient
from shapely.ops import polygonize
from .running_stitch import running_stitch
from ..stitch_plan import Stitch
from ..stitches import constants
from ..stitches import tangential_fill_stitch_pattern_creator
from ..stitch_plan import Stitch
from ..utils import DotDict
from .running_stitch import running_stitch
from ..utils.geometry import reverse_line_string
class Tree(nx.DiGraph):
@ -59,15 +59,26 @@ def take_only_valid_linear_rings(rings):
return LinearRing()
def make_tree_uniform_ccw(tree):
def orient_linear_ring(ring, clockwise=True):
# Unfortunately for us, Inkscape SVGs have an inverted Y coordinate.
# Normally we don't have to care about that, but in this very specific
# case, the meaning of is_ccw is flipped. It actually tests whether
# a ring is clockwise. That makes this logic super-confusing.
if ring.is_ccw != clockwise:
return reverse_line_string(ring)
else:
return ring
def make_tree_uniform(tree, clockwise=True):
"""
Since naturally holes have the opposite point ordering than non-holes we
make all lines within the tree "root" uniform (having all the same
ordering direction)
"""
for node in nx.dfs_preorder_nodes(tree, 'root'):
if tree.nodes[node].type == "hole":
tree.nodes[node].val = LinearRing(reversed(tree.nodes[node].val.coords))
for node in tree.nodes.values():
node.val = orient_linear_ring(node.val, clockwise)
# Used to define which stitching strategy shall be used
@ -116,7 +127,7 @@ def check_and_prepare_tree_for_valid_spiral(tree):
def offset_poly(poly, offset, join_style, stitch_distance, min_stitch_distance, offset_by_half, strategy, starting_point, # noqa: C901
avoid_self_crossing):
avoid_self_crossing, clockwise):
"""
Takes a polygon (which can have holes) as input and creates offsetted
versions until the polygon is filled with these smaller offsets.
@ -275,7 +286,7 @@ def offset_poly(poly, offset, join_style, stitch_distance, min_stitch_distance,
tree.nodes[previous_hole].parent = current_poly
tree.add_edge(current_poly, previous_hole)
make_tree_uniform_ccw(tree)
make_tree_uniform(tree, clockwise)
if strategy == StitchingStrategy.INNER_TO_OUTER:
connected_line = tangential_fill_stitch_pattern_creator.connect_raster_tree_from_inner_to_outer(

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@ -24,7 +24,6 @@ nearest_neighbor_tuple = namedtuple(
)
@debug.time
def get_nearest_points_closer_than_thresh(travel_line, next_line, threshold):
"""
Find the first point along travel_line that is within threshold of next_line.
@ -108,7 +107,6 @@ def create_nearest_points_list(
return children_nearest_points
@debug.time
def connect_raster_tree_from_inner_to_outer(tree, node, offset, stitch_distance, min_stitch_distance, starting_point,
offset_by_half, avoid_self_crossing, forward=True):
"""
@ -213,13 +211,6 @@ def connect_raster_tree_from_inner_to_outer(tree, node, offset, stitch_distance,
return LineString(result_coords)
def orient_linear_ring(ring):
if not ring.is_ccw:
return LinearRing(reversed(ring.coords))
else:
return ring
def reorder_linear_ring(ring, start):
distances = ring - start
start_index = np.argmin(np.linalg.norm(distances, axis=1))
@ -245,9 +236,6 @@ def interpolate_linear_rings(ring1, ring2, max_stitch_length, start=None):
Return value: Path interpolated between two LinearRings, as a LineString.
"""
ring1 = orient_linear_ring(ring1)
ring2 = orient_linear_ring(ring2)
# Resample the two LinearRings so that they are the same number of points
# long. Then take the corresponding points in each ring and interpolate
# between them, gradually going more toward ring2.

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@ -57,6 +57,7 @@ inkstitch_attribs = [
'join_style',
'interlaced',
'avoid_self_crossing',
'clockwise',
'expand_mm',
'fill_underlay',
'fill_underlay_angle',