kopia lustrzana https://github.com/inkstitch/inkstitch
Initial import of upstream code
Embroidery output extension for Inkscape; downloaded from http://www.jonh.net/~jonh/inkscape-embroidery/ on 2014-12-26 19:38 CET Copyright 2010 by Jon Howell, licensed under GPLv3.pull/3/head
commit
47449d22cb
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#!python
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#!/usr/bin/python
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# http://www.achatina.de/sewing/main/TECHNICL.HTM
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import math
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import sys
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dbg = sys.stderr
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def abs(x):
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if (x<0): return -x
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return x
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class Point:
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def __init__(self, x, y):
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self.x = x
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self.y = y
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def __add__(self, other):
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return Point(self.x+other.x, self.y+other.y)
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def __sub__(self, other):
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return Point(self.x-other.x, self.y-other.y)
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def mul(self, scalar):
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return Point(self.x*scalar, self.y*scalar)
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def __repr__(self):
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return "Pt(%s,%s)" % (self.x,self.y)
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def length(self):
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return math.sqrt(math.pow(self.x,2.0)+math.pow(self.y,2.0))
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def unit(self):
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return self.mul(1.0/self.length())
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def rotate_left(self):
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return Point(-self.y, self.x)
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def as_int(self):
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return Point(int(round(self.x)), int(round(self.y)))
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def as_tuple(self):
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return (self.x,self.y)
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def __cmp__(self, other):
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return cmp(self.as_tuple(), other.as_tuple())
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class Embroidery:
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def __init__(self):
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self.coords = []
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def addStitch(self, coord):
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self.coords.append(coord)
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def translate_to_origin(self):
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if (len(self.coords)==0):
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return
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(maxx,maxy) = (self.coords[0].x,self.coords[0].y)
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(minx,miny) = (self.coords[0].x,self.coords[0].y)
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for p in self.coords:
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minx = min(minx,p.x)
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miny = min(miny,p.y)
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maxx = max(maxx,p.x)
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maxy = max(maxy,p.y)
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sx = maxx-minx
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sy = maxy-miny
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for p in self.coords:
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p.x -= minx
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p.y -= miny
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dbg.write("Field size %s x %s\n" % (sx,sy))
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def scale(self, sc):
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for p in self.coords:
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p.x *= sc
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p.y *= sc
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def export_ksm(self, dbg):
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str = ""
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self.pos = Point(0,0)
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lastColor = None
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for stitch in self.coords:
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if (lastColor!=None and stitch.color!=lastColor):
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mode_byte = 0x99
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#dbg.write("Color change!\n")
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else:
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mode_byte = 0x80
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#dbg.write("color still %s\n" % stitch.color)
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lastColor = stitch.color
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new_int = stitch.as_int()
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old_int = self.pos.as_int()
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delta = new_int - old_int
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assert(abs(delta.x)<=127)
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assert(abs(delta.y)<=127)
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str+=chr(abs(delta.y))
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str+=chr(abs(delta.x))
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if (delta.y<0):
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mode_byte |= 0x20
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if (delta.x<0):
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mode_byte |= 0x40
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str+=chr(mode_byte)
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self.pos = stitch
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return str
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def export_melco(self, dbg):
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self.str = ""
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self.pos = self.coords[0]
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dbg.write("stitch count: %d\n" % len(self.coords))
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lastColor = None
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numColors = 0x0
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for stitch in self.coords[1:]:
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if (lastColor!=None and stitch.color!=lastColor):
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numColors += 1
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# color change
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self.str += chr(0x80)
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self.str += chr(0x01)
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# self.str += chr(numColors)
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# self.str += chr(((numColors+0x80)>>8)&0xff)
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# self.str += chr(((numColors+0x80)>>0)&0xff)
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lastColor = stitch.color
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new_int = stitch.as_int()
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old_int = self.pos.as_int()
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delta = new_int - old_int
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def move(x,y):
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if (x<0): x = x + 256
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self.str+=chr(x)
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if (y<0): y = y + 256
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self.str+=chr(y)
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while (delta.x!=0 or delta.y!=0):
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def clamp(v):
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if (v>127):
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v = 127
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if (v<-127):
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v = -127
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return v
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dx = clamp(delta.x)
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dy = clamp(delta.y)
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move(dx,dy)
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delta.x -= dx
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delta.y -= dy
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#dbg.write("Stitch: %s delta %s\n" % (stitch, delta))
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self.pos = stitch
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return self.str
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class Test:
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def __init__(self):
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emb = Embroidery()
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for x in range(0,301,30):
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emb.addStitch(Point(x, 0));
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emb.addStitch(Point(x, 15));
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emb.addStitch(Point(x, 0));
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for x in range(300,-1,-30):
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emb.addStitch(Point(x, -12));
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emb.addStitch(Point(x, -27));
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emb.addStitch(Point(x, -12));
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fp = open("test.exp", "wb")
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fp.write(emb.export_melco())
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fp.close()
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class Turtle:
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def __init__(self):
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self.emb = Embroidery()
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self.pos = Point(0.0,0.0)
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self.dir = Point(1.0,0.0)
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self.emb.addStitch(self.pos)
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def forward(self, dist):
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self.pos = self.pos+self.dir.mul(dist)
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self.emb.addStitch(self.pos)
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def turn(self, degreesccw):
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radcw = -degreesccw/180.0*3.141592653589
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self.dir = Point(
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math.cos(radcw)*self.dir.x-math.sin(radcw)*self.dir.y,
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math.sin(radcw)*self.dir.x+math.cos(radcw)*self.dir.y)
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def right(self, degreesccw):
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self.turn(degreesccw)
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def left(self, degreesccw):
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self.turn(-degreesccw)
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class Koch(Turtle):
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def __init__(self, depth):
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Turtle.__init__(self)
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edgelen = 750.0
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for i in range(3):
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self.edge(depth, edgelen)
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self.turn(120.0)
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fp = open("koch%d.exp" % depth, "wb")
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fp.write(self.emb.export_melco())
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fp.close()
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def edge(self, depth, dist):
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if (depth==0):
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self.forward(dist)
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else:
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self.edge(depth-1, dist/3.0)
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self.turn(-60.0)
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self.edge(depth-1, dist/3.0)
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self.turn(120.0)
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self.edge(depth-1, dist/3.0)
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self.turn(-60.0)
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self.edge(depth-1, dist/3.0)
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class Hilbert(Turtle):
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def __init__(self, level):
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Turtle.__init__(self)
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self.size = 10.0
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self.hilbert(level, 90.0)
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fp = open("hilbert%d.exp" % level, "wb")
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fp.write(self.emb.export_melco())
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fp.close()
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# http://en.wikipedia.org/wiki/Hilbert_curve#Python
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def hilbert(self, level, angle):
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if (level==0):
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return
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self.right(angle)
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self.hilbert(level-1, -angle)
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self.forward(self.size)
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self.left(angle)
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self.hilbert(level-1, angle)
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self.forward(self.size)
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self.hilbert(level-1, angle)
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self.left(angle)
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self.forward(self.size)
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self.hilbert(level-1, -angle)
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self.right(angle)
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if (__name__=='__main__'):
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#Koch(4)
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Hilbert(6)
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@ -0,0 +1,19 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<inkscape-extension xmlns="http://www.inkscape.org/namespace/inkscape/extension">
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<_name>Embroider</_name>
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<id>jonh.embroider</id>
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<dependency type="executable" location="extensions">embroider.py</dependency>
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<dependency type="executable" location="extensions">inkex.py</dependency>
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<param name="row_spacing_mm" type="float" min="0.01" max="5.00" _gui-text="Row spacing (mm)">0.40</param>
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<param name="max_stitch_len_mm" type="float" min="0.1" max="10.0" _gui-text="Maximum stitch length (mm)">3.0</param>
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<param name="preserve_order" type="boolean" _gui-text="Preserve stacking order" description="if false, sorts by color, which saves thread changes. True preserves stacking order, important if you're laying colors over each other.">false</param>
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<effect>
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<object-type>all</object-type>
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<effects-menu>
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<submenu _name="Render"/>
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</effects-menu>
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</effect>
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<script>
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<command reldir="extensions" interpreter="python">embroider.py</command>
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</script>
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</inkscape-extension>
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@ -0,0 +1,691 @@
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#!/usr/bin/python
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#
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# documentation: see included index.html
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# LICENSE:
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# This code is copyright 2010 by Jon Howell,
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# licensed under <a href="http://www.gnu.org/licenses/quick-guide-gplv3.html">GPLv3</a>.
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#
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# Important resources:
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# lxml interface for walking SVG tree:
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# http://codespeak.net/lxml/tutorial.html#elementpath
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# Inkscape library for extracting paths from SVG:
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# http://wiki.inkscape.org/wiki/index.php/Python_modules_for_extensions#simplepath.py
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# Shapely computational geometry library:
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# http://gispython.org/shapely/manual.html#multipolygons
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# Embroidery file format documentation:
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# http://www.achatina.de/sewing/main/TECHNICL.HTM
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#
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import sys
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sys.path.append("/usr/share/inkscape/extensions")
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import os
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from copy import deepcopy
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import time
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import inkex
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import simplepath
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import simplestyle
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import cspsubdiv
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import cubicsuperpath
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import PyEmb
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import math
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import random
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import operator
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import lxml.etree as etree
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from lxml.builder import E
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import shapely.geometry as shgeo
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dbg = open("embroider-debug.txt", "w")
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PyEmb.dbg = dbg
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pixels_per_millimeter = 90.0 / 25.4
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def bboxarea(poly):
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x0=None
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x1=None
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y0=None
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y1=None
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for pt in poly:
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if (x0==None or pt[0]<x0): x0 = pt[0]
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if (x1==None or pt[0]>x1): x1 = pt[0]
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if (y0==None or pt[1]<y0): y0 = pt[1]
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if (y1==None or pt[1]>y1): y1 = pt[1]
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return (x1-x0)*(y1-y0)
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def area(poly):
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return bboxarea(poly)
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def byarea(a,b):
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return -cmp(area(a), area(b))
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def cspToShapelyPolygon(path):
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poly_ary = []
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for sub_path in path:
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point_ary = []
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last_pt = None
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for csp in sub_path:
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pt = (csp[1][0],csp[1][1])
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if (last_pt!=None):
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vp = (pt[0]-last_pt[0],pt[1]-last_pt[1])
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dp = math.sqrt(math.pow(vp[0],2.0)+math.pow(vp[1],2.0))
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#dbg.write("dp %s\n" % dp)
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if (dp > 0.01):
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# I think too-close points confuse shapely.
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point_ary.append(pt)
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last_pt = pt
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else:
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last_pt = pt
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poly_ary.append(point_ary)
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# shapely's idea of "holes" are to subtract everything in the second set
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# from the first. So let's at least make sure the "first" thing is the
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# biggest path.
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poly_ary.sort(byarea)
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polygon = shgeo.MultiPolygon([(poly_ary[0], poly_ary[1:])])
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return polygon
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def shapelyCoordsToSvgD(geo):
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coords = list(geo.coords)
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new_path = []
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new_path.append(['M', coords[0]])
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for c in coords[1:]:
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new_path.append(['L', c])
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return simplepath.formatPath(new_path)
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def shapelyLineSegmentToPyTuple(shline):
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tuple = ((shline.coords[0][0],shline.coords[0][1]),
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(shline.coords[1][0],shline.coords[1][1]))
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return tuple
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def dupNodeAttrs(node):
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n2 = E.node()
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for k in node.attrib.keys():
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n2.attrib[k] = node.attrib[k]
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del n2.attrib["id"]
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del n2.attrib["d"]
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return n2
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class Patch:
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def __init__(self, color, sortorder, stitches=None):
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self.color = color
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self.sortorder = sortorder
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if (stitches!=None):
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self.stitches = stitches
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else:
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self.stitches = []
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def addStitch(self, stitch):
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self.stitches.append(stitch)
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def reverse(self):
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return Patch(self.color, self.sortorder, self.stitches[::-1])
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class DebugHole:
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pass
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class PatchList:
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def __init__(self, patches):
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self.patches = patches
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def sort_by_sortorder(self):
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def by_sort_order(a,b):
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return cmp(a.sortorder, b.sortorder)
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self.patches.sort(by_sort_order)
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def partition_by_color(self):
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self.sort_by_sortorder()
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dbg.write("Sorted by sortorder:\n");
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dbg.write(" %s\n" % ("\n".join(map(lambda p: str(p.sortorder), self.patches))))
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out = []
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lastPatch = None
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for patch in self.patches:
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if (lastPatch!=None and patch.color==lastPatch.color):
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out[-1].patches.append(patch)
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else:
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out.append(PatchList([patch]))
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lastPatch = patch
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dbg.write("Emitted %s partitions\n" % len(out))
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return out
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def tsp_by_color(self):
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list_of_patchLists = self.partition_by_color()
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for patchList in list_of_patchLists:
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patchList.traveling_salesman()
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return PatchList(reduce(operator.add,
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map(lambda pl: pl.patches, list_of_patchLists)))
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# # TODO apparently dead code; replaced by partition_by_color above
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# def clump_like_colors_together(self):
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# out = PatchList([])
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# lastPatch = None
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# for patch in self.patches:
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# if (lastPatch!=None and patch.color==lastPatch.color):
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# out.patches[-1] = Patch(
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# out.patches[-1].color,
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# out.patches[-1].sortorder,
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# out.patches[-1].stitches+patch.stitches)
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# else:
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# out.patches.append(patch)
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# lastPatch = patch
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# return out
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def get(self, i):
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if (i<0 or i>=len(self.patches)):
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return None
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return self.patches[i]
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def cost(self, a, b):
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if (a==None or b==None):
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rc = 0.0
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else:
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rc = (a.stitches[-1] - b.stitches[0]).length()
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#dbg.write("cost(%s, %s) = %5.1f\n" % (a, b, rc))
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return rc
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def try_swap(self, i, j):
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# i,j are indices;
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dbg.write("swap(%d, %d)\n" % (i,j))
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oldCost = (
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self.cost(self.get(i-1), self.get(i))
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+self.cost(self.get(i), self.get(i+1))
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+self.cost(self.get(j-1), self.get(j))
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+self.cost(self.get(j), self.get(j+1)))
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npi = self.get(j)
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npj = self.get(i)
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rpi = npi.reverse()
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rpj = npj.reverse()
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options = [
|
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(npi,npj),
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(rpi,npj),
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(npi,rpj),
|
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(rpi,rpj),
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]
|
||||
def costOf(np):
|
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(npi,npj) = np
|
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return (
|
||||
self.cost(self.get(i-1), npi)
|
||||
+self.cost(npi, self.get(i+1))
|
||||
+self.cost(self.get(j-1), npj)
|
||||
+self.cost(npj, self.get(j+1)))
|
||||
costs = map(lambda o: (costOf(o), o), options)
|
||||
costs.sort()
|
||||
(cost,option) = costs[0]
|
||||
savings = oldCost - cost
|
||||
if (savings > 0):
|
||||
self.patches[i] = option[0]
|
||||
self.patches[j] = option[1]
|
||||
success = "!"
|
||||
else:
|
||||
success = "."
|
||||
|
||||
dbg.write("old %5.1f new %5.1f savings: %5.1f\n" % (oldCost, cost, savings))
|
||||
return success
|
||||
|
||||
def try_reverse(self, i):
|
||||
dbg.write("reverse(%d)\n" % i)
|
||||
oldCost = (self.cost(self.get(i-1), self.get(i))
|
||||
+self.cost(self.get(i), self.get(i+1)))
|
||||
reversed = self.get(i).reverse()
|
||||
newCost = (self.cost(self.get(i-1), reversed)
|
||||
+self.cost(reversed, self.get(i+1)))
|
||||
savings = oldCost - newCost
|
||||
if (savings > 0.0):
|
||||
self.patches[i] = reversed
|
||||
success = "#"
|
||||
else:
|
||||
success = "_"
|
||||
return success
|
||||
|
||||
def traveling_salesman(self):
|
||||
# shockingly, this is non-optimal and pretty much non-efficient. Sorry.
|
||||
self.centroid = PyEmb.Point(0.0,0.0)
|
||||
self.pointList = []
|
||||
for patch in self.patches:
|
||||
def visit(idx):
|
||||
ep = deepcopy(patch.stitches[idx])
|
||||
ep.patch = patch
|
||||
self.centroid+=ep
|
||||
self.pointList.append(ep)
|
||||
|
||||
visit(0)
|
||||
visit(-1)
|
||||
|
||||
self.centroid = self.centroid.mul(1.0/float(len(self.pointList)))
|
||||
|
||||
def linear_min(list, func):
|
||||
min_item = None
|
||||
min_value = None
|
||||
for item in list:
|
||||
value = func(item)
|
||||
#dbg.write('linear_min %s: value %s => %s (%s)\n' % (func, item, value, value<min_value))
|
||||
if (min_value==None or value<min_value):
|
||||
min_item = item
|
||||
min_value = value
|
||||
#dbg.write('linear_min final item %s value %s\n' % (min_item, min_value))
|
||||
return min_item
|
||||
|
||||
sortedPatchList = PatchList([])
|
||||
def takePatchStartingAtPoint(point):
|
||||
patch = point.patch
|
||||
dbg.write("takePatchStartingAtPoint angling for patch %s--%s\n" % (
|
||||
patch.stitches[0],
|
||||
patch.stitches[-1]))
|
||||
self.pointList = filter(lambda pt: pt.patch!=patch, self.pointList)
|
||||
reversed = ""
|
||||
if (point!=patch.stitches[0]):
|
||||
reversed = " (reversed)"
|
||||
dbg.write('patch.stitches[0] %s point %s match %s\n' % (
|
||||
patch.stitches[0],
|
||||
point,
|
||||
point==patch.stitches[0]))
|
||||
patch = patch.reverse()
|
||||
sortedPatchList.patches.append(patch)
|
||||
dbg.write('took patch %s--%s %s\n' % (
|
||||
patch.stitches[0],
|
||||
patch.stitches[-1],
|
||||
reversed))
|
||||
|
||||
# Take the patch farthest from the centroid first
|
||||
# O(n)
|
||||
dbg.write('centroid: %s\n' % self.centroid)
|
||||
def neg_distance_from_centroid(p):
|
||||
return -(p-self.centroid).length()
|
||||
farthestPoint = linear_min(self.pointList, neg_distance_from_centroid)
|
||||
takePatchStartingAtPoint(farthestPoint)
|
||||
#sortedPatchList.patches[0].color = "#000000"
|
||||
|
||||
# Then greedily take closer-and-closer patches
|
||||
# O(n^2)
|
||||
while (len(self.pointList)>0):
|
||||
dbg.write('pass %s\n' % len(self.pointList));
|
||||
last_point = sortedPatchList.patches[-1].stitches[-1]
|
||||
dbg.write('last_point now %s\n' % last_point)
|
||||
def distance_from_last_point(p):
|
||||
return (p-last_point).length()
|
||||
nearestPoint = linear_min(self.pointList, distance_from_last_point)
|
||||
takePatchStartingAtPoint(nearestPoint)
|
||||
|
||||
# install the initial result
|
||||
self.patches = sortedPatchList.patches
|
||||
|
||||
if (1):
|
||||
# Then hill-climb.
|
||||
dbg.write("len(self.patches) = %d\n" % len(self.patches))
|
||||
count = 0
|
||||
successStr = ""
|
||||
while (count < 100):
|
||||
i = random.randint(0, len(self.patches)-1)
|
||||
j = random.randint(0, len(self.patches)-1)
|
||||
successStr += self.try_swap(i,j)
|
||||
|
||||
count += 1
|
||||
# tidy up at end as best we can
|
||||
for i in range(len(self.patches)):
|
||||
successStr += self.try_reverse(i)
|
||||
|
||||
dbg.write("success: %s\n" % successStr)
|
||||
|
||||
class EmbroideryObject:
|
||||
def __init__(self, patchList, row_spacing_px):
|
||||
self.patchList = patchList
|
||||
self.row_spacing_px = row_spacing_px
|
||||
|
||||
def emit_melco(self):
|
||||
emb = PyEmb.Embroidery()
|
||||
for patch in self.patchList.patches:
|
||||
for stitch in patch.stitches:
|
||||
newStitch = PyEmb.Point(stitch.x, -stitch.y)
|
||||
dbg.write("melco stitch color %s\n" % patch.color)
|
||||
newStitch.color = patch.color
|
||||
emb.addStitch(newStitch)
|
||||
emb.translate_to_origin()
|
||||
emb.scale(10.0/pixels_per_millimeter)
|
||||
fp = open("embroider-output.exp", "wb")
|
||||
#fp = open("output.ksm", "wb")
|
||||
fp.write(emb.export_melco(dbg))
|
||||
fp.close()
|
||||
|
||||
def emit_inkscape(self, parent):
|
||||
lastPatch = None
|
||||
for patch in self.patchList.patches:
|
||||
if (lastPatch!=None):
|
||||
# draw jump stitch
|
||||
inkex.etree.SubElement(parent,
|
||||
inkex.addNS('path', 'svg'),
|
||||
{ 'style':simplestyle.formatStyle(
|
||||
{ 'stroke': lastPatch.color,
|
||||
'stroke-width':str(self.row_spacing_px*0.25),
|
||||
'stroke-dasharray':'0.99, 1.98',
|
||||
'fill': 'none' }),
|
||||
'd':simplepath.formatPath([
|
||||
['M', (lastPatch.stitches[-1].as_tuple())],
|
||||
['L', (patch.stitches[0].as_tuple())]
|
||||
]),
|
||||
})
|
||||
lastPatch = patch
|
||||
|
||||
new_path = []
|
||||
new_path.append(['M', patch.stitches[0].as_tuple()])
|
||||
for stitch in patch.stitches[1:]:
|
||||
new_path.append(['L', stitch.as_tuple()])
|
||||
inkex.etree.SubElement(parent,
|
||||
inkex.addNS('path', 'svg'),
|
||||
{ 'style':simplestyle.formatStyle(
|
||||
{ 'stroke': patch.color,
|
||||
'stroke-width':str(self.row_spacing_px*0.25),
|
||||
'fill': 'none' }),
|
||||
'd':simplepath.formatPath(new_path),
|
||||
})
|
||||
|
||||
def bbox(self):
|
||||
x = []
|
||||
y = []
|
||||
for patch in self.patchList.patches:
|
||||
for stitch in patch.stitches:
|
||||
x.append(stitch.x)
|
||||
y.append(stitch.y)
|
||||
return (min(x), min(y), max(x), max(y))
|
||||
|
||||
class SortOrder:
|
||||
def __init__(self, threadcolor, stacking_order, preserve_order):
|
||||
self.threadcolor = threadcolor
|
||||
if (preserve_order):
|
||||
dbg.write("preserve_order is true:\n");
|
||||
self.sorttuple = (stacking_order, threadcolor)
|
||||
else:
|
||||
dbg.write("preserve_order is false:\n");
|
||||
self.sorttuple = (threadcolor, stacking_order)
|
||||
|
||||
def __cmp__(self, other):
|
||||
return cmp(self.sorttuple, other.sorttuple)
|
||||
|
||||
def __repr__(self):
|
||||
return "sort %s color %s" % (self.sorttuple, self.threadcolor)
|
||||
|
||||
class Embroider(inkex.Effect):
|
||||
def __init__(self, *args, **kwargs):
|
||||
dbg.write("args: %s\n" % repr(sys.argv))
|
||||
inkex.Effect.__init__(self)
|
||||
self.stacking_order_counter = 0
|
||||
self.OptionParser.add_option("-r", "--row_spacing_mm",
|
||||
action="store", type="float",
|
||||
dest="row_spacing_mm", default=0.4,
|
||||
help="row spacing (mm)")
|
||||
self.OptionParser.add_option("-l", "--max_stitch_len_mm",
|
||||
action="store", type="float",
|
||||
dest="max_stitch_len_mm", default=3.0,
|
||||
help="max stitch length (mm)")
|
||||
self.OptionParser.add_option("-f", "--flatness",
|
||||
action="store", type="float",
|
||||
dest="flat", default=0.1,
|
||||
help="Minimum flatness of the subdivided curves")
|
||||
self.OptionParser.add_option("-o", "--preserve_order",
|
||||
action="store", type="choice",
|
||||
choices=["true","false"],
|
||||
dest="preserve_order", default="false",
|
||||
help="Sort by stacking order instead of color")
|
||||
self.patches = []
|
||||
|
||||
def get_sort_order(self, threadcolor):
|
||||
self.stacking_order_counter += 1
|
||||
return SortOrder(threadcolor, self.stacking_order_counter, self.options.preserve_order=="true")
|
||||
|
||||
def process_one_path(self, shpath, threadcolor, sortorder):
|
||||
#self.add_shapely_geo_to_svg(shpath.boundary, color="#c0c000")
|
||||
|
||||
rows_of_segments = self.intersect_region_with_grating(shpath)
|
||||
segments = self.visit_segments_one_by_one(rows_of_segments)
|
||||
|
||||
def small_stitches(patch, beg, end):
|
||||
old_dist = None
|
||||
while (True):
|
||||
vector = (end-beg)
|
||||
dist = vector.length()
|
||||
assert(old_dist==None or dist<old_dist)
|
||||
old_dist = dist
|
||||
patch.addStitch(beg)
|
||||
if (dist < self.max_stitch_len_px):
|
||||
patch.addStitch(end)
|
||||
return
|
||||
|
||||
one_stitch = vector.mul(1.0/dist*self.max_stitch_len_px)
|
||||
beg = beg + one_stitch
|
||||
|
||||
swap = False
|
||||
patches = []
|
||||
for (beg,end) in segments:
|
||||
patch = Patch(color=threadcolor,sortorder=sortorder)
|
||||
if (swap):
|
||||
(beg,end)=(end,beg)
|
||||
swap = not swap
|
||||
small_stitches(patch, PyEmb.Point(*beg),PyEmb.Point(*end))
|
||||
patches.append(patch)
|
||||
return patches
|
||||
|
||||
def intersect_region_with_grating(self, shpath):
|
||||
dbg.write("bounds = %s\n" % str(shpath.bounds))
|
||||
bbox = shpath.bounds
|
||||
|
||||
delta = self.row_spacing_px/2.0
|
||||
bbox_sz = (bbox[2]-bbox[0],bbox[3]-bbox[1])
|
||||
if (bbox_sz[0] > bbox_sz[1]):
|
||||
# wide box, use vertical stripes
|
||||
p0 = PyEmb.Point(bbox[0]-delta,bbox[1])
|
||||
p1 = PyEmb.Point(bbox[0]-delta,bbox[3])
|
||||
p_inc = PyEmb.Point(self.row_spacing_px, 0)
|
||||
count = (bbox[2]-bbox[0])/self.row_spacing_px + 2
|
||||
else:
|
||||
# narrow box, use horizontal stripes
|
||||
p0 = PyEmb.Point(bbox[0], bbox[1]-delta)
|
||||
p1 = PyEmb.Point(bbox[2], bbox[1]-delta)
|
||||
p_inc = PyEmb.Point(0, self.row_spacing_px)
|
||||
count = (bbox[3]-bbox[1])/self.row_spacing_px + 2
|
||||
|
||||
rows = []
|
||||
steps = 0
|
||||
while (steps < count):
|
||||
try:
|
||||
steps += 1
|
||||
p0 += p_inc
|
||||
p1 += p_inc
|
||||
endpoints = [p0.as_tuple(), p1.as_tuple()]
|
||||
shline = shgeo.LineString(endpoints)
|
||||
res = shline.intersection(shpath)
|
||||
if (isinstance(res, shgeo.MultiLineString)):
|
||||
runs = map(shapelyLineSegmentToPyTuple, res.geoms)
|
||||
else:
|
||||
runs = [shapelyLineSegmentToPyTuple(res)]
|
||||
rows.append(runs)
|
||||
except Exception, ex:
|
||||
dbg.write("--------------\n")
|
||||
dbg.write("%s\n" % ex)
|
||||
dbg.write("%s\n" % shline)
|
||||
dbg.write("%s\n" % shpath)
|
||||
dbg.write("==============\n")
|
||||
continue
|
||||
return rows
|
||||
|
||||
def visit_segments_one_by_one(self, rows):
|
||||
def pull_runs(rows):
|
||||
new_rows = []
|
||||
run = []
|
||||
for r in rows:
|
||||
(first,rest) = (r[0], r[1:])
|
||||
run.append(first)
|
||||
if (len(rest)>0):
|
||||
new_rows.append(rest)
|
||||
return (run, new_rows)
|
||||
|
||||
linearized_runs = []
|
||||
count = 0
|
||||
while (len(rows) > 0):
|
||||
(one_run,rows) = pull_runs(rows)
|
||||
linearized_runs.extend(one_run)
|
||||
|
||||
rows = rows[::-1]
|
||||
count += 1
|
||||
if (count>100): raise "kablooey"
|
||||
return linearized_runs
|
||||
|
||||
def handle_node(self, node):
|
||||
|
||||
if (node.tag != self.svgpath):
|
||||
dbg.write("%s\n"%str((id, etree.tostring(node, pretty_print=True))))
|
||||
dbg.write("not a path; recursing:\n")
|
||||
for child in node.iter(self.svgpath):
|
||||
self.handle_node(child)
|
||||
return
|
||||
|
||||
dbg.write("Node: %s\n"%str((id, etree.tostring(node, pretty_print=True))))
|
||||
|
||||
israw = False
|
||||
desc = node.findtext(inkex.addNS('desc', 'svg'))
|
||||
if (desc!=None):
|
||||
israw = desc.find("embroider_raw")>=0
|
||||
if (israw):
|
||||
self.patchList.patches.extend(self.path_to_patch_list(node))
|
||||
else:
|
||||
if (self.get_style(node, "fill")!=None):
|
||||
self.patchList.patches.extend(self.filled_region_to_patchlist(node))
|
||||
if (self.get_style(node, "stroke")!=None):
|
||||
self.patchList.patches.extend(self.path_to_patch_list(node))
|
||||
|
||||
def get_style(self, node, style_name):
|
||||
style = simplestyle.parseStyle(node.get("style"))
|
||||
if (style_name not in style):
|
||||
return None
|
||||
value = style[style_name]
|
||||
if (value==None or value=="none"):
|
||||
return None
|
||||
return value
|
||||
|
||||
def effect(self):
|
||||
self.row_spacing_px = self.options.row_spacing_mm * pixels_per_millimeter
|
||||
self.max_stitch_len_px = self.options.max_stitch_len_mm*pixels_per_millimeter
|
||||
|
||||
self.svgpath = inkex.addNS('path', 'svg')
|
||||
self.patchList = PatchList([])
|
||||
for id, node in self.selected.iteritems():
|
||||
self.handle_node(node)
|
||||
|
||||
self.patchList = self.patchList.tsp_by_color()
|
||||
dbg.write("patch count: %d\n" % len(self.patchList.patches))
|
||||
|
||||
eo = EmbroideryObject(self.patchList, self.row_spacing_px)
|
||||
|
||||
eo.emit_melco()
|
||||
|
||||
new_group = inkex.etree.SubElement(self.current_layer,
|
||||
inkex.addNS('g', 'svg'), {})
|
||||
eo.emit_inkscape(new_group)
|
||||
|
||||
self.emit_inkscape_bbox(new_group, eo)
|
||||
|
||||
def emit_inkscape_bbox(self, parent, eo):
|
||||
(x0, y0, x1, y1) = eo.bbox()
|
||||
new_path = []
|
||||
new_path.append(['M', (x0,y0)])
|
||||
new_path.append(['L', (x1,y0)])
|
||||
new_path.append(['L', (x1,y1)])
|
||||
new_path.append(['L', (x0,y1)])
|
||||
new_path.append(['L', (x0,y0)])
|
||||
inkex.etree.SubElement(parent,
|
||||
inkex.addNS('path', 'svg'),
|
||||
{ 'style':simplestyle.formatStyle(
|
||||
{ 'stroke': '#ff00ff',
|
||||
'stroke-width':str(1),
|
||||
'fill': 'none' }),
|
||||
'd':simplepath.formatPath(new_path),
|
||||
})
|
||||
|
||||
def path_to_patch_list(self, node):
|
||||
threadcolor = simplestyle.parseStyle(node.get("style"))["stroke"]
|
||||
stroke_width_str = simplestyle.parseStyle(node.get("style"))["stroke-width"]
|
||||
if (stroke_width_str.endswith("px")):
|
||||
# don't really know how we should be doing unit conversions.
|
||||
# but let's hope px are kind of like pts?
|
||||
stroke_width_str = stroke_width_str[:-2]
|
||||
stroke_width = float(stroke_width_str)
|
||||
dbg.write("stroke_width is <%s>\n" % repr(stroke_width))
|
||||
dbg.flush()
|
||||
sortorder = self.get_sort_order(threadcolor)
|
||||
path = simplepath.parsePath(node.get("d"))
|
||||
|
||||
# regularize the points lists.
|
||||
# (If we're parsing beziers, there will be a list of multi-point
|
||||
# subarrays.)
|
||||
|
||||
emb_point_list = []
|
||||
for (type,points) in path:
|
||||
dbg.write("path_to_patch_list parses pt %s\n" % points)
|
||||
pointscopy = list(points)
|
||||
while (len(pointscopy)>0):
|
||||
emb_point_list.append(PyEmb.Point(pointscopy[0], pointscopy[1]))
|
||||
pointscopy = pointscopy[2:]
|
||||
|
||||
STROKE_MIN = 0.5 # a 0.5pt stroke becomes a straight line.
|
||||
if (stroke_width <= STROKE_MIN):
|
||||
dbg.write("self.max_stitch_len_px = %s\n" % self.max_stitch_len_px)
|
||||
patch = self.stroke_points(emb_point_list, self.max_stitch_len_px, 0.0, threadcolor, sortorder)
|
||||
else:
|
||||
patch = self.stroke_points(emb_point_list, self.row_spacing_px*0.5, stroke_width, threadcolor, sortorder)
|
||||
return patch
|
||||
|
||||
def stroke_points(self, emb_point_list, row_spacing_px, stroke_width, threadcolor, sortorder):
|
||||
patch = Patch(color=threadcolor, sortorder=sortorder)
|
||||
p0 = emb_point_list[0]
|
||||
for segi in range(1, len(emb_point_list)):
|
||||
p1 = emb_point_list[segi]
|
||||
|
||||
# how far we have to go along segment
|
||||
seg_len = (p1 - p0).length()
|
||||
if (seg_len < row_spacing_px*0.5):
|
||||
# hmm. segment so short we can't do much sane with
|
||||
# it. Ignore the point p1 and move along (but keep p0
|
||||
# as the beginning).
|
||||
continue;
|
||||
|
||||
# vector pointing along segment
|
||||
along = (p1 - p0).unit()
|
||||
# vector pointing to edge of stroke width
|
||||
perp = along.rotate_left().mul(stroke_width*0.5)
|
||||
|
||||
# iteration variable: how far we are along segment
|
||||
rho = 0.0
|
||||
while (rho <= seg_len):
|
||||
left_pt = p0+along.mul(rho)+perp
|
||||
patch.addStitch(left_pt)
|
||||
rho += row_spacing_px
|
||||
if (rho > seg_len):
|
||||
break
|
||||
|
||||
right_pt = p0+along.mul(rho)+perp.mul(-1.0)
|
||||
patch.addStitch(right_pt)
|
||||
rho += row_spacing_px
|
||||
|
||||
# make sure we turn sharp corners when stroking thin paths.
|
||||
patch.addStitch(p1)
|
||||
|
||||
p0 = p1
|
||||
|
||||
return [patch]
|
||||
|
||||
def filled_region_to_patchlist(self, node):
|
||||
p = cubicsuperpath.parsePath(node.get("d"))
|
||||
cspsubdiv.cspsubdiv(p, self.options.flat)
|
||||
shapelyPolygon = cspToShapelyPolygon(p)
|
||||
threadcolor = simplestyle.parseStyle(node.get("style"))["fill"]
|
||||
sortorder = self.get_sort_order(threadcolor)
|
||||
return self.process_one_path(
|
||||
shapelyPolygon,
|
||||
threadcolor,
|
||||
sortorder)
|
||||
|
||||
#TODO def make_stroked_patch(self, node):
|
||||
|
||||
if __name__ == '__main__':
|
||||
sys.setrecursionlimit(100000);
|
||||
e = Embroider()
|
||||
e.affect()
|
||||
dbg.write("aaaand, I'm done. seeeya!\n")
|
||||
dbg.flush()
|
||||
|
||||
dbg.close()
|
Plik binarny nie jest wyświetlany.
Po Szerokość: | Wysokość: | Rozmiar: 129 KiB |
Plik binarny nie jest wyświetlany.
Po Szerokość: | Wysokość: | Rozmiar: 79 KiB |
Plik binarny nie jest wyświetlany.
Po Szerokość: | Wysokość: | Rozmiar: 227 KiB |
|
@ -0,0 +1,157 @@
|
|||
<title>Embroidery output extension for Inkscape</title>
|
||||
<h1>Embroidery output extension for Inkscape</h1>
|
||||
|
||||
Inkscape is a natural tool for designing embroidery patterns;
|
||||
the only challenge is converting the Inkscape design to a stitch file.
|
||||
Here's a rough cut as such a tool that got me through my first project;
|
||||
it may work for you, or maybe you can fix a bug or two and make it
|
||||
more robust for your application.
|
||||
|
||||
<center>
|
||||
<br><img src="images/draft1.jpg">
|
||||
<br>My very first outputs. Scale is wrong, stitch spacing is wrong.
|
||||
<br><img src="images/draft2.jpg">
|
||||
<br>A better version. Mostly correct, but still shows poor spacing.
|
||||
Jump stitches all over the place because
|
||||
the first TSP implementation was very broken.
|
||||
<br><img src="images/shirt.jpg">
|
||||
<br>And now it's working well enough to embroider this shirt!
|
||||
<p>
|
||||
The most difficult part was carefully lining up the sequential panels
|
||||
to make the design appear continuous. One tip: baste the working piece down
|
||||
to a big piece of stabilizer, so that they stay together as the hoop is
|
||||
repositioned.
|
||||
</center>
|
||||
|
||||
<h3>Installation.</h3>
|
||||
|
||||
<br><a href="embroider.tgz">Download the distribution from here.</a>
|
||||
<br>Install <a href="http://trac.gispython.org/lab/wiki/Shapely">shapely</a>, Python bindings to the GEOS library.
|
||||
<pre>apt-get install python-shapely</pre>
|
||||
<br>Place or link embroider.{inx,py} into ${HOME}/.config/inkscape/extensions.
|
||||
|
||||
<h3>Usage.</h3>
|
||||
|
||||
Create a drawing in Inkscape made of filled regions.
|
||||
Select the regions you want to export as a stitch file.
|
||||
Ungroup repeatedly until there are no groups left,
|
||||
and convert objects to paths.
|
||||
(Embroider doesn't know how to handle text or rectangle objects;
|
||||
they must be converted down to paths before it can work with them.
|
||||
I don't know how to call "back into" Inkscape to do this automatically.)
|
||||
Select the Embroider filter.
|
||||
<p>
|
||||
If it works (and it very well might!), you'll get a new grouped object
|
||||
showing the proposed stitching path. It may be easy to miss, since the
|
||||
new strokes appear in the same color as the underlying fill. (If you
|
||||
forgot the "ungroup" step, it may also appear at a random place on
|
||||
your canvas; see BUGS below.)
|
||||
<p>
|
||||
As a side effect, Embroider also creates a file in Inkscape's current
|
||||
directory called embroider-output.exp.
|
||||
If you like the stitch pattern you see, then open that output file
|
||||
in a converter program and save it to the appropriate format for
|
||||
your machine.
|
||||
(I use Wilcom's TrueSizer, available as free-as-in-beerware,
|
||||
inside WINE to convert my output to Brother .PES format.)
|
||||
|
||||
|
||||
|
||||
<h3>Theory of operation.</h3>
|
||||
|
||||
For each input path,
|
||||
if the path is closed & filled,
|
||||
we fill it with rows of stitches.
|
||||
That's done by finding the path's bounding box,
|
||||
deciding whether to use horizontal or vertical rows based on the long
|
||||
axis of the region,
|
||||
drawing a bunch of equally-spaced line segments across the bounding box,
|
||||
and finding the intersection of the row lines with the path region.
|
||||
(We import shapely to do the intersection computation.)
|
||||
<p>
|
||||
Each path generates a "patch" of stitching.
|
||||
We sort all the patches by color, to minimize thread changes.
|
||||
Then we use a Traveling Salesman Problem implementation
|
||||
(a cheesy, greedy one, plus a little hill-climbing at the end)
|
||||
to sort the patches to minimize the length of the jump stitches
|
||||
(the unintended stitches between patches).
|
||||
|
||||
<h3>updates</h3>
|
||||
|
||||
2012.10.19 Implemented stroke stitches. Strokes <= 0.5pt are rendered
|
||||
as straight lines, following the Inkscape path, obeying the max_stitch_len
|
||||
parameter.
|
||||
Strokes wider than 0.5pt are drawn with a zig-zag stitch. It's a bit
|
||||
ugly around corners and sharp curves, leaving gaps at the outside edge,
|
||||
but come on, I wrote it in like 45 minutes. [An ideal algorithm would
|
||||
compute the boundary of the stroke correctly, and then come up with a nice
|
||||
way to fill it with the zig-zag. This one isn't ideal.]
|
||||
|
||||
<p>You can use strokes to do applique embroidery. Draw a (not-too-complicated)
|
||||
closed curve. Generate it both as a 0.5pt line and again with a wider stroke
|
||||
width, like 3mm. Stack two fabrics in the hoop, and embroider the thin path.
|
||||
Remove the hoop from the machine (but leave the fabrics in the hoop).
|
||||
Carefully trim away the top fabric at the stitched boundary. Then replace
|
||||
the hoop and embroider the wide path. The wider path will cover the first
|
||||
stitch line and secure the applique'd piece.
|
||||
|
||||
<p>
|
||||
<b>Tips on strokes</b>: use Extensions -> Modify Path -> Flatten Beziers
|
||||
to change curves down to linear approximations. (The Embroider
|
||||
extension's supposed to do this, but it's not so good at it.)
|
||||
|
||||
<p>
|
||||
<a href="embroider-howto/">
|
||||
<img src="embroider-howto/traced-exploded.png" width=200><br>
|
||||
More tips on using Inkscape to get from a raster example to an embroidery file.
|
||||
</a>
|
||||
|
||||
|
||||
<h3>TODOs.</h3>
|
||||
<p>
|
||||
TODO: when a single patch is split into multiple sections (because
|
||||
of concavities), two problems occur:
|
||||
<p>
|
||||
First, the sections are treated
|
||||
as one big patch with an implicit jump. It would be better to make
|
||||
them separate patches so that TSP can do a better job planning to
|
||||
minimize jumps.
|
||||
<p>
|
||||
Second, the algorithm "assumes" that all the stitches
|
||||
in the left "column" are part of the same patch, so it will also incur
|
||||
horizontal implied jump stitches because it doesn't realize that the
|
||||
rows are from disjoint parts of the underlying region. A smarter algorithm
|
||||
would break each time the number-of-segments changes, and start a new
|
||||
patch each time, again relying on TSP to put them back together in a
|
||||
sane order.
|
||||
<p>
|
||||
TODO: when a row is longer than the max stitch length, use a global-phase
|
||||
("tajima") stitch, rather than phase relative to where the row starts,
|
||||
to avoid troughs in the middle of the filled region.
|
||||
<p>
|
||||
TODO: remove small stitches. TrueSizer uses a 0.5mm threshhold.
|
||||
<p>
|
||||
TODO: implement melco jump-stitch, so jumps don't put holes in the fabric.
|
||||
<p>
|
||||
done: sort compound paths biggest-area first, to at least get holes right.
|
||||
<p>
|
||||
BUGS: shapely thinks all compound paths are holes; it doesn't understand
|
||||
the even-odd rule.
|
||||
<p>
|
||||
BUGS: Can't handle the "transform=" property that inkscape loves to
|
||||
glue onto <g>roups. To work around this, ungroup all the way down to
|
||||
separate <path>s, # which applies all the transforms down to the path
|
||||
point level, then regroup as desired.
|
||||
<p>
|
||||
TODO: Call into Inkscape to do this behind the scenes.
|
||||
<p>
|
||||
TODO: Call into Inkscape to convert objects to paths automatically.
|
||||
|
||||
<h3>LICENSE</h3>
|
||||
This code is copyright 2010 by Jon Howell,
|
||||
licensed under <a href="http://www.gnu.org/licenses/quick-guide-gplv3.html">GPLv3</a>.
|
||||
|
||||
<h3>AUTHOR</h3>
|
||||
Written by Jon Howell, <a href="mailto:jonh@jonh.net">jonh@jonh.net</a>.
|
||||
If you email me, expect an initial bounce with instructions to pass the
|
||||
spam filter.
|
|
@ -0,0 +1,3 @@
|
|||
embroider.tgz: makefile index.html embroider.py embroider.inx images/draft1.jpg images/draft2.jpg images/shirt.jpg PyEmb.py
|
||||
ln -fs embroider .
|
||||
tar czf $@ $^
|
Ładowanie…
Reference in New Issue