input: read STOP commands too

pull/509/head
Lex Neva 2019-08-03 23:14:36 -04:00
rodzic 077f7ea72b
commit 363e052097
4 zmienionych plików z 38 dodań i 15 usunięć

Wyświetl plik

@ -13,22 +13,21 @@ class Input(object):
def affect(self, args):
embroidery_file = args[0]
pattern = pyembroidery.read(embroidery_file)
pattern = pattern.get_pattern_interpolate_trim(3)
stitch_plan = StitchPlan()
color_block = None
for raw_stitches, thread in pattern.get_as_colorblocks():
color_block = stitch_plan.new_color_block(thread)
trim_after = False
for x, y, command in raw_stitches:
if command == pyembroidery.STITCH:
if trim_after:
color_block.add_stitch(trim=True)
trim_after = False
color_block.add_stitch(x * PIXELS_PER_MM / 10.0, y * PIXELS_PER_MM / 10.0)
if len(color_block) > 0 and command == pyembroidery.TRIM:
trim_after = True
if len(color_block) > 0:
if command == pyembroidery.TRIM:
color_block.add_stitch(trim=True)
elif command == pyembroidery.STOP:
color_block.add_stitch(stop=True)
color_block = stitch_plan.new_color_block(thread)
stitch_plan.delete_empty_color_blocks()

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@ -210,6 +210,20 @@ class ColorBlock(object):
else:
return False
@property
def trim_after(self):
# If there's a STOP, it will be at the end. We still want to return
# True.
for stitch in reversed(self.stitches):
if stitch.stop or stitch.jump:
continue
elif stitch.trim:
return True
else:
break
return False
def filter_duplicate_stitches(self):
if not self.stitches:
return

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@ -147,7 +147,7 @@ def color_block_to_point_lists(color_block):
point_lists.append([])
continue
if not stitch.jump and not stitch.color_change:
if not stitch.jump and not stitch.color_change and not stitch.stop:
point_lists[-1].append(stitch.as_tuple())
# filter out empty point lists
@ -190,21 +190,23 @@ def color_block_to_realistic_stitches(color_block, svg, destination):
def color_block_to_paths(color_block, svg, destination):
# If we try to import these above, we get into a mess of circular
# imports.
from ..commands import add_commands
from ..elements.stroke import Stroke
# We could emit just a single path with one subpath per point list, but
# emitting multiple paths makes it easier for the user to manipulate them.
first = True
path = None
for point_list in color_block_to_point_lists(color_block):
if first:
first = False
else:
# If we try to import these above, we get into a mess of circular
# imports.
from ..commands import add_commands
from ..elements.stroke import Stroke
add_commands(Stroke(destination[-1]), ["trim"])
color = color_block.color.visible_on_white.to_hex_str()
destination.append(inkex.etree.Element(
path = inkex.etree.Element(
SVG_PATH_TAG,
{'style': simplestyle.formatStyle(
{'stroke': color,
@ -213,7 +215,15 @@ def color_block_to_paths(color_block, svg, destination):
'd': "M" + " ".join(" ".join(str(coord) for coord in point) for point in point_list),
'transform': get_correction_transform(svg),
'embroider_manual_stitch': 'true'
}))
})
destination.append(path)
if path is not None:
if color_block.trim_after:
add_commands(Stroke(path), ["trim"])
if color_block.stop_after:
add_commands(Stroke(path), ["stop"])
def render_stitch_plan(svg, stitch_plan, realistic=False):

@ -1 +1 @@
Subproject commit dc5b1abf871d5d0117bd7b7461f12a7a8af63388
Subproject commit 1340a42d0ec0124840685c3c9fd03ff627c57958