inkstitch/lib/elements/satin_column.py

738 wiersze
28 KiB
Python
Czysty Zwykły widok Historia

from itertools import chain, izip
from copy import deepcopy
from shapely import geometry as shgeo, affinity as shaffinity
import cubicsuperpath
from .element import param, EmbroideryElement, Patch
from ..i18n import _
from ..utils import cache, Point, cut, collapse_duplicate_point
from ..svg import line_strings_to_csp, point_lists_to_csp
class SatinColumn(EmbroideryElement):
element_name = _("Satin Column")
def __init__(self, *args, **kwargs):
super(SatinColumn, self).__init__(*args, **kwargs)
@property
@param('satin_column', _('Custom satin column'), type='toggle')
def satin_column(self):
return self.get_boolean_param("satin_column")
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# I18N: "E" stitch is so named because it looks like the letter E.
@property
@param('e_stitch', _('"E" stitch'), type='boolean', default='false')
def e_stitch(self):
return self.get_boolean_param("e_stitch")
@property
def color(self):
return self.get_style("stroke")
@property
@param('zigzag_spacing_mm',
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_('Zig-zag spacing (peak-to-peak)'),
tooltip=_('Peak-to-peak distance between zig-zags.'),
unit='mm',
type='float',
default=0.4)
def zigzag_spacing(self):
# peak-to-peak distance between zigzags
return max(self.get_float_param("zigzag_spacing_mm", 0.4), 0.01)
@property
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@param(
'pull_compensation_mm',
_('Pull compensation'),
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tooltip=_('Satin stitches pull the fabric together, resulting in a column narrower than you draw in Inkscape. '
'This setting expands each pair of needle penetrations outward from the center of the satin column.'),
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unit='mm',
type='float',
default=0)
def pull_compensation(self):
# In satin stitch, the stitches have a tendency to pull together and
# narrow the entire column. We can compensate for this by stitching
# wider than we desire the column to end up.
return self.get_float_param("pull_compensation_mm", 0)
@property
@param('contour_underlay', _('Contour underlay'), type='toggle', group=_('Contour Underlay'))
def contour_underlay(self):
# "Contour underlay" is stitching just inside the rectangular shape
# of the satin column; that is, up one side and down the other.
return self.get_boolean_param("contour_underlay")
@property
@param('contour_underlay_stitch_length_mm', _('Stitch length'), unit='mm', group=_('Contour Underlay'), type='float', default=1.5)
def contour_underlay_stitch_length(self):
return max(self.get_float_param("contour_underlay_stitch_length_mm", 1.5), 0.01)
@property
@param('contour_underlay_inset_mm',
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_('Contour underlay inset amount'),
tooltip=_('Shrink the outline, to prevent the underlay from showing around the outside of the satin column.'),
unit='mm',
group=_('Contour Underlay'),
type='float',
default=0.4)
def contour_underlay_inset(self):
# how far inside the edge of the column to stitch the underlay
return self.get_float_param("contour_underlay_inset_mm", 0.4)
@property
@param('center_walk_underlay', _('Center-walk underlay'), type='toggle', group=_('Center-Walk Underlay'))
def center_walk_underlay(self):
# "Center walk underlay" is stitching down and back in the centerline
# between the two sides of the satin column.
return self.get_boolean_param("center_walk_underlay")
@property
@param('center_walk_underlay_stitch_length_mm', _('Stitch length'), unit='mm', group=_('Center-Walk Underlay'), type='float', default=1.5)
def center_walk_underlay_stitch_length(self):
return max(self.get_float_param("center_walk_underlay_stitch_length_mm", 1.5), 0.01)
@property
@param('zigzag_underlay', _('Zig-zag underlay'), type='toggle', group=_('Zig-zag Underlay'))
def zigzag_underlay(self):
return self.get_boolean_param("zigzag_underlay")
@property
@param('zigzag_underlay_spacing_mm',
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_('Zig-Zag spacing (peak-to-peak)'),
tooltip=_('Distance between peaks of the zig-zags.'),
unit='mm',
group=_('Zig-zag Underlay'),
type='float',
default=3)
def zigzag_underlay_spacing(self):
return max(self.get_float_param("zigzag_underlay_spacing_mm", 3), 0.01)
@property
@param('zigzag_underlay_inset_mm',
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_('Inset amount'),
tooltip=_('default: half of contour underlay inset'),
unit='mm',
group=_('Zig-zag Underlay'),
type='float',
default="")
def zigzag_underlay_inset(self):
# how far in from the edge of the satin the points in the zigzags
# should be
# Default to half of the contour underlay inset. That is, if we're
# doing both contour underlay and zigzag underlay, make sure the
# points of the zigzag fall outside the contour underlay but inside
# the edges of the satin column.
return self.get_float_param("zigzag_underlay_inset_mm") or self.contour_underlay_inset / 2.0
@property
@cache
def shape(self):
# This isn't used for satins at all, but other parts of the code
# may need to know the general shape of a satin column.
flattened = self.flatten(self.parse_path())
line_strings = [shgeo.LineString(path) for path in flattened]
return shgeo.MultiLineString(line_strings)
@property
@cache
def csp(self):
return self.parse_path()
@property
@cache
def rails(self):
"""The rails in order, as LineStrings"""
return [subpath for i, subpath in enumerate(self.csp) if i in self.rail_indices]
@property
@cache
def rungs(self):
"""The rungs, as LineStrings.
If there are no rungs, then this is an old-style satin column. The
rails are expected to have the same number of path nodes. The path
nodes, taken in sequential pairs, act in the same way as rungs would.
"""
if len(self.csp) == 2:
# It's an old-style satin column. To make things easier we'll
# actually create the implied rungs.
return self._synthesize_rungs()
else:
return [subpath for i, subpath in enumerate(self.csp) if i not in self.rail_indices]
def _synthesize_rungs(self):
rung_endpoints = []
for rail in self.rails:
points = self.strip_control_points(rail)
# ignore the start and end
points = points[1:-1]
rung_endpoints.append(points)
rungs = []
for start, end in izip(*rung_endpoints):
# Expand the points just a bit to ensure that shapely thinks they
# intersect with the rails even with floating point inaccuracy.
start = Point(*start)
end = Point(*end)
start, end = self.offset_points(start, end, 0.01)
start = list(start)
end = list(end)
rungs.append([[start, start, start], [end, end, end]])
return rungs
@property
@cache
def rail_indices(self):
paths = [self.flatten_subpath(subpath) for subpath in self.csp]
paths = [shgeo.LineString(path) for path in paths]
num_paths = len(paths)
# Imagine a satin column as a curvy ladder.
# The two long paths are the "rails" of the ladder. The remainder are
# the "rungs".
#
# The subpaths in this SVG path may be in arbitrary order, so we need
# to figure out which are the rails and which are the rungs.
#
# Rungs are the paths that intersect with exactly 2 other paths.
# Rails are everything else.
if num_paths <= 2:
# old-style satin column with no rungs
return range(num_paths)
# This takes advantage of the fact that sum() counts True as 1
intersection_counts = [sum(paths[i].intersects(paths[j]) for j in xrange(num_paths) if i != j)
for i in xrange(num_paths)]
paths_not_intersecting_two = [i for i in xrange(num_paths) if intersection_counts[i] != 2]
num_not_intersecting_two = len(paths_not_intersecting_two)
if num_not_intersecting_two == 2:
# Great, we have two unambiguous rails.
return paths_not_intersecting_two
else:
# This is one of two situations:
#
# 1. There are two rails and two rungs, and it looks like a
# hash symbol (#). Unfortunately for us, this is an ambiguous situation
# and we'll have to take a guess as to which are the rails and
# which are the rungs. We'll guess that the rails are the longest
# ones.
#
# or,
#
# 2. The paths don't look like a ladder at all, but some other
# kind of weird thing. Maybe one of the rungs crosses a rail more
# than once. Treat it like the previous case and we'll sort out
# the intersection issues later.
indices_by_length = sorted(range(num_paths), key=lambda index: paths[index].length, reverse=True)
return indices_by_length[:2]
def _cut_rail(self, rail, rung):
intersections = 0
for segment_index, rail_segment in enumerate(rail[:]):
if rail_segment is None:
continue
intersection = rail_segment.intersection(rung)
# If there are duplicate points in a rung-less satin, then
# intersection will be a GeometryCollection of multiple copies
# of the same point. This reduces it that to a single point.
intersection = collapse_duplicate_point(intersection)
if not intersection.is_empty:
if isinstance(intersection, shgeo.MultiLineString):
intersections += len(intersection)
break
elif not isinstance(intersection, shgeo.Point):
self.fatal("intersection is a: %s %s" % (intersection, intersection.geoms))
else:
intersections += 1
cut_result = cut(rail_segment, rail_segment.project(intersection))
rail[segment_index:segment_index + 1] = cut_result
if cut_result[1] is None:
# if we were exactly at the end of one of the existing rail segments,
# stop here or we'll get a spurious second intersection on the next
# segment
break
return intersections
@property
@cache
def flattened_sections(self):
"""Flatten the rails, cut with the rungs, and return the sections in pairs."""
if len(self.csp) < 2:
self.fatal(_("satin column: %(id)s: at least two subpaths required (%(num)d found)") % dict(num=len(self.csp), id=self.node.get('id')))
rails = [[shgeo.LineString(self.flatten_subpath(rail))] for rail in self.rails]
rungs = [shgeo.LineString(self.flatten_subpath(rung)) for rung in self.rungs]
for rung in rungs:
for rail_index, rail in enumerate(rails):
intersections = self._cut_rail(rail, rung)
if intersections == 0:
self.fatal(_("satin column: One or more of the rungs doesn't intersect both rails.") +
" " + _("Each rail should intersect both rungs once."))
elif intersections > 1:
self.fatal(_("satin column: One or more of the rungs intersects the rails more than once.") +
" " + _("Each rail should intersect both rungs once."))
for rail in rails:
for i in xrange(len(rail)):
if rail[i] is not None:
rail[i] = [Point(*coord) for coord in rail[i].coords]
# Clean out empty segments. Consider an old-style satin like this:
#
# | |
# * *---*
# | |
# | |
#
# The stars indicate where the bezier endpoints lay. On the left, there's a
# zero-length bezier at the star. The user's goal here is to ignore the
# horizontal section of the right rail.
sections = zip(*rails)
sections = [s for s in sections if s[0] is not None and s[1] is not None]
return sections
def validate_satin_column(self):
# The node should have exactly two paths with no fill. Each
# path should have the same number of points, meaning that they
# will both be made up of the same number of bezier curves.
node_id = self.node.get("id")
if self.get_style("fill") is not None:
self.fatal(_("satin column: object %s has a fill (but should not)") % node_id)
if not self.rungs:
if len(self.rails[0]) != len(self.rails[1]):
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self.fatal(_("satin column: object %(id)s has two paths with an unequal number of points (%(length1)d and %(length2)d)") %
dict(id=node_id, length1=len(self.rails[0]), length2=len(self.rails[1])))
def reverse(self):
"""Return a new SatinColumn like this one but in the opposite direction.
The path will be flattened and the new satin will contain a new XML
node that is not yet in the SVG.
"""
# flatten the path because you can't just reverse a CSP subpath's elements (I think)
point_lists = []
for rail in self.rails:
point_lists.append(list(reversed(self.flatten_subpath(rail))))
# reverse the order of the rails because we're sewing in the opposite direction
point_lists.reverse()
for rung in self.rungs:
point_lists.append(self.flatten_subpath(rung))
return self._csp_to_satin(point_lists_to_csp(point_lists))
def apply_transform(self):
"""Return a new SatinColumn like this one but with transforms applied.
This node's and all ancestor nodes' transforms will be applied. The
new SatinColumn's node will not be in the SVG document.
"""
return self._csp_to_satin(self.csp)
def split(self, split_point):
"""Split a satin into two satins at the specified point
split_point is a point on or near one of the rails, not at one of the
ends. Finds corresponding point on the other rail (taking into account
the rungs) and breaks the rails at these points.
split_point can also be a noramlized projection of a distance along the
satin, in the range 0.0 to 1.0.
Returns two new SatinColumn instances: the part before and the part
after the split point. All parameters are copied over to the new
SatinColumn instances.
"""
cut_points = self._find_cut_points(split_point)
path_lists = self._cut_rails(cut_points)
self._assign_rungs_to_split_rails(path_lists)
self._add_rungs_if_necessary(path_lists)
return [self._path_list_to_satins(path_list) for path_list in path_lists]
def _find_cut_points(self, split_point):
"""Find the points on each satin corresponding to the split point.
split_point is a point that is near but not necessarily touching one
of the rails. It is projected onto that rail to obtain the cut point
for that rail. A corresponding cut point will be chosen on the other
rail, taking into account the satin's rungs to choose a matching point.
split_point can instead be a number in [0.0, 1.0] indicating a
a fractional distance down the satin to cut at.
Returns: a list of two Point objects corresponding to the selected
cut points.
"""
# like in do_satin()
points = list(chain.from_iterable(izip(*self.walk_paths(self.zigzag_spacing, 0))))
if isinstance(split_point, float):
index_of_closest_stitch = int(round(len(points) * split_point))
else:
split_point = Point(*split_point)
index_of_closest_stitch = min(range(len(points)), key=lambda index: split_point.distance(points[index]))
if index_of_closest_stitch % 2 == 0:
# split point is on the first rail
return (points[index_of_closest_stitch],
points[index_of_closest_stitch + 1])
else:
# split point is on the second rail
return (points[index_of_closest_stitch - 1],
points[index_of_closest_stitch])
def _cut_rails(self, cut_points):
"""Cut the rails of this satin at the specified points.
cut_points is a list of two elements, corresponding to the cut points
for each rail in order.
Returns: A list of two elements, corresponding two the two new sets of
rails. Each element is a list of two rails of type LineString.
"""
rails = [shgeo.LineString(self.flatten_subpath(rail)) for rail in self.rails]
path_lists = [[], []]
for i, rail in enumerate(rails):
before, after = cut(rail, rail.project(shgeo.Point(cut_points[i])))
path_lists[0].append(before)
path_lists[1].append(after)
return path_lists
def _assign_rungs_to_split_rails(self, split_rails):
"""Add this satin's rungs to the new satins.
Each rung is appended to the correct one of the two new satin columns.
"""
rungs = [shgeo.LineString(self.flatten_subpath(rung)) for rung in self.rungs]
for path_list in split_rails:
path_list.extend(rung for rung in rungs if path_list[0].intersects(rung) and path_list[1].intersects(rung))
def _add_rungs_if_necessary(self, path_lists):
"""Add an additional rung to each new satin if needed.
Case #1: If the split point is between the end and the last rung, then
one of the satins will have no rungs. It will be treated as an old-style
satin, but it may not have an equal number of points in each rail. Adding
a rung will make it stitch properly.
Case #2: If one of the satins ends up with exactly two rungs, it's
ambiguous which of the subpaths are rails and which are rungs. Adding
another rung disambiguates this case. See rail_indices() above for more
information.
"""
for path_list in path_lists:
if len(path_list) in (2, 4):
# Add the rung just after the start of the satin.
rung_start = path_list[0].interpolate(0.1)
rung_end = path_list[1].interpolate(0.1)
rung = shgeo.LineString((rung_start, rung_end))
# make it a bit bigger so that it definitely intersects
rung = shaffinity.scale(rung, 1.1, 1.1)
path_list.append(rung)
def _path_list_to_satins(self, path_list):
return self._csp_to_satin(line_strings_to_csp(path_list))
def _csp_to_satin(self, csp):
node = deepcopy(self.node)
d = cubicsuperpath.formatPath(csp)
node.set("d", d)
# we've already applied the transform, so get rid of it
if node.get("transform"):
del node.attrib["transform"]
return SatinColumn(node)
@property
@cache
def center_line(self):
# similar technique to do_center_walk()
center_walk, _ = self.walk_paths(self.zigzag_spacing, -100000)
return shgeo.LineString(center_walk)
def offset_points(self, pos1, pos2, offset_px):
# Expand or contract two points about their midpoint. This is
# useful for pull compensation and insetting underlay.
distance = (pos1 - pos2).length()
if distance < 0.0001:
# if they're the same point, we don't know which direction
# to offset in, so we have to just return the points
return pos1, pos2
# don't contract beyond the midpoint, or we'll start expanding
if offset_px < -distance / 2.0:
offset_px = -distance / 2.0
pos1 = pos1 + (pos1 - pos2).unit() * offset_px
pos2 = pos2 + (pos2 - pos1).unit() * offset_px
return pos1, pos2
def walk(self, path, start_pos, start_index, distance):
# Move <distance> pixels along <path>, which is a sequence of line
# segments defined by points.
# <start_index> is the index of the line segment in <path> that
# we're currently on. <start_pos> is where along that line
# segment we are. Return a new position and index.
# print >> dbg, "walk", start_pos, start_index, distance
pos = start_pos
index = start_index
last_index = len(path) - 1
distance_remaining = distance
while True:
if index >= last_index:
return pos, index
segment_end = path[index + 1]
segment = segment_end - pos
segment_length = segment.length()
if segment_length > distance_remaining:
# our walk ends partway along this segment
return pos + segment.unit() * distance_remaining, index
else:
# our walk goes past the end of this segment, so advance
# one point
index += 1
distance_remaining -= segment_length
pos = segment_end
def walk_paths(self, spacing, offset):
# Take a bezier segment from each path in turn, and plot out an
# equal number of points on each bezier. Return the points plotted.
# The points will be contracted or expanded by offset using
# offset_points().
points = [[], []]
def add_pair(pos1, pos2):
pos1, pos2 = self.offset_points(pos1, pos2, offset)
points[0].append(pos1)
points[1].append(pos2)
# We may not be able to fit an even number of zigzags in each pair of
# beziers. We'll store the remaining bit of the beziers after handling
# each section.
remainder_path1 = []
remainder_path2 = []
for segment1, segment2 in self.flattened_sections:
subpath1 = remainder_path1 + segment1
subpath2 = remainder_path2 + segment2
len1 = shgeo.LineString(subpath1).length
len2 = shgeo.LineString(subpath2).length
# Base the number of stitches in each section on the _longest_ of
# the two beziers. Otherwise, things could get too sparse when one
# side is significantly longer (e.g. when going around a corner).
# The risk here is that we poke a hole in the fabric if we try to
# cram too many stitches on the short bezier. The user will need
# to avoid this through careful construction of paths.
#
# TODO: some commercial machine embroidery software compensates by
# pulling in some of the "inner" stitches toward the center a bit.
# note, this rounds down using integer-division
num_points = max(len1, len2) / spacing
spacing1 = len1 / num_points
spacing2 = len2 / num_points
pos1 = subpath1[0]
index1 = 0
pos2 = subpath2[0]
index2 = 0
for i in xrange(int(num_points)):
add_pair(pos1, pos2)
pos1, index1 = self.walk(subpath1, pos1, index1, spacing1)
pos2, index2 = self.walk(subpath2, pos2, index2, spacing2)
if index1 < len(subpath1) - 1:
remainder_path1 = [pos1] + subpath1[index1 + 1:]
else:
remainder_path1 = []
if index2 < len(subpath2) - 1:
remainder_path2 = [pos2] + subpath2[index2 + 1:]
else:
remainder_path2 = []
# We're off by one in the algorithm above, so we need one more
# pair of points. We also want to add points at the very end to
# make sure we match the vectors on screen as best as possible.
# Try to avoid doing both if they're going to stack up too
# closely.
end1 = remainder_path1[-1]
end2 = remainder_path2[-1]
if (end1 - pos1).length() > 0.3 * spacing:
add_pair(pos1, pos2)
add_pair(end1, end2)
return points
def do_contour_underlay(self):
# "contour walk" underlay: do stitches up one side and down the
# other.
forward, back = self.walk_paths(self.contour_underlay_stitch_length,
-self.contour_underlay_inset)
return Patch(color=self.color, stitches=(forward + list(reversed(back))))
def do_center_walk(self):
# Center walk underlay is just a running stitch down and back on the
# center line between the bezier curves.
# Do it like contour underlay, but inset all the way to the center.
forward, back = self.walk_paths(self.center_walk_underlay_stitch_length,
-100000)
return Patch(color=self.color, stitches=(forward + list(reversed(back))))
def do_zigzag_underlay(self):
# zigzag underlay, usually done at a much lower density than the
# satin itself. It looks like this:
#
# \/\/\/\/\/\/\/\/\/\/|
# /\/\/\/\/\/\/\/\/\/\|
#
# In combination with the "contour walk" underlay, this is the
# "German underlay" described here:
# http://www.mrxstitch.com/underlay-what-lies-beneath-machine-embroidery/
patch = Patch(color=self.color)
sides = self.walk_paths(self.zigzag_underlay_spacing / 2.0,
-self.zigzag_underlay_inset)
# This organizes the points in each side in the order that they'll be
# visited.
sides = [sides[0][::2] + list(reversed(sides[0][1::2])),
sides[1][1::2] + list(reversed(sides[1][::2]))]
# This fancy bit of iterable magic just repeatedly takes a point
# from each side in turn.
for point in chain.from_iterable(izip(*sides)):
patch.add_stitch(point)
return patch
def do_satin(self):
# satin: do a zigzag pattern, alternating between the paths. The
# zigzag looks like this to make the satin stitches look perpendicular
# to the column:
#
# |/|/|/|/|/|/|/|/|
# print >> dbg, "satin", self.zigzag_spacing, self.pull_compensation
patch = Patch(color=self.color)
sides = self.walk_paths(self.zigzag_spacing, self.pull_compensation)
# Like in zigzag_underlay(): take a point from each side in turn.
for point in chain.from_iterable(izip(*sides)):
patch.add_stitch(point)
return patch
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def do_e_stitch(self):
# e stitch: do a pattern that looks like the letter "E". It looks like
# this:
#
# _|_|_|_|_|_|_|_|_|_|_|_|
# print >> dbg, "satin", self.zigzag_spacing, self.pull_compensation
patch = Patch(color=self.color)
sides = self.walk_paths(self.zigzag_spacing, self.pull_compensation)
# "left" and "right" here are kind of arbitrary designations meaning
# a point from the first and second rail repectively
for left, right in izip(*sides):
patch.add_stitch(left)
patch.add_stitch(right)
patch.add_stitch(left)
return patch
def to_patches(self, last_patch):
# Stitch a variable-width satin column, zig-zagging between two paths.
# The algorithm will draw zigzags between each consecutive pair of
# beziers. The boundary points between beziers serve as "checkpoints",
# allowing the user to control how the zigzags flow around corners.
# First, verify that we have valid paths.
self.validate_satin_column()
patches = []
if self.center_walk_underlay:
patches.append(self.do_center_walk())
if self.contour_underlay:
patches.append(self.do_contour_underlay())
if self.zigzag_underlay:
# zigzag underlay comes after contour walk underlay, so that the
# zigzags sit on the contour walk underlay like rail ties on rails.
patches.append(self.do_zigzag_underlay())
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if self.e_stitch:
patches.append(self.do_e_stitch())
else:
patches.append(self.do_satin())
return patches